Let's pretend a pre-pube spoiled adolescent that daddy let spend $10,000 on a DeathStar with with the name "lEEtkillyouSucka" custom painted on the hull.
There I am, level 13 on my Donkey taking my tradepack I spent all my gold on and the last hour from one city across the world so I can make enough to upgrade my little rubberband gun from level 3 to level 4 with +3 str! Been dreaming about that all night and cant wait for that big upgrade!
"iEEtkillyouSucka" ports in front of me, laughs hysterically as he fires that big DeathStar raygun and does enough damage to kill 1000 of me. Then when I cry out in channel that this douchebag is camping noobies in that sector he replies in chat "salty?! you carebear, this is a PVP game. Quit if you don't like it." Then the rest of the faction pitches in siding with said pre-Alpha Founder and start trolling me right along with him. Wow, I cant wait to play this game! (I always cry out in chat channel for the main purpose to warn other players there is server trash in the area and avoid it)
What sucks the most, even If I spent 8 hours a day for two years I wouldn't not only generate enough gold to build a DeathStar but the rare items required that are only dropped by world bosses are locked down by the same Founder pre-alpha players that have been preying on us noobs for months. Making it impossible. Maybe I should spend $10,000 too? Yeah that's the answer.
If pay2win is a problem then I think you are looking on the wrong game here. You can spend $$$, you can live with being inferior or you can play something else, there really isn't any other options here.
This game cateers to whales, nothing wrong with that (unless all games start to do the same) and we will just have to live with that, it wont change.
Let's pretend a pre-pube spoiled adolescent that daddy let spend $10,000 on a DeathStar with with the name "lEEtkillyouSucka" custom painted on the hull.
There I am, level 13 on my Donkey taking my tradepack I spent all my gold on and the last hour from one city across the world so I can make enough to upgrade my little rubberband gun from level 3 to level 4 with +3 str! Been dreaming about that all night and cant wait for that big upgrade!
"iEEtkillyouSucka" ports in front of me, laughs hysterically as he fires that big DeathStar raygun and does enough damage to kill 1000 of me. Then when I cry out in channel that this douchebag is camping noobies in that sector he replies in chat "salty?! you carebear, this is a PVP game. Quit if you don't like it." Then the rest of the faction pitches in siding with said pre-Alpha Founder and start trolling me right along with him. Wow, I cant wait to play this game! (I always cry out in chat channel for the main purpose to warn other players there is server trash in the area and avoid it)
What sucks the most, even If I spent 8 hours a day for two years I wouldn't not only generate enough gold to build a DeathStar but the rare items required that are only dropped by world bosses are locked down by the same Founder pre-alpha players that have been preying on us noobs for months. Making it impossible. Maybe I should spend $10,000 too? Yeah that's the answer.
Well one problem is he wouldn't be able to fly it properly, all the big ships require multiple players. So you can easily take him out.
Another thing is he won't be able to buy the "Big deathstar raygun lol" because that's something you have to earn in-game along with many other perks for your ships, tbh I think some of the big ships won't have heavy weaponry?. So really, he will be pointlessly flying around in a big ass ship pretty much saying "Come board and kill me, I has loot" eventually losing his insurance.
So on that point you have more chance of wiping the floor with him, as it's been said, bigger isn't better in this game, a lot of the bigger ships will have quite a few drawbacks, i.e much harder to maneuver, needs a team to fly.
Also if he typed that in the chat, he would be called the noob, as this isn't a PvP only game and probably be pirated none stop.
So to put it simple, a bigger ship means jack squat and a lot of players like "lEEtkillyouSucka" will learn that the hard way.
Problem is people are still talking about the game as if its coming out the way they say its coming out which has so small a chance of happening the cant be calculated.
The game cannot succeed. Thats what we have been telling you all from day one. We just tackle one failure at a time (in order). IF, and I have said its the hugest IF ever the game does actually release THEN we (the nay sayers ) will tackle the pay to win issue, which is blatantly obvious.Or more likely the bugs and exploits first, which will supersede the P2W issues. So why talk about all the problems of that (pay to win) until we get there. Its like arguing why living on Mars is impossible, until a human actually steps on it why argue you cant (or can) live there?
But yes Pay to win is an obvious problem, but it still isnt big enough to be talked about until there is a game worth playing. Now it could be argued in relation to them selling ships but since ship sales arent detered by any negative issues whatsoever then its a moot point. Because its obvious the game is attracting guys who know full well its pay to win and are (apparently) willing to pay to win.
Problem is people are still talking about the game as if its coming out the way they say its coming out which has so small a chance of happening the cant be calculated.
The game cannot succeed. Thats what we have been telling you all from day one. We just tackle one failure at a time (in order). IF, and I have said its the hugest IF ever the game does actually release THEN we (the nay sayers ) will tackle the pay to win issue, which is blatantly obvious.Or more likely the bugs and exploits first, which will supersede the P2W issues. So why talk about all the problems of that (pay to win) until we get there. Its like arguing why living on Mars is impossible, until a human actually steps on it why argue you cant (or can) live there?
But yes Pay to win is an obvious problem, but it still isnt big enough to be talked about until there is a game worth playing. Now it could be argued in relation to them selling ships but since ship sales arent detered by any negative issues whatsoever then its a moot point. Because its obvious the game is attracting guys who know full well its pay to win and are (apparently) willing to pay to win.
Problem is people are still talking about the game as if its coming out the way they say its coming out which has so small a chance of happening the cant be calculated.
The game cannot succeed. Thats what we have been telling you all from day one. We just tackle one failure at a time (in order). IF, and I have said its the hugest IF ever the game does actually release THEN we (the nay sayers ) will tackle the pay to win issue, which is blatantly obvious.Or more likely the bugs and exploits first, which will supersede the P2W issues. So why talk about all the problems of that (pay to win) until we get there. Its like arguing why living on Mars is impossible, until a human actually steps on it why argue you cant (or can) live there?
But yes Pay to win is an obvious problem, but it still isnt big enough to be talked about until there is a game worth playing. Now it could be argued in relation to them selling ships but since ship sales arent detered by any negative issues whatsoever then its a moot point. Because its obvious the game is attracting guys who know full well its pay to win and are (apparently) willing to pay to win.
I think it will come out and it might do fine with a small group of players that spend a lot of money. People here have discussed if a premium charged game with fewer players and high fees would work for a long time in this forum and maybe it will work.
It could also fail miserably, it will have a really small crowd compare to most MMOs but if it can get them to stay and to buy new stuff with time it will do fine. The risk is of course that the whales move away pretty fast, with thgis model they will get few regular players. But in theory can you earn a lot of money on a game that can keep sometjhing like 50K whales to play it and stay.
But honestly, it will release in one shape or the other. What will happen after that is anybodys guess but I sincerely doubt a game like this could ever reach 250K players after the initial month and I think it will be a lot less than that.
but I sincerely doubt a game like this could ever reach 250K players after the initial month and I think it will be a lot less than that.
Considering the average spending, the number of ships and the number of Star Citizen fan accounts i estimate the number of genuine backers at present to be around half a million. Which is already twice the number you mentioned.
but I sincerely doubt a game like this could ever reach 250K players after the initial month and I think it will be a lot less than that.
Considering the average spending, the number of ships and the number of Star Citizen fan accounts i estimate the number of genuine backers at present to be around half a million. Which is already twice the number you mentioned.
Have fun
He said after a month, and I doubt the 500K now numbers. If its buy to play then pretty much eveyrone will buy it (eventually), unless it is a total disaster and press is extremely bad close to launch time. Then you will have what has become semi normal. The hardcores and pre release players will already have it and eveyrone else will wait and see.
Then if they fix it people will buy it at a later date (for a reduced price on sale), something akin to ESO. The one game in recent memory that actually improved as time went on. It doesnt have the number it did at release obviously but its fairly healthy.
SC if they start releasing stuff that actually looks decent might get Archeage type numbers at launch, and if its anything (which it is already) like Archeage pops will die off quickly. But at this point I dont think they even have archeage type numbers.
Um there are a huge amount of games that have people far above others, like eve. Maybe your issue is with launch day, but literally a month or 2 after that and it will be normalized.
It should be pretty normal for people by now to start a playing a game from the bottom while others are already on top, dont really see the issue with SC.
Um there are a huge amount of games that have people far above others, like eve. Maybe your issue is with launch day, but literally a month or 2 after that and it will be normalized.
It should be pretty normal for people by now to start a playing a game from the bottom while others are already on top, dont really see the issue with SC.
Eve is always used but I would say the account to individual is probably 1-4 meaning A LOT of people play multiple accounts in that game, so many the average is probably 4-1. Meaning if it shows 60K people online thats probably 15K individuals playing.
I and everyone I knew had at least 5 accounts, and I was in a corp with about 200 individual people, we rerpesented around 1200 accounts. If 50 of us were on it would register around 300 or 400 in the pop counter.
Thats not to say EVE isnt popular and alot of people dont play it, its just that the numbers they have are greatly inflated, and they know it why do you think they have(implemented) that pop counter in the first place?
And as an edit, none of those 1200 accounts paid real life money in more than maybe 2 or 3 times a year if that. I had dozens of PLEX cards when I stopped playing as did everyone I knew. Now someone was buying them I guess so some would say that does represent real money somewhere. But rumors were CCp was seeding the market with them as ISK sinks. That was 3 or more years ago but still that game is a time sink and most people playing now played then. If you took a pulse and asked how many current players have played less than a year I suspect the percentage would be extremely low.
I'm wondering about how these Founders that spend $1000 to $10,000 on these ships and privileges will be handled once the PU goes live to the public. As a new player in the PU I would get my starting ship and try to make a name for myself and make the money to build and improve my ship in a hostile universe ruled by elitist founders and big guilds with $10,000 ships and all that comes with that.
I am currently experiencing this in ArchAge. I started 5 months ago from scratch and I've been able to struggle to get to 3000 Gearscore amid these predators that grief and farm normal players. The Alpha players had a year of bugs, hacks, exploits to get a GearScore of 6200. PVP has died because we weak players don't go into any Arena's and stay in the "safe" zones. Doing safe merchant trade runs to scratch out slow improvements which (another topic) is hamstrung with a horrible RNG system and Cash Shop.
But this could even be worse. These Elitist founders with HUGE chips on their shoulders for being founders have personally invested thousands of real world dollars that will require preferential treatment by the GM's to allow them to get away with "fun" grieving and dominance. Its quite obvious this will be the case based on all these threads and their attitudes.
That said, my personality would hate them and not have anything to do with them. So I would either:
A: join a "Carebear" guild or B: go solo and try to ignore the player population and toxic factions.
As far as i have seen these whales in SC, despite being elitists about SC they are pretty friendly. I joined the SC reddit and commented on a few stuff and i have observed many of them being white knights to protect the weaker players who will not have advantage of paid ships. You might wanna ask these questions in reddit forums, they are quite friendly bunch; unless you start bashing SC of course.
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
Um there are a huge amount of games that have people far above others, like eve. Maybe your issue is with launch day, but literally a month or 2 after that and it will be normalized.
It should be pretty normal for people by now to start a playing a game from the bottom while others are already on top, dont really see the issue with SC.
Eve is always used but I would say the account to individual is probably 1-4 meaning A LOT of people play multiple accounts in that game, so many the average is probably 4-1. Meaning if it shows 60K people online thats probably 15K individuals playing.
I and everyone I knew had at least 5 accounts, and I was in a corp with about 200 individual people, we rerpesented around 1200 accounts. If 50 of us were on it would register around 300 or 400 in the pop counter.
Thats not to say EVE isnt popular and alot of people dont play it, its just that the numbers they have are greatly inflated, and they know it why do you think they have(implemented) that pop counter in the first place?
And as an edit, none of those 1200 accounts paid real life money in more than maybe 2 or 3 times a year if that. I had dozens of PLEX cards when I stopped playing as did everyone I knew. Now someone was buying them I guess so some would say that does represent real money somewhere. But rumors were CCp was seeding the market with them as ISK sinks. That was 3 or more years ago but still that game is a time sink and most people playing now played then. If you took a pulse and asked how many current players have played less than a year I suspect the percentage would be extremely low.
In EVE about 15% of players have more than one account. Some people go to extremes with number of accounts but for the most part people have 1 account.
Of cause someone who owns a whole fleet of ships at the start of the game is not going to have an advantage. Just the fuel cost will prohibit him to fly them. Then there is the maintenance crews and spare parts. Hangar fees. In flight meals. Insurance and whale tax.
Chris Roberts knows what he is doing and it's going to be perfect, that's just common knowledge.
"It's pretty simple, really. If your only intention in posting about a particular game or topic is to be negative, then yes, you should probably move on. Voicing a negative opinion is fine, continually doing so on the same game is basically just trolling." - Michael Bitton Community Manager, MMORPG.com
"As an online discussion about Star Citizen grows longer, the probability of a comparison involving Derek Smart approaches 1" - MrSnuffles's law
"I am jumping in here a bit without knowing exactly what you all or talking about." - SEANMCAD
In a system where you tab target and click a button for an ability .. this model would certainly be a huge advantage over someone who didnt purchase.
In a system that takes ability to control said asset, having a ship you cant fly, fuel, arm (outside of the basic components) is not really a benefit, its just a different face.
The "potential" to make them better is there, certainly. Some have more hardpoints for armaments, larger modules to swap in/out.
The largest advantage is honestly playing in alpha to get used to the flight model and the ship handling. Even that is not an advantage right this moment as the systems are not finished, and the release IFCS and balancing is not yet in play.
I'm wondering about how these Founders that spend $1000 to $10,000 on these ships and privileges will be handled once the PU goes live to the public.
Star Citizen is a game based on your skill with a joystick and the ships systems. Bigger is not better. Bigger only has another role in ship combat than a smaller ship. Bigger ships without player crew will suck big time. Someone who can FLY and SHOOT (no matter the ship) will fare much better than someone who cannot.
As there are many EVE players in the SC backer population, expect pack hunting with smaller, cheaper ships full of boarding marines going after bigger ships flown by solo pilots. Expect A LOT of salty tears on day 1 of the Persistent Universe Launch, especially from people that thought bigger is better.
Have fun
Star Citizen is a game based on your skill with hacking software. Bigger is not better. Bigger only has another role in ship combat than a smaller ship. Bigger ships without player crew will suck big time. Someone who can use aimbots (no matter the ship) will fare much better than someone who cannot.
FIXED
Current games playing: MechWarrior Online Games being watched: Project Genom Favorite played games: SWG, RomaVictor, and Xsyon
Of cause someone who owns a whole fleet of ships at the start of the game is not going to have an advantage. Just the fuel cost will prohibit him to fly them. Then there is the maintenance crews and spare parts. Hangar fees. In flight meals. Insurance and whale tax.
Chris Roberts knows what he is doing and it's going to be perfect, that's just common knowledge.
Back when I was playing Anarchy Online, Funcom implemented an online store. It was amazing. All the sudden, almost all of the game's issues and problems were solved.
- Balance issues - Population issues - Game bugs that had been around since beta - General player concerns that were consistently being asked about. - Enhancements to improve the game quality.
All of it.......all solutions were right there at your fingertips. Just pick your solution and open your wallet. Viola! Problem solved. And there wasn't even a need to write code into the game for any of it!
I'd bet you will be able to use credit cards to buy fule and hire crews. Not to worry, it will all be there.
Of cause someone who owns a whole fleet of ships at the start of the game is not going to have an advantage. Just the fuel cost will prohibit him to fly them. Then there is the maintenance crews and spare parts. Hangar fees. In flight meals. Insurance and whale tax.
Chris Roberts knows what he is doing and it's going to be perfect, that's just common knowledge.
Of course if the game ever releases and those are actual 'problems' EVERYTHING you mentioned as 'prohibitive' will for 100% certainty be for sale with real life cash.
In a system where you tab target and click a button for an ability .. this model would certainly be a huge advantage over someone who didnt purchase.
In a system that takes ability to control said asset, having a ship you cant fly, fuel, arm (outside of the basic components) is not really a benefit, its just a different face.
The "potential" to make them better is there, certainly. Some have more hardpoints for armaments, larger modules to swap in/out.
The largest advantage is honestly playing in alpha to get used to the flight model and the ship handling. Even that is not an advantage right this moment as the systems are not finished, and the release IFCS and balancing is not yet in play.
--Izz
On a serious note. The game is not skill based. A 10 year old can match up two squares on a screen and press a button at the right time. There is nothing skill based about it.
"It's pretty simple, really. If your only intention in posting about a particular game or topic is to be negative, then yes, you should probably move on. Voicing a negative opinion is fine, continually doing so on the same game is basically just trolling." - Michael Bitton Community Manager, MMORPG.com
"As an online discussion about Star Citizen grows longer, the probability of a comparison involving Derek Smart approaches 1" - MrSnuffles's law
"I am jumping in here a bit without knowing exactly what you all or talking about." - SEANMCAD
In a system where you tab target and click a button for an ability .. this model would certainly be a huge advantage over someone who didnt purchase.
In a system that takes ability to control said asset, having a ship you cant fly, fuel, arm (outside of the basic components) is not really a benefit, its just a different face.
The "potential" to make them better is there, certainly. Some have more hardpoints for armaments, larger modules to swap in/out.
The largest advantage is honestly playing in alpha to get used to the flight model and the ship handling. Even that is not an advantage right this moment as the systems are not finished, and the release IFCS and balancing is not yet in play.
--Izz
On a serious note. The game is not skill based. A 10 year old can match up two squares on a screen and press a button at the right time. There is nothing skill based about it.
If that is your answer, you haven't researched it very well and you won't get very far
Comments
Let's pretend a pre-pube spoiled adolescent that daddy let spend $10,000 on a DeathStar with with the name "lEEtkillyouSucka" custom painted on the hull.
There I am, level 13 on my Donkey taking my tradepack I spent all my gold on and the last hour from one city across the world so I can make enough to upgrade my little rubberband gun from level 3 to level 4 with +3 str! Been dreaming about that all night and cant wait for that big upgrade!
"iEEtkillyouSucka" ports in front of me, laughs hysterically as he fires that big DeathStar raygun and does enough damage to kill 1000 of me. Then when I cry out in channel that this douchebag is camping noobies in that sector he replies in chat "salty?! you carebear, this is a PVP game. Quit if you don't like it." Then the rest of the faction pitches in siding with said pre-Alpha Founder and start trolling me right along with him. Wow, I cant wait to play this game! (I always cry out in chat channel for the main purpose to warn other players there is server trash in the area and avoid it)
What sucks the most, even If I spent 8 hours a day for two years I wouldn't not only generate enough gold to build a DeathStar but the rare items required that are only dropped by world bosses are locked down by the same Founder pre-alpha players that have been preying on us noobs for months. Making it impossible. Maybe I should spend $10,000 too? Yeah that's the answer.
This game cateers to whales, nothing wrong with that (unless all games start to do the same) and we will just have to live with that, it wont change.
Another thing is he won't be able to buy the "Big deathstar raygun lol" because that's something you have to earn in-game along with many other perks for your ships, tbh I think some of the big ships won't have heavy weaponry?. So really, he will be pointlessly flying around in a big ass ship pretty much saying "Come board and kill me, I has loot" eventually losing his insurance.
So on that point you have more chance of wiping the floor with him, as it's been said, bigger isn't better in this game, a lot of the bigger ships will have quite a few drawbacks, i.e much harder to maneuver, needs a team to fly.
Also if he typed that in the chat, he would be called the noob, as this isn't a PvP only game and probably be pirated none stop.
So to put it simple, a bigger ship means jack squat and a lot of players like "lEEtkillyouSucka" will learn that the hard way.
The game cannot succeed. Thats what we have been telling you all from day one. We just tackle one failure at a time (in order). IF, and I have said its the hugest IF ever the game does actually release THEN we (the nay sayers ) will tackle the pay to win issue, which is blatantly obvious.Or more likely the bugs and exploits first, which will supersede the P2W issues. So why talk about all the problems of that (pay to win) until we get there. Its like arguing why living on Mars is impossible, until a human actually steps on it why argue you cant (or can) live there?
But yes Pay to win is an obvious problem, but it still isnt big enough to be talked about until there is a game worth playing. Now it could be argued in relation to them selling ships but since ship sales arent detered by any negative issues whatsoever then its a moot point. Because its obvious the game is attracting guys who know full well its pay to win and are (apparently) willing to pay to win.
It could also fail miserably, it will have a really small crowd compare to most MMOs but if it can get them to stay and to buy new stuff with time it will do fine. The risk is of course that the whales move away pretty fast, with thgis model they will get few regular players. But in theory can you earn a lot of money on a game that can keep sometjhing like 50K whales to play it and stay.
But honestly, it will release in one shape or the other. What will happen after that is anybodys guess but I sincerely doubt a game like this could ever reach 250K players after the initial month and I think it will be a lot less than that.
Have fun
Then if they fix it people will buy it at a later date (for a reduced price on sale), something akin to ESO. The one game in recent memory that actually improved as time went on. It doesnt have the number it did at release obviously but its fairly healthy.
SC if they start releasing stuff that actually looks decent might get Archeage type numbers at launch, and if its anything (which it is already) like Archeage pops will die off quickly. But at this point I dont think they even have archeage type numbers.
It should be pretty normal for people by now to start a playing a game from the bottom while others are already on top, dont really see the issue with SC.
I and everyone I knew had at least 5 accounts, and I was in a corp with about 200 individual people, we rerpesented around 1200 accounts. If 50 of us were on it would register around 300 or 400 in the pop counter.
Thats not to say EVE isnt popular and alot of people dont play it, its just that the numbers they have are greatly inflated, and they know it why do you think they have(implemented) that pop counter in the first place?
And as an edit, none of those 1200 accounts paid real life money in more than maybe 2 or 3 times a year if that. I had dozens of PLEX cards when I stopped playing as did everyone I knew. Now someone was buying them I guess so some would say that does represent real money somewhere. But rumors were CCp was seeding the market with them as ISK sinks. That was 3 or more years ago but still that game is a time sink and most people playing now played then. If you took a pulse and asked how many current players have played less than a year I suspect the percentage would be extremely low.
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
Is the sky blue?
I like the way you do your sarcasm.
I don't believe you. No one would be daft enough to write that.
Of cause someone who owns a whole fleet of ships at the start of the game is not going to have an advantage. Just the fuel cost will prohibit him to fly them. Then there is the maintenance crews and spare parts. Hangar fees. In flight meals. Insurance and whale tax.
Chris Roberts knows what he is doing and it's going to be perfect, that's just common knowledge.
"It's pretty simple, really. If your only intention in posting about a particular game or topic is to be negative, then yes, you should probably move on. Voicing a negative opinion is fine, continually doing so on the same game is basically just trolling."
- Michael Bitton
Community Manager, MMORPG.com
"As an online discussion about Star Citizen grows longer, the probability of a comparison involving Derek Smart approaches 1" - MrSnuffles's law
"I am jumping in here a bit without knowing exactly what you all or talking about."
- SEANMCAD
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In a system that takes ability to control said asset, having a ship you cant fly, fuel, arm (outside of the basic components) is not really a benefit, its just a different face.
The "potential" to make them better is there, certainly. Some have more hardpoints for armaments, larger modules to swap in/out.
The largest advantage is honestly playing in alpha to get used to the flight model and the ship handling. Even that is not an advantage right this moment as the systems are not finished, and the release IFCS and balancing is not yet in play.
--Izz
Someone who can use aimbots (no matter the ship) will fare much better than someone who cannot.
FIXED
Current games playing: MechWarrior Online
Games being watched: Project Genom
Favorite played games: SWG, RomaVictor, and Xsyon
- Balance issues
- Population issues
- Game bugs that had been around since beta
- General player concerns that were consistently being asked about.
- Enhancements to improve the game quality.
All of it.......all solutions were right there at your fingertips. Just pick your solution and open your wallet. Viola! Problem solved. And there wasn't even a need to write code into the game for any of it!
I'd bet you will be able to use credit cards to buy fule and hire crews. Not to worry, it will all be there.
On a serious note. The game is not skill based. A 10 year old can match up two squares on a screen and press a button at the right time. There is nothing skill based about it.
"It's pretty simple, really. If your only intention in posting about a particular game or topic is to be negative, then yes, you should probably move on. Voicing a negative opinion is fine, continually doing so on the same game is basically just trolling."
- Michael Bitton
Community Manager, MMORPG.com
"As an online discussion about Star Citizen grows longer, the probability of a comparison involving Derek Smart approaches 1" - MrSnuffles's law
"I am jumping in here a bit without knowing exactly what you all or talking about."
- SEANMCAD
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