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Oculus to Open Rift Preorders on January 6th - MMORPG.com News

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  • titanofdoomtitanofdoom Member UncommonPosts: 263
    No thanks, I love my eyesight and wish to keep them salubrious and salutary!
    Perennially extricating the extraneous
  • PyndaPynda Member UncommonPosts: 856
    edited January 2016
    In the last decade I've found it saddening to eventually arrive at the point where now nearly every computer games interface and gameplay have been dumbed down to make them console controller compatible. However I suppose this has been survivable. And the even worse threat of developers making nearly every game "portable device" compatible hasn't materialized - at least not yet, thank god. But I wonder how bad things could really get if 3D Headset support does become a ubiquitous requirement. Given how primitive the means of their input are, and are likely to stay.

    Anyway, I have yet to even give one a try. I need to haul my butt up to Fry's or somewhere and do that.


    “Wake me up when robot wives are cheap and effective.” Jasper - The Simpsons
    Post edited by Pynda on
  • vectrexevovectrexevo Member UncommonPosts: 167
    Well I hope it is not a fad and sticks around. Sounds really neat. I never did get into 3D.
  • psiicpsiic Member RarePosts: 1,642
    SEANMCAD said:



    psiic said:

    Let me know how you do with the eye strain, retinal detachment, the factual documented led blue light cornea damage, neck and spinal issues, migraines, and brain tumors, brain shutdown, and of course cyber sickness. I mean they know its so unsafe it ships with a huge medical disclaimer that basically you are shooting yourself in the head but that is your choice to commit suicide and they have no liability.






    I have been sitting in front and a monitor pretty much 90% of my waking time and pretty much for 30+ years and regarding neck injury I have more neck and back problems from not moving my body then I do from moving my body and ...oh...I ride a motorcycle and still have yet to have neck problems with a helmet on.




    I just hope you do your own homework and read the health risk liability disclaimer they ship with the unit. Understand tons of medical research is being done into how dangerous led displays are when they are a decent distance from your eyes, like LED TVs and monitors, but no before the science is completely in, lets strap one to our face inches from our eyes, as if that is not bad enough lets stick in a strong magnet, and power source, then make it for gaming so it can be abused and worn for extremely long periods of time. If you really think people are not going to go blind from this and worse your kidding yourself. Hell even the doctors using them medically warn of the serious dangers and they do not wear the cheap mass produced $350 set, but hey its your eyes, your brain, your life.
  • observerobserver Member RarePosts: 3,685
    Sadly, the software needs to catch up. There aren't that many quality apps or games for it yet. Most of it is indie stuff. It's still amazing tech, but i fear that the hardware is coming out too soon, and people will judge VR by the amateurish quality of 90% of the software.
  • observerobserver Member RarePosts: 3,685
    Gruug said:
    I don't plan to adopt the "VR revolution" so fast. While it all looks too good to be true, I am afraid it will be more like the whole 3D scam. 3D sounded great but what they delivered varied so greatly, not only per product offered but by individual perception. With VR, we still do know how it will be applied. We are very unclear as to what the ultimate system specs will be (contrary to what they are trying to SELL us). We still do not know the long term effects on those minor things like eye fatigue or simple vision. Again, I am just as excited about the whole VR thing but just want to take it slow. 


    Believe me, VR is a totally different experience than 3D glasses. You are actually surrounded with a 360 degree view inside a virtual world. Imagine playing your favorite MMO and being able to turn your head 360 degrees and see everything around you. In fact, you don't even need to turn your head, since you can just use the mouse to turn also.
  • ohgodtherats707ohgodtherats707 Member UncommonPosts: 85
    Wow Psiic You sound just like all those people that warned us about the dangers of owning a TV when they were first mass produced. Ive had the Dev kit 1 since pre orders for that, used the hell out of it and yet I have NONE of those issues. Whats next with the Reefer madness amounts of alarmism . lol
  • TheOctagonTheOctagon Member UncommonPosts: 411
    edited January 2016
    SEANMCAD said:

    warsaber1375 said:
    Hmm, how much is one of those tho?

    $350 I think. but you also need to check the computer requirements.

    Video Card NVIDIA GTX 970 / AMD 290 equivalent or greaterCPU Intel i5-4590 equivalent or greaterMemory 8GB+ RAMVideo Output Compatible HDMI 1.3 video outputUSB Ports 3x USB 3.0 ports plus 1x USB 2.0 portOS Windows 7 SP1 64 bit or newer

    https://www.oculus.com/en-us/oculus-ready-pcs/



    Those are the specs to only run a Rift. Now factor in what the games your going to be playing need to run.

    I'll bet you'll get mad stutter out of really high end games.
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505

    fodell54 said:


    Statistically speaking is this safer then driving a car? I mean you are basically put your entire body at risk every time you jumping into a 70 mph moving piece of metal but I bet you don't ride in a horse and buggy to work now do you?
    Not saying the original quote is correct..  But that's like saying you should walk to work smoking cigarettes instead of driving a car.  His claim is that the constant use will gradually cause health problems...  Not the same as a chance of an accident.

    image
  • RaZKaLzRaZKaLz Member UncommonPosts: 70
    VR is for porn, VR is for porn, porn porn.
  • Loke666Loke666 Member EpicPosts: 21,441
    SEANMCAD said:
    $350 I think. but you also need to check the computer requirements.

    Video Card NVIDIA GTX 970 / AMD 290 equivalent or greater

    CPU Intel i5-4590 equivalent or greater

    Memory 8GB+ RAM

    Video Output Compatible HDMI 1.3 video output

    USB Ports 3x USB 3.0 ports plus 1x USB 2.0 port

    OS Windows 7 SP1 64 bit or newer

    https://www.oculus.com/en-us/oculus-ready-pcs/
    Crud, time to get rid of my old GTX 780 card.
    But I wont pre-order, I want to try it out first...
  • JohnxboyJohnxboy Member UncommonPosts: 104
    Wizardry said:
    This will do nothing for the industry other than make a few people rich while others waste their money,


    Actually, that was backed by oculus and it's possibly one of the most interesting things I've seen, you could use wasd with movements on the left hand and attack with certain patterns for certain skills with the others/ block, whatever. It needs a lot of work but waiting game it's the name of the game. 

    God knows it's time to move on from keyboard and mouse. 
  • RidelynnRidelynn Member EpicPosts: 7,383
    This world needs more things to pre-order, kickstart, back, early release, crowdsource, or any other way you can think of to throw money at a product that doesn't quite exist yet.
  • Loke666Loke666 Member EpicPosts: 21,441
    Ridelynn said:
    This world needs more things to pre-order, kickstart, back, early release, crowdsource, or any other way you can think of to throw money at a product that doesn't quite exist yet.
    The Occulus do exist, journalists and game devs have had access to it for a while, even if the model here is supposed to be improved. Now, the people who backed the original kickstarter did indeed do just what you said but that isn't the case anymore. And it is backed up by a pretty rich company by now which mean you will be able to get your money back if they don't deliver it.

    Still want to try it before buying myself.
  • RidelynnRidelynn Member EpicPosts: 7,383
    DevKits exist, but this preorder is for a Retail version. I can't exactly go into Best Buy or Newegg and get my hands on one yet.
  • yaminsuxyaminsux Member UncommonPosts: 973
    I would rather buy a g-sync/freesync display than getting VR. Still great news, lets hope devs pickup this tech.

    Also the need to address the "cant see keyboard" issue.
  • MukeMuke Member RarePosts: 2,614
    So who plans on getting one?
    Pre-ordering this one and others that are going to be released.


    I play Alien Isolation, I LOVED the VR in there.
    And if other games have this too, then yeah, I am going to buy all of em.

    "going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  • SeariasSearias Member UncommonPosts: 743
    I'll probably wait a few months at least until the new Graphics cards from both AMD and nVidia comes out. My current Gtx 980 ti might be good enough, but there isn't really anything I want to play in VR at the moment. Hopefully, by then more stuff would be out to support VR.

    <InvalidTag type="text/javascript" src="http://www.gamebreaker.tv/cce/e.js"></script><div class="cce_pane" content-slug="which-world-of-warcraft-villain-are-you" ctype="quiz" d="http://www.gamebreaker.tv"></div>;

  • WoopinWoopin Member UncommonPosts: 1,012
    I noticed no frame drops on the DK2 when playing on the Rift this was with an older GTX 670 card back then. I was quite lucky and seen a DK2 on ebay dirt cheap (£100) because the person could not spell Oculus right. I later sold it when I seen them selling for £500+

    If people suffer from motion sickness I can see this being a bad buy for them. I currently didn't have any issues with motion sickness but I can see how it can effect some people.

    The amount of games that where supported or had partial support was actually pretty good. But I really enjoy SIM games like Warthunder etc. At 720p on the DK2 the screen was quite pixelated and I never had neck or back issues. I do ride a motorbike daily so used to wearing something on my head anyhow. 

    Games wise you do feel more immersed into the game. And some parts when gaming are pretty damn awesome I do plan on picking one up but it will not be for a few months as I just want to see where things go after release.

    image

  • MensurMensur Member EpicPosts: 1,531
    So who plans on getting one?
    Not me, friend!
    gg wp

    mmorpg junkie since 1999



  • TacticalZombehTacticalZombeh Member UncommonPosts: 431
    I'm definitely letting the dust settle on this one. I don't like to buy into v1.0 of a relatively new consumer release tech anyway.
    Plus I wear glasses and will wait to see what floats to the top for us type peoples. ;p
  • Righteous_RockRighteous_Rock Member RarePosts: 1,234
    I will probably never own one. I have a gut instinct that I would regret buying this almost as soon as I were to purchase it, it's just a peice of junk in my eyes.
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited January 2016
    Ridelynn said:
    This world needs more things to pre-order, kickstart, back, early release, crowdsource, or any other way you can think of to throw money at a product that doesn't quite exist yet.
    ironical isnt?
     'the product will likely fail because there isnt any content for it'
     'no content should be made before a product is released'

     head explody

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • Soki123Soki123 Member RarePosts: 2,558
    I won t get one. I think it s a fad, and will have detrimental effects that of course have not been researched yet. As like most things though, humans are like cattle and all line up to be slaughtered not having a clue.
  • PottedPlant22PottedPlant22 Member RarePosts: 800
    I tried the Occulus Rift out a couple years ago.  I think it's important for people to manage expectations.  It's very early technology, but there is something there.  The best way I can describe it is to think of 32bit - 64bit graphics video game.  Now imagine you are in a shoebox.  In that shoebox you are surrounded by that 64bit world.  Where you turn your head you see more of that world.  Look up, you see the sky.  Look down you see more of the ground.  Left and right you see what's going on in that horizon.  You have a controller that you use to move your character around and play per normal.  The difference is that it's not a forced perspective.  The view of the game you see is largely determined by the controls of the avatar or object you are manipulating in traditional gaming.  Often in MMOs you have the right click drag to look around in your environment.  From my experience the VR environment puts you 'into' the game where you don't need to do that, but instead just look around instead.  

    I will say that I did have a slight headache after my 15 minutes of experiencing it.  I also felt a little light headed.  It passed after about ten minutes of experiencing it.  I will say that I found myself pretty impressed.  Although it's obvious that this technology is just getting started and people need to have realistic expectations.
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