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Steam Launch Feels Like a New Chapter

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited December 2015 in News & Features Discussion

imageSteam Launch Feels Like a New Chapter

Mechwarrior Online has had a long road to get to where it is today, and the mood of the Steam launch event—where almost 200 fans have gathered alongside Piranha Games staff—couldn't reflect that any better. On one hand, the evening feels like a celebration of the milestones that Mechwarrior Online has achieved to date.

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¯\_(ツ)_/¯ 


Comments

  • bcbullybcbully Member EpicPosts: 11,843
    I've been playing the last week. I saw the steam advertisement, then downloaded a day early. Cool game. I've pt in a ton of hours. 3 Master Artic Cheetahs. Perfect game to get my quick action fix while I wait for the Overwatch CB to start back up mid January.

    2 thumbs up.
  • WreythWreyth Member UncommonPosts: 4
    edited December 2015
    @Stizzled Wrong....... i have put about 2 days of grinding especially Faction wars into the game and already have a new loaded timber prime and shadow cat in roughly 2 days of heavy grinding c-bills........ it can be done in days not months to purchase a few mechs...... if all you play is Quick launch or not using trial mechs that drop the repair/re-arm costs in QL then yeah i can see it taking someone a month with a single owned mech if you keep getting destroyed.
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    Does joining a faction boost your c-bill rewards per match?  I haven't joined one yet

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  • TithenonTithenon Member UncommonPosts: 113
    Joining a faction really does not. It's participation in Faction Warfare that makes the difference. As for feeling like a mercenary in Faction Warfare, what used to be called Community Warfare, that's untrue. Every single time I've played in CW, which hasn't been all that often -and it's going to have to be far more robust, though PGI DOES have the right idea and direction, now, before I'll play it, again-, I've felt more like a target than anything else. There is no entry point other than getting in and getting slammed, and each 45 minute bout of Faction Warfare feels like I'm rubbing my bare, nerve-ridden skull against bare concrete. I definitely prefer the single queue, at this point. When PGI gets actual contracting into the game, along with objective-based warfare, and something more meaningful than "fight so many rounds of Faction Warfare, just killing one-another with zero tactical skill whatsoever required, to secure planetary percentage", then I'll return to Faction Warfare. PGI, again, are on the right track, now, though it took them a motherload of time to get oriented properly, like turning an Atlas in a fight with a Firestarter, and I think we'll see a lot more modes than just 4v4 Scouting beyond this coming Spring.

    For those of you who think I'm being unusually harsh, I wouldn't be supporting the game by purchasing the Marauder Collector's Pack and, just today, the Archer Collector's Pack, unless I thought the game was going to continue to be worth it.

    ~Colonel Kay Wolf, Armageddon Unlimited (ret.)
    ( http://www.wolvesau.net/AU )
  • TheOctagonTheOctagon Member UncommonPosts: 411
    Anyone can play at the low end of the mech pool in a TW or a Scat. It's when you get into the decent mediums and heavies you start having problems. Let me know how your wallet feels after a few losses at the top end of the mech pool. No immersion into the world of Mechwarrior at all.

    Hope you have deep pockets if your just starting out...XD

    This game is a pimple on the ass of the Mechwarrior franchise.
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