I'm not clear on how much you have to pay for access right now. The game site says $75 for pre-alpha access, and I believe the game is in pre-alpha, correct? However, the $40 option, which says it's for alpha access, also says "instant access."
Bottom line, how much do you have to spend to play the game right now, in its current state?
Thanks!
Comments
Is the game worth buying into now to mess around with? Do the developers take player feedback seriously? I don't mind helping to test a game if it will actually make a difference.
That said people still do offer feedback and they are obviously still looking to receive feedback since they will be running their own official servers. Game has progressed quite a lot since the pre-alpha stages. I bought into the pre-alpha but haven't played it almost at all since I'm burnt out on playing early access/"alpha"/"beta" games. Going to wait until a lot more of it is done until I seriously start playing it.
Devs are very active, they send out newsletters quite frequently with lengthy updates and notes on what they're doing. Similar to the Divinity: OS devs during their KS campaigns. They are also active in the IRC chat.
I believe the game will have plenty to offer on launch that will motivate you to play a year or two after unless you're just burnt out on MMOs (I kind of am, this is why I'm not participating in the tests). The pvp, full loot death, all the skills, crafting, economy plans they have, there will be a lot for players to do and explore within the game.
With all that said though maybe Logrus or someone else working on the game can give a much more concrete answer. I haven't been active on the forums for several months so I'm not up to date on all the new plans and all that stuff.
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Currently I don't think there's a whole lot in terms of content. They have certainly added much much more (like the quests, crafting, day night cycle, and a few others) compared to what they had during the first pre-alpha but compared to many other mmos in "beta" or even alpha it's probably quite a bit behind. Granted the game is still technically not even in the alpha stage.
In terms of game longevity, we have a multi-pronged approach.
VIABLE - Sandbox style gameplay. - A lot of our design effort is going into creating effective sandbox gameplay with as much character freedom as possible. Skill based systems instead of class-based, non-combat oriented gameplay options, such as crafting and also merchant endeavors. In addition to the ability for your character to have some lasting impact on the game world.
Part of our development effort is not only to give characters options, but to make those options work effectively in their gameplay. If you want to play a hybrid caster rogue, we aim to ensure that the whole is greater than the sum of their parts so that each option offers a different style and experience beyond just a subset of the 2.
Ongoing content development- we plan to continue to create content for the game beyond the initial scope, with content packs(and if you look at the size of the initial scope from the original failed Kickstarter back in June '14 you'll notice that was one helluva scope).
Aside from our own content and live events, the community run servers are poised to offer completely different game experiences beyond simple ruleset changes. On my list if I ever find the free time outside of developing the game, I am looking to create a MOBA mod. A couple of our pre-alpha modders already have lore and systems in place on their servers doing crazy things like lycanthropy, air ships, and custom skills, which will only grow as more modding capabilities are added