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Good news for 'casuals' in the test center patch notes

IcoGamesIcoGames Member Posts: 2,360


Quoted from the official site
High-Level Instance Changes

Along with the new Armor Sets, the high-level 5-10 man dungeons have received some changes regarding loot. Many items have been improved in quality and use. In addition, several epic items, such as Headmaster's Charge and the Runeblade of Baron Rivendare, have had their drop rates significantly increased. In order to preserve the challenge of these dungeons, they have had their instance caps lowered. Stratholme, Scholomance, and Blackrock Depths now allow a maximum of five players inside, and Blackrock Spire allows a maximum of ten.


So we have two significant changes here:
1. Epic items should start dropping more frequently in instances, such as Stratholme.
2. Some of these instances have had their max player limit capped at 5 and 10.

For the casual crowd, this is good news. We'll have access to epic items from the more accessible instances. More importantly, the new caps allows us to gather pick-up groups easier.

Although I'd like to see more 5 man instances, in the least this is a welcomed quick fix that will address concerns of a broad community.

Ico
Oh, cruel fate, to be thusly boned. Ask not for whom the bone bones. It bones for thee.

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Comments

  • Bama1267Bama1267 Member UncommonPosts: 1,822

    Im reseving final jusdgment for this patch till I see it. It could actually be really bad for casual gamers as well. This so called drop rate better be huge or it will just be one big time sink as well. Instead of being able to blitz thses dungeons with 10 or 15 people doing multiple runs as a guild , we will no longer be able to. Instead you will be stuck forming pickups or guild groups , trotting out there , and doing a 3 hour run, 2 if no one goes afk and you dont whipe. Can it be done faster...probably but in reality , averqage groups for those places are 3 hours easy. And that doesnt guarantee you will even get your set gear item.

     Like I said though , the gear drop rate better be bumped way up or else they just made this whole thing harder and mroe of a drag to do the same instance over and over and over for ungodly hours in the same damn instance. All the while you are stuck doing this with 5 people, while the rest of your guild has to do 5mans as well. Not really sure if I like this idea a whole hell of  alot.

     So we shall see, hopefully this drop rate is alot better and maybe these runs wont take so long. If so, it could end up being good...I hope.

  • yes so instead of these instances taking 2 hours to complete with 10 man, now they're going to be completed in 5 hours, unless they do something about the difficulity, and the epic drops there are just as crap, not worth having at all.
  • croyalcroyal Member Posts: 136



    Originally posted by ob1sr
    yes so instead of these instances taking 2 hours to complete with 10 man, now they're going to be completed in 5 hours, unless they do something about the difficulity, and the epic drops there are just as crap, not worth having at all.


    i dunno...in the times that i have done 5 mans it has not been that much longer as a 10....like this one time me and 4 of my guildies 5 manned scholo for a warlocs epic mount quest we had a druid tanking and one healing then me (a hunter) and a mage.  we got to the lab fairly fast and decided to finish the whole instance all and all it took around 2 hours.

    im not over powered! look it took me 10 minutes to kill that guy

  • IcoGamesIcoGames Member Posts: 2,360

    Of course you're not guaranteed the item you're looking for; either by loot tables or someone else winning the roll. I can't tell you how many instance runs I did to finaly get all of my beaststalker gear.

    As for time, you could be right. Most of the runs I did in the upper level instances varied greatly depending on the group. For example, I did a UBRS run in 1.5 hours and on the very next run it took 3 hours. It all depends upon the make-up of your group and the disposition of the constituent players.

    On balance, I view this change as a good move on Blizzard's part.

    Ico
    Oh, cruel fate, to be thusly boned. Ask not for whom the bone bones. It bones for thee.

  • draketalondraketalon Member Posts: 50



    Originally posted by ob1sr
    yes so instead of these instances taking 2 hours to complete with 10 man, now they're going to be completed in 5 hours, unless they do something about the difficulity, and the epic drops there are just as crap, not worth having at all.


    they may change the loot tables and have some different epics drop - i think for the casual gamers this is good news - its been like forever since i have run a 5 or 10 man.  every dam thing is 20 or 40 anymore - in this way its good news for sure.
  • BeermeisterBeermeister Member Posts: 104

    Strath is so easy to 5man its silly, if you have a good group make up and people who half ass know how to play you can do 5 man ud strat in under a hour and live strat in under 2, ubrs might take awhile longer but it really depends on how wel geared your group is, how fast your pulling and if you wipe or not.

  • CardinalSinCardinalSin Member Posts: 95

    there's pros & cons with any change.

    It's gonna reinject the challange of doing these runs, and up the rewards for a successful run, but it's also gonna make it hard for new 60's to collect gear, and for some classes to get runs.

    Every group has to have a healer & a warrior and a resser. Your first choice is always gonna be a priest, warrior, lock, and shamie (if you're horde), that only leaves one or two slots for the hunter / rogue to try to get into when they're competeing with mages etc (and that sheep is pretty sweet).

    It's also gonna make it harder for a new 60 to learn the ropes. Many a new guy learned a few tricks from watching me tank or heal for a group. But if there's only room for one warrior in the group, the new guy can't see how I position the fight, call the targets & sheeps before hand etc.

    Still, over all I'm in favor. Five man is great fun, the best part of the game, I just wish they'd also release some more 5 man content.

    Nick

    The race doesn't always go to the swiftest, nor the battle to the strongest, but that's the way to bet.

  • CardinalSinCardinalSin Member Posts: 95



    Originally posted by Beermeister

    Strath is so easy to 5man its silly, if you have a good group make up and people who half ass know how to play you can do 5 man ud strat in under a hour and live strat in under 2, ubrs might take awhile longer but it really depends on how wel geared your group is, how fast your pulling and if you wipe or not.



    It is if you have good gear & some experience. But how would u rate the chances of some new 60's still using green gear against the Baron?

    You need some decent AOE for him, and a competent healer. I wouldn't even bother trying with a PUG.

    The race doesn't always go to the swiftest, nor the battle to the strongest, but that's the way to bet.

  • BreteBrete Member Posts: 85
    I for one cant stand grouping because its way to much hassle for me so 5 man groups is good news , the thought of reaching lvl 60 and having to join 20 - 40 player groups would have made me quit
  • IcoGamesIcoGames Member Posts: 2,360


    Originally posted by CardinalSin
    there's pros & cons with any change.
    It's gonna reinject the challange of doing these runs, and up the rewards for a successful run, but it's also gonna make it hard for new 60's to collect gear, and for some classes to get runs.
    Every group has to have a healer & a warrior and a resser. Your first choice is always gonna be a priest, warrior, lock, and shamie (if you're horde), that only leaves one or two slots for the hunter / rogue to try to get into when they're competeing with mages etc (and that sheep is pretty sweet).
    It's also gonna make it harder for a new 60 to learn the ropes. Many a new guy learned a few tricks from watching me tank or heal for a group. But if there's only room for one warrior in the group, the new guy can't see how I position the fight, call the targets & sheeps before hand etc.
    Still, over all I'm in favor. Five man is great fun, the best part of the game, I just wish they'd also release some more 5 man content.
    Nick


    I'd like to think that most gamers welcome a challenge; especially in a game that's slandered to be devoid of such. On a postive note, at least you won't have to worry about rolling against another x class on set items. ^_^

    Ico
    Oh, cruel fate, to be thusly boned. Ask not for whom the bone bones. It bones for thee.

  • Bama1267Bama1267 Member UncommonPosts: 1,822

     I like a challenge.....I however joined a guild to play with the guild not a few friends. If I wanted to play with a couple people....id just stick to a friends list. All those instances were great to run 10 and 15 man bliz runs. I gained armor faster that way than I ever would 5 manning it 24/7.

     And I highly doubt these changes bring gear to the casual gamer faster. Certain items you may see around a bit more, but I think there is an alterior motive behind this. Maybe just getting ready for increaed levels and the new expansion coming some month down the road. Make its more of a timesink so other gamers stay around longer? Im not really sure.

  • IcoGamesIcoGames Member Posts: 2,360

    Not all the instances will be adjusted, you'll still have oppurtunities for 10 - 20 instance groups. For example, neither ZG or the new AQ20 instances will be affected.

    In my estimation, this was a quick fix to address concerns voiced by the 'casual' community.

    Ico
    Oh, cruel fate, to be thusly boned. Ask not for whom the bone bones. It bones for thee.

  • paravionparavion Member Posts: 422

    look pug = wipe

     You still have to join a big guild to prevent wipes and help you get items even if you prefer to play casually.  btw, every high end instances requires at least 4-5h of work depending how good you guild can bring down bosses.  I'm sure 5h for most guilds.  Would you say this is casual?

  • PhoenixsPhoenixs Member Posts: 2,646

    The normal endgame instances in Wow are perfectly doable with 5 people in around 2 hours. Do make it more casually appealing Blizzard has changed the old blue sets into more attractive and powerful sets. And as far as I know most of the questline for these are solo quests in the gameworld. Not instance runs. Regarding the instances they have made it more likely that epic loot drops. The mobs, bosses have changed abit too. I think many people have a rather weird look on the casual aspect. Casual doesn't mean terrible easy loot or rewards. Casual means that you don't have to play 5 hour long sessions.

  • croyalcroyal Member Posts: 136



    Originally posted by paravion

    look pug = wipe
     You still have to join a big guild to prevent wipes and help you get items even if you prefer to play casually.  btw, every high end instances requires at least 4-5h of work depending how good you guild can bring down bosses.  I'm sure 5h for most guilds.  Would you say this is casual?



    well im gonna call BS on that, i hanvt been is a single tier zero pug that hasnt completed the instance....if every pug you are in wipes mabe you should look at what you are doing wrong.

    im not over powered! look it took me 10 minutes to kill that guy

  • dpf1978dpf1978 Member UncommonPosts: 71



    Originally posted by Brete
    I for one cant stand grouping because its way to much hassle for me so 5 man groups is good news , the thought of reaching lvl 60 and having to join 20 - 40 player groups would have made me quit


    You can't stand grouping and yet you play a Massively MULTIPLAYER game?  Good show.
  • BreteBrete Member Posts: 85



    Originally posted by dpf1978



    Originally posted by Brete
    I for one cant stand grouping because its way to much hassle for me so 5 man groups is good news , the thought of reaching lvl 60 and having to join 20 - 40 player groups would have made me quit

    You can't stand grouping and yet you play a Massively MULTIPLAYER game?  Good show.

    Oh i get it....an attempt at wit , well done image the point i tried to make ( and failed to do ) is that i've had zero luck in groups so far , take this for example :

    I joined a group for a raid on SM , all 5 of us were new to the instance and none of us were of a very high level , we were slowly working our way through SM when our group leader says " Sorry i have to go and feed my rabbit , GL "  she left and our group fell apart shortly after.

    I joined a 3 man group to raid RFD , myself ( 47 hunter ) a 51 paladin and a 35 druid , again just after entering the instance the druid says " Must go , cya " . Its so irritating when stuff like this happens .

     " I'll only join your group if i can have *insert item* "

    " lol you're to low lvl , get lost noob "

    It's gotten to the point where i will just skip dungeons and buy whatever i need now

  • Bama1267Bama1267 Member UncommonPosts: 1,822



    Originally posted by IcoGames

    Not all the instances will be adjusted, you'll still have oppurtunities for 10 - 20 instance groups. For example, neither ZG or the new AQ20 instances will be affected.
    In my estimation, this was a quick fix to address concerns voiced by the 'casual' community.


    Actually for a medium sized guild this addresses nothing. In my case I work all week, most of my tiem is spent grinding during the week as I really dont have much tiem to do instances for 3-4 hours a clip. Friday through Sunday are our main raid days hitting ZG on those times.....whos going to want to spend the time in ZG when they have to 5 man and that is teh main teim frame they have to accomplish this?

     Even If I could squeeze a couple runs in every week at Scholo or elsewhere during the week....I would probably still come away with zero gear. Most if this is moot however since I and most of my guild have all or near all of the set gear already. Guess Im just going to have to see thsi patch in action.....but I see the worsed case scenario, this is going hardcore not to a casual setting.

  • croyalcroyal Member Posts: 136



    Originally posted by Bama1267



    Actually for a medium sized guild this addresses nothing. In my case I work all week, most of my tiem is spent grinding during the week as I really dont have much tiem to do instances for 3-4 hours a clip. Friday through Sunday are our main raid days hitting ZG on those times.....whos going to want to spend the time in ZG when they have to 5 man and that is teh main teim frame they have to accomplish this?
     Even If I could squeeze a couple runs in every week at Scholo or elsewhere during the week....I would probably still come away with zero gear. Most if this is moot however since I and most of my guild have all or near all of the set gear already. Guess Im just going to have to see thsi patch in action.....but I see the worsed case scenario, this is going hardcore not to a casual setting.



    umm ZG will still be 20 man and the reason to go is the loot is better and its better looking then the tier zeros imo.....couldnt really make out which of the two you were trying to say so i answered them both image

    im not over powered! look it took me 10 minutes to kill that guy

  • ShaydeShayde Member Posts: 4,529

    Sweeeeet.

    Shayde - SWG (dead)
    Proud member of the Cabal.
    image

    imageimage
    It sounds great, so great in fact, I pitty those who canceled :( - Some deluded SWG fanboi who pities me.
    I don't like it when you say things. - A Vanguard fan who does too.
    09f911029d74e35bd84156c5635688c0

  • Bama1267Bama1267 Member UncommonPosts: 1,822



    Originally posted by croyal



    Originally posted by Bama1267



    Actually for a medium sized guild this addresses nothing. In my case I work all week, most of my tiem is spent grinding during the week as I really dont have much tiem to do instances for 3-4 hours a clip. Friday through Sunday are our main raid days hitting ZG on those times.....whos going to want to spend the time in ZG when they have to 5 man and that is teh main teim frame they have to accomplish this?
     Even If I could squeeze a couple runs in every week at Scholo or elsewhere during the week....I would probably still come away with zero gear. Most if this is moot however since I and most of my guild have all or near all of the set gear already. Guess Im just going to have to see thsi patch in action.....but I see the worsed case scenario, this is going hardcore not to a casual setting.


    umm ZG will still be 20 man and the reason to go is the loot is better and its better looking then the tier zeros imo.....couldnt really make out which of the two you were trying to say so i answered them both image


    I think you misunderstood my comment......I know its a 20 man. My point was that we like to do ZG on the weekend.....but ppl will be wanting to 5man as that is the main time ppl have to do instances, that way they cna get there gear.

     Also ZG armor will still be better than epic set armor? I havent really seen much to read about this, maybe soemone can drop some info.

  • IcoGamesIcoGames Member Posts: 2,360

    Thanks for the clarification Bama; I misunderstood your statement as well.

    On a side note:
    Some the ZG gear is actually quite nice. I've noticed a few players, mainly Hunters, Warrior, and Mages, switch to trinkets and items found in ZG.

    Ico
    Oh, cruel fate, to be thusly boned. Ask not for whom the bone bones. It bones for thee.

  • CelestianCelestian Member UncommonPosts: 1,136


    Originally posted by IcoGames
    So we have two significant changes here:
    1. Epic items should start dropping more frequently in instances, such as Stratholme.
    2. Some of these instances have had their max player limit capped at 5 and 10.

    For the casual crowd, this is good news. We'll have access to epic items from the more accessible instances. More importantly, the new caps allows us to gather pick-up groups easier.

    Although I'd like to see more 5 man instances, in the least this is a welcomed quick fix that will address concerns of a broad community.


    You are sadly mistaken if you think capping strath/scholo at 5 man helps casuals in anyway.

    1) Unless you are a mage, priest or warrior good luck.

    2) The time it takes to run either of these instances in 5 man precludes being a casual player.

    The drop changes are great, forcing people to 5 man a instance that was has been "raided" as 10 man for over a year now is beyond stupid. It just proves the lack of support from Blizzard to really give casuals what they wanted. They think just recycling the same old dungeon and slapping a "casual friendly sticker" on it will solve their problems.

    5 man dungeons being easier to get pickups, thats funny. Try being a hunter or rogue and saying that.

  • redluckredluck Member Posts: 18

    i think that introducing the epics is a bit silly.  what is supposed to happen to the loot that is the result of the long chains through Stratholme, Scholo, and UBRS?

    Also, while the new blue items and purples won't be as good as MC loot, it still  trivializes the amount of time you have to spend in MC to get the tier 1 items.

    You're average raiding player has to spend a couple hours in MC a couple times a week to get tier 1 items and with 40 man raids.  At this rate, with normal DKP rules, you're never guaranteed you'll get an item per week.  My guild has been running MC for 2 months and no one is full tier 1 yet.  (Some people are 7 parts tier 1 with a tier 2 helm from Onyxia).  We clear through Shazzrah on a weekday night, and the rest on the weekend.  Thats over 7 hours of work for one epic, if you are lucky and have the DKP.  And you can only do MC once per week.

    COMPARED TO:

    To get the Tier 0.5 items, you need only spend a couple hours in an instance with a good group to acheive your quest and get an item.  I'm guessing you could do all the items in one week, since there are no instance timers for Strat/Scholo/UBRS, and 5/10 skilled players can easily PUG those instances.

    So these new epics really trivialize the amount of time spent in MC in order to get tier 1 items.

  • IcoGamesIcoGames Member Posts: 2,360


    Originally posted by Celestian
    You are sadly mistaken if you think capping strath/scholo at 5 man helps casuals in anyway.

    1) Unless you are a mage, priest or warrior good luck.

    2) The time it takes to run either of these instances in 5 man precludes being a casual player.


    Odd, I've been running 5 man UD Strat runs with my Hunter in the past year. Could be my uber skilz, but who knows. >_<

    From my own experience, you can 5 man UD Strat in about 2 hours. If that precludes being a casual player, I posit mmo's isn't their gig. Having said that, who knows what will occur after these instances have been adjusted.



    Originally posted by Celestian
    The drop changes are great, forcing people to 5 man a instance that was has been "raided" as 10 man for over a year now is beyond stupid. It just proves the lack of support from Blizzard to really give casuals what they wanted. They think just recycling the same old dungeon and slapping a "casual friendly sticker" on it will solve their problems.

    As I've stated previously, I see this as a 'quick fix' type of solution, and a good one imo.



    Originally posted by Celestian
    5 man dungeons being easier to get pickups, thats funny. Try being a hunter or rogue and saying that.

    Actually, I see this as helping hunters and rogue. Both classes have needed cc abilities used in smaller groups. Especially hunters, as they can provide an emergency off-tank with their pets.

    Ico
    Oh, cruel fate, to be thusly boned. Ask not for whom the bone bones. It bones for thee.

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