It seems to be a fair assumption that many here think SWG (pre-NGE) was the pinnacle of what they want in an MMO. Personally, I never got to play it (may check out the swgemu), but I've researched it a lot. Assuming it wasn't absolutely perfect, I'm curious as to what you would have liked to see done differently.
Also, please tell me your favorite aspect of the game? What did you do most often in it?
I would post this in the actual SWG forum, but considering there hasn't been a post in there for the last 3 years, I don't suspect I'd get much of a response.
Comments
1. Implemented classes
2. Used the trilogy time period. I would have set it after the movies by at least a few years.
-bug fixes
-Actual smuggler missions
-Bounty Hunter missions to hunt normal players
-no jedi players
-original trilogy, no 1000 years before/after era, I want stormtroopers, the emperor and Vader.
-GCW, a real one, no instanced pvp fights or some lame base spamming and guard killing.
-more (open) dungeons
-good expansions
-No customer cheating/lying by SOE.
-Better engine that can handle 40 vs 40 without a server crash
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
First off i would have clamped down on macro abuse.
Secondly i would have put in a better system för building cities.
No Jedi....
Actuall PvE content for Entertainers
Working over the PvP system (and by that also the combat system)
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Or in short build a entierly new game....
This have been a good conversation
I would much rather play TOR.
What PvE content to you imagine for Entertainers?
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Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
NOTE: In X-Shift, we're designing an exotic dancer occupation, and you will earn money working at clubs, while players can tip you to gain small perks like street cred.
The mind bar attack abilities
Get rid of the village/old man
That kit that allowed your equipment not to decay. Either 1 per account non-tradeable, or take it out of game completely.
The rest I was very happy with. I miss JTL too.
He uses to run around Theed yelling in /shout "LOOK OUT, ITS A SNACK!"
He was later banned from the server.
Sorry what was the question?
1) No Jedi
2) Instanced housing
3) Bug fixes
4) Profit...
"If I offended you, you needed it" -Corey Taylor
We had a few really well known players on our server, known for their high quality weapons or armours, buffs and medpacks. They all just vanished over night. It had a very subtle but noticable effect on the server communtiy.
And they f**ked up Creature Handlers too. Fix them.
Plus the usual, bugs, lag, better missions, more dungeons etc.
Mess with the best, Die like the rest
Speaking to what someone said earlier, there were bounty missions to get other players. If you had actually played you would know that.
I would have made becoming a Jedi harder, yet once you were a Jedi you only get one death but would be hard as a raid boss to kill. Those that say no jedi are soulless creatures that have no place in SWG.
And mostly, I would not have listened to anyone on the forums as it was their whining and crying that ultimately killed that game.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
The game wasn't perfect. It had lots of bugs. Constant cry's on the forums for nurfs and buffs and players scamming players if they weren't careful.
They should have stayed with the original and not listen to players who wanted to play a Jedi. Or they should have started at the end. Right before the end, the devs did a good job with community events and making the game fun again but by then it was to late. But overall, good times.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Jedi was really fun to play.
Here is the thing with SWG pre-NGE combat. It was turn base, the follow link is from a beta discussion of it. The combat system in SWG. It seemed real time, except it went in turns. It was tab targeted, exactly like most MMORPGs at the time (EQ2 also a Sony game). So you targeted and hit your specials, Four would queue up. I guess the order the server got the specials determined who went first. Then the mobs would get their turn and back and forth until one side won. There were no cooldowns, weapons had a speed or rate associated with them Weapon Rate may also be taken into factor on order of turn. I had no problem with this. I didn't start using combat macros until after I mastered Carbineer and Creature Handler. But when I did, to level a Commando, it was beautiful. Like watching a movie.
As a programmer I want to assure everyone that all combat is resolved sequentially (imo turn based). No programmer is going to split combat resolution (calculating the result of combat) over multiple threads. As I sit here and think about it, a way comes to mind. But that would take an order of magnitude in processing power. And it would still take a thread to decide that Han shot first.
The CU did away with macro-Combat and tab-targeting. Replacing it with twitch. This is the reason for the demise of SWG. That and the fact that WoW emptied the servers of all MMOs the first three months. When players did come back, only 1/4 of the population returned. This was the case on ALL other MMOs at the time. I could name three others I was subscribed to at the time and say the same thing. But their fans on this site like to believe that their MMO was immune to WoW, and didn't lose 75% or more of its population to WoW.
People really complained about the combat auto facing. Characters would spin 180 degree, especially ranged classes to attack targets on their turns.
I was there from day one until February 2007. I had eleven subscriptions at the time, ten other MMOs. Eventually I had 5 subs just to SWG. I wanted to name the subs I dropped and the order. But that would blow the lids of people on this site still playing those games today. The fanboi'ism is strong on this site (said in Obi Wan voice).
What would I changed? The ability of some random scrub to walk up and start attacking someone else's mission spawn before they got there. We would form a party of six or eight. Grab two mission each and head out, following the waypoint arrows. The mission waypoints would recalculate and respawn elsewhere. Because some scrub grinding, would take them. Because they spawned next to him. We would be running or riding in circles, until we found one that was unharmed. "Lair" is an unclaimed lair available to anyone. "Mob Name Lair" is a mission quest and is owned by another player if you don't have a way point for it.
In a game with mission terminal, there is a claim of ownership. If we were close when the mission lair was destroyed we would get the mission xp and reward. But it would have been cool to roll up and waste the mission poacher.
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
They are working on a game called XSift, as seen in their signature and avatar. This game seems to have element in common with SWG and Matrix Online (MxO), possibly others.
I too am working on several games. I am trying to develop a world over an extended time period, with a unified lore. I'm working on Rogue Type(hack and slash), RTS, single player RPG, and MMORPG. All done in three time periods Past(Fantasy), Present(Steampunk), and Future(Cyberpunk, Sci-Fi). I'm also working on an Open World FFA PvP twitch game with a development title of "Game for Douchebags." No sarcasm intended. I just want that segment to shut up about there not being a game for them.
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
They also wrongly believed that Jedi had been eliminated from the universe. For more than thirty years I've been trying to drill into the minds of these obstinates that Jedi can't be eliminated. Because they are naturally occurring. Every child born has the potential to be force sensitive, excluding those raced defined in lore. But even that lore doesn't apply in this world of Star Wars Disney.
Your point is true. Player Jedi were added to the Bounty Hunter terminal. Only Friends of maxed out Jedi hunted them. Master Bounty Hunters only hunted Jedi Padawans. Any BH that claims otherwise is lying. SOE reviewed the game data. When they saw how the system was being exploited they removed it from the game.
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
Would i play it right now if graphics were modern,that is a really tough call,i think the game had too many ideals that maybe not horrible but not great either.
Never forget 3 mile Island and never trust a government official or company spokesman.
They did, it was called the Combat Upgrade (CU). After WoW stole 75% of the population. The CU confirmed that leaving SWG as the right one for them and most of those that remained. Twitch (FPS) combat has always been a failure for MMORPGs. When Tera implemented CU combat I knew and wasn't surprised by what happened next.
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.