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Would you pay a monthly sub for an mmo if you could make money by adding new content to it?

sargos7sargos7 Member UncommonPosts: 77
edited November 2015 in The Pub at MMORPG.COM

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Comments

  • KilrainKilrain Member RarePosts: 1,185
    While this would be a nice feature, it's not the make or break for paying a monthly fee. If I could sell content on a shitty game then I probably wouldn't make any money.
  • sargos7sargos7 Member UncommonPosts: 77
    Kilrain said:
    While this would be a nice feature, it's not the make or break for paying a monthly fee. If I could sell content on a shitty game then I probably wouldn't make any money.
    Completely understandable, and that's the first thought that came to my mind as well. I left the question vague on purpose, hoping people would imagine their ideal mmo implementing such a feature.

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  • Azaron_NightbladeAzaron_Nightblade Member EpicPosts: 4,829
    edited November 2015
    I voted no simply based on what a mess Diablo 3's Real Money Auction House became.
    The only people who will make money off systems like these are those who are willing to exploit and bot as much as possible, which will quickly ruin the entire game.

    Edit: Although technically I suppose this would be different, since it's actually adding new content. Still, I'm not a modder - so the vote would still be no as it'd be irrelevant for me.

    My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)

    https://www.ashesofcreation.com/ref/Callaron/

  • c0796c0796 Member UncommonPosts: 39
    I was thinking more in terms of writing content. In turn that writing being used for side stories or events. That's the beauty of sandboxes, if one can help shape the world, watch the creativity explode from subscribers.

    I would expect a return of some sort from the developer though. Whether it be game time plus other digital products, a service fee, or even better, allow artists to sell the cosmetic stuff like gear and they get a percentage of the sales.

    Just spitballing a few ideas but games are getting to the point that subscriber contributions should be considered.
  • sargos7sargos7 Member UncommonPosts: 77
    Perhaps some clarification. The type of content I'm talking about could be writing the storylines for quests, but it could also be 3d assets for new enemies, bosses, weapons, armor, etc, musical compositions, dungeons layouts, etc, etc. Those kinds of things.

    It could go one of two ways:

    -A monthly competition where players submit their designs, and the community votes on which ones they like the most, and the winners get the prize money and then the game company goes to work creating their designs to add to the game.
    OR
    -The game is set up in such a way that anyone can add anything at any time (kinda like how you can share custom Sims and stuff in The Sims, but more robust) and you get paid based on how often people use your content.

    <.<

  • sargos7sargos7 Member UncommonPosts: 77
    edited November 2015
    DMKano said:
    No - I play games as pure entertainment, once a money making scheme is introduced for players... it ruins it.

    I'd rather pay a sub where players can create content for free - they do it because they like the game. 


    I agree, the content should come from the heart, and there are games where the community does that. The Elder Scrolls series comes to mind immediately. Those are single player games, though. When you translate that to an mmo, you have to have a way of figuring out what does and doesn't get added to the game world that everyone plays on. That's why I'm more leaning toward the monthly competition idea.

    (edited to fix a weird block quote error)

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  • sargos7sargos7 Member UncommonPosts: 77
    I just think that if there wasn't a cash prize involved, people would more than likely look down upon the company, saying things like "They're so lazy they expect the players to develop all their content for them- and they don't even pay them for it! They charge them!"

    <.<

  • Azaron_NightbladeAzaron_Nightblade Member EpicPosts: 4,829
    edited November 2015
    sargos7 said:
    I just think that if there wasn't a cash prize involved, people would more than likely look down upon the company, saying things like "They're so lazy they expect the players to develop all their content for them- and they don't even pay them for it! They charge them!"
    Well... Skyrim has one of the largest modding communities, and it's also a game you have to buy. And everyone actually protested the company's attempt to monetize mods there!

    The MMO would actually need to be good enough to justify the monthly fee though, or simply be a B2P title (potentially with an optional sub).

    And some will always whine, no matter what a developer does.

    My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)

    https://www.ashesofcreation.com/ref/Callaron/

  • WizardryWizardry Member LegendaryPosts: 19,332
    This question is basically like asking if you would sub to Landmark and the answer is a definite no.

    Landmark was designed to make SOE some go between money and for no other reason.Their sales pitch was all about YOU...of course,but in reality it was all about SOE.

    A quality game needs systems and scripts,players are not going to be able to do that,all they are able to do is like in LM manipulating some visuals and nothing more.

    Now if a developer put in all the work to make a great game PLUS added in tools for players to add in visual assets,that would be a bonus.That was the FAKE story behind LM,does anyone still believe SOE had any intentions of turning it into a game?

    I would like to see full out importing of files,just limit how big each players files can be for the month or year,whatever.Then maybe every week import all the files and then all the players update their game.Bottom line is that i am not big on Voxels at all.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • sargos7sargos7 Member UncommonPosts: 77
    Wizardry said:
    Now if a developer put in all the work to make a great game PLUS added in tools for players to add in visual assets,that would be a bonus.
    That's the idea I had in mind.

    <.<

  • Jonnyp2Jonnyp2 Member UncommonPosts: 243
    Ya but I'm pretty sure it would just end up being full of "adult" mods.
  • sargos7sargos7 Member UncommonPosts: 77
    Jonnyp2 said:
    Ya but I'm pretty sure it would just end up being full of "adult" mods.
    Well, there would definitely be some. After all, every Elder Scrolls game since at least Morrowind (that I know of) had nude mods. But that's far from the only mods, and nowhere near the best mods. Heck, those mods even usually included far more than just the nudity. I downloaded one nude mod one time (don't judge me, lol) for oblivion that came with an entire quest line to unlock a new town that had a shop where you could buy different clothing and armor that fit the new bodies correctly.

    <.<

  • ReizlaReizla Member RarePosts: 4,092
    NEVER! Why pay a monthly sub when the developer is too lazy to make it's own content? Even if I could make money with it, I'd not even consider such a subscription game - I'm not even playing the F2P games that allow players to add their own content...
  • goboygogoboygo Member RarePosts: 2,141

    Is this a poll for the unemployed? 

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    I play games to be entertained, not to make anything.
  • l2avisml2avism Member UncommonPosts: 386
    edited November 2015
    So basically you would be making a SecondLife clone?

    Jonnyp2 said:
    Ya but I'm pretty sure it would just end up being full of "adult" mods.
    Yes, just like SecondLife.
  • GardavsshadeGardavsshade Member UncommonPosts: 907
    edited November 2015
    No, I believe it muddies the waters in a stream that should remain crystal clear. Devs make the MMO and make the profit from it, Players pay for it and play it. I no longer support player optional RMT like Rolf Jansson's Wurm Online.

    My opinion in this is based upon participating for years in a MMO that allows what the OP suggests and not just idealism. I saw bugs stay unfixed for years because Rolf did not want to deprive a few Players from making money because due to the bugs, I saw favoritism on the part of Staff because they stood from profiting from swinging a decision one way or the other, I saw alliances tear themselves apart because someone wanted to drive another Player out of the game because that Player was interfering in some one's real life game profits.

    I don't care what people use to justify these kind of selfish BS actions and situations, in my opinion there is no place in Online Gaming such as MMOs for such nonsense.

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    As a consumer I pay for working products. Im not going to pay anything if i have to make the content myself.




  • Alexander.BAlexander.B Member UncommonPosts: 90
    As long as it's balanced and tasteful, I don't see why not.
  • l2avisml2avism Member UncommonPosts: 386
    edited November 2015
    The problem isn't that it creates balance issues, but instead that todays gamers are far too simple minded to enjoy building things.
    They want the movie experience and not a interactive experience.
    If you make a game where players literally create content and upload it, then only the nerdiest of the nerds will play it. Everyone else will find that kind of game boring.

    This has its roots in our western society. Our society is anti-intellectual. This means that kids who challenge authority or solve homework problems in a way other than what the textbook dictates is punished. Kids are taught to accept authority without question and to avoid creativity or non-conformance at all costs. When they play games, they play games that lead them down a clear path with little room for creativity because it fits in with their worldviews.
    This is mainly why eastern society has more engineers and scientists than western society.
    If you were to release a game like you describe in a country like India or China, it would be mildly successful because the people there who have game ready computers are all generally high IQ college educated scientifically minded types.
    In the west we have those college educated liberal artsy types of people who hate scientific thinking, exploration, and problem solving.
  • IwayloIwaylo Member UncommonPosts: 174
    No, but only because i'm pretty sure if game allows me to earn the money i spend on its monthly fee i will need to be commiting most of my play time to earn whatever i need to earn to payback for what i've paid. It'll be like a chore and i wanna enjoy the game.
  • GaendricGaendric Member UncommonPosts: 624
    No. Humans are generally extremely greedy and selfish. A feature like this would very quickly dominate the entire game and dictate how people play and behave towards each other (griefing and trying to get competitors banned, etc). I'd rather not have all that crap in my gaming, enough of it to be "enjoyed" in our daily lives already.
    I'd pay a sub for a good MMO without the greedCraft feature though.

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