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WoW vs D&D online

I have yet to play D&D online, i preordered it today. I have read a number of reviews on this website and others and the main things ppl seem to not like is the repeatitve quests. But having played WoW alot(too much) i can 100% say the quests are terrible, the only thing that i did enjoy was the end game instances. At the start the PVP was good but unless you had over 10hours a day to spend playing it you were very unlikely to see a major difference in your ranking. I have only played WoW, CoH(only managed to play for a few days before giving up), Guild Wars( at the start i loved it but as the hours went on i started craving WoW). I basically want to here ppls pros and cons for WoW + D&D as these are the only games i can imagine playing atm. I have read, watched all that i can find on D&D(which hasnt been alot lol) but still have played the game.

Drops in dungeons? (how does this work, is it the same drops of the same mobs or is it random)
How much of D&D can you solo?
Will you be buying it?
Compare to WoW(just so i can understand how the games are different)


ps. i was never into D&D pnp but my brother was and is very keen to buy D&D online so im going to give it a go to

::::24:: new to the forum so be nice

Comments

  • ChawncyChawncy Member UncommonPosts: 75

    Don't buy the game if you want to solo. It is possible at lower levels, but the consensus is 90% group play - 10% solo (and the solo is slow).

    That being said, I pre-ordered and am looking forward to playing this weekend. I was in beta and had a blast. If you just play the game and forget about all of the nattering nay-bobs, the game is fun as hell, and to me that's all that really matters.

  • crober33crober33 Member Posts: 7

    i actually prefer grouping, but as ive found in previous times sometimes(at the hours i play::::06::) its hard to find groups so its difficult ot group is this the case in D&D online? i know this question cant really be answered as most will be completely different, how large are the dungeons / instances?

  • Ian_HawkmoonIan_Hawkmoon Member Posts: 365



    Originally posted by crober33

    I have yet to play D&D online, i preordered it today. I have read a number of reviews on this website and others and the main things ppl seem to not like is the repeatitve quests. But having played WoW alot(too much) i can 100% say the quests are terrible, the only thing that i did enjoy was the end game instances. At the start the PVP was good but unless you had over 10hours a day to spend playing it you were very unlikely to see a major difference in your ranking. I have only played WoW, CoH(only managed to play for a few days before giving up), Guild Wars( at the start i loved it but as the hours went on i started craving WoW). I basically want to here ppls pros and cons for WoW + D&D as these are the only games i can imagine playing atm. I have read, watched all that i can find on D&D(which hasnt been alot lol) but still have played the game.

    Drops in dungeons? (how does this work, is it the same drops of the same mobs or is it random)
    How much of D&D can you solo?
    Will you be buying it?
    Compare to WoW(just so i can understand how the games are different)

    As far as drops in dungeons... Mobs rarely drop anything.  Your rewards are given at the end of the quest.  This includes exp, and any items you might recieve for doing the quest.  If you don't finish the quest, you don't get anything.  There are chests in dungeons and other items like boxes and barrels that you can break.  The chests usually have mulitple items in them, and the boxes/barretls do not always have things in them, it is random and usually gold or a potion, if anything.  The dungeons are static.  So if you repeat the same quests, everything will be in the same place.

    As was stated in another post...  Very little DDO is solo friendly.

    I have bought it, and I will try it for at least the first month.

    There is really no comparing it to WoW.  They are very different games.  Wow has a world to explore, DDO has one city where (basically) all of the quests are done.  Wow is very solo friendly, DDO is not.  There are not many quests in DDO, at least not e=when it goes live.  Turbine says that they are planning on adding content within the first few months and every so often after that. 

    If you hate the quests in Wow, You may like the quests in DDO.  It is all opinion...  I like most of the quests in WoW, and found most of the early quests in DDO to be lacking...


    ps. i was never into D&D pnp but my brother was and is very keen to buy D&D online so im going to give it a go to

    ::::24:: new to the forum so be nice



    Good luck and welcome...  I know my posts can sometime be a little confusing, so if you have any questions don't be afraid to ask.


     

  • apocalanceapocalance Member UncommonPosts: 1,073

    It's my understanding from someone who got to level 7 that you don't have to repeat the quests as much as people complain about it. You will find you actually want to run the quests again because either you had fun or you liked the loot. I'm sure there are just as many quests that you'll find little enjoyment and probably not run again.

    I too played CoH for a short while. It was fun but very much a grind game. The quests were really only fun for me when I was playing with RL friends. CoH didn't last long for me.

    Guild Wars, yeah, I burnt out on that at the end of Beta. I think I actually pre-ordered it, you know the $5 thing from BB, but never went to pick it up. I, like you, went back to WoW and had a lot of fun. I guess I just needed a break at that time.

    Drops in dungeons: breaking barrels gets old for me so I pretty much let the melee (I played sorc) take the barrels. It's a lot like Diablo in that breaking barrels often rewards with gems or potions and sometimes just copper. Chests on the other hand often times have rewards that last. When you open a chest, you have items marked for you. Other items may show up as other members open the chest but the people in your party only have access to their items. These items aren't bind on pickup usually either. I believe the bop items in DDO are usually quest related or quest rewards. Not 100% sure about the rewards being bop, but they may be.

    I found that in groups, people would usually say "I found a +1 Mace, anyone need it?" If no one spoke up, they either held on to it or sold it to an NPC vendor.

    You can probably solo a few levels of DDO and that's about it. It may be possible to get a couple more levels later on when people figure things out a bit more. But plan on this game being a group based game.

    I've bought it from EBGames online and will start playing tomorrow in the head-start event. I will receive the box via mail shortly after it ships.

    Compare to WoW.. hmm.. My experience with WoW was limited to a lvl 51 character and a bunch of 35+ characters over several servers so I can't really speak of the end game. Having said that, I think WoW still has a lot of fun left in it for me should I ever desire to go back, especially with the expansion coming out down the road. However, I feel a lot of competative pressure in WoW and playing, even at 51, is work. I generally log out in IF for one reason or another and flying back to hunting grounds is quite the trip. I don't see that trip in DDO because you actually progress through the game. You start off in one area and almost immediately you're heading off to a harbor where you really start the game. After a few quests you're off to another area. This is really your first area where you see trainers and whatnot. You run several missions through this area and then move on to another area. Going back is like running through Stormwind in that it's just not that far to get what you need to do.

    If you can get over the fact that you're not "exploring" new lands and just enjoy the dungeons provided, you can have a lot of fun in DDO. Which brings me to the most important point that I try to express to everyone. Have fun with DDO. Don't look for the XP to level up. Don't try to grind out to the next rank or level. Just play for the fun of it. Find a good group or join a guild that shares your gaming interest and sit back and have fun. It doesn't need to be a fly through to 10. I personally welcome this and will enjoy every minute of it. I've joined a guild that I think will be a good group to hang out with and look forward to the entertainment that DDO has to offer.

    so...

  • OdyssesOdysses Member Posts: 581
    Yeah from my experience in beta, you don't have to repeat the quests that much, but what alot of people were doing was skipping the low lvl stuff and jumping right into lvl 3 and 4 quests without even running the lvl 1, 2 and 3 quests as much.    Hopefully the game is fun for you because it will be much different then WoW.    Alot will depend on your playstyle as well.   If you really like to solo and play 20+ hours a week, DDO will run out of things to do. 
  • crober33crober33 Member Posts: 7

    thanks for the posts

    im looking forward to getting D&D online even more now ::::28::

    hopefully ill get the activation code for playing the game before its released soon ::::02::

  • apocalanceapocalance Member UncommonPosts: 1,073

    Before you make the big plunge make sure you've adequately absorbed all views. There are plenty of views in this forum and a lot of the discussions have been based around comparisons of other MMO's. You may hear stuff you don't like about it and then you'll have to decide if you think the pros outweigh the cons.

    Just my 2¢

    so...

  • AshkaelAshkael Member Posts: 166

    Speaking of absorbing all the views, here's a profoundly negative one for you. image

    Don't ever compare WoW to DDO. WoW is like a 900 pound gorilla and DDO is more like an infant in a sandbox. I may not like WoW very much, but compared to this game it is god...

    The instanced world could have worked to a slight degree, but Turbine failed miserably here. Since the dungeons don't randomize, all you need is one person who's done the quest before to ruin the experience for the group. And since you need to repeat quests, you ALWAYS have someone who's done it before. Yes, good mannered people will pretend they haven't done it before, but if you're having to pretend you lack knowledge to make the game fun, you have a serious design flaw on your hands.

    A lot of people will tell you that you should enjoy the game as you play it and not play for the next level or for all the high level lewtz. However, for classes such as the sorceror and wizard, the next level is all they really have. Sorcerors are especially gimped, even moreso if you go with the default build. All you'll be doing for the first few levels is shoting things with your crossbow. If I wanted to do that, I would have made a ranger, who are almost as bad.

    Quests, which this game revolves around, are terrible by and large. You go from recovering a badge from kobolds to recovering another badge from a band of criminals. Rescue a maiden from the undead here, then rescue another suspiciously identical female from the troglodytes there. All the spoon-fed quests are just excuses to shove you down into some dank dungeon which, as I said, are almost alway ruined by the people you are forced to group with.

    The fact that the world outside of the dungeons is instanced as well completely destroys any community outside of guilds. The people you group with often become little more than glorified NPCs. No one will remember you, and you wont remember them. Turbine tried to rectify this by using taverns as quest hubs and the only place where you can regen HP and MP. This backfired as most people just stay clumped together near the door, standing AFK as they slowly regenerate. You can try to RP if you want, but you can't actually sit down and have a drink or chat with anyone at the bar. Food and drink are little more than buffs and NPCs will, in no uncertain terms, tell you to f off and get back to your questing.

    The games DM makes the game feel like a moderately paced game, but the combat system speeds the game up to the point that the DM is only halfway through a speech before the mob he is announcing is dead. The frantic pace of the combat also makes spellcasting in the heat of a fight very difficult. Fighting anything short of an epic mob relies purely on piling up on the mob and hitting him until he stops breathing. Of course, if you chose to be caster, this means standing back and taking a nap while everyone else works. If you decide to get in on the action then a single hit is likely to take off a third of your health, while choosing to cast a spell will probably contribute very little or far too much, wasting your MP.

    So am I a bit biased against this game? You bet I am. I came in, created a sorceror, (my first big mistake) ad expected a fun, group-based dungeon crawler. What I found was a game that would be better named "Dungeon Blitz Online" with it's features ranging from total anonymity to hopelessly gimped characters. Make no mistake, this is NOT real D&D.

  • ChawncyChawncy Member UncommonPosts: 75

    I cannot compare the game to WOW as I never played it.

    No doubt there is a lot of groups that will zerg right through the content. I always just drop out and get a group that goes at my pace.

    Same goes for the community. I made more friends in beta than I did in the 2.5 years I spent in SWG. It all depends on how you go about it. I was constantly getting invites from players I grouped with every time I logged in. You can make a name for yourself and a reputation.

     

  • crober33crober33 Member Posts: 7

    well hopefully be loggin in at around 9 after i get the 1.5gb file downloaded then will post what i think. cant wait ::::01::

  • balle68balle68 Member Posts: 134

    wow sucks endless grinding and bad grafix

    ddo unless have nice dungons really cool and many people are over 18 years old

    and the grafix....well what can i say i wear light armor on my ranger and its so detaild that i think i gonna play this alittel more.   Thank you Turbine!!

    Always do the right thing

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    DDO is an ACTION MMO, you really need to underline the word ACTION many time.

     

    WoW is a conventional MMO (or an overgrown tutorial IMO).

     

    Really, there is not much to compare between the two, they ain't even appealing to the same player base.  (Yes, a player can enjoy both and belong to both player base).

     

    DDO is NOT D&D.  DDO is NOT a MMORPG, it is a MMO ACTION game with a D&D(rpg) artificial skin.  That's been said, if the folks here stop wasting our time arguing on those 2 majors aspects which DDO is NOT, it is a VERY NICE GAME, it is just not what they say it is.

     

    DDO could be compare to a guy saying he sells chocolate cake while in facts, he sells maple icecream with a few chocolate chips he add himself on the "garniture".  Maple icecream is VERY good, but it is neither a cake nor chocolate, not even if there are about 10 chocolate chips added on it!  Turbines are liers and they have no idea what they are doing, do not trust them, ever.  Maybe they are just to dumb and they lie without realizing they lie, but they still lie and it doesn't make their lies becoming the truth suddenly because they are the village idiots and cannot understand that they lie.

    - "If I understand you well, you are telling me until next time. " - Ren

  • randprinrandprin Member UncommonPosts: 61

    after playing WoW for the last year, and DDo beta, i can honestly say DDO doesn't even come near WoW.

    advantages WoW has over DDO:

    1. larger world (although it's been said over and over again DDO will have expansions and extra modules, the sheer size of azeroth is staggering compared to DDO world)

    2. soloability, WoW had, from the beginning, the option for soloing content, and reaching a respectable level/gear/rank while soloing, that element is nearly non-existant in DDO.

    3. friendly learning curve, the first 10% of WoW levels is basiclly a detailed tutorial, you can skip it if you want, but it still provides a very nice and easy introduction into the game, this is a sorely lacking point in DDO (i cannot describe my fraustration after finding myself in the inn for the n'th time because you can't really deal with a level 1 mob)

    4. pvp, you can't really fight other players, and beating on computer pixels isn't that exciting in the end, half the fun of being "uber" in an MMO is the possibility to lord it over those less equiped and invested then you.

    Advantages DDO has over WoW:

    1. instances and reserved loot: the bane of every mmo, the ninjas and loot stealers, the kill gankers and backstabing party members. that problem is neatly avoided with instances (so nobody ninja your kills) and reserved loot (so nobody takes that box full of gold and teleport/hearth/gate/warp/log off)

    2. quest based leveling: the other bane of MMO's the endless grinding of mobs for xp, is neatly avoided by forcing you to quest instead.

    3. graphics/music: to each his own but i believe DDO has much better graphics and animations (and requires equally better machine)

     

    Final review: i doubt DDO will nibble at WoW's playerbase, the playability of the game and the lack of solo content will be it's bane.

    MMORPG addict since 1995.

  • crober33crober33 Member Posts: 7

    Have u ever solod wow?! if yes tell me a) whats the point in playin a online game? b) i doubt ur charc is anything more than normal! to be good in wow( only requires gear which is easly got if u have the gear) in D&D online a element of skill is involved which wow doesnt have. You may disagree, but i doubt most ppl replying to this have played wow more than me, and wow the only skill u require is TIME!!! D&D online actually requires a bit of thought/skill and i urge ppl considering this game to try it at least.

  • hodge12hodge12 Member Posts: 99
    I have not played wow or ddo and I will not in the future.
  • crober33crober33 Member Posts: 7


    Originally posted by hodge12
    I have not played wow or ddo and I will not in the future.
    ?


    why post at all with that kind of comment?

  • Ian_HawkmoonIan_Hawkmoon Member Posts: 365



    Originally posted by crober33

    Have u ever solod wow?! if yes tell me a) whats the point in playin a online game? b) i doubt ur charc is anything more than normal! to be good in wow( only requires gear which is easly got if u have the gear) in D&D online a element of skill is involved which wow doesnt have. You may disagree, but i doubt most ppl replying to this have played wow more than me, and wow the only skill u require is TIME!!! D&D online actually requires a bit of thought/skill and i urge ppl considering this game to try it at least.



    I know that this was not directed at me, but I will answer it...

    I have soloed WoW...  Got one character to lvl 60, and others up to mid 30s to mid 40s...

    The point for me was that I enjoyed it.  Why else would you play any game?  Just because someone does not play like you think they should does not make their play style wrong.  I have played WoW from the Open beta and I am still playing it.

    And if WoW is so bad, why are you still playing it?

    What skill does DDO require?  Other then good reflexes.

  • burrekburrek Member Posts: 198



    Originally posted by Ian_Hawkmoon



    Originally posted by crober33

    Have u ever solod wow?! if yes tell me a) whats the point in playin a online game? b) i doubt ur charc is anything more than normal! to be good in wow( only requires gear which is easly got if u have the gear) in D&D online a element of skill is involved which wow doesnt have. You may disagree, but i doubt most ppl replying to this have played wow more than me, and wow the only skill u require is TIME!!! D&D online actually requires a bit of thought/skill and i urge ppl considering this game to try it at least.


    I know that this was not directed at me, but I will answer it...

    I have soloed WoW...  Got one character to lvl 60, and others up to mid 30s to mid 40s...

    The point for me was that I enjoyed it.  Why else would you play any game?  Just because someone does not play like you think they should does not make their play style wrong.  I have played WoW from the Open beta and I am still playing it.

    And if WoW is so bad, why are you still playing it?

    What skill does DDO require?  Other then good reflexes.


    Don't be silly Ian. If DDO did not require some sort of skill there wouldn't be that many people moaning about how hard it is and how they have trouble in combat.

    DDO does not require reflexes since it is based on character movment timers (you cannot directly block incoming blows, or swing with every click), it requires quick thinking and getting accustomed to the controls (to clarify here is an example: catching a ball requires reflexes, playing tetris requires quick thinking).

    Not to mention positional tactics as well as forthought when it comes to monsters that kill you in a swing or two. Also strategical assesment of the serroundings and solid group work.

    God of War and DOOM3 required reflexes since you had to push buttons on que, DDO has none of that.

    edit: mhhh, ok, dodging acid arrows does require reflexes so it's not true that DDO does not require any reflexes.

  • Ian_HawkmoonIan_Hawkmoon Member Posts: 365

    Sniped ...

     

    Don't be silly Ian. If DDO did not require some sort of skill there wouldn't be that many people moaning about how hard it is and how they have trouble in combat.

    Not always true...  I do not think it takes much "skill" to run around in a circle attacking a monster.  But I can see people complaing that you have to do that to stay alive.  I think what Turbine was trying to do was make combat something more than what the PnP game was to make it more appealing to the MMO crowd.  Going into combat and then start running around trying to kill before you are killed does not take much skill, but it does take a little better reflexes.  Therefore, until you get the combat down, it is frustrating.

    DDO does not require reflexes since it is based on character movment timers (you cannot directly block incoming blows, or swing with every click), it requires quick thinking and getting accustomed to the controls (to clarify here is an example: catching a ball requires reflexes, playing tetris requires quick thinking).

    Your example is not quite right...  Tetris does require quick thinking, but it also requires very good reflexes...  You do need to figure out where the next object would best go, but you also need very good reflexes to position it to fit, especially in the higher levels.

    Not to mention positional tactics as well as forthought when it comes to monsters that kill you in a swing or two. Also strategical assesment of the serroundings and solid group work.

    You may be right here...  Since I have not reached the higher levels yet...  But I would split hairs here and call it "strategy"  rather than "skill"

    God of War and DOOM3 required reflexes since you had to push buttons on que, DDO has none of that.

    What about the "hype", that Turbine put out, of rolling and tumbling in combat?  That does not require reflexes?

    edit: mhhh, ok, dodging acid arrows does require reflexes so it's not true that DDO does not require any reflexes.



    image  Type at ya later...
  • gurthgorgurthgor Member Posts: 279

    I have readed you can break barrels in dungeons to get gold or potions....that is sad. This game is just made for a very bad dungeon master.

    Blade with whom i have lived, blade with whom I now die. Serve right and justice one last time. Seek one last heart of evil. Still one last life of pain. Cut well old friend. Then farewell!

  • gurthgorgurthgor Member Posts: 279

    I have readed you can break barrels in dungeons to get gold or potions....that is sad. This game is just made for a very bad dungeon master.

    Blade with whom i have lived, blade with whom I now die. Serve right and justice one last time. Seek one last heart of evil. Still one last life of pain. Cut well old friend. Then farewell!

  • burrekburrek Member Posts: 198



    Originally posted by gurthgor

    I have readed you can break barrels in dungeons to get gold or potions....that is sad. This game is just made for a very bad dungeon master.



    I thought I'd quote it in case your daily share of stupidity was still below max.
  • kung84kung84 Member Posts: 2

    either way i'm barring up over dnd being online. ::::04::

  • matraquematraque Member Posts: 1,431

    What i like about DDO is the fact that you can lvl without grinding.

    Also, if you have a nice guild, this game takes a whole new dimension.

    eqnext.wikia.com

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