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Elder Scrolls Online | Opining on Orsinium | MMORPG

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited November 2015 in News & Features Discussion

imageElder Scrolls Online | Opining on Orsinium | MMORPG

Orsinium is a DLC pack that is filled to the brim with features such as new storylines, new solo arena, shield dyes and much more does it have the longevity needed to keep players interested until the next DLC?

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Comments

  • orbitxoorbitxo Member RarePosts: 1,956
    was a toss between this or gw2 new content- i think ill pick this one up first- while my raiding downtime in wildstar. thanks for the review!
  • VonatarVonatar Member UncommonPosts: 723
    "Its 100% PvE and of that I’d say roughly 90% solo driven." A statement that reflects MMOs in 2015. And the reason I have given up on the genre completely. I did not start playing MMOs in 1999 so I can play solo 90% of the time.
  • BillMurphyBillMurphy Former Managing EditorMember LegendaryPosts: 4,565
    Vonatar said:
    "Its 100% PvE and of that I’d say roughly 90% solo driven." A statement that reflects MMOs in 2015. And the reason I have given up on the genre completely. I did not start playing MMOs in 1999 so I can play solo 90% of the time.
    To be fair, this is a DLC aimed at the solo/casual PVE fans of ESO. Last one was all about PVP and grouping. The one before that (or few before that) were about guilds and group content. Personally, I think ZOS is doing a good job providing content for lots of types of players.

    Try to be excellent to everyone you meet. You never know what someone else has seen or endured.

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    Follow me on Twitter if you dare.

  • DaakkonDaakkon Member UncommonPosts: 607
    Vonatar said:
    "Its 100% PvE and of that I’d say roughly 90% solo driven." A statement that reflects MMOs in 2015. And the reason I have given up on the genre completely. I did not start playing MMOs in 1999 so I can play solo 90% of the time.
    To be fair, this is a DLC aimed at the solo/casual PVE fans of ESO. Last one was all about PVP and grouping. The one before that (or few before that) were about guilds and group content. Personally, I think ZOS is doing a good job providing content for lots of types of players.
    While this DLC is aimed towards the solo-minded players the dude has a point, MMO's are turning into single player games.
  • falc0nfalc0n Member UncommonPosts: 385
    While I can't wait to play this. I do agree the mmorpg genre has gone "90% solo"
  • KajidourdenKajidourden Member EpicPosts: 3,030
    edited November 2015
    Couple that with the fact that the game's phasing system makes it unplayable with friends and yes...this game is basically 90% solo. Not just with this DLC, but period.
  • Jonnyp2Jonnyp2 Member UncommonPosts: 243
    Vonatar said:
    "Its 100% PvE and of that I’d say roughly 90% solo driven." A statement that reflects MMOs in 2015. And the reason I have given up on the genre completely. I did not start playing MMOs in 1999 so I can play solo 90% of the time.
    I don't think it's a bad thing, there should be content for all types of players. I haven't played ESO in a long time, but from what I remember there were definitely pve and pvp activities that required grouping.
  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    edited November 2015
    So this would be the dlc to get instead of the other one if I'm still starting up in the game and focused on pve/leveling?
  • josko9josko9 Member RarePosts: 577
    Vonatar said:
    "Its 100% PvE and of that I’d say roughly 90% solo driven." A statement that reflects MMOs in 2015. And the reason I have given up on the genre completely. I did not start playing MMOs in 1999 so I can play solo 90% of the time.
    You might not like it, but MMOs are not just about grouping with the other players. If they would be, this genre would have died years ago. A perfect MMORPG should be a mostly solo story-driven experience with a few grouping options (a few raids, dungeons etc.), but mostly just other players running around you all the time so you don't feel alone. Orsinium DLC is a perfect example at what's gonna bring the success to this genre in the future. Diablo 3 and Path of Exile are a perfect example what's attracting people the most. Competing against your friends through your solo content runs, and the option to co-op.
  • SovrathSovrath Member LegendaryPosts: 32,936
    josko9 said:
    Vonatar said:
    "Its 100% PvE and of that I’d say roughly 90% solo driven." A statement that reflects MMOs in 2015. And the reason I have given up on the genre completely. I did not start playing MMOs in 1999 so I can play solo 90% of the time.
    You might not like it, but MMOs are not just about grouping with the other players. If they would be, this genre would have died years ago. A perfect MMORPG should be a mostly solo story-driven experience with a few grouping options (a few raids, dungeons etc.), but mostly just other players running around you all the time so you don't feel alone. Orsinium DLC is a perfect example at what's gonna bring the success to this genre in the future. Diablo 3 and Path of Exile are a perfect example what's attracting people the most. Competing against your friends through your solo content runs, and the option to co-op.
    Whoa, that's certainly an opinion.

    I'm mostly a soloer and even I don't agree with that.
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • josko9josko9 Member RarePosts: 577
    Sovrath said:
    josko9 said:
    Vonatar said:
    "Its 100% PvE and of that I’d say roughly 90% solo driven." A statement that reflects MMOs in 2015. And the reason I have given up on the genre completely. I did not start playing MMOs in 1999 so I can play solo 90% of the time.
    You might not like it, but MMOs are not just about grouping with the other players. If they would be, this genre would have died years ago. A perfect MMORPG should be a mostly solo story-driven experience with a few grouping options (a few raids, dungeons etc.), but mostly just other players running around you all the time so you don't feel alone. Orsinium DLC is a perfect example at what's gonna bring the success to this genre in the future. Diablo 3 and Path of Exile are a perfect example what's attracting people the most. Competing against your friends through your solo content runs, and the option to co-op.
    Whoa, that's certainly an opinion.

    I'm mostly a soloer and even I don't agree with that.
    Well opinion or not, WoD proved that you're gonna lose half your players in 6 months if you don't release enough solo content. The raiding in WoD was by far the best so far in WoW's history, yet only about ~140k players cleared Hellfire Citadel on Heroic in 4.5 months. (Basically Casual Raiding Guilds). 

    Progressive Raiding has been on a huge decline for the last few years, and for a good reason. Players hate grouping, especially "forced grouping" if you want the best Gear in the game. Not to mention Raids are exceptionally repetitive and most casuals don't bother completing them more than a few times.
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    I've always preferred solo content.  No waiting to organize a group.  No looking for group and hoping there are enough people around to form a group.  No hoping someone doesn't have to leave in the middle of a run.  But if you want to group and have the time it's available. 

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • SovrathSovrath Member LegendaryPosts: 32,936
    josko9 said:
    Sovrath said:
    josko9 said:
    Vonatar said:
    "Its 100% PvE and of that I’d say roughly 90% solo driven." A statement that reflects MMOs in 2015. And the reason I have given up on the genre completely. I did not start playing MMOs in 1999 so I can play solo 90% of the time.
    You might not like it, but MMOs are not just about grouping with the other players. If they would be, this genre would have died years ago. A perfect MMORPG should be a mostly solo story-driven experience with a few grouping options (a few raids, dungeons etc.), but mostly just other players running around you all the time so you don't feel alone. Orsinium DLC is a perfect example at what's gonna bring the success to this genre in the future. Diablo 3 and Path of Exile are a perfect example what's attracting people the most. Competing against your friends through your solo content runs, and the option to co-op.
    Whoa, that's certainly an opinion.

    I'm mostly a soloer and even I don't agree with that.
    Well opinion or not, WoD proved that you're gonna lose half your players in 6 months if you don't release enough solo content. The raiding in WoD was by far the best so far in WoW's history, yet only about ~140k players cleared Hellfire Citadel on Heroic in 4.5 months. (Basically Casual Raiding Guilds). 

    Progressive Raiding has been on a huge decline for the last few years, and for a good reason. Players hate grouping, especially "forced grouping" if you want the best Gear in the game. Not to mention Raids are exceptionally repetitive and most casuals don't bother completing them more than a few times.
    This is what I was responding to:

    A perfect MMORPG should be a mostly solo story-driven experience with a few grouping options (a few raids, dungeons etc.), but mostly just other players running around you all the time so you don't feel alone.

    First of all I don't think an mmo even has to have a story.

    Grouping doesnt' have to be raids and raids don't have to be about getting the best gear.

    In lineage 2 you could get gear from raids (very difficult raids I might add that weren't instanced) but that same gear could also be crafted though there were risks in the crafting.

    I do think developers need to constantly come out with content but I'm not convinced the type of content that, say, World of warcraft comes out with is going to hold players long. If they do come out with storied content then sure that is the quickest way to lose players.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • HorusraHorusra Member EpicPosts: 4,411
    It depends on the story content.  You can have sandbox story content.  The story can be in events.
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    Just a lot of people coming together to role play stuff.  So all you really need are people coming together and picking parts to play, solo parts, group parts, good, evil, neutral good or evil, PvP. Some games provide a story in quest form, some even make it mandatory to do content.  But the basics are always the same, lots of people doing stuff lots of stuff.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • josko9josko9 Member RarePosts: 577
    edited November 2015
    Sovrath said:
    josko9 said:
    Sovrath said:
    josko9 said:
    Vonatar said:
    "Its 100% PvE and of that I’d say roughly 90% solo driven." A statement that reflects MMOs in 2015. And the reason I have given up on the genre completely. I did not start playing MMOs in 1999 so I can play solo 90% of the time.
    You might not like it, but MMOs are not just about grouping with the other players. If they would be, this genre would have died years ago. A perfect MMORPG should be a mostly solo story-driven experience with a few grouping options (a few raids, dungeons etc.), but mostly just other players running around you all the time so you don't feel alone. Orsinium DLC is a perfect example at what's gonna bring the success to this genre in the future. Diablo 3 and Path of Exile are a perfect example what's attracting people the most. Competing against your friends through your solo content runs, and the option to co-op.
    Whoa, that's certainly an opinion.

    I'm mostly a soloer and even I don't agree with that.
    Well opinion or not, WoD proved that you're gonna lose half your players in 6 months if you don't release enough solo content. The raiding in WoD was by far the best so far in WoW's history, yet only about ~140k players cleared Hellfire Citadel on Heroic in 4.5 months. (Basically Casual Raiding Guilds). 

    Progressive Raiding has been on a huge decline for the last few years, and for a good reason. Players hate grouping, especially "forced grouping" if you want the best Gear in the game. Not to mention Raids are exceptionally repetitive and most casuals don't bother completing them more than a few times.
    This is what I was responding to:

    A perfect MMORPG should be a mostly solo story-driven experience with a few grouping options (a few raids, dungeons etc.), but mostly just other players running around you all the time so you don't feel alone.

    First of all I don't think an mmo even has to have a story.

    Grouping doesnt' have to be raids and raids don't have to be about getting the best gear.

    In lineage 2 you could get gear from raids (very difficult raids I might add that weren't instanced) but that same gear could also be crafted though there were risks in the crafting.

    I do think developers need to constantly come out with content but I'm not convinced the type of content that, say, World of warcraft comes out with is going to hold players long. If they do come out with storied content then sure that is the quickest way to lose players.

    But you do realize MMOs are dying out because their RPG elements are almost non-existent (if you don't count ESO or SWTOR etc. as they are great RPG)? What is actually the greatest strength of an RPG? It's the Story. Without a great story background pretty much every MMORPG will have a hard time.

    Now WoW was never a decent story-driven MMO, most of the quests were literally garbage, however they managed to hype their BC and WotLK expansion through Illidan and Arthas. Two most famous Heroes/Villians from Warcraft series, which is where the players were pulling the Lore from. As they killed them off and the fans of the Warcraft series realized how Blizzard only managed to ruin the Lore, they started leaving the game. They stopped looking through the eyes of their previous Warcraft games experiences and realized WoW was never even close to that story quality level.

    I agree grouping doesn't have to be only raids, and that they don't have to be about getting the best gear either. Maelstrom Arena is basically a Solo Endgame with the best gear in the game. ZOS is getting to somewhere, but until there is best gear in Trials, Solo Arenas, Veteran Dungeons, Crafting and Specific PvP Gear it won't be perfect. However Zones should still be heavily story-based, it's the only way to keep Casuals interested.
  • NobleNerdNobleNerd Member UncommonPosts: 759
    edited November 2015
    The content is solid, I will give that to ZOS. I played it on the PTS. Unfortunately for me it is yet another choice of value vs. volume. Orsinium has about a 1% replay rating with the single player arena being about it. It is a very small content update to a game that has bleed players because of it losing that MMO feel since launch. There are no group dungeons and no raid trails. You are getting the equivalent of (1) zone being added to the game, of which the average player will be done with it in about 2 weeks to a month. Because of this and the $30.00 price tag I decided to purchase GW2 for $20.00 more. I am getting a ton of more options, features and content for the extra cost!!!


  • orbitxoorbitxo Member RarePosts: 1,956
    edited November 2015
    iam glad its solo content!- [mod edit]
    Post edited by Amana on
  • SovrathSovrath Member LegendaryPosts: 32,936
    josko9 said:


    But you do realize MMOs are dying out because their RPG elements are almost non-existent (if you don't count ESO or SWTOR etc. as they are great RPG)? What is actually the greatest strength of an RPG? It's the Story. Without a great story background pretty much every MMORPG will have a hard time.

    Now WoW was never a decent story-driven MMO, most of the quests were literally garbage, however they managed to hype their BC and WotLK expansion through Illidan and Arthas. Two most famous Heroes/Villians from Warcraft series, which is where the players were pulling the Lore from. As they killed them off and the fans of the Warcraft series realized how Blizzard only managed to ruin the Lore, they started leaving the game. They stopped looking through the eyes of their previous Warcraft games experiences and realized WoW was never even close to that story quality level.

    I agree grouping doesn't have to be only raids, and that they don't have to be about getting the best gear either. Maelstrom Arena is basically a Solo Endgame with the best gear in the game. ZOS is getting to somewhere, but until there is best gear in Trials, Solo Arenas, Veteran Dungeons, Crafting and Specific PvP Gear it won't be perfect. However Zones should still be heavily story-based, it's the only way to keep Casuals interested.
    Well, no I don't agree that mmo's are "dying out" because their rpg elements are almost non-existent.

    Not to seem like I'm picking on you, because I'm not" but this just reads like you aren't seeing more mmo's and spcifically, mmo's that you want and therefore you just assume that this is the reason. Remember, Correlation doesn't imply Causation.

    Did earlier games really have a lot of story? I'm not talking about the lore, I'm talking about story. My thinking is that in the lifetime of mmo's (of whatever sort) you had different players playing for different reasons. The Original Lineage is huge in Korea but I don't remember it having major player story.

    MMO's might be in a slump to some because the games that are being released are either not what some players want or can't be continually kept fresh as it's too difficult to constantly pump out story/content. Maybe if they capitalized on just the players and the players interaction then there would be more longevity.

    are ESO and SWToR really great rpg's? hmmm, I don't think I'd go quite that far. I think they are good games but great? Not to my taste certainly and certainly not to my taste in mmo's. 

    As far as "ruining the lore" that just sounds like sour grapes. "Blizzard didn't do what we players wanted them to do so we are taking our toys and leaving". Why couldn't players incorporate these characters dying in their role playing? I've always had problems with role players because it seems that what they do is so rigid when in truth it never needs to be. I've always said "take improv classes" it will help your role play immensely. As it seems, some role players just want things to turn out how they want it as opposed to acting and "reacting" to what is happening around them. 


    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • meonthissitemeonthissite Member UncommonPosts: 917
    Vonatar said:
    "Its 100% PvE and of that I’d say roughly 90% solo driven." A statement that reflects MMOs in 2015. And the reason I have given up on the genre completely. I did not start playing MMOs in 1999 so I can play solo 90% of the time.
    To be fair, this is a DLC aimed at the solo/casual PVE fans of ESO. Last one was all about PVP and grouping. The one before that (or few before that) were about guilds and group content. Personally, I think ZOS is doing a good job providing content for lots of types of players.
    Yep they are they are splitting their DLCs amongst the various types of fans they have instead of doing what most developers do lazily and requiring ALL people in their MMORPG play exactly the same way which as we all know is disasterous.
  • KorthagKorthag Member UncommonPosts: 44
    İf this and imperial city r expansions i said ok i will pay gladly, but god sake you want money for DLC and price r too expensive? What DLC means? -DOWNLOADABLE CONTENT-, what this means? you can donwload, not download for price. Oh man , hey costumers WAKE UP , WAAAAAKE UP for god sake.
  • toidimaettoidimaet Member UncommonPosts: 50
    Vonatar said:
    "Its 100% PvE and of that I’d say roughly 90% solo driven." A statement that reflects MMOs in 2015. And the reason I have given up on the genre completely. I did not start playing MMOs in 1999 so I can play solo 90% of the time.
    To be fair, this is a DLC aimed at the solo/casual PVE fans of ESO. Last one was all about PVP and grouping. The one before that (or few before that) were about guilds and group content. Personally, I think ZOS is doing a good job providing content for lots of types of players.
    Yep they are they are splitting their DLCs amongst the various types of fans they have instead of doing what most developers do lazily and requiring ALL people in their MMORPG play exactly the same way which as we all know is disasterous.
    Not played either DLC as I haven't had much time to play games recently. But I am looking forward to playing both TBH. Sure they are trying to cater for two different play styles and tastes, thankfully I kind of sit in the middle of it and it depends on my mood in which I want to explore. I also like the idea of a B2P that releases regular DLC that I am not forced to either buy or play in order to still be connected and progress in the game. If I don't like the sounds of particular DLC? Skip it and maybe try the next one.
  • DistopiaDistopia Member EpicPosts: 21,183
    edited November 2015
    I'm hoping to see a DLC that adds a significant amount of side lore to the game (outside of questing), as well as other RP QOL features.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • GrunimGrunim Member UncommonPosts: 172
    I em enjoying Orsinium DLC much more than Imperial City. It's something I can play with all my characters and though I tend to play solo most of the time, the public dungeons are well suited for running in groups. Yesterday, one of my guilds had a good sized raid group to tackle one of the public dungeons and there were a ton of happy people who said they were looking forward to the next guild run. We're a casual guild and the game hasn't had much content for casual large guild groups. Also as a casual player, I found regular Maelstrom arena to be VERY tough and I wasn't able to defeat it. So the uber twitchy skilled people may say regular Maelstrom arena is faceroll easy, but for those of us who are mere mortals who are not power gaming min/maxers it's anything but faceroll easy. Also, the DLC is huge and filled with lore and fantastic atmosphere and nooks and crannies for folks who like to meander to sink their teeth into. I give Orsinium a thumbs up for any casual gamer :)
  • handheldhandheld Member UncommonPosts: 120
    Daakkon said:
    Vonatar said:
    "Its 100% PvE and of that I’d say roughly 90% solo driven." A statement that reflects MMOs in 2015. And the reason I have given up on the genre completely. I did not start playing MMOs in 1999 so I can play solo 90% of the time.
    To be fair, this is a DLC aimed at the solo/casual PVE fans of ESO. Last one was all about PVP and grouping. The one before that (or few before that) were about guilds and group content. Personally, I think ZOS is doing a good job providing content for lots of types of players.
    While this DLC is aimed towards the solo-minded players the dude has a point, MMO's are turning into single player games.
    There is only 1 real MMOS that is focusing on Solo content and that is SWTOR. Everything else has just had stuff that solo players can enjoy while SWTORS new stuff is focused entirely on solo players.
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