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Crowfall | Making Combat & Customization Both Challenging & Entertaining | MMORPG

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited November 2015 in News & Features Discussion

imageCrowfall | Making Combat & Customization Both Challenging & Entertaining | MMORPG

With nearly 95,000 registered players, 23,000 backers and nearly $6 million in funding, it’s safe to say that Crowfall has come a long way since their Kickstarter ended in March. Attracting players and raising funds are always two of the larger challenges that indie studios, like ArtCraft Entertainment, will face. The more important challenge, however, is the following through and making a good game!

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Comments

  • JamesGoblinJamesGoblin Member RarePosts: 1,242
    Almost 100k registered (in pre-Alpha!), that's...kinda promising =) PS Couple weeks ago (C&C stream chat) I asked Thomas when will CF add Goblins, and he answered "But what exactly would that archetype add, that we don't already have?" But...but...Goblins! <3<3<3 Needless to say, I spent the rest of that evening lying on my bed and staring at the ceiling...in shock and disbelief...o,O
     W...aaagh?
  • KilrainKilrain Member RarePosts: 1,185
    The number of players registered for testing has zero bearing on the quality of the game itself, just the hype ...
  • GilgamerGilgamer Member UncommonPosts: 24
    Kilrain said:
    The number of players registered for testing has zero bearing on the quality of the game itself, just the hype ...
    Unless some of those registered players pass into the realm of paying backers before launch. Additional funding doesn't necessarily translate into additional quality, but it doesn't hurt.
  • FranciscourantFranciscourant Member UncommonPosts: 356
    Hunger dome 1.0 combat was pretty fun, can't wait to see what we will get in 1.1. Nice to see the number of backers and registered accounts steadily growing. =)
  • BahamutKaiserBahamutKaiser Member UncommonPosts: 314
    Kilrain said:
    The number of players registered for testing has zero bearing on the quality of the game itself, just the hype ...
    Absolutes are so wise >.>

    Before you criticize someone, walk a mile in their shoes.
    That way, if they get angry, they'll be a mile away... and barefoot.

  • WizardryWizardry Member LegendaryPosts: 19,332
    edited November 2015
    Combat is where my heart is in games,so i would have liked to hear more on the combat than simply we have a hotbar and can load out different abilities.

    Not sure i like using the term loadout,makes it sound like loading computer code rather than a class learning skills and abilities.

    How does one learn these skills and abilities for example would have been a nice start. Also since the whole discussion was basically com,bat and FUN,nothing was mentioned as to how it will be fun in this game?

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,652
    Glad to see the focus on combat. Combat is the basis of the game. You need a firm foundation to build on. If that sucks, the game crumbles.

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,652
    Kilrain said:
    The number of players registered for testing has zero bearing on the quality of the game itself, just the hype ...
    Absolutes are so wise >.>
    Sometime when you say 1 does not equal 7 you are correct. This is such a case.

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • time007time007 Member UncommonPosts: 1,062
    everytime MMORPG does one of these articles the hype train levels up

    IMPORTANT:  Please keep all replies to my posts about GAMING.  Please no negative or backhanded comments directed at me personally.  If you are going to post a reply that includes how you feel about me, please don't bother replying & just ignore my post instead.  I'm on this forum to talk about GAMING.  Thank you.
  • danwest58danwest58 Member RarePosts: 2,012
    Just hype. Wait until people find out that there is full body looting when this game launches and less than a few thousand people will be playing it.
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,652
    edited November 2015
    danwest58 said:
    Just hype. Wait until people find out that there is full body looting when this game launches and less than a few thousand people will be playing it.
    HI!  Not sure if you are being sarcastic or seriously stating that... sometimes it is hard to tell if someone is being funny or just not understanding.  So:

    YES there is full looting ON SOME SERVER RULE SETS.  
    NO there is no looting ON OTHER RULE SETS

    So it would seem that someone who does not want to play in a full loot rule set would just choose a different one.  Why would you state otherwise?  Am I missing something?

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • GyrusGyrus Member UncommonPosts: 2,413
    danwest58 said:
    Just hype. Wait until people find out that there is full body looting when this game launches and less than a few thousand people will be playing it.
    ....

    YES there is full looting ON SOME SERVER RULE SETS.  
    NO there is no looting ON OTHER RULE SETS

    So it would seem that someone who does not want to play in a full loot rule set would just choose a different one.  Why would you state otherwise?  Am I missing something?
    I watched this game from the beginning because J.Todd Coleman is IMHO no fool and one of the better Game Devs out there.

    That said, some of the things said about this game (apparent design choices) really concern me.

    PvPers (or rather the people that claim on forums they are PvPers) claim they want a lot of things in a hardcore game.  Yet, when put to the test, experience shows most 'hardcore PvPers' simply don't have the stomach for it.
    90% will be gone within 3 months.

    My prediction is that the Full Loot servers will be abandoned (maybe one kept just for the odd few people - but it won't be economic) and the other rule sets will drift toward far more forgiving rulesets.

    Nothing says irony like spelling ideot wrong.

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,652
    Gyrus said:
    danwest58 said:
    Just hype. Wait until people find out that there is full body looting when this game launches and less than a few thousand people will be playing it.
    ....

    YES there is full looting ON SOME SERVER RULE SETS.  
    NO there is no looting ON OTHER RULE SETS

    So it would seem that someone who does not want to play in a full loot rule set would just choose a different one.  Why would you state otherwise?  Am I missing something?
    I watched this game from the beginning because J.Todd Coleman is IMHO no fool and one of the better Game Devs out there.

    That said, some of the things said about this game (apparent design choices) really concern me.

    PvPers (or rather the people that claim on forums they are PvPers) claim they want a lot of things in a hardcore game.  Yet, when put to the test, experience shows most 'hardcore PvPers' simply don't have the stomach for it.
    90% will be gone within 3 months.

    My prediction is that the Full Loot servers will be abandoned (maybe one kept just for the odd few people - but it won't be economic) and the other rule sets will drift toward far more forgiving rulesets.
    Could be.  Guess we will see next year.  Personally I hope they all thrive so everyone has a ruleset they like!

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • FranciscourantFranciscourant Member UncommonPosts: 356
    edited November 2015
    Kilrain said:
    The number of players registered for testing has zero bearing on the quality of the game itself, just the hype ...
    I guess the higher the number of players registered, the greater the chance to have many people giving feedbacks, suggesting new ideas, finding bugs, becoming backers, sharing the word, etc.

    The number of testers registered surely has an impact on the way the game is developed as well as the quality of the MMO title at launch, especially in crowdfunding projects.

  • GyrusGyrus Member UncommonPosts: 2,413
    Kilrain said:
    The number of players registered for testing has zero bearing on the quality of the game itself, just the hype ...
    I guess the higher the number of players registered, the greater the chance to have many people giving feedbacks, suggesting new ideas, finding bugs, becoming backers, sharing the word, etc.

    The number of testers registered surely has an impact on the way the game is developed as well as the quality of the MMO title at launch, especially in crowdfunding projects.

    No.  I agree with Kilrain.

    In my experience 99% of 'testers' these days are just in it for the free game, the head start and the prestige of 'being in the alpha / beta'.  Many give little to no constructive feedback or even report any bugs.
    Some only say anything when there is a possibility they might lose their character at retail release.

    As a practical example - in 2008 I was let into the 'pre release' for Pirates of the Burning Sea two weeks prior to release.
    The economics tutorial was still breakable.  I know because I actually tested (broke it) then retested it (broke it again) and reported it.
    So, after months of supposed 'testing' FLS still had no feedback from their 'testers' that the tutorial had issues.

    Frankly, what I would like to see, if developers insist on using anonymous gamers as 'testers' is a two - four week turnover.  That is - every two-four weeks select the testers who have demonstrated their worth (by reporting and providing worthwhile feedback) and dump the rest.  That might encourage some actual feedback and improve the quality of the games.

    Nothing says irony like spelling ideot wrong.

  • TacticalZombehTacticalZombeh Member UncommonPosts: 431
    Gyrus said:
    danwest58 said:
    Just hype. Wait until people find out that there is full body looting when this game launches and less than a few thousand people will be playing it.
    ....

    YES there is full looting ON SOME SERVER RULE SETS.  
    NO there is no looting ON OTHER RULE SETS

    So it would seem that someone who does not want to play in a full loot rule set would just choose a different one.  Why would you state otherwise?  Am I missing something?
    I watched this game from the beginning because J.Todd Coleman is IMHO no fool and one of the better Game Devs out there.

    That said, some of the things said about this game (apparent design choices) really concern me.

    PvPers (or rather the people that claim on forums they are PvPers) claim they want a lot of things in a hardcore game.  Yet, when put to the test, experience shows most 'hardcore PvPers' simply don't have the stomach for it.
    90% will be gone within 3 months.

    My prediction is that the Full Loot servers will be abandoned (maybe one kept just for the odd few people - but it won't be economic) and the other rule sets will drift toward far more forgiving rulesets.
    This is one of the reasons I'm optimistic about the game.

    If there are servers/rulesets that are not popular, then as those worlds/campaigns end and other worlds open, the rulesets can be tweaked or changed completely to ones that are more popular.

  • SnoepieSnoepie Member UncommonPosts: 485
    i dont see this game becoming a player skilled combat experience.. when they use soft targeting like tera online or wildstar.. This whole game and intrest is based on hype alone atm.. Wanne be true skillbased? show me server side projectiles calculations then it might get intresting
  • FranciscourantFranciscourant Member UncommonPosts: 356
    edited November 2015
    Gyrus said:
    No.  I agree with Kilrain.

    In my experience 99% of 'testers' these days are just in it for the free game, the head start and the prestige of 'being in the alpha / beta'.  Many give little to no constructive feedback or even report any bugs. [...]
    In the first phase of test that lasted about a month, more than 2,000 replies were posted in the Crowfall Test sub-forum, on top of all the in-game feedback given to the developers and the multiple suggestion threads created during this period.

    A lot of Crowfall testers are helpful and really care about the development of the game, and I'm pretty sure that it will have an impact on the quality of the game.

    Combat module 1.1 tests begin soon, more backers are invited and we should get even more feedback and suggestions from the testers. =)
  • FranciscourantFranciscourant Member UncommonPosts: 356
    edited November 2015
    Snoepie said:
    i dont see this game becoming a player skilled combat experience.. when they use soft targeting like tera online or wildstar.. This whole game and intrest is based on hype alone atm.. Wanne be true skillbased? show me server side projectiles calculations then it might get intresting
    I'm not aware of any "soft targeting" being used in Crowfall. The magical ranged DPS currently playable in the test, the Confessor, is using free aim, and I'm pretty sure the Ranger that is coming soon also uses free aim powers and attacks.

    As for the server side projectiles calculation, ACE wrote : "We are trying to do something that hasn't been done before -- a server-authoritative MMO architecture with full physics simulation -- and that can make some areas of development extremely challenging."

    Also, from the Physics FAQ : "We use a real-world gravity system where objects have mass and that mass corresponds to what you would expect from every day experience..." "...the system affects everything in the world." "DO PROJECTILES USE PHYSICS? Yes they do."
  • vadio123vadio123 Member UncommonPosts: 593
    well crowfall and camelout unchained its my bet to be my next mmmo 
    I hope both can succed that 
  • GyrusGyrus Member UncommonPosts: 2,413
    vadio123 said:
    well crowfall and camelout unchained its my bet to be my next mmmo 
    I hope both can succed that 
    Between the two my money is still on Crowfall.

    Coleman is by far the better designer and project manager.

    Why do I say that?  Wizard 101.

    You might say that Wizard 101 is a totally different project (and it is) but what it did show was a clear design plan and focus.  It was very clear from the beginning (I mean the beta) that the KingsIsle team had a clear vision and planned customer demographic and would not allow themselves to suffer from endless project creep.

    My big concern for Crowfall is that RvR & PvP is a much tougher customer base.  I think the vision is there - I just don't know if it can be successfully applied?

    Nothing says irony like spelling ideot wrong.

  • NevardlrowNevardlrow Member UncommonPosts: 19
    Just another instanced, lobby, single/multiplayer hybrid crap game that nobody ever asked for. Next...
  • FranciscourantFranciscourant Member UncommonPosts: 356
    Just another instanced, lobby, single/multiplayer hybrid crap game that nobody ever asked for. Next...
    The worlds in Crowfall are seamless, continent-sized with thousands of players in the same environment. Each world has a unique map and unique ruleset. Happily there's no plan for instances, single player mode or lobby as far as I know.

    I expect Crowfall to offer the kind of gaming experience that PvPers will really enjoy, especially former Shadowbane, DaoC and Darkfall players.
  • madazzmadazz Member RarePosts: 2,115
    I have never wanted to see a game fail. But the way these Devs look and behave makes me want this to just bomb. They make videos for tiny, miniscule little updates. The videos are made using backer money. They even hired on (2) video people just to make those little ads using backer money. Yet, they don't even have enough money. They even have a lay-away program. Usually I am all "Let everyone have their own game", but I want this one to go away. I even hate the look of their knight. He looks like he has such a whiney bitch face. All this is coming from someone who was hardcore DaoC and Darkfall player.
  • NevardlrowNevardlrow Member UncommonPosts: 19
    Just another instanced, lobby, single/multiplayer hybrid crap game that nobody ever asked for. Next...
    The worlds in Crowfall are seamless, continent-sized with thousands of players in the same environment. Each world has a unique map and unique ruleset. Happily there's no plan for instances, single player mode or lobby as far as I know.

    I expect Crowfall to offer the kind of gaming experience that PvPers will really enjoy, especially former Shadowbane, DaoC and Darkfall players.
    Huh? Are you not aware of the Eternal Kingdoms? They are like WoW's garrisons on steroids. A great way to break up a real world where everybody is hanging out somewhere in a parallel universe. LAME
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