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Procedural Planets..Check!

spankybusspankybus Member UncommonPosts: 1,367


That was in real-time. Not pre-rendered. The demo'ed it live.

But, of course, none of this is real.

Frank 'Spankybus' Mignone
www.spankybus.com
-3d Artist & Compositor
-Writer
-Professional Amature

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Comments

  • DocBrodyDocBrody Member UncommonPosts: 1,926
    MOTHER OF ******** that is GLORIOUS!!!!!!!!!!!!!!!

    oooh that will make some fans of other games rage hard.

    Tasty salt incoming.. hmm yeah... tasty, tasty salt :)

    100% in engine realitime baby, this game is 100% possible and it will launch like a 100 GIGATON rocket :+1: 
  • MrSnufflesMrSnuffles Member UncommonPosts: 1,117
    Been playing Elite Dangerous today and i can already do that there, looks pretty much exactly the same.
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    "It's pretty simple, really. If your only intention in posting about a particular game or topic is to be negative, then yes, you should probably move on. Voicing a negative opinion is fine, continually doing so on the same game is basically just trolling."
    - Michael Bitton
    Community Manager, MMORPG.com

    "As an online discussion about Star Citizen grows longer, the probability of a comparison involving Derek Smart approaches 1" - MrSnuffles's law

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  • spankybusspankybus Member UncommonPosts: 1,367
    Been playing Elite Dangerous today and i can already do that there, looks pretty much exactly the same.
    No...it doesn't. you have no Atrmo. But you will before the end of 2016, according to Frontier. No clue how it looks. But elite doesn't look at good as SC, imho. 

    Frank 'Spankybus' Mignone
    www.spankybus.com
    -3d Artist & Compositor
    -Writer
    -Professional Amature

  • ErillionErillion Member EpicPosts: 10,328
    Always impressive to see the breakthroughs in new technology in this and other games like Elite:Dangerous and No Man's Sky. Amazing what you can do on PC without the shackles of console downward compatibility. Add to that VR and voice control and the immersion factor will be breathtaking.


    Have fun
  • filmoretfilmoret Member EpicPosts: 4,906
    That wasn't real time it was premade video.
    Are you onto something or just on something?
  • ErillionErillion Member EpicPosts: 10,328
    "100 % in game engine, rendered in real time"

    Read the text


    have fun
  • spankybusspankybus Member UncommonPosts: 1,367
    filmoret said:
    That wasn't real time it was premade video.
    They demo'ed it on their live stream in real time, in-engine. I watch it. bad piloting and all. it's actually in-engine.

    Frank 'Spankybus' Mignone
    www.spankybus.com
    -3d Artist & Compositor
    -Writer
    -Professional Amature

  • filmoretfilmoret Member EpicPosts: 4,906
    edited December 2015
    spankybus said:
    filmoret said:
    That wasn't real time it was premade video.
    They demo'ed it on their live stream in real time, in-engine. I watch it. bad piloting and all. it's actually in-engine.
    No that was their video made by that video guy they paid all the money for.  Then afterwards they did a real flight of the same thing.  Minus the guy and zooming out from planet to space.  Maybe you linked the wrong video.
    Are you onto something or just on something?
  • jcrg99jcrg99 Member UncommonPosts: 723
    spankybus said:


    That was in real-time. Not pre-rendered. The demo'ed it live.

    But, of course, none of this is real.
    So "real" as this:


  • spankybusspankybus Member UncommonPosts: 1,367
    Sorry, i know what you mean. Yes, this is a video recording of the engine and gameplay...but that does not make it pre-rendered. Pre-rendered means rendered out of Max/Maya where we get seconds, minutes or even hours per frame....not frames per second.

    <---this is pre-rendered...and awesome!

    The video i posted was created via a real-time engine.

    Until they post the vid of the live-stream landing, this is all I could find. i am sure it will be available shortly. They seem to be cutting up the livestream already and posting bits of it. If I find it, I will post you a link.

    Frank 'Spankybus' Mignone
    www.spankybus.com
    -3d Artist & Compositor
    -Writer
    -Professional Amature

  • DXSinsDXSins Member UncommonPosts: 324
    Wonder if with SC graphical quality with Space Engineers http://store.steampowered.com/app/244850/?snr=1_7_15__13 new planet functionality would ever be possible? (likely not since they just do a couple planets vs a universe) Their new planets system look awesome... shame its a build it all your self game tho.

    Will be interesting to see what the planet that the current social area looks like landing down onto it our selves.
  • ErillionErillion Member EpicPosts: 10,328
    Just watch it all (AGAIN) here




    Pitch video and live video.


    Have fun

  • jcrg99jcrg99 Member UncommonPosts: 723
    edited December 2015
    Been playing Elite Dangerous today and i can already do that there, looks pretty much exactly the same.
    No...it doesn't. you have no Atrmo. But you will before the end of 2016, according to Frontier. No clue how it looks. But elite doesn't look at good as SC, imho. 
    Oh... and you are getting that before the end of 2016?

    oh God. Gimme your info. I need to sell some stuff.
  • spankybusspankybus Member UncommonPosts: 1,367
    jcrg99 said:
    Been playing Elite Dangerous today and i can already do that there, looks pretty much exactly the same.
    No...it doesn't. you have no Atrmo. But you will before the end of 2016, according to Frontier. No clue how it looks. But elite doesn't look at good as SC, imho. 
    Oh... and you are getting that before the end of 2016?

    oh God. Gimme your info. I need to sell some stuff.
    Was refering to ED:H atmo planetary landings, meatsack...learn to read. Frontier makes ED.

    Frank 'Spankybus' Mignone
    www.spankybus.com
    -3d Artist & Compositor
    -Writer
    -Professional Amature

  • aRtFuLThinGaRtFuLThinG Member UncommonPosts: 1,387
    I'm just glad that SC at least have alpha 2.0 out now so we can see some actual progress, for once.

    Youtube videos don't do much for me.
  • ErillionErillion Member EpicPosts: 10,328
    edited December 2015
    Stizzled said:
     with the proper optimization.
    Try to properly optimize to be anywhere near DX12 which is coming up  ;-) (and partially here already, though not fully used yet)

    When draw call number will explode, especially once the game(s) is/are optimized to fully take advantage of it. The current consoles will be so far behind it will hurt.


    Have fun
  • spankybusspankybus Member UncommonPosts: 1,367
    Stizzled said:
    Erillion said:
    Always impressive to see the breakthroughs in new technology in this and other games like Elite:Dangerous and No Man's Sky. Amazing what you can do on PC without the shackles of console downward compatibility. Add to that VR and voice control and the immersion factor will be breathtaking.


    Have fun
    Consoles don't seem to be shackling No Man's Sky in any way, a game that's procedurally generating almost everything. I've yet to see anything in this game that a console couldn't handle with the proper optimization.
    NMS is extremely stylistic, which is why the console can handle it. Really looking forward to it.
    Hell Games has traded visual fidelity for the gameplay experience, which is awesome.

    Frank 'Spankybus' Mignone
    www.spankybus.com
    -3d Artist & Compositor
    -Writer
    -Professional Amature

  • DXSinsDXSins Member UncommonPosts: 324


    How many people have they said they want per server?... that thing looks like its trying to house them all lol. That looks like it would be a whole level design in some games.
  • spankybusspankybus Member UncommonPosts: 1,367
    As promised, here is the live demo of the procedural landing:



    It's pretty long. It starts with the video I already posted, then gets into the live demo.

    Frank 'Spankybus' Mignone
    www.spankybus.com
    -3d Artist & Compositor
    -Writer
    -Professional Amature

  • ErillionErillion Member EpicPosts: 10,328
    Surprise !    ;-)


    Have fun
  • ArglebargleArglebargle Member EpicPosts: 3,481

    Not bad.  The procedural aspect is really cool.  Still would like to know the specs of the computer it was run on.  Super powered rigs can hide a lot of issues.  

    And, of course, when Chris speaks, I am immediately skeptical.

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • BrenelaelBrenelael Member UncommonPosts: 3,821

    Not bad.  The procedural aspect is really cool.  Still would like to know the specs of the computer it was run on.  Super powered rigs can hide a lot of issues.  

    And, of course, when Chris speaks, I am immediately skeptical.

    Ummm.... SC is supposed to be for "Super Powerful Rigs" so your issue is a non-issue. That was kinda the whole point since the very beginning. Pushing the PC to it's limits.

    Bren

    while(horse==dead)
    {
    beat();
    }

  • AthisarAthisar Member UncommonPosts: 666
    An in-engine tech demo doesn't necessarily relate to anything close to real game play (especially as they're rendered in strict, limited conditions under the best hardware available). Anything like this has to be taken with a bucket of salt as marketing nonsense until there is an actual game to demonstrate anything similar.
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