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Crowfall: Necromancy as a Market Skill - Crows & Vessels Revealed

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited December 2015 in News & Features Discussion

imageNecromancy as a Market Skill - Crows & Vessels Revealed

The Crowfall team is ready to reveal everything they've been teasing for the past month or so. Called "Crows & Vessels", the concept begins with players being an immortal soul that can possess various bodies like their vessels. Progression has been taken from the character level to the account level. Skills learned on one character benefit all characters.

Read the full story here



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Comments

  • Arkade99Arkade99 Member RarePosts: 538
    This is crazy. I can't wait to try it out.
  • Azaron_NightbladeAzaron_Nightblade Member EpicPosts: 4,829
    That does sound very good. And that's the kind of use for Necromancy you'd normally only encounter in PnP games! :D

    My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)

    https://www.ashesofcreation.com/ref/Callaron/

  • SatyrosSatyros Member UncommonPosts: 156
    Sweet.
  • ThaneThane Member EpicPosts: 3,534
    isn't that about the same system used in skyforge?
    some gains you level up are on all chars, others just on specific classes.

    not sure why they are so freaking hyped about that, but let's see ^^

    "I'll never grow up, never grow up, never grow up! Not me!"

  • reeereeereeereee Member UncommonPosts: 1,636
    Wait, you mean we essentially loot characters... and trade characters?

    I don't know, could be awesome, could be awful will have to see it in practice to make a judgement.
  • Arkade99Arkade99 Member RarePosts: 538
    Think of it like ships in Eve. You can craft ships, buy and sell them, and when they get destroyed, you need a new one. You can fly any kind of ship that you want and the skills you use depend on which ship you are flying.
  • AlleinAllein Member RarePosts: 2,139
    Thane said:
    isn't that about the same system used in skyforge?

    some gains you level up are on all chars, others just on specific classes.



    not sure why they are so freaking hyped about that, but let's see ^^


    They said in the video that similar has been done in scifi but not fantasy games. Plus there is the whole looting/customizing aspects that I'm assuming Skyforge doesn't have.
  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    These guys man. If they nail the combat they are on to something. This is a pretty dope idea. I hope the character facial style transfers over.
    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • EldrythEldryth Member UncommonPosts: 18
    Sounds amazing, and I think I'm finally going to pledge (partially for this, but mostly because the 2015 packages are expiring in a couple days). Having skills tied to the account level worried me at first (seemed like it would severely hurt anyone who wanted to play multiple Archetypes), but hearing that you can train three Archetypes plus general skills at once with VIP resolved that. And yeah- definitely not like Skyforge. Having character bodies as loot is completely new- only thing close would be ships in EVE.
  • Tykam123Tykam123 Member UncommonPosts: 95
    Alright so I think this is really cool and I am definitely gonna drop a lot of money on crowfall. That being said...I do think this recent trend of "play any class" is quite damaging to mmorpgs. To me, crafting my identity in a world always made mmos it the most fun. I just feel if there is no incentive to create another character, it's kind of boring. The reason WoW is so fresh and popular all the time is because of the massive world and ability to creat alts that can do different things from one another. I love this concept and look forward to trying it, but I'm going in cautiously!
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,660
    Hmmm... need time to digest this one.
    Hope this doesn't turn into something like the RIFT soul system where I'm a mage, no now I'm a tank, no now I'm a healer... all with the click of a button.

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

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  • reeereeereeereee Member UncommonPosts: 1,636
    Tykam123 said:
    Alright so I think this is really cool and I am definitely gonna drop a lot of money on crowfall. That being said...I do think this recent trend of "play any class" is quite damaging to mmorpgs. To me, crafting my identity in a world always made mmos it the most fun. I just feel if there is no incentive to create another character, it's kind of boring. The reason WoW is so fresh and popular all the time is because of the massive world and ability to creat alts that can do different things from one another. I love this concept and look forward to trying it, but I'm going in cautiously!
    FFXI had play any class long before WoW was released.  It wasn't damaging then and it's not damaging now. 
  • HellCasterHellCaster Member UncommonPosts: 234
    Interesting facet to this game. Now the name Crowfall is making more sense with the mythology of souls being carried by crows.

    Playing: varies every day it seems.

  • ArawulfArawulf Guest WriterMember UncommonPosts: 597
    This is a lot to digest. This system raises a ton of "what if's" but I think it fits perfectly into what Crowfall is doing. It's refreshing to see a studio take some big risks by tossing in innovations like this. Can't wait to see it in action.
  • JamesGoblinJamesGoblin Member RarePosts: 1,242
    edited December 2015
    Here are Crowns and Crows with guest Thomas Blair (Crowfall Design Lead); There is couple interesting questions (and answers) inside:



    (Edited to fix good old YouTube link bug)
     W...aaagh?
  • ZagatoMKRZagatoMKR Member UncommonPosts: 263
    edited December 2015
    Couldn't resist any longer and bought gold pack. RIP wallet! >_<

    Cheers. P.S. For Europeans: prices on their site doesn't include taxes, just FYI.
  • Arkade99Arkade99 Member RarePosts: 538
    Hmmm... need time to digest this one.
    Hope this doesn't turn into something like the RIFT soul system where I'm a mage, no now I'm a tank, no now I'm a healer... all with the click of a button.
    Before you can switch, you need to have the appropriate vessel to switch to. Also, if you haven't trained for that archetype/promotion, switching isn't going to do you much good. Leveling in Rift was fast and you could create a bunch of different builds that you could switch between at any time. In CF, it will take a lot longer to train every archetype (think years instead of days or weeks).

    CF is more like Eve, where you have a stable of ships that you have trained for and can switch between them when at the station. Out in the field, you aren't going to be switching. Each vessel also needs its own set of gear and discipline runes. If you are using plate armor on your knight, are you going to use that same armor on your confessor? You could, but you probably won't. In any case, you'd need to change your weapon and disciplines are attached to the vessel. They can't be removed without destroying them.

    You probably aren't going to be outfitting a dozen vessels. Imports into the campaign are limited. Resources within the campaign are limited. Gear decays and can be looted off your body (in certain campaigns). Your guild isn't going to waste resources to outfit your alts, which is really what they are.

    So no, I don't see this becoming anything like Rift. 
  • NordicApacheNordicApache Member UncommonPosts: 134
    Interesting system. I am still skeptical of this game but will keep an eye on it. 
  • BeowulfsamBeowulfsam Member UncommonPosts: 145
    Arkade99 said:

    Slapshot1188 said:
    Hmmm... need time to digest this one.

    Hope this doesn't turn into something like the RIFT soul system where I'm a mage, no now I'm a tank, no now I'm a healer... all with the click of a button.

    Before you can switch, you need to have the appropriate vessel to switch to. Also, if you haven't trained for that archetype/promotion, switching isn't going to do you much good. Leveling in Rift was fast and you could create a bunch of different builds that you could switch between at any time. In CF, it will take a lot longer to train every archetype (think years instead of days or weeks).

    CF is more like Eve, where you have a stable of ships that you have trained for and can switch between them when at the station. Out in the field, you aren't going to be switching. Each vessel also needs its own set of gear and discipline runes. If you are using plate armor on your knight, are you going to use that same armor on your confessor? You could, but you probably won't. In any case, you'd need to change your weapon and disciplines are attached to the vessel. They can't be removed without destroying them.

    You probably aren't going to be outfitting a dozen vessels. Imports into the campaign are limited. Resources within the campaign are limited. Gear decays and can be looted off your body (in certain campaigns). Your guild isn't going to waste resources to outfit your alts, which is really what they are.

    So no, I don't see this becoming anything like Rift. 


    Well, as in any game (well, most), you'll have people/guilds with tons of money. Such guilds/people usually don't spare any expense if it means winning. So you cannot simply say it will work out beautifully, some problems become apparent only in live with tons of players... either because of lack of players in testing or testers being generally nicer than people in live that play only to be No1. Hell, you have guilds/people that playtest only to find advantages which they'll use at launch, useless cunts that do more harm than good to the games imo.

    I'm guessing it's a "wait and see" situation with the vessels and pvp. PvE /care. All in all, I personally like the ability to switch "classes" so to speak.
  • Arkade99Arkade99 Member RarePosts: 538
    cura said:
    So does it mean that basically players will be able to change their character's "body" to some other, which will look different and have different stats, or is there more to it? If it is only looks and stats, how does it differ from changing gear?
    In some respects, it's exactly like changing gear. Vessels will be an inventory item that can be crafted, found, looted or traded. However it is more than looks and stats. Vessels will be for a specific archetype and, in some cases, a specific promotion class within an archetype. So for example I could play as a knight then switch to playing as a confessor simply by changing my vessel and gear.

    The caveat here is that if I haven't trained as a confessor, having a confessor vessel doesn't do me much good. I can use the basic abilities, but I won't be proficient with them. The only benefit I will have are the general skills that I have trained, which work across all archetypes.

    Also, gear decays. It can be looted off our bodies in certain campaigns. Campaigns have import limits which will mean that most of the gear used in a campaign will need to be crafted in the campaign, from resources collected within the campaign. Because of all these factors, outfitting alternate vessels won't be so easy that you'll have a bunch of different vessels ready to go at all times.

    When you die, you can summon your body to the graveyard, but it takes a durability hit when you do so. In the more hardcore campaigns, after a certain amount of time, other players will be able to loot not just your inventory, but your body itself.
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,660
    Arkade99 said:
    Hmmm... need time to digest this one.
    Hope this doesn't turn into something like the RIFT soul system where I'm a mage, no now I'm a tank, no now I'm a healer... all with the click of a button.
    Before you can switch, you need to have the appropriate vessel to switch to. Also, if you haven't trained for that archetype/promotion, switching isn't going to do you much good. Leveling in Rift was fast and you could create a bunch of different builds that you could switch between at any time. In CF, it will take a lot longer to train every archetype (think years instead of days or weeks).

    CF is more like Eve, where you have a stable of ships that you have trained for and can switch between them when at the station. Out in the field, you aren't going to be switching. Each vessel also needs its own set of gear and discipline runes. If you are using plate armor on your knight, are you going to use that same armor on your confessor? You could, but you probably won't. In any case, you'd need to change your weapon and disciplines are attached to the vessel. They can't be removed without destroying them.

    You probably aren't going to be outfitting a dozen vessels. Imports into the campaign are limited. Resources within the campaign are limited. Gear decays and can be looted off your body (in certain campaigns). Your guild isn't going to waste resources to outfit your alts, which is really what they are.

    So no, I don't see this becoming anything like Rift. 
    Blair specifically says you can discard your body and take a new one in the middle of a siege to change the battle...

    Hmm...  I dunno.

    Like I said, I'll have to see how it plays out.  Some aspects sound cool, others raise some concern.


    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • Arkade99Arkade99 Member RarePosts: 538
    Arkade99 said:
    Hmmm... need time to digest this one.
    Hope this doesn't turn into something like the RIFT soul system where I'm a mage, no now I'm a tank, no now I'm a healer... all with the click of a button.
    Before you can switch, you need to have the appropriate vessel to switch to. Also, if you haven't trained for that archetype/promotion, switching isn't going to do you much good. Leveling in Rift was fast and you could create a bunch of different builds that you could switch between at any time. In CF, it will take a lot longer to train every archetype (think years instead of days or weeks).

    CF is more like Eve, where you have a stable of ships that you have trained for and can switch between them when at the station. Out in the field, you aren't going to be switching. Each vessel also needs its own set of gear and discipline runes. If you are using plate armor on your knight, are you going to use that same armor on your confessor? You could, but you probably won't. In any case, you'd need to change your weapon and disciplines are attached to the vessel. They can't be removed without destroying them.

    You probably aren't going to be outfitting a dozen vessels. Imports into the campaign are limited. Resources within the campaign are limited. Gear decays and can be looted off your body (in certain campaigns). Your guild isn't going to waste resources to outfit your alts, which is really what they are.

    So no, I don't see this becoming anything like Rift. 
    Blair specifically says you can discard your body and take a new one in the middle of a siege to change the battle...

    Hmm...  I dunno.

    Like I said, I'll have to see how it plays out.  Some aspects sound cool, others raise some concern.


    Sure, but where is that body? Are you going to carry it around with you and risk losing it, or will you store it somewhere safe? Is it fully outfitted with gear and disciplines? How many alternates will you have?

    IMO, it's more Eve than Rift. I don't tow other ships around with me in Eve. I store them in safe stations so I can use them if I need them, and a lot of work goes into outfitting each ship and training to use each ship.
  • HeraseHerase Member RarePosts: 993
    Think I found my calling in this game. Making, trading and finding bodies :D. Nice to see how this pans out.
  • Arkade99Arkade99 Member RarePosts: 538

    Well, as in any game (well, most), you'll have people/guilds with tons of money. Such guilds/people usually don't spare any expense if it means winning. So you cannot simply say it will work out beautifully, some problems become apparent only in live with tons of players... either because of lack of players in testing or testers being generally nicer than people in live that play only to be No1. Hell, you have guilds/people that playtest only to find advantages which they'll use at launch, useless cunts that do more harm than good to the games imo.

    I'm guessing it's a "wait and see" situation with the vessels and pvp. PvE /care. All in all, I personally like the ability to switch "classes" so to speak.
    I don't see how money factors into it, whether you are referring to real world money or in-game money. Campaigns have import rules. Those playing in the most hardcore campaigns will do so, in most cases, with zero imports. You could have a thousand vessels fully decked out in the best gear and disciplines sitting in your EK, but they won't do you any good in the Dregs, because you can't import them. 

    Your guild will have to build everything from scratch from resources obtained within the campaign. The more players you have, the more people you'll need to outfit.

    The only part money might play in this game is if people trade VIP in the EK for resources within the campaign, but I don't see that as being a winning strategy because someone will still need to obtain those resources within the campaign. I don't see many players selling out their guild/faction just for free VIP.
  • Arkade99Arkade99 Member RarePosts: 538
    Wait, I sense a cash shop hook, am I wrong?
    What hook?
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