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The Crowfall team is ready to reveal everything they've been teasing for the past month or so. Called "Crows & Vessels", the concept begins with players being an immortal soul that can possess various bodies like their vessels. Progression has been taken from the character level to the account level. Skills learned on one character benefit all characters.
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My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
some gains you level up are on all chars, others just on specific classes.
not sure why they are so freaking hyped about that, but let's see ^^
"I'll never grow up, never grow up, never grow up! Not me!"
I don't know, could be awesome, could be awful will have to see it in practice to make a judgement.
isn't that about the same system used in skyforge?
some gains you level up are on all chars, others just on specific classes.
not sure why they are so freaking hyped about that, but let's see ^^
They said in the video that similar has been done in scifi but not fantasy games. Plus there is the whole looting/customizing aspects that I'm assuming Skyforge doesn't have.
¯\_(ツ)_/¯
Hope this doesn't turn into something like the RIFT soul system where I'm a mage, no now I'm a tank, no now I'm a healer... all with the click of a button.
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We are going to have to act, if we want to live in a different world.
CF is more like Eve, where you have a stable of ships that you have trained for and can switch between them when at the station. Out in the field, you aren't going to be switching. Each vessel also needs its own set of gear and discipline runes. If you are using plate armor on your knight, are you going to use that same armor on your confessor? You could, but you probably won't. In any case, you'd need to change your weapon and disciplines are attached to the vessel. They can't be removed without destroying them.
You probably aren't going to be outfitting a dozen vessels. Imports into the campaign are limited. Resources within the campaign are limited. Gear decays and can be looted off your body (in certain campaigns). Your guild isn't going to waste resources to outfit your alts, which is really what they are.
So no, I don't see this becoming anything like Rift.
Slapshot1188 said:
Hmmm... need time to digest this one.
Hope this doesn't turn into something like the RIFT soul system where I'm a mage, no now I'm a tank, no now I'm a healer... all with the click of a button.
Before you can switch, you need to have the appropriate vessel to switch to. Also, if you haven't trained for that archetype/promotion, switching isn't going to do you much good. Leveling in Rift was fast and you could create a bunch of different builds that you could switch between at any time. In CF, it will take a lot longer to train every archetype (think years instead of days or weeks).
CF is more like Eve, where you have a stable of ships that you have trained for and can switch between them when at the station. Out in the field, you aren't going to be switching. Each vessel also needs its own set of gear and discipline runes. If you are using plate armor on your knight, are you going to use that same armor on your confessor? You could, but you probably won't. In any case, you'd need to change your weapon and disciplines are attached to the vessel. They can't be removed without destroying them.
You probably aren't going to be outfitting a dozen vessels. Imports into the campaign are limited. Resources within the campaign are limited. Gear decays and can be looted off your body (in certain campaigns). Your guild isn't going to waste resources to outfit your alts, which is really what they are.
So no, I don't see this becoming anything like Rift.
Well, as in any game (well, most), you'll have people/guilds with tons of money. Such guilds/people usually don't spare any expense if it means winning. So you cannot simply say it will work out beautifully, some problems become apparent only in live with tons of players... either because of lack of players in testing or testers being generally nicer than people in live that play only to be No1. Hell, you have guilds/people that playtest only to find advantages which they'll use at launch, useless cunts that do more harm than good to the games imo.
I'm guessing it's a "wait and see" situation with the vessels and pvp. PvE /care. All in all, I personally like the ability to switch "classes" so to speak.
The caveat here is that if I haven't trained as a confessor, having a confessor vessel doesn't do me much good. I can use the basic abilities, but I won't be proficient with them. The only benefit I will have are the general skills that I have trained, which work across all archetypes.
Also, gear decays. It can be looted off our bodies in certain campaigns. Campaigns have import limits which will mean that most of the gear used in a campaign will need to be crafted in the campaign, from resources collected within the campaign. Because of all these factors, outfitting alternate vessels won't be so easy that you'll have a bunch of different vessels ready to go at all times.
When you die, you can summon your body to the graveyard, but it takes a durability hit when you do so. In the more hardcore campaigns, after a certain amount of time, other players will be able to loot not just your inventory, but your body itself.
Hmm... I dunno.
Like I said, I'll have to see how it plays out. Some aspects sound cool, others raise some concern.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
IMO, it's more Eve than Rift. I don't tow other ships around with me in Eve. I store them in safe stations so I can use them if I need them, and a lot of work goes into outfitting each ship and training to use each ship.
I don't see how money factors into it, whether you are referring to real world money or in-game money. Campaigns have import rules. Those playing in the most hardcore campaigns will do so, in most cases, with zero imports. You could have a thousand vessels fully decked out in the best gear and disciplines sitting in your EK, but they won't do you any good in the Dregs, because you can't import them.
Your guild will have to build everything from scratch from resources obtained within the campaign. The more players you have, the more people you'll need to outfit.
The only part money might play in this game is if people trade VIP in the EK for resources within the campaign, but I don't see that as being a winning strategy because someone will still need to obtain those resources within the campaign. I don't see many players selling out their guild/faction just for free VIP.