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Issue 13 - New Stories & a Darker Tone

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited December 2015 in News & Features Discussion

imageIssue 13 - New Stories & a Darker Tone

Funcom’s The Secret World is gearing up for the release of Issue 13 this week and there are quite a lot of things that are happening. Issue 13 is a brand new issue that people can purchase. It comes packed with five new missions, a host of achievements, rewards and more. We had the opportunity to speak with Romain Amiel about Issue 13, something he and the team are clearly very excited about.

Read the full story here



¯\_(ツ)_/¯ 


Comments

  • ElvocElvoc Member RarePosts: 549
    Great to hear they are expanding and adding, I use to really love this game but I think my friends have left the game so is this a game I can play alone? I remember loving the puzzle type quests
  • BanerjeeBanerjee Member UncommonPosts: 4
    I played alone all the time and I liked the game.
  • Bluefear77Bluefear77 Member UncommonPosts: 112
    I just started playing again a couple weeks ago. I will definitely be getting the new issue even though I haven't reached Tokyo yet.
  • ElvocElvoc Member RarePosts: 549
    Bluefear77 said:
    I just started playing again a couple weeks ago. I will definitely be getting the new issue even though I haven't reached Tokyo yet.


    same here, i started a new character to get the swing of things again, seems like lots of content to catch up on.
  • Po_ggPo_gg Member EpicPosts: 5,749
    edited December 2015
    Since #13 was usually mentioned as a pvp-focused Issue, it's a bit funny they don't mention that part in the interview - don't get me wrong, I couldn't care less about pvp, I'm a pve-only player so I think the additional storylines are much welcomed :wink:  (and also I'm a bit concerned about the Domino Effect change, I liked that and it had a fixed place on my chaos build... the other fixes are cool). The new event and the gifting option is cool too.

    So, just for the full picture's sake :wink:  with #13 the pvp starting locations will be randomized amongst the factions at each match, role won't be fixed anymore instead it can be changed during the match according to what the team and the situation needs, and they invert the relic behaviour in ED. That last one sounds interesting, and somewhat fitting to the lore as well - keeping strange old relics is not good for your health :lol:
    Don't know if those are big or small changes, maybe a pvp-er could speak about it.
  • orbitxoorbitxo Member RarePosts: 1,956
    edited December 2015
    this ill be playing during my time off -holiday! and those are nice more engaging pvp changes. -i didnt know they had!
  • RevofireRevofire Member UncommonPosts: 269
    I'm a bit sad that they still won't redo the combat system. :(
    Change your thoughts and you change your world. - Norman Vincent Peale


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