Great list, Bill. Especially the possibilities with the Dark Brotherhood.
I'd love to see player housing and I would love for it to be tied into the Justice system. Let someone break into my house and try steal my best loot from my expanded storage or from random chests - but if I (or my house defenses) catch them, then I get their bounty. And hang their ear on my wall...
I've always thought that there was a market for a merger between an MMO and a Medieval themed "Sims" type game. Let the player housing be part of the other game and allow free access between the two. Would give a new meaning to returning to your castle after a long day of hunting beasties and your wench has a leg of something roasting on the fire. My wife and daughter love the Sim games - let them build and manage my Castle or Hunting Lodge, raise my welps and tend to my pets & stables. They would love it.
I'd like to see a bard class - which could also tie in well with both the Justice system and a player music system.
Count me out of the underwater content - I have never liked it in any MMO. But count me in the AH camp - unless Guild Halls with Guild Stores are added and expanded.
My #1 wish would be for the entire map to be pvp (with a proper alignment system).
I want to see EP raiding DC zones and DC defending those who are questing.
Playing: Darkfall New Dawn (and planning to play Fallout 76) Favourite games have included: UO, Lineage2, Darkfall, Lotro, Baldur's Gate, SSX, FF7 and yes the original Wizardry on an Apple IIe
Have the game close down would be good. And before someone comments that I should try it I did. Played it for months, got to Vet 13 on 1 character and Vet 11 on another. Went back on various occasions to include after last expansion and still can not stand the game.
In my opinion it was ruined with the justice system. So stupid.
If you seriously think that justice system ruined anything instead of adding a whole new level to the game, well then to me at least you just lost all credibility.
This game is worthless to me as an MMO until it gets away from its console controller scheme that limits your ability bars to a ridiculous level, lower than any other MMO I have ever played. What is the point in developing a character and unlocking new skills when you have no room for them, it is idiotic. If you want a console game with all those limitations, make it. Don't masquerade it as an MMO that actually has a wealth and DEPTH of ability options. This game was incredibly disappointing.
Thieves Guild - New story content - New skill line - New passives
Dark Brotherhood - New story content - New skill line - New passives
Spellcrafting - Unique spells/abilities - New crafting skill line - New passives
Housing - Personal craft stations - Trophy passives - Thief content - Not secluded from world
Necromancer - Three class skill lines - New passives
Revamped Guild System - One guild - Guild housing - Guild quests - Guild passives
Revamped Leveling System - All areas unlocked - Scales to player level - Removal of veteran ranks
Water Content - Swimming - Boats - Submerged PvE content - Sunken treasure
Psyjic Order - Story content - Artaeum Island - Mysticism skill line - New passives
Diety System - Choose 1 of 8 gods - New skill line - New passives - Temporary buff shrines
And since I like some roleplay in my life...
Increased interactivity - Lay on beds - Sit on chairs - Lean against walls,.. etc
Sleep System - Log at taverns/inns to gain experience boost based on time spent offline
Betting System - Minigames/Casino - Betting on NPC/PC Arena matches - Risk/Reward
Cool, I just started this game. Hopefully Zeni is watching. Awesome list!
The code of the pessimistic loner: "We unpopular loners are realists, who follow the three non- popular principles: Not having any (Hope), Not making any (Gaps in your heart); And not giving into (Sweet talk)".
EQ2 style housing for me. I wouldnt want them to spend time creating whole zones just for houses when there are already plenty of houses available they can instance for players.
New skill line of Necromancy.. Summon Skeleton , Summon Zombie , DoT and Life stealing abilities ( melee included ).
They have mentioned wanting all zones to be like Orsinium but who knows if they will ever get there. If they do they need to tweak mob difficulty. Orsinium is a cake walk much of the time.. I dont want to see that happen for all of the game ( it is easy anyway ).
Spellcrafting is still being worked on and is another ' who knows when ' but what they have said sounded really interesting and could take ESO to being the ultimate character building experience.
If ZOS just stayed at their current pace and quality I believe ESO players will have one heck of a 2016.
Since pretty much all houses in ESO are instanced (i.e. there is a "loading screen" to enter one), the phasing system could be easily used to allow multiple people to own the same house.
Definitely would need more houses in the world for this, though. Even the largest of "cities" in ESO have only a small number of buildings you can enter.
It took me a long time to get around to playing ESO, and I am loving it. While I am still leveling my toon(s) I did see some things that I would like to see tweaked. I am not a fan of the way that "Friends" are added. After playing for a few hours I run into many people, but the next day I log on and it says your friend @dogfacemulletgirl is online. Well I have no idea who that is... especially if I am on an alt, or if my "friend" is.
Since pretty much all houses in ESO are instanced (i.e. there is a "loading screen" to enter one), the phasing system could be easily used to allow multiple people to own the same house.
Definitely would need more houses in the world for this, though. Even the largest of "cities" in ESO have only a small number of buildings you can enter.
I'm going to disagree with this. Almost all of the building you can enter. Only a few are barred off, and pretty much all of those are accessible through story/quest content.
Comments
I'd love to see player housing and I would love for it to be tied into the Justice system. Let someone break into my house and try steal my best loot from my expanded storage or from random chests - but if I (or my house defenses) catch them, then I get their bounty. And hang their ear on my wall...
I've always thought that there was a market for a merger between an MMO and a Medieval themed "Sims" type game. Let the player housing be part of the other game and allow free access between the two. Would give a new meaning to returning to your castle after a long day of hunting beasties and your wench has a leg of something roasting on the fire. My wife and daughter love the Sim games - let them build and manage my Castle or Hunting Lodge, raise my welps and tend to my pets & stables. They would love it.
I'd like to see a bard class - which could also tie in well with both the Justice system and a player music system.
Count me out of the underwater content - I have never liked it in any MMO. But count me in the AH camp - unless Guild Halls with Guild Stores are added and expanded.
I want to see EP raiding DC zones and DC defending those who are questing.
Playing: Darkfall New Dawn (and planning to play Fallout 76)
Favourite games have included: UO, Lineage2, Darkfall, Lotro, Baldur's Gate, SSX, FF7 and yes the original Wizardry on an Apple IIe
In my opinion it was ruined with the justice system. So stupid.
Sinister Savant MMORPG Community
Playing: FFXIV
Future: wishing for SWG 2, World of Warcraft Classic
Played: Most current and extinct MMO's - 18 Years in....
Interesting Fact - I own 27 Tarantula's
Thieves Guild - New story content - New skill line - New passives
Dark Brotherhood - New story content - New skill line - New passives
Spellcrafting - Unique spells/abilities - New crafting skill line - New passives
Housing - Personal craft stations - Trophy passives - Thief content - Not secluded from world
Necromancer - Three class skill lines - New passives
Revamped Guild System - One guild - Guild housing - Guild quests - Guild passives
Revamped Leveling System - All areas unlocked - Scales to player level - Removal of veteran ranks
Water Content - Swimming - Boats - Submerged PvE content - Sunken treasure
Psyjic Order - Story content - Artaeum Island - Mysticism skill line - New passives
Diety System - Choose 1 of 8 gods - New skill line - New passives - Temporary buff shrines
And since I like some roleplay in my life...
Increased interactivity - Lay on beds - Sit on chairs - Lean against walls,.. etc
Sleep System - Log at taverns/inns to gain experience boost based on time spent offline
Betting System - Minigames/Casino - Betting on NPC/PC Arena matches - Risk/Reward
The code of the pessimistic loner: "We unpopular loners are realists, who follow the three non- popular principles: Not having any (Hope), Not making any (Gaps in your heart); And not giving into (Sweet talk)".
New skill line of Necromancy.. Summon Skeleton , Summon Zombie , DoT and Life stealing abilities ( melee included ).
They have mentioned wanting all zones to be like Orsinium but who knows if they will ever get there. If they do they need to tweak mob difficulty. Orsinium is a cake walk much of the time.. I dont want to see that happen for all of the game ( it is easy anyway ).
Spellcrafting is still being worked on and is another ' who knows when ' but what they have said sounded really interesting and could take ESO to being the ultimate character building experience.
If ZOS just stayed at their current pace and quality I believe ESO players will have one heck of a 2016.
Definitely would need more houses in the world for this, though. Even the largest of "cities" in ESO have only a small number of buildings you can enter.
I'm going to disagree with this. Almost all of the building you can enter. Only a few are barred off, and pretty much all of those are accessible through story/quest content.