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First I have to thank the Albion team for reaching out and allowing me in. This will be a guide slash review for Albion Online. AO is a simple game, but coming into it you feel a little lost and grindy. It's not as bad as it would seem. You just need a little direction on what to focus on.
On the bottom of the screen the destiny board is your guide. You can choose to do everything solely for the board. Or you can do your own thing at your own pace. In order to progress to better gear you will need to work on your board.
Remember you can make everything on your own with farming. Just figure out what you need and go farm it. Nothing is beyond your reach or understanding. You can also gain silver fast by farming dungeons. Kill the last boss in the dungeon and he drops substantial amount of silver. The longer the boss has been alive the more silver he drops.
The way the game works is pretty much in this flow.
Farm
Craft
Adventure
Dungeon/Pvp
You can do that in any order you like. But your best interests would lie in doing it that way. Being that this game is multi-platformed is also a plus. I can see myself cellphone playing the game. While waiting in a office some where. All I want is a little more PVE action like Diablo. And we might have something sandbox to play in.
Comments
2. Craft
3. Adventure
4. Dungeon/Pvp
5. Die ONCE, go back to 1.
PS. Those items you payed real money for..Yes, they drop too if you die.
Also, If you plan on soloing in this game...Might as well get your money back. This is a Forced Group/Guild game. You'll see.
Nice concept, bad execution. Good Luck.
Source: Early Alpha Tester
"My Fantasy is having two men at once...
One Cooking and One Cleaning!"
---------------------------
"A good man can make you feel sexy,
strong and able to take on the whole world...
oh sorry...that's wine...wine does that..."
Never brag about any special item you may have acquired; don't wear said special items (if it's observable) when not in a large group, don't carry around all your money, keep all your spares in the bank or house. Bring a small amount of bandages, a couple potions, an antidote or two and that's it. More oft than not going out should be a net gain if you're with friends, or even traveling your own to gather if you're smart about it.
Games like this are all about survival and being smart rather than just trying to brag and show off and be careless. If you do that, then you're going to find yourself starting all over again as people will just camp you until the cows come home and take all of your best stuff.
Heck, I had massive amounts of valorite equipment back in UO and knew all of the mining locations for the stuff. Could make a million a day easy selling a set. Gave the best armor and defenses, yes, but it made your armor look blue. Which made you a target. So large armies and players wore plain Iron for most things so no one had a reason to risk fighting you. Though as a whole, back then there wasn't too much of a zerg mentality. But I guess that's because I had holdings where I typically hanged out and did my work.
If this is a game of non-stop ganking without punishment, then it's surely requiring you to join a large party most of the time. It will form its own way of doing things as a whole that can't be fathomed in early alpha testing or even for weeks or months after its actual release due to how different systems will be handled by the playerbase.
All that said, I'll probably not play myself. No time for all of this. Spent most of my time crafting and selling thousands of outfits back in Ultima so I didn't have to worry about anything and made a lot of friends with a few factions / guilds due to my free repairs and armor sets.
Very solid write-up, I had a feeling that the solo dungeons were a great place to make silver.
Hopefully open-beta gets here soonish, so I can jump in myself, as I love crafting,and not being locked into one class. Plus add to that all items that can be sold on the AH, man my toon will be super rich,hehe.
I ll pass this one.
Why no one makes PvE Sandboxes? I don't get it.
Maybe with some limited PvP to add some spice, but mainly PvE.
Where does it say that every Sandbox has to have PvP?
Isn't it obvious that they are not very appealing?
I can't think of any Sanbox PvP apart from EvE that actually pulled any noticeable numbers.
Why developers insist with this formula?
Game is pretty good so far. not hard to make money or replace items.
How many delicate flowers have you met in Counterstrike?
I got a case of beer and a chainsaw waiting for me at home after work.