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Why The Witcher 3 is a Better RPG than Fallout 4 - MMORPG.com News

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  • turinmacleodturinmacleod Staff WriterMember UncommonPosts: 166
    Witcher 3 you play Geralt.

    Geralt sucks.

    Hence Witcher 3 fails.

    T
  • SluskeSluske Member UncommonPosts: 56
    Both games are amazing.
  • BunnykingBunnyking Member UncommonPosts: 126
    edited December 2015
    DanitaKusor said:
    I could never get into the Witcher series. A game that doesn't let you design your own character isn't a really a RPG in my opinion, it's missing the whole role playing part.


    I agree with this so much. I hate Geralt. I don't care about him, think he's an unlikeable prick and the fact I can't change his look except for a beard or hairstyle just bothers me.
    I don't mind playing a certain character (take Mass Effect for instance), but at least give me the option to make that character my own. Don't force me to play this guy I hate.

    That's always been the trouble with the witcher series for me, but not the only problem. I dislike the main character, but the combat has always been very meh to me too.
    Because of this I only ever finished 1 of the games (Witcher 2). I just get bored/annoyed at some point and never seem to return to the game afterwards.

    This has never happened to me with any Fallout (or Skyrim or Dragon Age or Mass Effect) entry. So yeah, disagree with this article. A lot.
  • someforumguysomeforumguy Member RarePosts: 4,088
    edited December 2015
    Fallout 4 is not much of a RPG. This is also one of the most common complaints about this version and the main reason why I haven't bought it yet. The other is lack of replayability.

    The fixed character background, the limited dialogue choices, the weak story, combat being the solution to any problem. Also how there are no real trade offs in stats/skills. This is what destroys the rpg part in FO4 imo.

    I think it is more an open world shooter with some rpg elements.

    The good points (imo obviously) : looks, base building, crafting, improved combat, exploration are not what makes a game a rpg.

    It is a good game, but not why I used to love FO series. I am still hoping for an actual FO2 kind of rpg with a new 3d engine.
  • IselinIselin Member LegendaryPosts: 18,719
    Witcher 3 you play Geralt.

    Geralt sucks.

    Hence Witcher 3 fails.

    T
    Yes, because playing as xxxDKownshuntersxxx would be so much better :)
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  • IselinIselin Member LegendaryPosts: 18,719
    It's a tough call for me - loved them both.

    Witcher 3 has probably the best stories and plots ever seen in an RPG. Great, great writing on par with the best fantasy books. Its world is open enough to feel big but you're still guided along pretty forcefully. Although the combat controls are decidedly oddball and it's tough to build Geralt into anything other than sword fighter with a sprinkling of magic (telekinetic knockdowns were my choice) it's satisfying enough in the end.

    Fallout 4 continues in the Bethesda tradition of more and more realistic AI that gives the impression of having its own agenda without regard for the player's. The two and three way AI fights you often run into while exploring really bring the game to life and make the world feel genuine. I chose to play as a stealthy, light armored sniper with some use of silenced pistol and combat shotgun for close-up work and this was very satisfying. The story though, as others have said, is just not in the same league as W3 and the main plot line was very easy to guess.

    But I spent hundreds of hours in both and they made 2015 a better RPG year by far. 
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • SeirothSeiroth Member UncommonPosts: 29
    edited December 2015
    I can't believe so many people think that if you play as only 1 character its not a roleplaying game. There are so many RPGs that don't have customizeable characters. All the RPGs I grew up with didn't. Zelda, Final Fantasy games, Legacy of Kain,  Planescape: Torment, Earthbound, all you could change in those were the name of your characters. Some you could change the name and the class or abilities but the characters story was always the same and same with the overall story arch of the game. Some newer games are still like this. I don't see the big deal anyways because you don't even play a different person in many of these games besides having a different "look" to your character. Take Skyrim for example. The main story is always the same. You are always a dragonborn. The people you choose to interact with, they give you the same conversation options. You get conversation options with with Geralt too, so at least he's not exactly the same guy, as far as how he chooses to react to situations, what he chooses to do, how he carries out a given mission. My Geralt is not the same as your Geralt. Look at Skyrim, it doesn't matter if you're a dark elf or a high elf, you get the same conversation choices. The only difference is what your character looks like. Its rather shallow to me, might as well just give Witcher 3 the ability to change the skin of Geralt to whatever to please everyone. Only a few game really make you feel like your race/class choice and your decisions in the game really matter. Really trying hard to think and only thing that really comes to mind actually is Dragon Age.

  • ArawulfArawulf Guest WriterMember UncommonPosts: 597
    "Unlike The Witcher 3, Fallout gives you much more freedom to make your own story." Ultimately this is why FO4 gets the nod for me. I can create and customize my own character and can basically do anything I want. Witcher 3 is outstanding, but I've spent many more hours in FO4 for that reason.
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  • muppetpilotmuppetpilot Member UncommonPosts: 171
    I was not a fan of the Witcher series after playing the first two, but W3 is, imho, easily the GOTY. Interestingly enough, I was a huge Fallout fan, adored the third one, hated Fallout 4. I just think they removed the rpg and decision-making elements and tried to turn the game into a shooter with a huge, convoluted, not-really-needed crafting system as a time sink. *Shrug* Just my opinion, but the shooting in F4 was way too crappy for me to hang around and the graphics aren't anywhere near what is present in W3, especially when it comes to character models.
    I was a Witcher skeptic but am seriously glad I gave the new one a try. Equally disappointed in Fallout 4. Never thought I would say that at the start of 2015 but that's why we play the games, ain't it?

    "Why would I want to loose a religion upon my people? Religions wreck from within - Empires and individuals alike! It's all the same." - God Emperor of Dune

  • RazeeksterRazeekster Member UncommonPosts: 2,591
    Seiroth said:
    I can't believe so many people think that if you play as only 1 character its not a roleplaying game. There are so many RPGs that don't have customizeable characters. All the RPGs I grew up with didn't. Zelda, Final Fantasy games, Legacy of Kain,  Planescape: Torment, Earthbound, all you could change in those were the name of your characters. Some you could change the name and the class or abilities but the characters story was always the same and same with the overall story arch of the game. Some newer games are still like this. I don't see the big deal anyways because you don't even play a different person in many of these games besides having a different "look" to your character. Take Skyrim for example. The main story is always the same. You are always a dragonborn. The people you choose to interact with, they give you the same conversation options. You get conversation options with with Geralt too, so at least he's not exactly the same guy, as far as how he chooses to react to situations, what he chooses to do, how he carries out a given mission. My Geralt is not the same as your Geralt. Look at Skyrim, it doesn't matter if you're a dark elf or a high elf, you get the same conversation choices. The only difference is what your character looks like. Its rather shallow to me, might as well just give Witcher 3 the ability to change the skin of Geralt to whatever to please everyone. Only a few game really make you feel like your race/class choice and your decisions in the game really matter. Really trying hard to think and only thing that really comes to mind actually is Dragon Age.


    The issue is not playing a 'role' That can be said of almost every single game made. In Doom you played a role but that does not make it a role playing game. Besides, some of your examples are not called rpgs even by those who made the games. Zelda is an action adventure game so is Legacy of Kain. The Witcher is an Action adventure series. If it is an rpg than so is Far Cry 4 because it gave you almost the same exact options. Skill points, XP, Big open world with secrets to explore, choices to be made, sides to take and a 'role' to play. SO really what makes a game a rpg anymore when so many games in so many other genres use the same mechanics that used to be used in only rpgs? 
    Um.. .The Witcher 3 is definitely an RPG. That can't even be argued lol

    Smile

  • wraithen454wraithen454 Member UncommonPosts: 11
    blueturtle13 said:
    I am on neither side lol I don't like Fallout games or The Witcher


    I just find articles about both and comment on them
  • whilanwhilan Member UncommonPosts: 3,472
    I have played Dragon Age Inquisition, Fallout 4 and Witcher 3, basically the big 3 here is what I thought:

    I like Dragon age for connecting with the characters (companions) and the world lore, as this isn't the center of the topic creation that's as far as I'll go with it.

    Witcher 3 seems much more what i'm used to with an RPG, and at least from what i've played of it (just started act 1) the world seems more interesting to me.  It actually kind of surprised me when I got to meeting the ruling authority of the land and they "taught" me how to bow that I had to actually stop and think about what the guy said to remember how I was supposed to do it (it gave me a multiple choice).  Now as to whether the choice I make have long reaching consequences or not remains to be seen, but so far i'm interested.

    Fallout 4 is a really good game, don't get me wrong I do love the perks and I liked creating my character. I absolutely loved the pre-war segment of the game.  I wish this went on longer and i could see more than just my house.  As a game it's a good game, it's just a really bad fallout game.  If the name and expectation of what fallout was supposed to be weren't attached it would be fine, but going after some kid I've only seen a mere 1 or 2 minutes of and making that the entire of the game no, I needed a way longer chance to really feel the impact of when he is taking.  

    This is the crux of the story of your game, you need to make feel like I NEED that kid back, add onto that a bland DJ, people not really caring what I do or don't do, the one time someone cared and attacked me the entire town jumped me, even though the NPC was the aggressor and I was defending, good thing a few days sleep made them forget about the massacre that ensued in town and they were willing to sell to me again.  Fallout 4 to me had no driving force, nothing that wanted me to keep going. The kid? nope didn't get enough time to get attached (my character seemed to care more than I did). The snyth threat *shrug*. The companions, nope Piper seemed somewhat interesting, they even gave everything I would need, ample water, food, a place to sleep, safe haven, a place to drop all my stuff off on and be safe, power armor, the whole thing just felt...bland for a fallout game.  It also didn't help that the stats were removed and replaced with perks only, and they took out the karma system which added flavor to the game, i'm sure people are thankful for "upping" the shooter aspect and making it better, but I never played Fallout games for that. I played it for choice, survival, playing my character in new and interseting ways, pretty much most of the stuff they removed.  It's odd but I just simply could not get attached to the world, it's characters or my character and by the time I got to this one vault full of people living in it, I felt like I was done.

    I like Dragon age inquisition as it had several really epic feeling moments like when in the winter segment, alone, freezing and having to try and catch up to your friends/inquisition mates. Witcher 3 really jumped up for me when i reached act 1. Fallout 4 really seems to be missing that hook that really makes me want to play it and get into the story which I feel is the backbone of an RPG.

    Help me Bioware, you're my only hope.

    Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

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  • [Deleted User][Deleted User] Posts: 12,262
    edited December 2015
    The user and all related content has been deleted.
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  • DullahanDullahan Member EpicPosts: 4,536
    The thing that I love about Fallout 4 is how massive the world is and how much there is to do and see. I dropped probably 200+ hours into it and feel like I've still only scratched the surface. A few friends who played as much or more than me have done and acquired so many things I've never heard of, and likewise they have no idea what I'm talking about when I ask them if they did X yet. That is truly impressive, and makes the game enjoyable.

    The main story? Meh, who cares. The main story in a game like Fallout is just something you to shuttle you around through the boatloads of actual story and the living world that they created that you can interact with in many ways.

    Beyond that, modders make so many things possible with Bethesda games and I can't even imagine how the faction and settlement systems will be enhanced to bring the world to life with real time campaigns for control over the commonwealth and all the surrounding settlements.


  • Mondo80Mondo80 Member UncommonPosts: 194
    We know it's a sub par rpg. We bought it for the mods when the creation kit becomes available.
  • DarcNite00DarcNite00 Member CommonPosts: 3
    edited December 2015
    So much of what you wrote sound like bias bs. I like fighting with swords over guns hands down, but game wise I LOVE Fallout 4, I only like The Witcher 3 (I like The Witchers 3 main characters more probably because I've been with them since the first one and Fallout's change everytime).

    "My intention leaving that place was to go about my way as non-violently as possible. When I arrived at the first diner and met the mama ready to face down the drug dealers, there was no way I could walk away without blood on my hands. If I took a side, the other side immediately started to attack me. If I had invested heavily in charisma, I might have, but instead it turned into the first of so many shoot outs."

    You set out to play "as non-violently as possible" and didn't invest your points into the stat most in line with non-violence: Charisma! (you might want to drop some points into intelligence yourself.) On top of that you didn't have to get involved Mr.Pacifist! You could have just as easily walked away.

    "The Witcher 3’s stat system makes finding new gear exciting. In The Witcher, I went on treasure hunts and took trophies from my kills. The gear game is just superior in every way, except for crafting"

    Bulls#*%. There is nothing special about The Witcher 3's stat system that makes finding gear more exciting than Fallout 4. Going on a side quest for armor is fine for Witcher3 but  being able to strip you victim of EVERYTHING BUT THEIR UNDERWEAR and modding the weapons and armor to fit your play style. Armor mods like lighter build which reduces weight, padded which reduces damage from explosions, and asbestos lining that reduced energy damage and gives you immune to being set on fire. Weapon mods for the receiver (up to 19), barrel (11) , grip,(8) magazine (6), sights (14), and muzzles (6) is WAY more fun in my opinion. Saying The Witcher 3's gear "is just superior in EVERY WAY" and provide NO example, then you exclude one of the things that makes Fallout 4 so much fun. Yeah take out all the things that make Fallout 4 fun and The Witcher 3 will f#$%ing shine.

    "Combat is in Fallout is rote: aim, shoot, run, cover, VATS. The Witcher 3 still provides more tactical options 100% of the time due to Geralt’s signs (spells) and the use of weapons, potions, oils, and bombs. Fallout has these as well, but they feel, well, bland."

    Tactical: of, relating to, or constituting actions carefully planned to gain a specific military end.
    One of the things I found annoying about the Witcher 3 (and some other games) is that Geralt can't use one the most tactical tactics; STEALTH! Geralt's signs are what's bland.  The Vault Dweller can use a TACTICAL NUKE! The oils just make your TWO equipped swords hit harder, in Fallout 4 you don't have to coat your melee weapon or your bullets with anything just modify to your liking (when you reach the required  perk lvl). Fallout 4's consumables are WAY better than the Witcher 3's.Items ranging from alcohol that buffs strength and/or charisma, food (pre made and made by you) that heals and gives buffs, to drug that have a litany of effect and you can carry however many you can fit in you inventory where as in the Witcher you can only have 2 types of potions with a max of like 5 (fully upgraded)
    And bombs... you wanna talk to me about bombs! Baseball grenade, cryo grenades/mines, fragmentation grenades/mines, hallucigen gas, emp grenades/mines, molotov cocktails nuka grenades/mines (NUCLEAR GRENADES/MINES!), plasma grenade/mines, Bottlecap mine. The 8 bombs Geralt can use is limited 2 at a time for 2-4 times each depending on how much you've upgraded them. You don't wanna talk to me about bombs. Fallout 4 has WAY more tactical options than The Witcher and that's not my opinion. You may like The Witcher's melee combat better than Fallout 4's melee combat (cuz comparing melee combat against gun combat is just dumb, like chicken and steak, just depends on what you're in the mood for they're both good) The Vault Dweller has more at their disposal tactically than Geralt HANDS DOWN and you give no real argument to prove otherwise other than bias opinions just because you like The Witcher 3 more, which leaves me to believe you're just a troll who doesn't know how to write a proper opinion piece.
    Post edited by DarcNite00 on
  • ShadanwolfShadanwolf Member UncommonPosts: 2,392
    Witcher 3....best single player game I have played.
  • DarcNite00DarcNite00 Member CommonPosts: 3
    Witcher 3....best single player game I have played.
    Why?
  • fivorothfivoroth Member UncommonPosts: 3,916
    zytin said:
    "Yeah, sorry, but I pretty much guessed the main plotline the second I talked to the robot outside of the vault. I was very disappointing when no plot twists, or anything new at all happened. "

    That's pretty impressive if you figured out what happened to your son just after leaving the vault (i.e. totally impossible).  Did you make it to the institute?

    I disagree that nothing new happened.  Tons of new things happened in that game, and you can often decide how they happen, which is what makes good RPG.

    The main thing I was impressed with was the companions.  All of them had unique dialogue for tons of different situations and they all came with their own quest.  There were like 10 of them available.
    It wasn't that hard to figure out.  After a few dialogue lines with the robot I was like 'oh, let me guess, this is the future, my son is going to be an old man'  And once the story focused on the institute, well, let's just say it didn't take that much imagination to guess how it would turn out.

    The aftergame was probably not very well done.  Once I'm the leader of the institute, the institute has their robots running around attacking everyone, which was annoying.  

    Yes, I agree that most of the companion quests were quite interesting and were the best part of the game.    
    Would you mind not posting spoilers?

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  • PangscarPangscar Member UncommonPosts: 36
    Never get why its always gotta be VS with games. Why not both? Or heres a novel idea appreciate both for what they are and don't judge one on the others merits.
  • DarcNite00DarcNite00 Member CommonPosts: 3
    Pangscar said:
    Never get why its always gotta be VS with games. Why not both? Or heres a novel idea appreciate both for what they are and don't judge one on the others merits.
    Because people are ignorant enough to think that their opinions are fact. Truth is, some games are better than others, but just because you likes one game over another doesn't make that game better, it just means you prefer it as opposed to the other. "Why The Witcher 3 is a Better RPG than Fallout 4" Bulls***! He should have called it "I Like The Witcher 3 More Than Fallout 4 and Here's Why" because it's just full of opinion based comparisons and not facts. If he had laid out the actual facts the article would have been much better. The writer of this article is a troll trying to get hits for the site and himself.
  • OzmodanOzmodan Member EpicPosts: 9,726
    Witcher 3 has one huge problem, NO open world, you are channeled everywhere.  That killed the game for me, could not finish it.  Hence Fallout IMO is a much better game!
  • RazeeksterRazeekster Member UncommonPosts: 2,591
    Seiroth said:
    I can't believe so many people think that if you play as only 1 character its not a roleplaying game. There are so many RPGs that don't have customizeable characters. All the RPGs I grew up with didn't. Zelda, Final Fantasy games, Legacy of Kain,  Planescape: Torment, Earthbound, all you could change in those were the name of your characters. Some you could change the name and the class or abilities but the characters story was always the same and same with the overall story arch of the game. Some newer games are still like this. I don't see the big deal anyways because you don't even play a different person in many of these games besides having a different "look" to your character. Take Skyrim for example. The main story is always the same. You are always a dragonborn. The people you choose to interact with, they give you the same conversation options. You get conversation options with with Geralt too, so at least he's not exactly the same guy, as far as how he chooses to react to situations, what he chooses to do, how he carries out a given mission. My Geralt is not the same as your Geralt. Look at Skyrim, it doesn't matter if you're a dark elf or a high elf, you get the same conversation choices. The only difference is what your character looks like. Its rather shallow to me, might as well just give Witcher 3 the ability to change the skin of Geralt to whatever to please everyone. Only a few game really make you feel like your race/class choice and your decisions in the game really matter. Really trying hard to think and only thing that really comes to mind actually is Dragon Age.


    The issue is not playing a 'role' That can be said of almost every single game made. In Doom you played a role but that does not make it a role playing game. Besides, some of your examples are not called rpgs even by those who made the games. Zelda is an action adventure game so is Legacy of Kain. The Witcher is an Action adventure series. If it is an rpg than so is Far Cry 4 because it gave you almost the same exact options. Skill points, XP, Big open world with secrets to explore, choices to be made, sides to take and a 'role' to play. SO really what makes a game a rpg anymore when so many games in so many other genres use the same mechanics that used to be used in only rpgs? 
    Um.. .The Witcher 3 is definitely an RPG. That can't even be argued lol

    Then according to you Far Cry 4 is one as well. In fact Far Cry gives you more choices in the ways you deal with your goals in game. It is not about being simple and saying it is an argument to say the Witcher is not a rpg. It is an opinion. In my opinion the Witcher series is an action adventure trilogy. There is nothing wrong with that. I am playing Mad Max now and I can level up, upgrade strongholds, upgrade my car(s), earn skill points, search for artifacts and relics. Even change my appearance. All in a big open world. The game is still called an action adventure game. So what makes the Witcher a rpg? What is your definition of a Role Playing Game.
    Well you can have your opinion, but the game is classified as an RPG. Your opinion won't change that fact.

    Smile

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