I made a female assassin in AoC. She ran around naked. Gave me almost a boner. Watching those animations was great.
other chars are either the funny ugly ones or the charismatic movie star types.
look is important to me.
Yeah, umm... I am hoping they focus on attending to game play, not appealing to sexual immaturity. If people want to get a "boner" playing a game, I am sure there are plenty of games out there attending to that mentality.
I made a female assassin in AoC. She ran around naked. Gave me almost a boner. Watching those animations was great.
other chars are either the funny ugly ones or the charismatic movie star types.
look is important to me.
Yeah, umm... I am hoping they focus on attending to game play, not appealing to sexual immaturity. If people want to get a "boner" playing a game, I am sure there are plenty of games out there attending to that mentality.
Gameplay was great. Must have seen those boob animations while fighting with 2 knives!
lol, never cared on how my character looks. 99% of MMOs I download end up in the recycle bin the same day. But you know the industry has issues when you got more features in a character creation rather than having tons of features during your adventures questing through the game. Just worth mentioning.
I made a female assassin in AoC. She ran around naked. Gave me almost a boner. Watching those animations was great.
other chars are either the funny ugly ones or the charismatic movie star types.
look is important to me.
Yeah, umm... I am hoping they focus on attending to game play, not appealing to sexual immaturity. If people want to get a "boner" playing a game, I am sure there are plenty of games out there attending to that mentality.
Gameplay was great. Must have seen those boob animations while fighting with 2 knives!
That is debatable. I don't care for my MMOs to be hack and slash arcade fests. I find that sort of game play better suited for console gaming, not PC.
None - if my character was a brown box just dragging on the ground it woudn't make any difference to me.
Agree, always used to say I'd dress my avatar in a diaper if it had the best stats, and frequently I go with the look that the random generator comes up with. Most times they are covered head to toe in armor anyways.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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I like character creation options but that just takes a few minutes and then I could care less... so I would much prefer time spent on gameplay and content than looks.
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A lot more votes for "looks are very important" than I expected ! Well, thats also my choice.
...snip
I agree there are a lot more votes there than one would expect from a game based on gameplay. The problem with this poll lies to who can vote here. When you create a thread it is seen in "Current Forum Activity" People who vote from there are people who come to MMOPRG.com for a multitude of games, not necessarily Pantheon and may have different tastes. It would be interesting to see how this poll would fair under a sample group where they are more interested in a a game like Pantheon. Am I saying it would be different? No, as a former scientist I do not know. All I am saying is that one must take into an account who is voting on this poll when considering the results.
A lot more votes for "looks are very important" than I expected ! Well, thats also my choice.
...snip
I agree there are a lot more votes there than one would expect from a game based on gameplay. The problem with this poll lies to who can vote here. When you create a thread it is seen in "Current Forum Activity" People who vote from there are people who come to MMOPRG.com for a multitude of games, not necessarily Pantheon and may have different tastes. It would be interesting to see how this poll would fair under a sample group where they are more interested in a a game like Pantheon. Am I saying it would be different? No, as a former scientist I do not know. All I am saying is that one must take into an account who is voting on this poll when considering the results.
Well, you certainly have to consider it has weight. I mean, look at some of the people who decided to stop by an post in this forum? EQ fans? I think not.
You could easily put a vote comparing EQ to some current hyped game in this thread asking which is better and I think it is clear what the results will be.
You would probably get a more accurate result in the Pantheon forums. Though I would worded the options a bit more clearly.
None - if my character was a brown box just dragging on the ground it woudn't make any difference to me.
Agree, always used to say I'd dress my avatar in a diaper if it had the best stats, and frequently I go with the look that the random generator comes up with. Most times they are covered head to toe in armor anyways.
Why not have both? Why does it have to be one or the other? It doesn't. It's about kicking ass in style.
What they are saying is it doesn't matter to them. They are not saying that there has to be one or the other.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
None - if my character was a brown box just dragging on the ground it woudn't make any difference to me.
Agree, always used to say I'd dress my avatar in a diaper if it had the best stats, and frequently I go with the look that the random generator comes up with. Most times they are covered head to toe in armor anyways.
Why not have both? Why does it have to be one or the other? It doesn't. It's about kicking ass in style.
What they are saying is it doesn't matter to them. They are not saying that there has to be one or the other.
Hey if that's how they like to roll, then more power to 'em.
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
I spend WAY too much time customizing the look of my characters during creation in most games. It's really a disappointment to me when a game has 4 faces and 4 hairstyles to choose from. I tend to have a mix of cute characters and ugly characters. Sometimes when I am playing a brute force skull-splitting kind of character, I like to be a hideous orc or ogre or troll or whatever. I play a lot of cute'n'sassy looking girls. And sometimes I play male characters because why not.
Now, if the game sucks when I get beyond creating characters, it goes right in the bin... Maybe after a few screenshots of my characters. Heh.
... This is where I draw the line: __________________.
I look at character customization as an extension of game-play, it's not as important as some factors like quality of control/combat etc... yet more important than others. The look should fit the character type I'm creating. A good game to me is a sum of all of it's parts, any lack of detail in one aspect takes away from others.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I spend more time on my character looks, whether it be armor or dyes or weapons, than any other aspect of my game time.
Seriously? Why play a "game" then, why not play something like SIMS Online or equivalent? They are focused more on those elements of entertainment, not game systems and play.
The better the character generator the longer I take using it. There is a direct correlation.
In games like CoH and CO that allow a revisit within the game I could take several hours in total fine tuning my looks alone. This is the same across the board with my mmo friends through out the history of mmos.
Developers not giving players advanced ways to maintain and develop looks only hurt their game. It is one of the greatest ways to add play time to their mmo be it in the editor alone or also along side with in game outfitting. Ignoring this has been the downfall of some mmos ... that is how important player choice is to games.
Developers greatest mistake is connecting these options to vertical advancement when character looks is entirely a horizontal progression mechanic. Applying it to vertical advancement completely eliminates it as content. It only makes the carrot bigger and doesn't add anything to the game.
I spend more time on my character looks, whether it be armor or dyes or weapons, than any other aspect of my game time.
Seriously? Why play a "game" then, why not play something like SIMS Online or equivalent? They are focused more on those elements of entertainment, not game systems and play.
If you want to just play games go play Call of Duty or Pac Man, your character is the greatest constant in an RPG, persona is a big part of that for many.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I spend more time on my character looks, whether it be armor or dyes or weapons, than any other aspect of my game time.
Seriously? Why play a "game" then, why not play something like SIMS Online or equivalent? They are focused more on those elements of entertainment, not game systems and play.
Because mmorpgs were and are very SIMS-like. Also why does it bother you that someone has a viewpoint beyond your understanding? You not understanding it does not change their viewpoint.
As in my previous post, games like CoH and CO have extensive character look options. It was a massive segment of game play BY DESIGN. Most mmos at least attach look progression with a shit ton of them offering costume tabs and alternate look mechanics. Most of the major mmos in the last decade even if only attached to vertical progression which is the least beneficial method of deployment. How have you not noticed this?
I spend more time on my character looks, whether it be armor or dyes or weapons, than any other aspect of my game time.
Seriously? Why play a "game" then, why not play something like SIMS Online or equivalent? They are focused more on those elements of entertainment, not game systems and play.
Because mmorpgs were and are very SIMS-like. Also why does it bother you that someone has a viewpoint beyond your understanding? You not understanding it does not change their viewpoint.
As in my previous post, games like CoH and CO have extensive character look options. It was a massive segment of game play BY DESIGN. Most mmos at least attach look progression with a shit ton of them offering costume tabs and alternate look mechanics. Most of the major mmos in the last decade even if only attached to vertical progression which is the least beneficial method of deployment. How have you not noticed this?
MMORPGs are designed from cRPG games which are game systems of character development. The game play is not in looks, in appearance and things like that, it is in the system of play, the development of the character and the results of applying that development in a game world (cRPG) with many other players (MMORPG). That is what an MMORPG is. A SIMS is a social chat room with social elements of play designed to appeal to various entertainment such as... how you look and interact within that visual chat room.
So, while an MMORPG may "seem" like a SIMS, it is not any any sense a SIM. That said, I don't care how someone chooses to play a game or the attention they choose to spend when they play it. I do however care when those people play such a game in that counter to its design manner and expect it to cater to their counter to design style of play which can greatly effect game play itself. (ie demanding appearance slots so that someone can look as they like regardless of their actual gear while in combat).
I understand games like CoH and CO have such focus. Naturally, they marketed extensively on the concept of designing your own custom, so why wouldn't such attention be the focus? That said, those "game systems are complete crap in my opinion and I want Pantheon to be nothing like CoH or CO. So the "need" to make the apperance portion of Pantheon a SIMS-like game to appeal to those who enjoy dress up is counter to the entire point of a game like EQ (what it is being designed after).
Now don't get me wrong, I am not saying that Pantheon should be some block and square game where such attention to appearance is ignored, not at all. My point is, it is not the point of Pantheon, it is not even on the map of its focus and design and so, because Pantheon is designed with a limited team (and money), attempting to appeal to those who want a SIMS-like game is counter productive, especially when your so very valid point of games like CoH and CO already cater to such style and focus.
That is, we can already go out and find a game that attends to extensive detail and attention to the SIMS style of play, but... we can not find a single game out there that attends to the old school EQ style of play.
So while I can understand someone liking certain aspects of play, I think it odd someone plays games that aren't really focused on such designs while so many games out there already attend to such?
Comments
other chars are either the funny ugly ones or the charismatic movie star types.
look is important to me.
Gaming since 1985; Online gaming since 1995; No End in Sight! My YouTube Channel: https://www.youtube.com/channel/UC8POVoJ8fdOseuJ4U1ZX-oA
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
You could easily put a vote comparing EQ to some current hyped game in this thread asking which is better and I think it is clear what the results will be.
You would probably get a more accurate result in the Pantheon forums. Though I would worded the options a bit more clearly.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
It's far less important for a game like Pantheon, but I'd prefer to enjoy what I'm looking at..
Now, if the game sucks when I get beyond creating characters, it goes right in the bin... Maybe after a few screenshots of my characters. Heh.
...
This is where I draw the line: __________________.
Gameplay is important, so is interface and gameworld and performance and freedom of bugs.
Doesnt change the fact that people obviously care about their characters looks if they play a roleplaying game for a long time.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
In games like CoH and CO that allow a revisit within the game I could take several hours in total fine tuning my looks alone. This is the same across the board with my mmo friends through out the history of mmos.
Developers not giving players advanced ways to maintain and develop looks only hurt their game. It is one of the greatest ways to add play time to their mmo be it in the editor alone or also along side with in game outfitting. Ignoring this has been the downfall of some mmos ... that is how important player choice is to games.
Developers greatest mistake is connecting these options to vertical advancement when character looks is entirely a horizontal progression mechanic. Applying it to vertical advancement completely eliminates it as content. It only makes the carrot bigger and doesn't add anything to the game.
You stay sassy!
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Because mmorpgs were and are very SIMS-like. Also why does it bother you that someone has a viewpoint beyond your understanding? You not understanding it does not change their viewpoint.
As in my previous post, games like CoH and CO have extensive character look options. It was a massive segment of game play BY DESIGN. Most mmos at least attach look progression with a shit ton of them offering costume tabs and alternate look mechanics. Most of the major mmos in the last decade even if only attached to vertical progression which is the least beneficial method of deployment. How have you not noticed this?
You stay sassy!
MMORPGs are designed from cRPG games which are game systems of character development. The game play is not in looks, in appearance and things like that, it is in the system of play, the development of the character and the results of applying that development in a game world (cRPG) with many other players (MMORPG). That is what an MMORPG is. A SIMS is a social chat room with social elements of play designed to appeal to various entertainment such as... how you look and interact within that visual chat room.
So, while an MMORPG may "seem" like a SIMS, it is not any any sense a SIM. That said, I don't care how someone chooses to play a game or the attention they choose to spend when they play it. I do however care when those people play such a game in that counter to its design manner and expect it to cater to their counter to design style of play which can greatly effect game play itself. (ie demanding appearance slots so that someone can look as they like regardless of their actual gear while in combat).
I understand games like CoH and CO have such focus. Naturally, they marketed extensively on the concept of designing your own custom, so why wouldn't such attention be the focus? That said, those "game systems are complete crap in my opinion and I want Pantheon to be nothing like CoH or CO. So the "need" to make the apperance portion of Pantheon a SIMS-like game to appeal to those who enjoy dress up is counter to the entire point of a game like EQ (what it is being designed after).
Now don't get me wrong, I am not saying that Pantheon should be some block and square game where such attention to appearance is ignored, not at all. My point is, it is not the point of Pantheon, it is not even on the map of its focus and design and so, because Pantheon is designed with a limited team (and money), attempting to appeal to those who want a SIMS-like game is counter productive, especially when your so very valid point of games like CoH and CO already cater to such style and focus.
That is, we can already go out and find a game that attends to extensive detail and attention to the SIMS style of play, but... we can not find a single game out there that attends to the old school EQ style of play.
So while I can understand someone liking certain aspects of play, I think it odd someone plays games that aren't really focused on such designs while so many games out there already attend to such?