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Player Housing - It's More Than Story

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited December 2015 in News & Features Discussion

imagePlayer Housing - It's More Than Story

The Elder Scrolls Online has been given the MMORPG award for Best MMORPG of 2015 and rightfully so. ESO strives where other games are beginning to fall behind, keeping the game alive and feeling new. Its content release schedule is probably one of the best I’ve seen from any company. Its primary focus is building the game the people want, which isn’t very common.

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Comments

  • Jaedia88Jaedia88 Member UncommonPosts: 17
    "Imagine a game where when night begins to fall we start noticing NPCs going to their homes for the night, stores and shops closing down, bars / taverns beginning to get busier, nocturnal creatures beginning to scurry about."

    I was thinking about this in relation to ESO just the other day! I think it's because of the Skyrim connection, but heck it'd be awesome.
  • SovrathSovrath Member LegendaryPosts: 32,939
    I'm all for npc's retiring and having a different npc "night crew" but I wonder if many players would whinge because they always logged in at night and couldn't find the npc's they needed.
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  • Torque2484Torque2484 Member UncommonPosts: 50
    Honestly to me something that seemed like They had a very good system for Housing was DAoC but I know what Ryan is talking about honestly something along the line of Archeage but being able to build in more places than Archeage, but Instancing is beneficial as well to a degree because like in Archeage there is no instancing and so people who did not just run and run and run to get the housing plots were basically screwed. So both open world housing and instancing housing has it's benefits and downside to it.
  • ArchlyteArchlyte Member RarePosts: 1,405
    Wow I can't believe someone acknowledged the importance of non-combat activities. There may be hope for this genre yet.
    MMORPG players are often like Hobbits: They don't like Adventures
  • NanfoodleNanfoodle Member LegendaryPosts: 10,901
    Depending on how long the day night cycle is, this could just be a pain. I think things changing at night is awesome but it should not effect some types of NPCs. Like quest NPC should be static. Shops keeps could leave for bed but should have night time staff. Making night time unplayable would just make me log off a game.
  • flizzerflizzer Member RarePosts: 2,455
    I'm sure I would find npcs that retire at night irritating. Remember in Skyrim going in to npc houses and waking them up to finish quests. If they just retired to their house , fine, but I don't want to search all over the map for them.
  • KniknaxKniknax Member UncommonPosts: 576
    MisterZebub said:
    I like the idea of player housing in a single player game, but don't really want to see it in a MMORPG. Reason being is in the last several MMORPGs to add it they just turned it into a huge and pointless money sink with zero reason to exist other then for players to polish their own egos. Well that and to flush yet more money down the cash shop for shinny shit they didn't need.



    And presumably you had a choice whether you wanted to do that or not, and you decided not to.
    Well, thats you sorted. Now for the rest of us who enjoying feeling as though we are really connected to the world, player housing, when done well, is a great addition to an MMO, and has been since the days of Ultima.

    "When people don't know much about something, they tend to fill in the blanks the way they want them to be filled in. They are almost always disappointed." - Will Wright

  • Righteous_RockRighteous_Rock Member RarePosts: 1,234
    I think this is a wonderful idea, I hope it takes off. I probably will start playing again actually if I can make my own place. I love it in Fallout4, I love my Garrison in Wow even though there isn't much customization it's still mine, so if ESO can pull it off, that would be greatly appreciated.
  • GameboyMarcGameboyMarc Member UncommonPosts: 395
    edited December 2015
    I do think instanced housing works. EQ2, to me, has the best housing system of the genre.
    I think UO is better, but that's me :D (Granted its not instanced) though you build your home tile by tile walls, doors, and floors.

    image
  • meonthissitemeonthissite Member UncommonPosts: 917
    This is why I love this game they actually do what they claim unlike other companies games. I love honesty integrity and when they make a mistake it's always a post in the forums asking the community how it could be better and then bam they do it!
  • ArchlyteArchlyte Member RarePosts: 1,405
    I like the idea of player housing in a single player game, but don't really want to see it in a MMORPG. Reason being is in the last several MMORPGs to add it they just turned it into a huge and pointless money sink with zero reason to exist other then for players to polish their own egos. Well that and to flush yet more money down the cash shop for shinny shit they didn't need.

    Yeah, I guess it would have been better if those players just logged off or played a different game when they got tired of walk/kill/loot mill. I can't imagine it makes more sense to have people who could be entertained by non-combat activities simply disengage from your product. I agree that RMT fed houses suck, but this is a baby being thrown out with the bath water. 
    MMORPG players are often like Hobbits: They don't like Adventures
  • ArchlyteArchlyte Member RarePosts: 1,405
    flizzer said:
    I'm sure I would find npcs that retire at night irritating. Remember in Skyrim going in to npc houses and waking them up to finish quests. If they just retired to their house , fine, but I don't want to search all over the map for them.
    Really? I can't think of too many things cooler in a game than to have the world exist on it's own. You may not be able to finish the quest by 8:00 when you wanted to, but you would have a different experience than the 24/7 statues that pass for NPCs in most games. 
    MMORPG players are often like Hobbits: They don't like Adventures
  • ShadanwolfShadanwolf Member UncommonPosts: 2,392
    Zenimax has broken countless promises(thats why the max exodus of whole guilds from the game and AvA) .AvA was a huge promise and an abject failure technically and developmentally. Housing is just smoke until I see it.
  • JeroKaneJeroKane Member EpicPosts: 7,098
    They still haven't released on other "promised" features, like the Veteran Rank revamp/removal among other things.

    So about housing..... yeah maybe in a year or two from now.
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Jaedia88 said:
    "Imagine a game where when night begins to fall we start noticing NPCs going to their homes for the night, stores and shops closing down, bars / taverns beginning to get busier, nocturnal creatures beginning to scurry about."

    I was thinking about this in relation to ESO just the other day! I think it's because of the Skyrim connection, but heck it'd be awesome.
    isnt said feature fairly common place in game design now?

    I am not speaking directly from conscious knowledge but I think (not sure) most of my games already work that way. hmmmm I might want to look into that.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • TamanousTamanous Member RarePosts: 3,030
    edited December 2015
    Shadanwolf said:
    Zenimax has broken countless promises(thats why the max exodus of whole guilds from the game and AvA) .AvA was a huge promise and an abject failure technically and developmentally. Housing is just smoke until I see it.


    >List the broken promises vs what was kept.

    Prove guilds left due to broken promises.

    Discuss why you think housing and AvA have anything to do with each other and the pve player base which vastly outnumbers pvp the player base would care.

    You throw random complaints with no proofs and make no point because of it. I'd love to hear a constructive argument but yours is not one.

    You stay sassy!

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Adoni said:
    I do think instanced housing works. EQ2, to me, has the best housing system of the genre.
    I think UO is better, but that's me :D (Granted its not instanced) though you build your home tile by tile walls, doors, and floors.

    I played EQ2 and I have to say EQ2 housing is the worst I have ever experienced in an MMO or regular game. its completely pointless and limited.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • josko9josko9 Member RarePosts: 577
    JeroKane said:
    They still haven't released on other "promised" features, like the Veteran Rank revamp/removal among other things.

    So about housing..... yeah maybe in a year or two from now.
    They've released nearly everything they've talked about. Most MMOs don't have such a good record on promises.

    Besides Veteran Ranks are getting removed in the 1st half of 2016.
  • TamanousTamanous Member RarePosts: 3,030
    edited December 2015
    SEANMCAD said:

    Jaedia88 said:
    "Imagine a game where when night begins to fall we start noticing NPCs going to their homes for the night, stores and shops closing down, bars / taverns beginning to get busier, nocturnal creatures beginning to scurry about."



    I was thinking about this in relation to ESO just the other day! I think it's because of the Skyrim connection, but heck it'd be awesome.

    isnt said feature fairly common place in game design now?

    I am not speaking directly from conscious knowledge but I think (not sure) most of my games already work that way. hmmmm I might want to look into that.


    >Zenimax hasn't given a timeline for housing. This is just an article talking about what if's. Who are you directing your complaints to exactly? And apparently quotes don't work on this browser or off articles. ;(

    You stay sassy!

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Tamanous said:
    SEANMCAD said:

    Jaedia88 said:
    "Imagine a game where when night begins to fall we start noticing NPCs going to their homes for the night, stores and shops closing down, bars / taverns beginning to get busier, nocturnal creatures beginning to scurry about."



    I was thinking about this in relation to ESO just the other day! I think it's because of the Skyrim connection, but heck it'd be awesome.

    isnt said feature fairly common place in game design now?

    I am not speaking directly from conscious knowledge but I think (not sure) most of my games already work that way. hmmmm I might want to look into that.


    >Zenimax hasn't given a timeline for housing. This is just an article talking about what if's. Who are you directing your complaints to exactly? And apparently quotes don't work on this browser. ;(
    yeah not sure what is being said to who about what here...


    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • reeereeereeereee Member UncommonPosts: 1,636
    Archlyte said:
    Wow I can't believe someone acknowledged the importance of non-combat activities. There may be hope for this genre yet.
    If this was Zenimax acknowledging that then it would be meaningful.  This is just some guy talking about his ideal player housing.  Finding people on the internet who want to talk about non-combat activities is not hard.  Finding developers who will actually invest resources into making them happen in real games, not as easy.
  • alakramalakram Member UncommonPosts: 2,301
    Yep ESO needs player housing.



  • entropyratentropyrat Member UncommonPosts: 19
    Adoni said:

    blueturtle13 said:
    I do think instanced housing works. EQ2, to me, has the best housing system of the genre.

    I think UO is better, but that's me :D (Granted its not instanced) though you build your home tile by tile walls, doors, and floors.


    Neither of you have played Wildstar I take it.
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Adoni said:

    blueturtle13 said:
    I do think instanced housing works. EQ2, to me, has the best housing system of the genre.

    I think UO is better, but that's me :D (Granted its not instanced) though you build your home tile by tile walls, doors, and floors.


    Neither of you have played Wildstar I take it.

    For an MMO I think the master of Housing would be Wurm Online

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

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