First evening (Friday) was hell, restarted 3 times, couldnt figure out controls and so on, went to bed as it was already 1am when I got the game. So next day I thought ok I have to sort out key bindings, did a bit of keyboard and mouse to figure out what I would need but ended up searching on google and found xbox controller key bindings. Took me about 2-3 hours to get the controls setup. Then I started doing a few courier missions, docking was painful, crashed into the suns, stars, docks, run out of fuel 3 times while being to lazy to check my route, landed but facing the wrong way, crashed into other players accidentally shot the station and got a fine, followed by bounty when I didnt pay, restarted again but slowly got the hang of my sidewinder and what its about. That was Saturday
Sunday, courier missions and exploring were bringing money in got the grasp of what to do and managed to save enough money to buy an Adder (that was exciting). Monday, have some ranking so courier missions are becoming more profitable and easier to find, figured out my own trading route which is not very good but its a start. I am about 290k short for a Cobra MK3.
Now I am thinking whether to buy an Eagle and start getting into bounty hunting and fighting or to fly a long way to a mining location, and equip my adder for some mining, or carry on and save up for a cobra and then try to do some of this.
I've been interdicted about 5-6 times, a few times it was an NPC and in my Sidewinder I ended up telling the NPC to kill me already so I can move on
All in all, fantastic, but after teh first 3 hours I did for a second think did I make a mistake, do I have time and will to slow down and learn this. On my second day, I made coffee, sat down with pen and paper and went ok, lets figure this out.
So far my experience, hard but it keeps drawing me back. More than all the MMOs I played recently and I cant really explain why.
PS. I am docking super fast now in my adder, easy once you know how, dont want to waste a slot for a docking computer, only problem is seeing where to dock on some platforms and figuring out where the entrance is on others but as there are a limited number of station types I have now learned most of them.
You do learn to play the game its not pick up and play design.
Comments
Yea looking at this game is definitely the next step in space simulators for mmo's. The main problem is the design which could work but with over 400 billion star systems. Heck if everyone on Earth was playing this game spread out how will they interact with each other? IDK if they figured this part out like the way EVE did which they have almost as many star systems as players but the design keeps players close together. IF the design is done properly it will be a true jewel to the genre and revolutionize space simulators. Eve too many things are automated and this game looks like too many things are manual. I'll get it one day for sure though.
from a former eve player the basic rundown.
But yes it doesnt feel like classical mmo, you impact space around you but through factions trade and so on and while you could do it with directly with other players it doesnt seem like it will happen that eay right now.
If you want space this is the best you will find imo. If you want space mmo than eve is better.
But things may change it seems like a solid foundation to work on
In eve it can feel worse because of the auto pilot,it's like your barely playing the game at all.
These space games need a heck of a lot more going for them than just space.However creating a real world type game needs a lot bigger budget and manpower,that is why these small time devs aim for easier projects ,like empty space games,apocalypse worlds,moba's,Diablo clones ,any type of game where they can handle the budget.
Space game needs multiple worlds,landing on those worlds and interacting within them.Several races/cultures with various technology differences.Then you need a construction system to possibly build space stations or fuel stations or create a biosphere/Biodome in space etc etc.Then you need housing,where do these citizens actually live,in their cockpit?
So yeah it takes a lot of work to make a triple A Space game that i would want to play.
Never forget 3 mile Island and never trust a government official or company spokesman.
Space has to be big and empty to feel like space thats why stations and your ship, especially the ship, feel like a home in alk that wastness
It shouldnt be fantasy mmo but in space
As i always say, nothing worthwile in life is ever easy. Its the human condition, if its easy you are guaranteed to get bored and feel unengaged.
@Pala
Definitely advise trying everything. Module reselling has no cost attached only selling ship hulls incur a cost.
Storage and ship QOL is in the works apparently.
Also if you do trading for the time being you should do some rare trading for good quick cash. You should be able to max out your ship quick this way especially once you got your cobra. Easiest ways I made cash was rare trading and doing CG especially if you can get into top 10% or 5 %. Combat use to be okay cash too at RES spots but that was kind of nerfed as its harder to get good spawn worth decent creds going.
For rares:
You might also want to avoid places like USZAA because the station is so far away (4,350Ls) so it takes too long to get there.
You can only have so many T, for example I max of leesti evil juice is like 13T you cant have more than that at once. You have to sell what you got so more spawns and it respawn every 10 mins if I recal right. When it spawns it rare respawns all of it at once btw.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
So far (having had little practice) I'm really, really bad at piloting. It's almost funny how bad. But that's to be expected and I like the fact you've got to learn a new skill. Using the stick it's obvious that once you do get used to it, you'll be able to fly around brilliantly.
It's probably a niche game, but it seems to do what it sets out to very well.
Oh yeah forgot to mention in my previous post that when selling rares their prices go up the farther away you sell them from their purchased station. Note the $ symbol at Zaonce and Witchhaul. You start at Witchhaul (doing black line route) collect rares at each station and then sell them at Zaonce and start collecting again at zaonce and sell at witchhaul.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
I almost picked it up anyways, but I didn't think my gaming laptop 765m gpu wouldn't handle it well so I didn't.
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