It looks like you're new here. If you want to get involved, click one of these buttons!
http://massivelyop.com/2015/11/24/interview-pantheon-devs-on-funding-unity-and-the-launch-window/
CEO Chris Rowan, CCO Brad McQuaid, and Creative Director Chris Perkins answered questions about:
- How finances are being handeled now versus before. "Our CFO (Tim Sullivan) is the only person at the company who holds the pursestrings."
- target playerbase: "MMOs have moved away from a social and community-driven focus where cooperative play is rewarded. This has left a significant audience orphaned, and Pantheon is being developed for that audience."
- Graphics is being moved from Unity store assets to Pantheon inspired art.
- We are still on target for the release date. "With proper funding, we plan on releasing Pantheon in 2017."
Comments
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Most all of the discussion was stuff we already know,nothing really too deep.
What bothers me is this 3 year plan,sounds too small to me to have the real depth a game needs.However it is doable if they keep it small as in total maps to start but put as much depth into the game and those maps as possible.
I am sure they have all mobs on the same menu system and just check off each's properties,however it vaults a game over the top when individual scripts are made for mobs.AI for example,to design several AI choices for mobs takes a ton of work.
I guess rather than beat around the bush,i just don't want to see an auto generated world with some mobs dotted around tied to quests,that would just be yet another Wow clone.I like the game's lore to come across in the layout and types of mobs and where you find them,etc etc,i like the game to look like some thought went into it and not just another assembly line game.
Never forget 3 mile Island and never trust a government official or company spokesman.
I actually liked the questions in the way that they weren't just trying to brown-nose the developers. I see that way too much. I agree that a couple of questions that were more postive would have been nice-a little bit of balance. The questions were based on the top concerns some people have for Pantheon in forums. What I loved is that VRI was able to take these hard questions and turn them around to positives.
In short I feel VRI said:
- The monetary support from people are being managed by a person with experience in Finance.
- Yes we think a lot of people are going to want to play this type of game.
- Yes we used unity store assets, but the game was early in development then - we are pushing forward with our own Pantheon art now.
- and my favorite (to address concerns that it will not be made): "we will indeed ship this game, come hell or high water"
edited to correct asset statement.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Bah i wrote that too fast Amathe - thank you I should have wrote "assets from the unity store" and I am editing my post to reflect that. This paragraph from the article explains it very well:
You are looking at a game very early in development and one of the things they are working on is art. IMO its looking pretty nice.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Sponsored Content or journalism?
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"