There's a typo on the second page of questions "I constantly try to set and in-game goals". I'll assume that was supposed to mean "set and pursue" or something like that.
Also on page 4 or 5 "Having an "over" others (more ability, status, expertise, etc.)?" I assume this was supposed to say, "I enjoy having an advantage over others."
I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story. So PM me if you are starting one.
Why do so many people want to do their thesis on gaming habits and motivations? Are we really that interesting or misunderstood? I can't even remember how many of these threads I've seen pop up asking for the exact same thing.
I wonder if they are doing an honest bit or if they have some hidden agenda. Like, trying to make a connection between games and violence and such. Why is gaming any different from people who watch sports, follow bands, watch tv/movies, read, etc. These are pastimes or hobbies. It isn't much more complicated than that.
If anyone does it, let us know what kind of leading questions are asked. Are they multiple choice questions? Essay?
And those are studied all the time. There are thousands of studies going back decades on them. I can see the allure of studying how and why people would react and or want to be in a virtual make believe world.
Just because you don't like it doesn't mean it is bad.
Yawn. Sorry, I only got about halfway down the Agree/Disagree page. Exactly how many times do you need to ask about thinking? I think I like to think I enjoy thinking. Or maybe that's the stroke talking.
I thought it was interesting that there were more categories for how often you play a week (# hours) than there were age categories. The highest age category was for '23 and older', I felt immediately like I wasn't in the target demographic for this survey. Since one of the questions was about online relationships, and online dating has existed for less than 10% of my life, it really doesn't apply at all. Bridges have existed longer, but there wasn't a question about if I had jumped off a bridge. (Only low ones).
If this survey really is for a Master's thesis, then I hope you get some help building a better set of questions. I think you're going to need it.
The measures being used are already established scales. Some of the questions were slightly changed to reflect gaming. The demographics section is to establish groups. The "thinking" questions are from a need for cognition scale. Like I mentioned before, the questions may not seem relevant but they are relevant to the study. Some new theories are being used to look at gaming motivations that have not been used in previous research (some have).
The need for cognition scale is to measure if MMORPG gamers show higher levels of this motivation.
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EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Also on page 4 or 5 "Having an "over" others (more ability, status, expertise, etc.)?" I assume this was supposed to say, "I enjoy having an advantage over others."
The need for cognition scale is to measure if MMORPG gamers show higher levels of this motivation.