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The second Crowfall playtest is upon us and the game has seen some significant additions. While the game is still very early in development, in this column, I’ll explain some of the upcoming MMO’s progress from Pre-Alpha 1.0 to Pre-Alpha 1.1.
Comments
The Champion looks like a total copy of FFXIV's Warrior even down to the horn helm. They might want to consider changing it up a little.
I think the champion looks fine, the FFXIV warrior looked badass. It kinda also looks like my GW2 warrior.
The Champion looks like a total copy of FFXIV's Warrior even down to the horn helm. They might want to consider changing it up a little.
Just because it has a 2h axe and horned helm doesn't make it a copy. You think FFXIV was the first to use a horned helm?
PS As already noted, FFXIV was neither first, nor it has patent rights on brutish semi-giants. Does anybody?
Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
If you are holding out for the perfect game, the only game you play will be the waiting one.
You can bet the core systems are well thought out (and probably well tested) before any 'alpha' release.
Nothing says irony like spelling ideot wrong.
What typically happens in other MMORPGs (that have OWPVP conflict) is a guild (who most likely was a guild before the game launched) organizes and plans out a strategy to get a mad dash out in front of everyone (which is fair). This guild will typically dominate and grow and zerg down any competition before they can set up. Players aren't left with much option but to be "GG" fodder, join the zerg, or move on to another game or server.
How is giving a conflict a beginning, end, and restart worse? Wouldn't those same people who you claim won't be retained quit completely under the typical MMO environment? Artcrafts approach gives people a chance to update strategies and fairly apply them. It's not a sure thing but IMO it's a great concept. They just have to find the sweet spot of time.
Honestly what would the alternative be? Leave the crappy status quo as it is? These guys are actually looking to create a world balanced for mass conflict. How about let them try before passing judgement yeah? Unless there are better ideas out there.
¯\_(ツ)_/¯
@madazz Punishing is a strong word, and Todd was simply frank and honest, which some find annoying Say, remember how much criticism his "You are a bad player and you have to learn how to play" received here and elsewhere. Devs are not speaking that way to us.
They are always putting this or that in and tweaking the game design in order to influence player's behavior in desired way, the only difference being that 99% of them won't be as frank and transparent as Todd, they won't even mention carrot and a stick (and - god forbid! - "punishment"), but the process remains exactly the same.
That is, we are talking semantics here. The word itself is irrelevant, what matters is will they manage to set their parameters so that early quitting doesn't happen all the time.
Also, I'm with @FlyByknight and his "Unless there are better ideas out there". I'd be genuinely happy to hear some
I wasn't expecting that.
I mean, it looks great, but when I read Crowfall FAQs and then I look at that character, in my mind I picture 2 different games.
The Champion looks like a total copy of FFXIV's Warrior even down to the horn helm. They might want to consider changing it up a little.
lol ...
Moral of the story: Only Moggurt is cool. MOGGURT SMASH!
Anyone who played Shadowbane already knows the answer to that question. Yes, when some people lose they will quit the campaign. And then they will join another campaign. That's the design. Hope springs eternal, alliances shift, numbers wax and wane. It's genius in my opinion. The numerous rulesets to choose from make it even better.
If you enjoyed even the idea of Shadowbane, don't miss this one.
The problem will be that gamers will say they want high risk... but almost everyone will end up on 'Dregs'.
Some of the supposed 'hardcore PvPers' are the worst at this.
What they say> I will fight! I will never give in! I love hardcore PvP! You are a carebear! You can't take it! I can!
What they do> run away. whimper. hide in the beginner(safe) zones. rage quit. cry "overpowered!" on the forum. cry "NERF" on the forum. fade away and unsub.
Coleman is a great designer - but you cannot force people to play the way you think they should.
Nothing says irony like spelling ideot wrong.
However, the success of the project will be in the meat&bones of their realm gameplay and crafting. Hopefully it will all add up.
Still, hopeful for this now.
Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!