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My Guild Wars review!

CrazyMonkCrazyMonk Member Posts: 143

Graphics

Let's not beat around the bush here. This game is gorgeous. The backgrounds are immensely detailed and I often found myself just sitting on my chair admiring them. It is hands down the nicest MMORPG I have ever seen, in fact I would put it up there with Doom 3 and Half Life 2 for it's visuals. Player spell affects are quite flashy and are often a joy to watch. Especially when there are tonnes of simultaneous ones happening all around you during a PvP Battle (just remember you’re there to kill and destroy not sit back and be dazzled). Despite the fantastic visuals, the game runs quite well on older machines. (Something that my FX5200 knows all too well!) It is obvious NC Soft set out to “wow” players with fantastic visuals, they pretty much succeeded.
Sound

The musical score, composed by Jeremy Soule, fit’s the game perfectly. Though it’s not necessarily that prominent in the game as the players attention is more focused on what is happening on screen.

Each of your characters abilities is accompanied by it’s own sound effect. While these are a nice feature they are completely surpassed by the visual effects. The voice acting is also pretty good, each cutscene is accompanied by either a voice over or dialogue between characters. These do help immerse the gamer in the storyline that is unfolding as they quest. (Though because I quested in a party a lot of my team-mates were impatient and skipped these!) Overall the sound in this game cannot be slighted, I just think it shows that it wasn’t ArenaNet’s main focus while developing this game.
Gameplay

NC Soft must be commended for their innovation. Instead of characters living on multiple servers, they all live in one seamless world. This means that you are not limited to what friends you can play with. That really was good foresight on NC Soft’s part.

Guild Wars starts off with character creation and clearly from the beginning the player can see they’re in for something special. The player has the choice to choose one profession (Warrior, Necromancer, Mesmer etc.) and later in the game can choose another secondary profession of they so choose. This class system works well and adds a lot of depth to characters. When creating your character, the player can choose what their character will be used for. PvP (Player versus Player) or Roleplaying. If PvP is chosen then your character starts off all kitted out and ready for some action. This is where Guild Wars shines, in it’s PvP battles. There are 4 different modes. Survival, Annihilation, Capture The Relic and King of The Hill. In Survival you and your team must fight hordes of oncoming enemies until the next stage begins. Annihilation, has human teams battling it out for supremacy (This was my favourite one) When playing Capture The Relic pits two human teams against each other. Each team has to collect their enemies relics, the winning team is the one that has the most relics after the time has elapsed. King of The Hill, is the game most of us have come to love through various FPS’. In this MMORPG iteration one team must control the altar when the time runs out, and again this is fought between two human teams.

For those people (me included) who like a bit of story to get there teeth into then Roleplaying is their option. In this mode your character starts out at level 1, and it is your quest to level up. The story is kicked off straight away with you being called to various NPC’s (Non-Player Characters) who fill you in on what is going on in Tyria (the world Guild Wars is set in). The story is enough to reel in any avid fantasy fans, and even the casual gamers. Unlike it’s peers and predecessors levelling up in Guild Wars is not a chore. I found that by just doing quests I levelled up quite fast and did not really have to do the normal “grinding” associated with the genre.

Though while playing I did notice a lack of a community sense in the game. Most MMORPG’s are known for their large player-base and bustling communities. In Guild Wars this seems to be lacking. For instance, when you go into a mission and leave a main town you and your party are transported to their own “instance”. A version of the world that only their characters exist in. I found this quite inconvenient, as in other games you can usually yell for help if you’re in trouble but in Guild Wars I often spent a lot of time getting killed (now maybe I’m just bad at these games, but it still irked me). But at least when I died the game didn’t punish me like other games have. Guild Wars is player-friendly and when, inevitably, your character dies he/she is not punished. If you die during a mission you can be resurrected by your team mates, though this will incur a Death Penalty. This lowers your Health and Energy but can be worked off by killing monsters or entering a main town.Another feature of Guild Wars is that characters can only carry, a maximum, of 8 skills into their mission/battle. This requires the player to think tactically as their character can learn over 100 skills, This forces them to think ahead and think about what their role in the party is. I think this system works quite well and I enjoyed testing my skills, to see which ones worked the best and when.

Guild play, as suggested by the title is a big part of the game. When a Guild is formed each player receives the Guild Tabard. The Guild is also entitled to their own Guild Hall, a place where only the members may enter. This in itself is it’s own instance. Usually the guilds are formed for the PvP section of the game but if many members share the same level they also have the option to go on quests with each other.

One major flaw in the game that I noticed is your characters inability to climb the smallest ledge. You can not even make your character jump, apart from the /jump command. This seems to be a blunder on NC Soft’s part as it severely limit’s the places a players character can go.
Summary

So in this world of World of Warcraft and Dark Age of Camelot, can Guild Wars muscle it’s way in with the big boys. In this journalists opinion, yes it can. In time it should bring in the players, as that lure of no monthly fees is a strong one. But NC Soft have said that they will be bringing out expansions to the game and of course these won't be free, Now this could be a problem for some players but NC Soft have also said that players are in no way obligated to buy these expansions and their games will not be affected if they choose not to purchase them.
Good stuff

* Innovative Class system
* Immediate high level action for those players with no patience.
* Good Quest system
* Gorgeous Visuals
* No Monthly Fees
* Great Music
* No need for horrible level grinding
* Great PvP mode

Not so good stuff

* Doesn’t really offer anything new to the genre
* Lack of community sense
* Lack of interactivity with the landscape
This took forever to type!!!!!!!::::02::

Comments

  • JackcoltJackcolt Member UncommonPosts: 2,170

    IBTL.

    You've already been discovered... so why don't edit the post?

    image
    image

  • TeeBeeNZTeeBeeNZ Member Posts: 259

    WC3 is to set to the right build order to require skill.

  • GameloadingGameloading Member UncommonPosts: 14,182



    Originally posted by CrazyMonk

    This took forever to type!!!!!!!::::02::



    yeah, I can understand that heh.

    ctrl+c and ctrl+v, you must be exhausted.

  • RvcaRvca Member UncommonPosts: 8

    I agree with most of the graphical points, but the gameplay isn't too fun.

    Sure it's fun doing some 4 vs. 4 battles on the PvP servers, but if you're all alone and just hunting, you won't see one single other person, that's where I see the flaw in Guild Wars, you can't just meet someone out in the open, you don't lose anything when you die, and you can't find anyone to PvP out in the open while hunting, which kind of contradicts Guild Wars claim to having the best PvP.

    It's the best PvP only if you go to an arena to fight.

  • Ranma13Ranma13 Member Posts: 747

    You don't lose anything when you die by design. In a PVP-heavy game, implementing an item loss system only dissuades people from wanting to PVP. You don't find people out in the open because it eliminates griefing. There is no contradiction with 'best PVP' if you're looking for a game that focuses on even fights. If you're looking forward to ganking random people who have no chance of fighting back, then I can see how you would not like Guild Wars.

  • Bama1267Bama1267 Member UncommonPosts: 1,822



    Originally posted by CrazyMonk

    So in this world of World of Warcraft and Dark Age of Camelot, can Guild Wars muscle it’s way in with the big boys. In this journalists opinion, yes it can. In time it should bring in the players, as that lure of no monthly fees is a strong one. But NC Soft have said that they will be bringing out expansions to the game and of course these won't be free, Now this could be a problem for some players but NC Soft have also said that players are in no way obligated to buy these expansions and their games will not be affected if they choose not to purchase them.



     Im playing both right now, I like both games. However I would choose to pay to play WOW than play guild wars for free if given that choice. It amazes me how many people think other games can compete with wow subscription wise. Do you realize they have over 5 million + active subscriptions? There is only 1 game even remotely close and it only has half of that...Lineage 2 at 2.5 mill I believe. And after that......most are around 500k or well below.

     Is it a great game though, hell yeah it is. Another game with great graphics and gameplay! GW also gives you a widerange of ways to make your character...I found that great. Also for people who cant afford a monthly, this is the game to get.

  • AserkaAserka Member Posts: 3

    Monk, I have to ask, do you even know what a seamless world is? Guild Wars is absolutely not seamless. Seamless can be describing either no loading screens between places, or everyone on one server with no instances. Every single area you visit is instanced in GW and you sure as hell have to do loading screens. I guess what you mean to say is shardless

  • SnaKeySnaKey Member Posts: 3,386


    Originally posted by Aserka
    Monk, I have to ask, do you even know what a seamless world is? Guild Wars is absolutely not seamless. Seamless can be describing either no loading screens between places, or everyone on one server with no instances. Every single area you visit is instanced in GW and you sure as hell have to do loading screens. I guess what you mean to say is shardless


    He didn't write it, so he wouldn't know.

    When is a mod gonna lock this thread?

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