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Minecraft Fantasy D & D RP RPG Server



Ever heard of a game called Minecraft?

Its an unexpectedly addictive game that creates a world where a player can build & destroy moreorless anything. A Sandbox. When I first saw it, I thought "that looks pants!" due to the graphics. Eventually I got bored and tried the demo. My curiosity was hooked, and I ended up getting the game.

Now what we have done, is modded the game to be more then just a Sandbox, we've added RP features, RPG classes/professions, Factions, Towns, Jobs, an Economy and many other features. We decided to setup a server and make this shared to all in a Roleplay Setting. So imagine this. A World where you play as a fighter/mage/rogue/whatever, you create your character to your own specifications, and RP his/her story. You can become a fighter, work up your skill and eventually be a captain of your own raised army. The Lord of a town. a Master smith crafting amazing items. You can be an evil Necromancer, raising he undead for your own means. A Landlord. An Innkeeper, or even just a drunk. :P It really is whatever you want and that fits within a fantasy world where you can build and do pretty much anything.

Now bear in mind, when you RP in an MMO, you more often then not have to put up with people who dont RP jumping about around you. Now consider this. A world where "everyone" RP's? No more of your RP getting killed becuase of some idiot spaming  "Group plz? group plz? group plz?", oh and in this world, you can RP kill people that annoy you :)


So I invite you to give the demo a try, and if you like the minecraft concept, take it one step further and turn it into an RP RPG experience:

 

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gildorym.enjin.com

mc.gildorym.com

What is it?
Gildorym is a Hardcore Roleplayng server with RPG classes/professions, based in the world of Faerun. The world offers an expansive Lore history allowing the player to pick and adapt whatever storyline he chooses. The name of the Isle, Gildorym, is a newly discovered Isle based in the Korrin Archipelagio, off the Sword Coast. The map has been completely custom made, and created with a purpose to create a world perfect for RP. The isle is a place of great planes, dark woods, Huge mountains, dry deserts, high castles & deep oceans. While blessed with the protection of its main town, Maer Dauldon, Gildorym is plagued by Werewolves, Vampires, Dragons, Cults, Pirates, & Dark Gods.

How does it work?
You make a character based on the Forgotten Realms lore (3rd edition) that match up with what were accepting on the server. Choose a Race, God, Class, Proffession and an Alignment. Decide a back story and off you go into the world playing as the character of your choice. You can build, trade, and adventure to your hearts content. You can work to gain your own title, building your own Cult, Guild, Army, Town or Faction. Becoming a Master, Lord, Warlord , Knight or even just a Soldier.

What makes us different?
Gildorym is one of the few worlds that offers the Faerun Experience in a setting that is completely changable. We also have a team of dedicated admins, mods & event managers that run RP Events on a daily, if not weekly basis. These events range from the main storyline of the Isle, to smaller personal storylines aimed at individual, or groups of players. These RP events can have unexpected twists and turns, ending in character development, levels, quests, classes and if your not careful, curses enemies and quite possibly death.. You can get involved, or choose to ignore them and continue on your chars storyline exclusively, the choice is completely yours.

Click to see the Map!



Lore:
Maer Dauldon Longstride, a noble from Waterdeep, heard rumors of the treasures and unpopulated lands not far in the Korrin Archipelagio. Deciding that he had no opportunity of gaining power in Waterdeep, he planned an expedition to archipelagio to find an isle worth colonizing. After weeks off sailing, it seemed their search was cursed, and even more so when Umberlee was displeased and threw the small fleet into a storm. The storm wreckaged the fleet, landing Maer Dauldons vessel on the shores of a strange new land. Collecting what resources he had left, and carrying his sick and wounded from the ravaged vessel, he made his way inland, through dark woods until he found a peninsula of grassland. With no way of escaping he began build homesteads and farms as a means to survive.

He began ordering the exploration of the isle, sending out scouts to the four corners. They returned with news of a Tribe, who called themselves the People of the Black Blood Tribe. simple folk with not much in the way of technology. But it was at night he found out why. Since the tribe discovered the location of the settlers, attacks of wolfmen began to launch themselves against the clutter of buildings. The first attack was fought off, but many more came, stronger and larger then the last. Eventually Maer Dauldon Longstride himself was struck down and dragged off into the night. It wasnt long before all hope was thought lost, when a lone ship was spotted on the horizon.

The ship contained his son, Richard Longstride, with a retinue of hired men, searching for his Father. After hearing news of his fathers disapearance, he sent men across the land, searching every corner of the isle for the tribe, slaughtering every man woman and child until not one remained. They called it the cleansing of a disease. But with it, no evidence of Maer Dauldon was found. He was also told by the settlers, that Maer Dauldon wished to name the isle after his late wife, Gildorym.

And so 7 years on, the settlement grows strong. The retinue of men returned home, paid well and sending word to Waterdeep that the isle had land and riches. Richard erected huge battlements to defend the town should any lycanthropy epidemic arise. Trade flourishes and the town Prospers. He decided to name the town after his father, in his memory, convinced is now too far gone to be alive.



Gods:
Tempus
Talos:
Umberlee
Mystra
Bane
Cyric
Helm
Ilmater:
Mask
Silvanus : 
Chauntea

 


Classes/Professions:
Combat Classess

The game has five starter classess, once a player reaches level 10 he can upgrade to a specialist class. Upgrades must be done through RP either by meeting other players of that class, then notify an admin for an upgrade.

Fighter ---> Guardian / Champion / Paladin

Rogue ---> Shadow Thief / Assassin

Healer ---> Cleric / Druid / Paladin

Bowman ---> Ranger / Marksman / Stalker

Mage ---> Enchanter / Evoker / Necromancer


Class Descriptions

Fighter - "The path of the Fighter is chosen by individuals who relish battle and find joy at the heart of any Melee. Specializing Melee weapons they are known well for their Martial Prowess and are valued in any fighting force. At the beginning of their career they can utilize up to Iron Weaponry and Chain Armor".

Rogue - "The Path of the Rogue is chosen by individuals who value nimbleness of foot, the value of a small blades ability to target critical places and eventually how well shadows can hide ones body. At the beginning of their career they can utilize up to Leather Armor and Stone weaponry."

Healer - "Healers are men or women who have shown a natural talent for healing. Whether through conventional means, bandages or salves. Or even through blessings from a Diety. They show an innate ability for the care of wounds & afflictions. They can utilize up to Leather armor and Stone weaponry."

Mage - "Simple practitioners of magic. Originating from many sources, Whether be it from natural magical ability or studied ability. Mages are individuals who show a capability for manipulating magical energy. They are rare to practise with a sword and lack the strength to wear armor."

Bowman - "The Path of the Bow is chosen for individuals who aspire to use and Master the Bow. Bows were often missunderstood as easy tools to use. They required years of training to acquire the strength required in your drawing arm. Then firing them accurately is a skill itself. Able to utilize Leather armor & Bows"

Stalker - "Stalkers are often men who serve as scouts or spys. Experts at the Bow and taking down an enemy at range. But also at staying hidden and out of their sight. Sporting Leather armor, to stay light on their feet, and avoid noise. Able to wear Leather armor, use bows and stone weaponry."

Ranger - "Rangers are men of the Wild. Experts in the Bow and sporting light armor to stay light for the long roads. They choose to utilize their skills to protect the wilds. Rangers always serve Dieties which serve similair interests, and with often the gods bestow their own Blessings. Utilize Bows & Leather."

Guardian - "The path of the Defensive Fighter. Spending years building up their strength and endurance so they can wear the strongest armor. Their strive to protect and aid with their abilities, and their blade. The ONLY class able to utilize Diamond Armor, also able to use Iron Weaponry."

Marksman - "Marksmen are Masters in the Bow, reknown for their accuracy and abilities at range. They often serve in armies and are in the thick of large battlefields. As a result they train for the use of Chain armor, offering better protection."

Paladin - "The Path of the Paladin is often picked by Clerics who choose the way of the sword to deliver their gods teachings and also by Fighters who choose the path of their God over the path of martial Prowess. Paladins exist both Good and Evil, it all depends on the Diety they choose. Their task remains the same, to deliver the Teachings of their Diety, with the sword and blessings, for good or for worse. Use up to Iron armor and weaponry."

Champion - "The Path of the Offensive Fighter. Learning to wield the strongest weapons with expert skill. Sporting Iron armor for good protection. Able to utilize Diamond weaponry."

Shadow Thief - "Shadow Thieves are men and women who have chosen to excell in Thievery. Whether picking locks, pick pocketing, sleight of hand. Thieves have the abilities to distract your attention whilst slipping your pouch from your pocket. They also excell at hiding in the Shadows an ability highly saught after. Able to utilize Leather armor and Iron Weaponry."

Assassin - " Assassins are Rogues who have taken their skill with stealth & blades to another level. Specializing in learning new ways to kill people with the Dagger without being caught and without leaving a trace. Able to utilize Leather and Diamond Swords."

Cleric - "The path of the Cleric is taken by those who want to declare themselves ardent followers of a Diety. They are cast Blessings to heal and aid allies. As well as to inflict their gods anger upon another. Sporting Iron armor and basic weaponry, they favor protection, aiming to stay alive to do their Dietys bidding."

Druid - "Druids are men or women of the Wilds. Respecting nature and understanding its Wisdom. That through millions of years, it has come to a balance which maintains all life. They are often Neutral, understanding that evils must exist to stop overgrowth and to maintain moralitys. They are rare to step into any fights of "good vs evil", interested only in maintaining the balance. Druids are often aligned to Dietys of nature, giving them the benefit of natural spells. They can either be staunch protectors, attacking any violators into their woods. Or friendly wardens, remaining watchful, but tolerant of mistakes. Use Leather armor and up to Stone weaponry."

Enchanter - "The path of the enchanter is to specialize in manipulating the world around them. Whether by matter or mind. They study and learn ways to alter persons perception of reality for their own benefit."

Evoker - "Evokers specialize in using Magic to cause Destruction. Whether be it to others or their environment, no other can match the shear destructive power of the Evoker."

Necromancer - "Necromancers employ their Magical research into the study of the Dark Arts. Curses, Diseases, Raising the dead. Acquiring these Magical abilities cant always be achieved by morale means. As a result many often look upon Necromancers questionably and many places shun them completely. It is a study which is rarely fully researched, very few truely know the extent of its power. But there has been legends of Necromancers going beyond raising the dead, and becoming Undead themselves, and thus Immortal. Lich."

Professions

Farmer - Toiler of the land, able to grow crops with expert skills, utilize the tools required the way of the seasons. Also able to bake bread, and other foods.

Smith - Worker of the Anvil. Able to create all manner of weapons, armour and tools.

Alchemist -Able to concuct and brew potions that provide a multitude of benefit.

Miner - Often found deep underground, in the caverns of the underdark. Able to employ advanced techniques required to mine specific ores and master the use of expert mining equipment.[/spoiler]

Enchanting - Adding magical enchantments to weapons & Armor.

 


Alignments
Alignments are used in D&D to display the natural attitude of your character. This is dictates how your character thanks and what your character does or doesnt agree with. Try to pick truthfully as if your actions conflict with what you've chosen. Different paths in Gildorym may not be available:

Lawful good • Neutral good • Chaotic good
Lawful neutral • (True) neutral • Chaotic neutral
Lawful evil • Neutral evil • Chaotic evil
 


Screenshots:
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Factions:
Gildorym currently has two factions, and is looking to expand for more. Keep in mind these factions dont relate to the guilds or organisations players can create freely.

The City State of Maer Dauldon,
The home of the intitial settlers to the isle. Only 8 years old. But standing as a bastion in the darkness of the Isle. They welcome all travellers and allow persons of approvable morales to reside within its walls. Its Lord, Richard Longstride, strives tirelessly to keep the town safe, from what lurks outside.

The City State of Filara,
A recent expedition from the sword coast, by Lady Nyos has landed in the eastern side of the isle. Immediately setting up a palisade and the necessitys. She seeks to regain her familys wealth, honour and titles through her new fief. She condones and approves of all Mage experiments on the isle. Making it a haven for Mages.



Rules:
Character
- No Meta Gaming - Using knowledge outside the world (chat/forums) to benefit you ingame. You are however, allowed to use Faerun or game lore provided its possible for your char to know.
- No Power Gaming, when you RP an action, "Attempt" it. IE "Richard attempts to put his hand on Johns shoulder, to hold him down."
- Your character must fit within the world setting
- It must have an authentic RP name
- You must have an RP skin that relates to your character.
- If your character RP dies, your new char must have no recollection of the death. Seeking out revenge on the person who killed you is considered Meta Gaming.

Roleplay
- Your character is to be in RP mode at all times. No Jump running, it makes no sense. You cant suddenly decide if the situation isnt going your way, to turn around and say "I wasnt RPing" the way the admins will see it is you were breaking a rule and will favor the other side. So RP at all times.

RP PVP
- Use the RP PVP system written here!
- RP out your characters Age or Race restrictions if there are any.
- You must have a legitimate reason to kill a player.

Conduct Rules
- All players are expected to be friendly and helpful. Trolling, abusing or spamming other members will result in the banhammer.
- Global is not to be used as a general chat channel, it spams chat, and makes it hard to RP. Use minimally.
- Not to abuse any loopholes or bugs found in the server, report them, so we can fix them.
- Dont block climb,

Build & Griefing rules
- You can build anywhere you like in the Wilderness. But be aware, people can grief it in RP. Towns offer the benefit of protection. Please respect the land, keep it tidy, dont leave pools of lava lieing about.
- If your griefing, you must do so IC. Also, you must do it when the owner is online so they have a chance to RP out the event.
- Griefing cattle is forbidden, its a nightmare for farmers to gather cattle, so doing it will result in a warning and if it reoccurs, a tempban.
- All buildings must fit in with the Faerun setting (think medieval!).
- Buildings made of wood, dont have stone rooves! It doesnt make sense, it would fall down, if we find it, we'll ask you to change it, or remove the whole building.
- Dwellings of more then 3 players in the same place are considered a town. Only Donators may build a town and the location/name must be agreed.
- If you cut down a tree, try to get all the bits of wood so it disapears, and replant after. Keep the landscape beautiful!



Interested in joining us?

Reply with this application format, or click the link below!

IGN:
Age:
Location/Timezone:

Name: (choose something RP, no titles, those are acquired ingame)
Surname: (optional)
Age: (your age will effect your attributes)
Sex: (M/F only, lets keep it sensible Posted Image )
Race:
Class/Proffession: (follow the usual D&D / Minecraft system for now)
Alignment:
Prefered God: (optional)

History: (please write an indepth history about your chars beginnings, journey, and how he found himself coming to Gildorym. Also write about where they were from use the Forgottem Realms wiki for lore references, id recommend keeping it close to the Sword Coast. )

Have you read the New Player Guide?

Apply Here!

 

 

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