Looks pretty cool but i can tell you that a Stamina bar is not going to be good because it severely limits what you can do.Every single game i have used a stamina bar makes me want to quit,it not only limits combat but it basically forces you to rest to full stamina every fight because you will only have a set number of moves to make then the stamina is gone again.
We already have a long time system to fake tiring and that is the loss of hit points,you need to rest those hp back but it should not stop you from performing your abilities and use skill to prolong those hp's.
To further explain stamina bars,think of it like a set amount of damage you can do,it doesn't matter what your skills are like your damage is already predetermined,it really trivializes combat and skills.The closest thing you could do to mimic real life tiring is to lower the damage make it relevant to how tired you are but then you need more systems to determine why and how much you are getting tired rather than just say ok move #1 takes 50 stamina and move #2 takes 40 stamina,it is a very unrealistic and a weak system to design.
Never forget 3 mile Island and never trust a government official or company spokesman.
looks very cool indeed. Thanks for the heads up on this one.
"Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game." - SEANMCAD
Looks pretty cool but i can tell you that a Stamina bar is not going to be good because it severely limits what you can do.Every single game i have used a stamina bar makes me want to quit,it not only limits combat but it basically forces you to rest to full stamina every fight because you will only have a set number of moves to make then the stamina is gone again.
We already have a long time system to fake tiring and that is the loss of hit points,you need to rest those hp back but it should not stop you from performing your abilities and use skill to prolong those hp's.
To further explain stamina bars,think of it like a set amount of damage you can do,it doesn't matter what your skills are like your damage is already predetermined,it really trivializes combat and skills.The closest thing you could do to mimic real life tiring is to lower the damage make it relevant to how tired you are but then you need more systems to determine why and how much you are getting tired rather than just say ok move #1 takes 50 stamina and move #2 takes 40 stamina,it is a very unrealistic and a weak system to design.
Depends how it regenerates... for instance in Vindictus it works fine... you barely know its there, unless you really start to spam those heavy blows, then you'll notice it.
Looks great, I love that they dared to go out of whack with their sci fi setting.
That said, if they do an Assassin's Creed / Shadow of Mordor style open world map with pointless sidequests and collectibles and make this "Zachariah" a brooding Mary Sue with a dark past, I will quit the game within the first hour.
So please, be original in that regard too.
Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!
Yes i agree if the Stamina bar is incorporated really well,then yes it could work,i have just never seen one done well. Some of those creatures look cool but the combat is sort of bland,i am not sure how long i could endure that constant polearm spinning attacks.Who knows if it has some decent depth i may give this game a whirl.
Watching the video a second time,i realize that i have seen this exact same video awhile ago,i don't remember exactly how long ago but at least several months.
Never forget 3 mile Island and never trust a government official or company spokesman.
Comments
We already have a long time system to fake tiring and that is the loss of hit points,you need to rest those hp back but it should not stop you from performing your abilities and use skill to prolong those hp's.
To further explain stamina bars,think of it like a set amount of damage you can do,it doesn't matter what your skills are like your damage is already predetermined,it really trivializes combat and skills.The closest thing you could do to mimic real life tiring is to lower the damage make it relevant to how tired you are but then you need more systems to determine why and how much you are getting tired rather than just say ok move #1 takes 50 stamina and move #2 takes 40 stamina,it is a very unrealistic and a weak system to design.
Never forget 3 mile Island and never trust a government official or company spokesman.
That said, if they do an Assassin's Creed / Shadow of Mordor style open world map with pointless sidequests and collectibles and make this "Zachariah" a brooding Mary Sue with a dark past, I will quit the game within the first hour.
So please, be original in that regard too.
Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!
Some of those creatures look cool but the combat is sort of bland,i am not sure how long i could endure that constant polearm spinning attacks.Who knows if it has some decent depth i may give this game a whirl.
Watching the video a second time,i realize that i have seen this exact same video awhile ago,i don't remember exactly how long ago but at least several months.
Never forget 3 mile Island and never trust a government official or company spokesman.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin