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The Elder Scrolls Online has to be one of the most unbalanced games ever to be designed. Dragonknights have a high DPS value with an impressive amount of survivability options. Sorcerers are probably the most annoying classes to fight against with their easy escape abilities. Nightblades have their high burst damage, doesn’t matter if they’re melee range or shooting you from a distance, and Templars are the worst of them all.
Comments
Oh please...if it was so easy to counter the build, it wouldn't be considered "ideal" build.
I have no problem with your liking of ESO but the article is just one big logical inconsistence and fallacy.
Imbalance does not work, just in mass PVP it matters not.
I'm an altholic with two accounts so I can play different versions of all the classes. You talk dismissively about PVPers' exaggerated demands and then you go on to exaggerate yourself about bows and melee. It reads almost like Wrecking Blow, Executioner, Poison Injection and Focused Aim don't exist.
Thanks for the amusing post
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
I do both PVP and PVE... with stamina and magicka verssions of all 4 classes using every weapon in the game. From time to time some FOTM builds feel a lot better than others... and then they get tweaked.
That's just life in the endless balancing cycle.
But when someone makes a statement like "obnoxious newbs in PVP making demands" that just tells me they've chosen to follow the PVE faith... Me? I'm an agnostic.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
The thing about mmo pvp is that nobody plays even close to flawlessly, yet everyone constantly complains about perceived imbalances. This stays consistent across all level of players, only the complaints are massively different. That's not to say that mmo pvp is balanced, it often is not. Just the majority of players would rather blame anything other than themselves for their own shortcomings.
The more you make a massively online experience solo the more balance issues will become apparent. Fact of the internet. The fault lies with tying advancement to timed progression instead of simply wanting players to participate.
The devs are chasing their tail endlessly trying to balance while constructing their game to be equal for everyone. The very moment they decide to make an mmo they need to accept that when a player chooses a class they are choosing an advantage along with a disadvantage and design their game around this principle. Very few games are doing this however.
You stay sassy!
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Many developers entered into designing the game without placing much importance on how easy it would be to make changes (either live or through patching). WAR is one example where even minor changes would take the devs weeks to deploy. The main engine developer (same for WAR) for CU has told this story and his frustrations which is entirely why his new engine is designed from the ground up to allow fast and easy changes. Time is money.
You stay sassy!
Yes different classes are good at different things, and that is important. But when people talk about something being OP they generally mean classes doing things they should not be able to. I should be able to kill a DK who honestly isn't very good. He shouldn't be able to kill a decent sized group of players by himself just because they're equally as bad as he is. That is giving far too much power to one single class, and ZOS did literally nothing about it for the first year out of launch.
I don't have time for games who have developers who are so far out of touch with their games.
Archlyte said:
PvP is about taking the game and playing it like a sandwich with all the meat pulled out if it. You just take the meta view and make the game dance at its most meaningless and surface manner. I like pvp, but I don't pretend it is anything but an exercise in who can act first with the best build, or who has the most people in their zerg.
That's honestly taking it way too far.
The thing about mmo pvp is that nobody plays even close to flawlessly, yet everyone constantly complains about perceived imbalances. This stays consistent across all level of players, only the complaints are massively different. That's not to say that mmo pvp is balanced, it often is not. Just the majority of players would rather blame anything other than themselves for their own shortcomings.
I agree with what you said but i don't see how it relates to my post. I'm saying that pvp is really only about numbers and twitch. Reading more in is silly given the average time to kill in MMORPG combat these days
--> http://www.swtor.com/r/nBndbs <--
Several Unlocks and a few days game time to make the F2P considerably easier