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'Major WvW Overhaul' Revealed in Cagey Reddit Post - Guild Wars 2 News

ShelassaShelassa MMORPG.COM Staff UncommonPosts: 616
edited November 2015 in News & Features Discussion

image'Major WvW Overhaul' Revealed in Cagey Reddit Post - Guild Wars 2 News

Proving that ArenaNet does read players' posts on various sites and social media platforms, Colin Johanson has taken to a Reddit thread bemoaning legendary effects for Guild Wars 2 Engineers and announced that this was something the team would like to address in the future but that the focus right now is on "our major WvW overhaul", something that has apparently been in the works…

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Comments

  • Righteous_RockRighteous_Rock Member RarePosts: 1,234
    I would like it to be fun and I would like it to be a world. Basically steal the open world, farming, housing, and open water battles from ArcheAge and put it into GW2. Leave instanced competition pvp. I will say it again, basically steal all the ideas accept pay to win from ArcheAge and implement them in Gw2. That includes trinity. If you do steal trinity, feel free to steal as much from WoW raiding ad possible too. Take all the good things from any game you can think of amdm include them in Gw2, it's do this or fail. This is business.
  • pingopingo Member UncommonPosts: 608
    I am looking forward to seeing what they come up with. WvW needs to be better at incentivizing defense. It's great that with the added healing and support specializations, that beating zergs is now easier than ever thanks to clever use of tactics and using the new map effectively, but they need to make it more *meaningful* to fight to not lose the keeps you capture. In my mind, losing Stonemist castle should be an upset for the entire server! it really needs to feel like that people get something from actively defending it.


  • flizzerflizzer Member RarePosts: 2,455
    I seriously doubt they will add a hard trinity and hope they never do. But I would love to see a much larger WvW world and not the Desert Borderlands we just got.
  • time007time007 Member UncommonPosts: 1,062
    well they dont have tiered/progressive WVW ranks. they should just use daoc's RVR ranking system and things will be fine. ppl will defend keeps for the points that will rank them up.

    IMPORTANT:  Please keep all replies to my posts about GAMING.  Please no negative or backhanded comments directed at me personally.  If you are going to post a reply that includes how you feel about me, please don't bother replying & just ignore my post instead.  I'm on this forum to talk about GAMING.  Thank you.
  • meonthissitemeonthissite Member UncommonPosts: 917
    edited November 2015
    Actually that's not proof of anything. You see you can actually go back and look at their announcements for the entire history of the problems with the engineer class some of which have been there since beta that have never been fixed, where they were promised over and over and over again that they are taking those problems seriously, but they needed to focus on other things right now. It's the entire history of this game. It's factual history right there in their own forums and wiki site. Numerous promises that they've never delivered on regarding this class because something else was always more important. One of the major reasons why I left this game is due to these people being car salesmen.
  • legend1337legend1337 Member UncommonPosts: 7
    great news, best mmo out there
  • MukeMuke Member RarePosts: 2,614
    edited November 2015
    Always played GW2 for the WvWvW, be it running in a zerg or defending a castle alone or with 2 friends against a blob, or pick up solo/small fights and win outnumbered.

    Could care less about PVE.

    Just bring castle sieges back into GW2 and make it fun again.
    I love standing on the walls with my ranger and spam arrows against 40+ enemies or jump into them alone on my necro or thief and take as many with me before I die.

    "going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  • bcbullybcbully Member EpicPosts: 11,843
    Reading the forums will tellin things are pretty bad in the WvW department. Even the new map is empty.

    It's about they sake things up. Hopefully they can find a way to add meaning to the entire thing. The last time I played it was circle Zerging undefended keeps while avoiding fights, pvedoor to the extreme.
  • AsamofAsamof Member UncommonPosts: 824
    hate to break it to you guys but castle sieges are about zerging not strategy
  • ImpmonImpmon Member UncommonPosts: 81
    1. Heart of the mists has no pvp. The place became a power levelling karma grind spot for alts. People wait until the other zerg rotates and then follow the same path. You gain more by karma training then pvp'n.

    2. Original gw2 pvp strategy relied on their graphic system not working. They system couldn't render all the players fast enough so they employed portal bombs. You'd be on a keep door when suddenly a portal appeared at your feet, followed by death & minute or two later all the enemies render. They've fixed this one to a certain extent using a suggestion I provided.

    3. The main strategy of pvp exploits the 5 person limit for AOE damage. STACK STACK STACK. Thats the strategy. Spam AOE ! Will only hit 5 people at a time.

    4. Why can people on the ground AOE the entire top of the wall beyond what they can see with their targetting yet as a defender I'm forced to stand in the open on the wall edge to fire down & get insta deaded in the process.

    5. Most of the hardcore pvp guilds have left the game for something else. Thats about it. With little to no incentive & improvements since release its a huge turnoff.

    6. It gets really fucking boring fighting the same servers all the time. The tiers don't change much unless one hardcore guild decides to transfer to a lower tier. That lower tier then rises up & the stagnation continues again. Its boring. I really preferred it when they changed all the time instead of keeping them the same.

    7. WVW is a karma train. Why do people play ? Some would say fun but the majority of people play games to benefit themselves & their character. They want their character to get stronger. You benefit by karma training around the map & not actually pvp'n. I was in tier 1 on jade quarry would routinely log in and get yelled at for flipping a camp or keep because it messed up the current karma train rotation the guilds worked out on different servers.

    8. I suggested this awhile back on the offical forums. Make the WVW maps similar to that of original alterac valley in WOW. You have a time limit & objective. Upon map completion everyone gets rewarded, the winners obviously more. Make it that supplies are limited they don't replenish. Capturing a keep is way harder then current situations. Have a time limit. Remove organization by server & make it like heart of the mists, but allow join as a group for organized guilds.
  • BaitnessBaitness Member UncommonPosts: 675
    edited November 2015
    WvW was the best and most challenging part of GW2. I find a lot of people honestly believed that the game was nothing but having more numbers in one place than the other servers, but an organized group was drastically better than a pug group. A twenty player group could and would absolutely destroy 80 man groups in the field, the difficulties came after all the buffs to siege equipment without lowering the limit of how many you could place. Even then, commanders on some servers completely outclassed others. Blackgate in particular had the best commanders by far of all the servers I played on, and I played on many. They were very organized about teaching new commanders as well, which kept the quality high.

    Unfortunately it also led to everything that ruined WvW. If you can't beat the best commanders, and all of them are on one server (almost all of them, the greatest commander of all time moved from EU servers to JQ to compete against the blackgate commanders), it gets frustrating. Players started hacking, I remember my first time catching an entire 40+ guild group waiting for a mesmer to go under the walls of a keep and let them in. That guild became well known for it by the second WvW Tourney. Other players started spying, you would constantly see low level alts in spawn that did not move. My guild started assigning players to watch for the hackers at every keep, and ran untagged to avoid the server spies. The next step came, unfortunately, which was win trading. Each week they would alternate, one server giving the other all their keeps and then jointly defending them. That was enough for me, I didn't stick around to see what other awful things that terrible community would come up with rather than trying to get better at the game.

    I don't think ANet has it in them to fix WvW. They saw all this happening, I saw ANet tags both on opposing servers and on my own. They witnessed the hacking, spying, and win trading first hand. What did they do? Nothing. Much later they did actually publicly ban one hacker and made a huge huge deal out of it, but it was just one ban. I don't think ANet has the man power to moderate what became of WvW. How do you deal with players having multiple accounts to cheat? Entire guilds trying to cheat? Entire servers? It is too much, and it is too bad, as WvW could have been really special. The awful community turned it from the most competitive large scale PvP option into the joke it is now.

    That said, I am hopeful. If they had the talent to make something with so much potential, maybe they have the ability to fix the problems that have arisen with it. I do not know how you fix a community that is determined to undermine any chance at competitive play, though.

    Edit: Also want to agree with the person above that WvW before the culling fix was in fact terrible and ridiculous, but at least they fixed that.
  • observerobserver Member RarePosts: 3,685
    One thing i always hated about WvW, is that the keeps and towers are too easy to capture. It makes the whole thing pointless when everything flips within an hour or two.
  • Viper482Viper482 Member LegendaryPosts: 4,101
    System said:
    image'Major WvW Overhaul' Revealed in Cagey Reddit Post - Guild Wars 2 News

    Proving that ArenaNet does read players' posts on various sites and social media platforms, Colin Johanson has taken to a Reddit thread bemoaning legendary effects for Guild Wars 2 Engineers and announced that this was something the team would like to address in the future but that the focus right now is on "our major WvW overhaul", something that has apparently been in the works…

    Read the full story here

    Too little too late. They have neglected what was supposed to be THE attraction of the game for far too long. They should have done this BEFORE the expansion. There is no way I am going to come back to the game just to grind out the new content so I can compete in the revamped WvW. Screw you Arenanet.
    Make MMORPG's Great Again!
  • Loke666Loke666 Member EpicPosts: 21,441
    I would like it to be fun and I would like it to be a world. Basically steal the open world, farming, housing, and open water battles from ArcheAge and put it into GW2. Leave instanced competition pvp. I will say it again, basically steal all the ideas accept pay to win from ArcheAge and implement them in Gw2. That includes trinity. If you do steal trinity, feel free to steal as much from WoW raiding ad possible too. Take all the good things from any game you can think of amdm include them in Gw2, it's do this or fail. This is business.
    Horrible idea, we already have WoW styled raiding in WoW. I am tired of devs just stealing things from other games instead of giving us new stuff and ANET is one of few that actually tries that.

    GW2 should instead try to focus more on it's own group dynamics, more combos, make positioning matter even more, make terrain matter (like higher ground, tricking enemies to get into mud to slow them down and similar).

    The WvW update is really needed, WvW can be a lot better. The expansion were more important though, I needed those masteries to get some new focus.

    But GW2 certainly needs to get further away from Wow, not closer. No game can compete with Wow when it is playing Wows game. And honestly had GW 3.1 million active players (or so was said here a week ago and it looked official), trying to compete with Wow of the same players have been done before, like SWGs NGE and it would be the same resault here if they tried implement trinity and Wow styled raiding.
  • SquishydewSquishydew Member UncommonPosts: 1,107
    I'd go back to GW2 and wouldn't leave again for at least 5 years if they just added dedicated healers.
    The lack of trinity hurts this game so so much in my eyes.
  • TheDarkrayneTheDarkrayne Member EpicPosts: 5,297
    WvW is the only part of the game that I mostly ignore. Looking forward to seeing what they come up with.
    I don't suffer from insanity, I enjoy every minute of it.
  • stio89stio89 Member UncommonPosts: 85
    Too little too late, gw2 has essentially became just another typical korean f2p mmo.

    Cashshop rng lockboxes for some the best skins, Sad thing is the sheep think this is perfectly acceptable.

    No thank you I'll play another mmo that isn't 90% focused on the cash shop.
  • pingopingo Member UncommonPosts: 608
    GrayImpact said:
    I'd go back to GW2 and wouldn't leave again for at least 5 years if they just added dedicated healers.

    The lack of trinity hurts this game so so much in my eyes.


    Druid is basically a dedicated healer now.
  • exile01exile01 Member RarePosts: 1,089
    to late Arenanet- after you try to fix WvW - wich you wont- there is still "got to lvl 10 and maxed all skills" system wich you will never fix because you got no smart people to balance a indepth skill system.
  • SiphaedSiphaed Member RarePosts: 1,114
    GrayImpact said:
    I'd go back to GW2 and wouldn't leave again for at least 5 years if they just added dedicated healers.

    The lack of trinity hurts this game so so much in my eyes.




    Druid class Elite says "hello"


  • Nicco77Nicco77 Member UncommonPosts: 145
    flizzer said:
    I seriously doubt they will add a hard trinity and hope they never do. But I would love to see a much larger WvW world and not the Desert Borderlands we just got.


    Yeah is better to keep the actual mindless all zerker build to do run by skiping mobs trough the dungeons and then DPS race on the boss,very funny gameplay.
  • legend1337legend1337 Member UncommonPosts: 7
    GrayImpact said:
    I'd go back to GW2 and wouldn't leave again for at least 5 years if they just added dedicated healers.

    The lack of trinity hurts this game so so much in my eyes.


    they have dedicated healers now, druid and revanant are amazing healers with the right spec
  • saunasauna Member UncommonPosts: 62
    The only reason why me and my guild do not like nor play WvW is; zergs and lack of ability to kill them.
    The map designs of GW2 caters to the zerg, bottlenecks and not enough room to escape it. When you do want to fight them you are hindered by target caps.

    DAoC's RvR did it best!
  • BaitnessBaitness Member UncommonPosts: 675
    edited November 2015
    People that think small groups cannot beat zergs are just aiming too low.  Videos of proof - these are not bads these players are smashing, Red Guard's commanders were just the best in the game.

    https://www.youtube.com/watch?v=qO6tA6xB85g
    https://www.youtube.com/watch?v=BsVa40HbYIc
    https://www.youtube.com/watch?v=dNskpmDeI5w


    When I was following my favorite commander, it was common to go all night without wiping.  Another good commander I followed, even when JQ and TC were win trading, was able to fight off the combined zergs of both servers working together with about 40 players (the rest of the players in the map were spies and people that had given up dealing with the cheating).  With odds of roughly 160 to 40 and only the enemy having siege weaponry, he held the keep and didn't wipe once, fully wiping the other servers zergs multiple times in the process.

    Found a video of that commander doing it again during the win trading, not the time I was referencing but still shows him beating two full servers at once with a half server team.
    https://www.youtube.com/watch?v=OE3UXlThnlk

    Actually I hear myself in that video, don't see my character in the chaos, though.

    The thinking that the smaller zerg can't win is what led JQ and TC to cheating.  Every time they got wiped, they told themselves that BG just had more players.  Refusing to try and improve led to them deciding to ruin WvW.  It led them to hacking and going under walls, to filling up BG queues with server spies, to them DDoSing the server TeamSpeak, and to forming an alliance to win trade all because they were unwilling to admit that their commanders were not up to snuff.  You would think they would have realized it after getting their asses destroyed while doing a dedicated 2v1, but they were able to win by one server giving the other all of their keeps and towers.  Holding your own keep does not win you matches by itself, even if you win every combat engagement.  These hundreds of players decided to cheat rather than get better commanders.  In doing so, they ruined WvW.  What point is there in a commander improving, if they know there are entire servers of players willing to cheat to beat them?
    Post edited by Baitness on
  • QSatuQSatu Member UncommonPosts: 1,796
    Another major overhaul. It's like the 1000th overhaul thay do in the game.
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