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Fallout 4 has been out for a little under a week and we’ve spent hours sinking into the wasteland. Join Chris as he recounts the top 20 highs and lows of the game so far! Plus Sword Coast Legends gets an update, Deus Ex: Mankind Divided gets a big delay, Pillars of Eternity’s - The White March Part II gets a release date, and more!
Comments
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Also, and this may have been a complaint with the prior Fallouts, but I find the VATS system clunky and unsatisfying.
It has some bugs, nothing game breaking for me. But I'm gonna wait for a body mod, so I can start to create new cloth and armor meshes. Or at least for some mod that change how the base body look. There is a girl you see when you enter the vault for the first time that has some gorgeous curves (dem hips and behind...) I could not get, so a mod could potentially change the base shape. As well as I want to create some housing for myself in the toolset, preferably in the un-damaged 50's style home you see in the beginning.
The whole work assignment system needs a new interface where you can get an overview of who's doing what and you can quickly assign them with a couple of mouse clicks... hopefully a modder will come to the rescue.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
2) Framerate is fine for me but I know others have issues
3) Fallout has never been an FPS. From Fallout 1 it has always been an RPG and making it more of the former and less of the latter was a huge mistake.
4) Agreed, V.A.T.S is almost pointless apart from hitting those fast dodging bugs
5) Agreed. I was surprised at how much negativity exists over the main character being able to speak
6) Agreed
7) Which game are you playing? The terminal bug alone is a major headache, not to mention the chance of a corrupted save, graphical glitches, holes in the geometry, vanishing weapons etc. etc. bugs aplenty.
8) Agreed, see 7)
9) Bob the builder, Fallout edition.
10) There isn't one apart from time wasting and making the game feel bigger than it actually is. Repetitive and quite boring after awhile unless you are the type of player that enjoys spending hours just to get that fence post placed just so. Maybe if the controls were better and the entire system had been implemented better but this is Bethesda we are talking about.
11) Agreed to a point. As a member of the PC master race I object to my experience being degraded so that the bloody consoles can play it. At least give us a PC mode so we can have our shinies.
12) Bethesda, what more is there to say? Bad character models are almost a trademark.
13) And many of them are opaque with little to no guidance. Bethesda have tried to claim that the lack of instruction was intentional to preserve that fresh out of the vault feel. Somehow I don't think knowing which key to press to turn on the pipboy light or get out of the power armour etc. really has an impact on that. Minimising the game to hit google doesn't make me feel any more wasteland wanderer.
14) See 13
15) Not bad as far as it goes but armour crafting is only semi-functional atm and they missed out ammo crafting completely, thank god for the modders.
16) Agreed. Constant trips back to the castle or a weight mod, your choice.
17) Now if only they would stop getting in the f"""""g way
18) Left him in Sanctuary as soon as a replacement came along
19) True, but NOT BIG ENOUGH! Ahem! never satisfied, sorry.
20) And it can take forever
Pet Peeves.
No immersion. The developers have taken the bullet sponge approach to increase difficulty instead of applying a little thought. You can only empty an smg clip into a dogs face so many times while it continues to hump your leg before the suspension of disbelief gets strained.
Everyone and there pet has a truckload of grenades and molotoves and use them like they are going out of fashion. For those times when the bullet sponge isn't enough give them unlimited grenades.
Mines. Just how many f*****g mines still exist after 200 years. They are everywhere.
Pop up mobs and scripted events that have no bearing on the story. Here they have really sidestepped what Fallout is all about, exploration, and how many times has a super stealthy ghoul smacked you from behind? Maybe another bug but enemies, and companions for that matter have a habit of not being where they are supposed to be ( companions can just vanish and reappear someplace else )
The more you play the more issues you will find.
Bethesdas silence on many things is also disturbing. I posted a couple of game breaking bugs on the official tech support forums. After 5 days the post had zero views which means Bethesda never even looked at it. They sold over 12 million copies, you would think that they could now afford to employ someone who knows what customer service actually means.
I will comment on a few that usually matter a lot to me.First of all i notice a lot of "improvements" ,i hate to think what previous games were like.
8:I am not an expert on this but i hear a lot of the bugs have to do with corrupt game saves and apparently it has been a problem for years.I can say that i had similar issues in EQ2 so i know what it is like to seem alone with bugs while others seem fine.
13:An area true to my heart,i love depth and systems,don't know if someone's word is enough for me because i have yet to see this diversity by watching streamers.
16:I see every player going through their loot and discarding a lot,that also bothers me when playing,i rather have meaningful loot or more storage.
17:Yes seems they are pretty good,i sort of like companions/mercs whatever all the same.
19:Seems massive yes but a lot of dead world,mostly just static props.In a game like this i need more world interaction.
Bonus **21:Freedom is a good thing.
Never forget 3 mile Island and never trust a government official or company spokesman.
@stuka1000
#19 is all anyone needs to read. No offense but based on your post you may want to look for a new hobby.
But again this is an mmo site maybe RPGs no matter how good they are "will NEVER satisfy " you.
Obviously jokes are completely wasted on you, I thought the caps would have given you a hint.
Yet, despite all that, Fallout does its level best to hide information from you. Quests and enemies no longer show you their level, for example, so when you die, you’ll probably wonder whether it was skill or simply the monster was simply too high.
There's a perk for that under Perception.
Colony management: why can we see someone is a provisioner, but for all the rest of the occupations, we can't? Someone was a lazy mofo.
Inventory management kinda blows also. Wish we could add at least a tab or two for easier sorting.
More shooty, less RPG-y = bad.
Tad more enemy variety wouldn't hurt. Just adding words + moar HP to base model is NOT variety, it's recycling.
Local map on pipboy sucks balls. Well, if it sucked balls at least it would be useful for something on that lonely lonely road.
Idk, but overall experience is somehow underwhelming. Dialogs are bad, shooting is meh, too many loading screens (quite a few could be avoided, I mean, cmon, you don't need to do a whole new area for a 4x4 hut). Perks are strange, feels weird to see them all at the start, dunno, doesn't feel like much of an achievement to get them, specially coz of 1-4 perk levels. Settlements get annoying after the 4th or 5th one...well, especially the ones that have no settler that can do a supply line immediately.
Hm, if Bethesda and CD Project Red would join forces, now that would be nice for Fallout 5.
Anyway, I'm hard pressed to find a thing that was done really good, or something that will set a shining example for other games. Erm...well, hmm, power armor, I like power armor. And map size, large maps be nice. If it wasn't Fallout and the general nuclear wasteland setting, I'd say it's barely a mediocre game.