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Orsinium is a DLC pack that is filled to the brim with features such as new storylines, new solo arena, shield dyes and much more does it have the longevity needed to keep players interested until the next DLC?
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I'm mostly a soloer and even I don't agree with that.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Progressive Raiding has been on a huge decline for the last few years, and for a good reason. Players hate grouping, especially "forced grouping" if you want the best Gear in the game. Not to mention Raids are exceptionally repetitive and most casuals don't bother completing them more than a few times.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
A perfect MMORPG should be a mostly solo story-driven experience with a few grouping options (a few raids, dungeons etc.), but mostly just other players running around you all the time so you don't feel alone.
First of all I don't think an mmo even has to have a story.
Grouping doesnt' have to be raids and raids don't have to be about getting the best gear.
In lineage 2 you could get gear from raids (very difficult raids I might add that weren't instanced) but that same gear could also be crafted though there were risks in the crafting.
I do think developers need to constantly come out with content but I'm not convinced the type of content that, say, World of warcraft comes out with is going to hold players long. If they do come out with storied content then sure that is the quickest way to lose players.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Now WoW was never a decent story-driven MMO, most of the quests were literally garbage, however they managed to hype their BC and WotLK expansion through Illidan and Arthas. Two most famous Heroes/Villians from Warcraft series, which is where the players were pulling the Lore from. As they killed them off and the fans of the Warcraft series realized how Blizzard only managed to ruin the Lore, they started leaving the game. They stopped looking through the eyes of their previous Warcraft games experiences and realized WoW was never even close to that story quality level.
I agree grouping doesn't have to be only raids, and that they don't have to be about getting the best gear either. Maelstrom Arena is basically a Solo Endgame with the best gear in the game. ZOS is getting to somewhere, but until there is best gear in Trials, Solo Arenas, Veteran Dungeons, Crafting and Specific PvP Gear it won't be perfect. However Zones should still be heavily story-based, it's the only way to keep Casuals interested.
Not to seem like I'm picking on you, because I'm not" but this just reads like you aren't seeing more mmo's and spcifically, mmo's that you want and therefore you just assume that this is the reason. Remember, Correlation doesn't imply Causation.
Did earlier games really have a lot of story? I'm not talking about the lore, I'm talking about story. My thinking is that in the lifetime of mmo's (of whatever sort) you had different players playing for different reasons. The Original Lineage is huge in Korea but I don't remember it having major player story.
MMO's might be in a slump to some because the games that are being released are either not what some players want or can't be continually kept fresh as it's too difficult to constantly pump out story/content. Maybe if they capitalized on just the players and the players interaction then there would be more longevity.
are ESO and SWToR really great rpg's? hmmm, I don't think I'd go quite that far. I think they are good games but great? Not to my taste certainly and certainly not to my taste in mmo's.
As far as "ruining the lore" that just sounds like sour grapes. "Blizzard didn't do what we players wanted them to do so we are taking our toys and leaving". Why couldn't players incorporate these characters dying in their role playing? I've always had problems with role players because it seems that what they do is so rigid when in truth it never needs to be. I've always said "take improv classes" it will help your role play immensely. As it seems, some role players just want things to turn out how they want it as opposed to acting and "reacting" to what is happening around them.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
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