I don't actually know if those screenshots are new or not, but I certainly never seen them.
Reading through the new Newsletter from Aradune, I decided to browse the Screenshot section to see if there was anything new.
I remember seeing screens about the environment and about character models but not regarding the UI.
Anyway here's the screenshots.
The UI looks pretty much identical to EQ, with the "memorized" spells on the left hand side of the screen and the regular Hotbar at the bottom.
The Character window layot looks also very similar to EQ, and that 6 slot vertical loot bag.......
I just hope the new UI is not as clunky and painfully frustrating like the old one.
Never than less is good to see the game is shaping up.
I am starting to get quite excited
New VS Old
Comments
http://i.imgur.com/2QpvAq8.jpg
Remember this?
https://www.youtube.com/watch?v=AKDkvy9sKuY
....Being Banned from MMORPG's forums since 2010, for Trolling the Trolls!!!
Also, those screenshots have been up since at least mid-October, and probably before.
They can still add UI modding to an extent and still keep the game secure from botting by only allowing generic "visual" adaptions and limiting or disallowing any input control data or usage. So, you could still make a given menu as elaborate or limited as you like to your taste. EQ even allowed a nice modding aspect that served that purpose, but didn't allow a lot of extra input functionality.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
I won't lose any sleep if it is necessary to keep the hotbar on screen but everything else i like to see as easy hotkeys.
Even to this day i have not seen another game have a resizing chat bar and imo it was great .When you got a tell or any chat several lines would popup but then depending on setting they could fade away quickly or slowly,it just gave us more options for screens in my view.
Hard to tell from a screenshot anything about the UI,how each screen is brought up makes a lot of difference.I would expect hotkeys and binding.
Never forget 3 mile Island and never trust a government official or company spokesman.
I played it a while ago and at first I was overwhelmed because it had been so long, but once I started remembering all the hotkeys to pull up exactly the window I was looking for, at least in that functionality I thought it a better UI than many games today (I really despise the all in one tab UIs as they are completely dysfunctional in game play).
So give some examples as to why it is so bad? I am not saying it should not be improved, but I think it is important for people to be specific about what it is that is actually causing them issues? Is it the mouse interaction? Is it the stacking/splitting functions? Is it the looting? What?
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
What you see as "confusing", I see as very powerful and flexible to my needs.
I'm more interested now.
What if you want to view three or ten windows at once? Is it more efficient to to press three-ten different keybinds once to open, twice to close or press one key and tab through various 1-10 menus quickly ?
I can set a macro on my keyboard to open up multiple windows at once if I choose (and any combination I choose), the options are limitless. I can also do one thing your console window can't do, I can open a single small window with only the elements that I need as well.
In the end, the modular window design is far more flexible for the user. This is why console designs have always been the bane of PC users and why we hate it when we see those console ports.
Yes I want a separate window for each thing, bound to separate keys so I can quickly open exactly what I want the first time, or have 5 separate windows open at once spread out over my GIANT monitor so I quickly look at and cross reference everything about my character and inventory at a glance all in one field of view. How glorious it will be.
I have almost 100 keys on my keyboard, you must have a different keyboard than me, maybe it only has 10 keys on it...or something. Or sounds like you want to play a PC MMO with a console controller.
Somebody in this thread said they get "confused" when too many windows are open. Windows, too many windows open on a computer running..........windows.
How far we have fallen.
Personally i think the only perfect UI was World of Warcraft due the ability to totally tweak it, but no game has came close since then, so as long as is polished and not eye burdening im fine with it.
What we do in life, echoes in eternity.
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Brad McQuaid
CCO, Visionary Realms, Inc.
www.pantheonmmo.com
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We did debate internally about whether to show screenshots with UI because since the game is pre-alpha, the UI is likely to evolve and change (and hopefully made better) the farther along we get into development. We were concerned that some people might see the UI and assume it was final, or not see something that is important to them. But in the end, we decided that it was even more important to show that the development of Pantheon is really coming along. It's not just pretty environments and graphics. There's really a playable game already, and a functional (but not finished, nor polished) UI. We wanted to make sure people could see that many of the fundamental aspects of MMO gameplay are already in place and being tested internally. So while most of the screenshots simply show off the world and the graphics, we intentionally did post a few that show combat, inventory, merchants, banks, etc.
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Brad McQuaid
CCO, Visionary Realms, Inc.
www.pantheonmmo.com
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Correct, no mini-map or 'radar' --- situational awareness, exploration, learning the best way to travel through a dangerous area, or being surprised when you take the wrong turn in a dungeon -- all of this is very important to us.
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Brad McQuaid
CCO, Visionary Realms, Inc.
www.pantheonmmo.com
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