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See How It's Done in New Housing Decorating Video | Revival | MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited November 2015 in News & Features Discussion

imageSee How It's Done in New Housing Decorating Video | Revival | MMORPG.com

The Revival team has put up a great looking new video to show off the robust house decorating abilities that will be prominently featured in the game.

Read the full story here



¯\_(ツ)_/¯ 


Comments

  • rammur65rammur65 Member UncommonPosts: 107
    edited November 2015
    that looks like the dimension tool in rift coulda just used that as a example literally
  • MendelMendel Member LegendaryPosts: 5,609
    The video is a bit dark, and it completely lost me when it 'Paused'.  MMORPGs need a world-clock for me, not a user-controlled (instanced or otherwise) clock.

    Logic, my dear, merely enables one to be wrong with great authority.

  • WinterstoneWinterstone Member UncommonPosts: 33
    Mendel said:
    The video is a bit dark, and it completely lost me when it 'Paused'.  MMORPGs need a world-clock for me, not a user-controlled (instanced or otherwise) clock.
    You understand that this is no where near even the beginning of anything. Its like walking around your ship in SC. The mmo will not be pausable. Your comment is premature.
  • GilnidorGilnidor Member UncommonPosts: 115
    rammur65 said:
    that looks like the dimension tool in rift coulda just used that as a example literally
    I was thinking the same thing :) and it looks to work really well in Revival.

    image

  • HalfgrimmHalfgrimm Member UncommonPosts: 76
    All that looks fantastic but could somebody please tell me how much it costs to be a founder? I've looked all over the website and can't seem to get a fix on it.
    Buried under rocks. Hidden under leaves. Halfgrimm the whole time.
  • SnipehunterSnipehunter Member UncommonPosts: 29
    Founders == home owners who buy houses before the game is live, basically, Halfgrimm. So the cheapest path to being a founder would be purchasing a tenement apartment on one of the standard servers since that won't require a subscription once it goes live.
  • Asm0deusAsm0deus Member EpicPosts: 4,618
    Hovels, cottages, houses manses etc can only be bought via real life money.

    enuff said.

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • YanocchiYanocchi Member UncommonPosts: 677
    Gilnidor said:
    rammur65 said:
    that looks like the dimension tool in rift coulda just used that as a example literally
    I was thinking the same thing :) and it looks to work really well in Revival.

    Interesting. It migt be evidence of Snipehunter and Ombwah applying their experience as lead designers of Rift and improving some of the old designs for Revival. :)
    Baldur's Gate Online - Video Trailer
    * more info, screenshots and videos here

  • OzmodanOzmodan Member EpicPosts: 9,726
    edited November 2015
    This game is strictly pay-to-win no matter how much they protest otherwise.  It probably won't be around long if it ever makes it to release.  The developers are just designing this game to make money, anything else like fun to play is seconday.  A serious waste of design talent.  

    Anyone that funds this game is just throwing their money down the drain.
  • MaquiameMaquiame Member UncommonPosts: 1,073
    rammur65 said:
    that looks like the dimension tool in rift coulda just used that as a example literally
    These guys were the lead developers on Rift at one time.

    image

    Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!

  • MaquiameMaquiame Member UncommonPosts: 1,073
    edited November 2015
    Ozmodan said:
    This game is strictly pay-to-win no matter how much they protest otherwise.  It probably won't be around long if it ever makes it to release.  The developers are just designing this game to make money, anything else like fun to play is seconday.  A serious waste of design talent.  

    Anyone that funds this game is just throwing their money down the drain.
    https://www.revivalgame.com/philosophy/monetization


    I disagree, but you are entitled to your opinion.  And what mmo isn't designed to make money first? I'd love to hear which ones these are.

    image

    Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!

  • OzmodanOzmodan Member EpicPosts: 9,726
    Maquiame said:
    Ozmodan said:
    This game is strictly pay-to-win no matter how much they protest otherwise.  It probably won't be around long if it ever makes it to release.  The developers are just designing this game to make money, anything else like fun to play is seconday.  A serious waste of design talent.  

    Anyone that funds this game is just throwing their money down the drain.
    https://www.revivalgame.com/philosophy/monetization


    I disagree, but you are entitled to your opinion.  And what mmo isn't designed to make money first? I'd love to hear which ones these are.

    I have no problem with monetization with most games.  This one on the other hand will give large advantages to the item shop purchasers, hence it is not about skill, just how much money you dump into the game.  More like a gambling casino than anything else.
  • Asm0deusAsm0deus Member EpicPosts: 4,618
    Ozmodan said:
    Maquiame said:
    Ozmodan said:
    This game is strictly pay-to-win no matter how much they protest otherwise.  It probably won't be around long if it ever makes it to release.  The developers are just designing this game to make money, anything else like fun to play is seconday.  A serious waste of design talent.  

    Anyone that funds this game is just throwing their money down the drain.
    https://www.revivalgame.com/philosophy/monetization


    I disagree, but you are entitled to your opinion.  And what mmo isn't designed to make money first? I'd love to hear which ones these are.

    I have no problem with monetization with most games.  This one on the other hand will give large advantages to the item shop purchasers, hence it is not about skill, just how much money you dump into the game.  More like a gambling casino than anything else.
    Indeed.  A good while back in their forums I asked about this and devs basically told me they had a specific target audience...whales. Now they didn't come out and say it like that but that what it meant and then went on to say those that couldn't afford to spend lots of cash had a place as homeless riff raff or if they played enough could maybe rent hovels/rooms from other players...lol

    If you want to play the story mode of the game you need to sub to those specific servers rather than the f2p ones PLUS you will need to be willing to buy lots of SP for them deity given "buffs"...not to mention SP is used in the politics part of the game.

    pure p2w IMO.

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • YanocchiYanocchi Member UncommonPosts: 677
    Is owning a house p2w in real life too? In Revival it will be very close to real life. As a house owner you don't have to pay any extra money for the rent or be worried that a landlord terminates rental contract, but you need to pay upkeep, insurance and taxes for your property, and be afraid of thieves or vandals. You can also participate in meetings where you and other residents decide what renovations are needed, just like in real life for owners of tenements. You can rent your house to someone for additional income but there is always a risk that they will do some damage inside the property or leave their monthly rent unpaid. There are perks and there are responsibilities.

    If you want numbers, an owner of a $450 manse will have to pay 87 gold pieces per month for city taxes alone. An average player will earn 4-10 gold pieces per hour through adventuring, crafting, trading or labor. Miss your tax payments for too long and the city will reposess your manse. Players without any house will be able to adventure, craft, trade and labor and earn the same 4-10 gold pieces per hour just as well without a house. Maybe they will have to stay at an inn, rent a tenement or buy access to crafting tools in someone elses property, but they won't need to worry about insurances, taxes, thieves, vandals, natural disasters or monster invasions.

    If someone doesn't want to pay real money for absolutely anything, they can play on the hardcore server. No SP, no monthly fee, no payment for downloading the game there. Buying a house will be extremely unpopular too because there will be no insurance or protection for houses on the hardcore server.

    Also, there will be a way to get housing for in-game money and resources without real money. There will be house boats, and you will be able to build boats with in-game resources using shipbuilding crafting skills.
    Baldur's Gate Online - Video Trailer
    * more info, screenshots and videos here

  • Asm0deusAsm0deus Member EpicPosts: 4,618
    Yanocchi said:
    Is owning a house p2w in real life too? In Revival it will be very close to real life. As a house owner you don't have to pay any extra money for the rent or be worried that a landlord terminates rental contract, but you need to pay upkeep, insurance and taxes for your property, and be afraid of thieves or vandals. You can also participate in meetings where you and other residents decide what renovations are needed, just like in real life for owners of tenements. You can rent your house to someone for additional income but there is always a risk that they will do some damage inside the property or leave their monthly rent unpaid. There are perks and there are responsibilities.

    If you want numbers, an owner of a $450 manse will have to pay 87 gold pieces per month for city taxes alone. An average player will earn 4-10 gold pieces per hour through adventuring, crafting, trading or labor. Miss your tax payments for too long and the city will reposess your manse. Players without any house will be able to adventure, craft, trade and labor and earn the same 4-10 gold pieces per hour just as well without a house. Maybe they will have to stay at an inn, rent a tenement or buy access to crafting tools in someone elses property, but they won't need to worry about insurances, taxes, thieves, vandals, natural disasters or monster invasions.

    If someone doesn't want to pay real money for absolutely anything, they can play on the hardcore server. No SP, no monthly fee, no payment for downloading the game there. Buying a house will be extremely unpopular too because there will be no insurance or protection for houses on the hardcore server.

    Also, there will be a way to get housing for in-game money and resources without real money. There will be house boats, and you will be able to build boats with in-game resources using shipbuilding crafting skills.
    House owners will likely buy SP which will allow them to acquire gold etc easier than those that don't and also help them with certain protections.

    Also forget the live dev story thing unless your on a sub server also there is no way to outright buy a house etc for gold only....you will have to buy from another player who bought the house for rlm.  Any kind of home you buy for in game gold will only be possible if you are willing to go through another player that bought it for real money first.  Not sure about the ships as info wasn't much available last time I checked their forums.

    This game has blatant p2w written all over it.  I am not one to scream p2w very much but this game...lol

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • YanocchiYanocchi Member UncommonPosts: 677
    House owners won't benefit from SP any more than people without houses. On the contrary, they will have to spend even more SP than people who don't own houses, leaving them with less SP for storytelling or blessings. Crafting will be outright dangerous if it fails. An alchemist can blow up himself and the house with a failed alchemy experiment. A blacksmith or a cook can set the room on fire. God knows what a raving creation of necromancy or golem-crafting can do to a property. It may sound hilarious but it is not when you consider that it will have dire consequences for whoever owns the property. House owners will be able to take an insurance against such events at the cost of SP. Maybe the economy will balance things out. House owners will possibly spend more SP but people without house will spend more gold as a result when they rent property from player characters or NPCs. House ownership may not even be advisable for casual players in Revival. Someone who owns a manse will have to spend 10-20 hours every month in the game trying to scrap enough gold to pay the monthly tax. If a person can play the game only 4-5 hours per week, more than half of their gameplay time could go into collecting money for the house tax. Some people may be driven to desperation, forced to rent their property just to cover the house tax in order to avoid loosing the property. We also need to factor in NPCs. In Crown's Rock 500 homes will be owned by players and 1500 by NPCs. Remember that the game is not an MMORPG. It is a MEOW, a multiplayer evolving online world. In a MEOW NPCs are significantly more meaningful than in an MMORPG. They might provide their NPC houses for rent to player characters and other NPCs, competing with player character house owners. NPCs will also be really sneaky. Some of them may be vandals or thieves. A house owner will have to be wary of anything that moves in the game, whether it's a player character, monster or NPC. Buying or selling houses for gold won't be possible. Developers are considering creating a system that enables house trading between players for real life money, but not for gold.
    Baldur's Gate Online - Video Trailer
    * more info, screenshots and videos here

  • Asm0deusAsm0deus Member EpicPosts: 4,618
    edited November 2015
    Yanocchi said:
    House owners won't benefit from SP any more than people without houses. On the contrary, they will have to spend even more SP than people who don't own houses, leaving them with less SP for storytelling or blessings. Crafting will be outright dangerous if it fails. An alchemist can blow up himself and the house with a failed alchemy experiment. A blacksmith or a cook can set the room on fire. God knows what a raving creation of necromancy or golem-crafting can do to a property. It may sound hilarious but it is not when you consider that it will have dire consequences for whoever owns the property. House owners will be able to take an insurance against such events at the cost of SP. Maybe the economy will balance things out. House owners will possibly spend more SP but people without house will spend more gold as a result when they rent property from player characters or NPCs. House ownership may not even be advisable for casual players in Revival. Someone who owns a manse will have to spend 10-20 hours every month in the game trying to scrap enough gold to pay the monthly tax. If a person can play the game only 4-5 hours per week, more than half of their gameplay time could go into collecting money for the house tax. Some people may be driven to desperation, forced to rent their property just to cover the house tax in order to avoid loosing the property. We also need to factor in NPCs. In Crown's Rock 500 homes will be owned by players and 1500 by NPCs. Remember that the game is not an MMORPG. It is a MEOW, a multiplayer evolving online world. In a MEOW NPCs are significantly more meaningful than in an MMORPG. They might provide their NPC houses for rent to player characters and other NPCs, competing with player character house owners. NPCs will also be really sneaky. Some of them may be vandals or thieves. A house owner will have to be wary of anything that moves in the game, whether it's a player character, monster or NPC. Buying or selling houses for gold won't be possible. Developers are considering creating a system that enables house trading between players for real life money, but not for gold.
    Thanks for proving my point...if you don't spend RLM forget owning a house, crafting or even storytelling.  If you do buy SP well then you'll make lots of gold because of all the perks you'll be able to buy for things like pvp protection, crafting buff etc etc.  Like they have been saying you'll be able to use SP instead of gold for some things...so fork out for the SP save on your gold consumption all the while making more gold easier due to SP deity buffs

    It's p2w plain and simple.

    As for homes not being able to be sold for gold that's relatively new...would like to see a quote from them on that as that's not what they were saying back when I was visiting their forum regularly. Even so if they make those transaction available for RLM only it's even more p2w...lol

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • YanocchiYanocchi Member UncommonPosts: 677
    Asm0deus said:

    Thanks for proving my point...if you don't spend RLM forget owning a house, crafting or even storytelling.  If you do buy SP well then you'll make lots of gold because of all the perks you'll be able to buy for things like pvp protection, crafting buff etc etc.  Like they have been saying you'll be able to use SP instead of gold for some things...so fork out for the SP save on your gold consumption all the while making more gold easier due to SP deity buffs

    It's p2w plain and simple.

    As for homes not being able to be sold for gold that's relatively new...would like to see a quote from them on that as that's not what they were saying back when I was visiting their forum regularly. Even so if they make those transaction available for RLM only it's even more p2w...lol

    Without RLM it won't be possible to own a house but it doesn't hinder crafting or storytelling. The only exclusive perks that homeowners get are owning a house, decorating it and participating in neighborhood politics. Everything else will be possible without a house. There will be public property where players without houses will be able to craft. Everyone can get access to city politics. Storytelling is not even related to housing.

    As I said, owning a house in Revival will be as pay-to-win as owning a house in real life. It's even likely that in Revival some homeless players will break into houses of other players and settle to live there until a homeowner personally deals with them or fetches some friends or NPC town guards to get the bums out.

    It's too early to tell how much difference there will be between people paying real money for SP and everyone else. Developers want most SP to come from playing the game and a limited part be available from real money purchases to make things a bit easier for more casual players.

    Accumulating gold will be a risky thing in Revival. Player characters will be able to have a limited quantity of coins on them when they log out. Everything else has to be stored somewhere like a vault or a warehouse in the game world. There is always a risk that burglars break in and steal everything. No place in the game world will be safe from intrusion. On gold servers some shady NPC organisations will execute raids on player characters who hoard resources. Someone who owns a lot of resources will have to spend a lot of gameplay time arranging security and logistics.

    Players without houses will have to trust their posessions to vaults or banks. Homeowners can either do the same or purchase a vault into one of their house rooms. A personal vault can obviously have its drawbacks and advantages. On one hand, it is personal and there is no fee to use it. On the other hand, it may be a lot less secure than a vault in some heavily guarded bank. A wealthy homeowner will have to weigh risks and benefits and decide whether to have a personal vault with hired guards or store wealth in some organisation's vaults.

    To earn more than just a little bit of gold, player will need to have a wagon, cart, mule or ship. Robbers and thieves will be perfectly able to destroy or take all those posessions even from a PvP protected player. PvP protection won't cover anything that's outside of a character's personal inventory. Developers have also promised that insurance policy system will log events and detect insurance fraud. 

    Baldur's Gate Online - Video Trailer
    * more info, screenshots and videos here

  • YanocchiYanocchi Member UncommonPosts: 677
    Asm0deus said:

    As for homes not being able to be sold for gold that's relatively new...would like to see a quote from them on that as that's not what they were saying back when I was visiting their forum regularly.

    The most recent dev post about it was yesterday.
    https://www.revivalgame.com/forum#/discussion/1040/some-concerns-over-estates-housing


    The plan right now is that the player selling the home can set an asking price, but that price's floor is the D&I market value of the home plus its upgrades, minus any included items. Other players can then make bids (again floored to the market value of the home) and the seller can accept or decline the offers being made. If the bid is accepted, the bidder's credit card or other payment method is charged and when the charge clears, the money is transferred to the seller's preferred payment method, minus a small listing fee, and the house's ownership is transferred to the buyer. I'm glazing over a few details, but that's the basic plan. You can't give your house to someone else (With the one exception of giving it to a guild), but you can give someone all the same rights as you in a house your own, which is effectively the same. Though, as I mentioned above, once it's ready, you can "buy a house for someone else" at the time of purchase.

    Baldur's Gate Online - Video Trailer
    * more info, screenshots and videos here

  • OzmodanOzmodan Member EpicPosts: 9,726
    How anyone can argue that this game is not a major pay-to-win title is ludicrous.  Have fun getting owned by the whales!
  • YanocchiYanocchi Member UncommonPosts: 677
    edited November 2015
    Everybody has their personal notion of pay-to-win. The bottomline is that with enough money you can pay-to-win in absolutely every multiplayer online game which has even the slightest form of progression. Even if a game is 100% free, a person with money can buy another person's game account.

    Pay-to-win is absent only from multiplayer games with no progression, where everything is reset after each game.


    As long as Real Life Money > In-game Assets, there will always be pay-to-win. The opposite scenario in which in-game assets are more valuable than real life money is impossible. In every single game there will always be some players willing to sell their in-game assets if the price is right.



    Baldur's Gate Online - Video Trailer
    * more info, screenshots and videos here

  • Asm0deusAsm0deus Member EpicPosts: 4,618
    edited November 2015
    Yanocchi said:
    Everybody has their personal notion of pay-to-win. The bottomline is that with enough money you can pay-to-win in absolutely every multiplayer online game which has even the slightest form of progression. Even if a game is 100% free, a person with money can buy another person's game account.

    Pay-to-win is absent only from multiplayer games with no progression, where everything is reset after each game.


    As long as Real Life Money > In-game Assets, there will always be pay-to-win. The opposite scenario in which in-game assets are more valuable than real life money is impossible. In every single game there will always be some players willing to sell their in-game assets if the price is right.



    This here is you justifying the so very obvious P2W in this game.  

    Instead of fighting this truth you should embrace it and try and sell it to all the "whales" out there.


    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





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