I remember hearing rumors of Wildstar preparing to release on Steam a very long time ago. To be honest, it's probably a "too little, far too late" situation for the game. They still haven't quite found their footing, even with F2P.
As for the 30% cut that Steam gets ... It's probably a band aid kind of situation for Wildstar. Sure, they'll probably get some customers from a Steam release, but how many of those will buy a subscription, purchase from the cash shop, or stick around for any length of time? Considering Wildstar's history, it'd probably see some profit and up-tick from releasing on Steam, but it wouldn't be for long.
They've got nothing to lose from releasing on Steam, but probably don't have much to gain from it, either. Short of a "miracle patch" (every patch ever, according to Wildstar) alongside a Steam launch, I don't see it doing much for them.
Steam.. where games go to die. You kids are funny.
Wildstar died about 9 months ago. For good. It has been rescusitated 3 times. Free2play being the LAST time. It's out of lives. Carbine, NCSoft need to accept that this game, while "fucking amazing" was mishandled, neglected, mismanaged and basically destroyed.
What this sad little generation of gamers need to understand is that if a game isn't good enough on its own and "Needs to be launched on Steamz0rz!" it's done.
Steam is complete and utter junk. Cash grab for young little dummy's that blow money on games they play a few times and then they sit there. "Oh I haz hugez0rz library of gamez!" Oh stfu, you don't play any of them anymore but maybe.. what ? one or two? Oh they failed months ago and were added to Steam as a final act of salvation.
Anyone for a rousing game of FireFall? (FireFail?) There is a huge list, just look
Why is this so damn hard to grasp? You're being played. You're being bullied out of your lunch money kiddos.
Oh.. and Wildstar is dead. Don't bother. As sad as it is. Let it die peacefully.
Steam.. where games go to die. You kids are funny.
Wildstar died about 9 months ago. For good. It has been rescusitated 3 times. Free2play being the LAST time. It's out of lives. Carbine, NCSoft need to accept that this game, while "fucking amazing" was mishandled, neglected, mismanaged and basically destroyed.
What this sad little generation of gamers need to understand is that if a game isn't good enough on its own and "Needs to be launched on Steamz0rz!" it's done.
Steam is complete and utter junk. Cash grab for young little dummy's that blow money on games they play a few times and then they sit there. "Oh I haz hugez0rz library of gamez!" Oh stfu, you don't play any of them anymore but maybe.. what ? one or two? Oh they failed months ago and were added to Steam as a final act of salvation.
Anyone for a rousing game of FireFall? (FireFail?) There is a huge list, just look
Why is this so damn hard to grasp? You're being played. You're being bullied out of your lunch money kiddos.
Oh.. and Wildstar is dead. Don't bother. As sad as it is. Let it die peacefully.
That damn steam for being cash grab giving us -80% off on games:) There many good games with out steam they would not been where their now. Even some don't agree with all the DRM on steam still better then out at some places trying find a game that they jack up to cost in the store cuz is a rare box copy or they don't sell it anymore.
Wildstar like any other mmo get there 2nd chance on steam why steam is good that 2nd chance that people didn't get to try it or may like it even if they didn't know about the game. Look at Rift how long been on steam people that I talk to didn't know there was a game like this until they seen it on the front page. Giving as it's still alive even after the hot mess with Arche Age.
I don't think this thread exists on a hunch,they likely already know it's going to Steam and are just giving it an extra plug.This site has been pretty famous for initializing topics that the outcome is already set in stone."what do you guys think about adding more genres to the website" "what do you guys think about a user rating system" etc etc.
How do i know?I read tons of forums people have said they were buying a console copy and multiple accounts/copies happens a LOT in every game.
Often the price on steam will be far less than normal,so it's more than a 30% loss,that is the loss i am talking about.But yes in reality a sale of a digital item is still a sale and since the game is likely not selling any copies atm,anything is better than nothing.
This game has already tried once, people left,tried again,got an initial 1-2 week boost then people are not interested again.SO WHO is out there still on the fence having not already tried or played the game to drive up Steam sales?I see nobody this imo would do nothing to get the game where they want it.
This team simply had no confidence in their work,that is why they went low poly graphics,they wanted to build a cheaper less risk game.Their changes going f2p were meaningless,just a new way to reinvent the interest ,if you want to fix your game you need to FIX IT not change the monetary system.I assume that is why they pay a lot of people good money,to think and make good decisions,this team is not making good decisions,the ONLY thing they ever got right was the early marketing videos.
Never forget 3 mile Island and never trust a government official or company spokesman.
This team simply had no confidence in their work,that is why they went low poly graphics,they wanted to build a cheaper less risk game.Their changes going f2p were meaningless,just a new way to reinvent the interest ,if you want to fix your game you need to FIX IT not change the monetary system.I assume that is why they pay a lot of people good money,to think and make good decisions,this team is not making good decisions,the ONLY thing they ever got right was the early marketing videos.
Trove is one game that went with low poly graphics still doing better then wildstar in the long run, but is noting to do with the graphics is more down to gameplay do people enjoy the game? Over the game that people still playing at.
Harder part is selling someone a game that have same system as wow about 90% of it and just a new combat and skin. There is not much blowing people out the water making the game stand out that many people like damn I want to log in and play again.
I think people who running wildstar taking things in steps slowly having it free to play was a good thing to do if they did anything new and exciting then people not resisting not to check it out then having a pay wall what alot sub games have.
But I don't agree with alot free to play model some become to much pay to win other just use the money and not pour it back to the game after people supported there hard money to see better and new stuff in it.
And I know you said they wanted to make a cheaper less risk game spending 9 years on it cost them guesting over $100mil to $150mil that day of age is a lot. I can't find info in how much it did cost them but it was not cheap there alot more go's in to the game then just it's graphics looks.
Wizardry said:
" This is not 1980,if you have any game at all people will know of it.It is a convenient place to keep our games as users but i still don't much like the system.Steam does not support ANY game that is not a Valve game, and that part is super annoying,their support is total rubbish. "
This is so untrue. There are so many games that I would have never known about, let alone bought and played if it weren't for Steam.
Steam is the way to go, 30% or not. Their game que alone makes it worth going to Steam as I browse that thing like crazy looking for possible up and comers.
Wait Steam takes 30% of all sales whether they are steam players or not? That would be a disgusting deal if so, I can't believe that's true.
An MMO on Steam is a waste of time honestly, I have yet to see any MMO have more than a few thousand Steam users. Steam is for games that aren't an mmo
BigRambo said:
This should be a lesson, MMO's need to consider their initial release straight on Steam to begin with, not a few years later. Just look at FF14 on Steam, it's currently at 3500 Steam users online and roughly over 6000 at peak hours. BUT those 3500 - 6000 P2P, so imagine if WildStar was on Steam to begin with, I'm pretty sure it would of still been P2P and wouldn't be the hot mess it's in now.
Well looking at the trend, it looks like most of these games thought they were able to reach the audience on their own the first few years. They all think they had something unique to bring to the table and it turns out they didn't. So the next step is obviously finding a platform that has the biggest audience.
It is rather ignorant to say their initial launch need to be released on Steam. If they don't have the marketing power to reach the wide audience like Blizzard, EA, Sony; then yes it is a good strategy. But if you are any of those companies, why would you bother?
And to your other point, Steam was seem more as a single player game distribution platform for a long time. No one thought about releasing MMOs' on Steam. And no one even knew Steam would take them. So stop making assumptions like you are on the inside.
Well i have steam and i see the MMORPG increasing on the Steam site. The community in steam are relentless they can make or break a game...Not all mmorpg will survive on steam but some will...
Wizardry said:
"I don't think this thread exists on a hunch,........
Often the price on steam will be far less than normal,so it's more than a 30% loss,that is the loss i am talking about.."
I could see it being a hunch - Steam has been suggested before. And your suggestion - that there would be a loss - would be the reason NCSoft wouldn't.
Clearly Wildstar will be no cheaper via Steam - its already free after all! Steam will want paying - obviously - and with no cut of any "sales" that might be an upfront payment.
I assume they will have thought about it when they re-launched and opted not to; if they change tack I assume it would be a "final" gamble. (Can't see them putting the work in to port it to console.)
Release W* on Steam would definitely bring in a decent influx of players. The question is though; For how long? The F2P transition brought in players for a good 3-5 months give or take, and then the population dropped again. People got to level cap, got bored, and left.
Honestly, knowing how NCSoft is, I would be shocked if W* was still active by the end of 2016.
Comments
As for the 30% cut that Steam gets ... It's probably a band aid kind of situation for Wildstar. Sure, they'll probably get some customers from a Steam release, but how many of those will buy a subscription, purchase from the cash shop, or stick around for any length of time? Considering Wildstar's history, it'd probably see some profit and up-tick from releasing on Steam, but it wouldn't be for long.
They've got nothing to lose from releasing on Steam, but probably don't have much to gain from it, either. Short of a "miracle patch" (every patch ever, according to Wildstar) alongside a Steam launch, I don't see it doing much for them.
Wildstar died about 9 months ago. For good. It has been rescusitated 3 times. Free2play being the LAST time. It's out of lives. Carbine, NCSoft need to accept that this game, while "fucking amazing" was mishandled, neglected, mismanaged and basically destroyed.
What this sad little generation of gamers need to understand is that if a game isn't good enough on its own and "Needs to be launched on Steamz0rz!" it's done.
Steam is complete and utter junk. Cash grab for young little dummy's that blow money on games they play a few times and then they sit there. "Oh I haz hugez0rz library of gamez!" Oh stfu, you don't play any of them anymore but maybe.. what ? one or two? Oh they failed months ago and were added to Steam as a final act of salvation.
Anyone for a rousing game of FireFall? (FireFail?) There is a huge list, just look
Why is this so damn hard to grasp? You're being played. You're being bullied out of your lunch money kiddos.
Oh.. and Wildstar is dead. Don't bother. As sad as it is. Let it die peacefully.
Wildstar like any other mmo get there 2nd chance on steam why steam is good that 2nd chance that people didn't get to try it or may like it even if they didn't know about the game. Look at Rift how long been on steam people that I talk to didn't know there was a game like this until they seen it on the front page. Giving as it's still alive even after the hot mess with Arche Age.
How do i know?I read tons of forums people have said they were buying a console copy and multiple accounts/copies happens a LOT in every game.
Often the price on steam will be far less than normal,so it's more than a 30% loss,that is the loss i am talking about.But yes in reality a sale of a digital item is still a sale and since the game is likely not selling any copies atm,anything is better than nothing.
This game has already tried once, people left,tried again,got an initial 1-2 week boost then people are not interested again.SO WHO is out there still on the fence having not already tried or played the game to drive up Steam sales?I see nobody this imo would do nothing to get the game where they want it.
This team simply had no confidence in their work,that is why they went low poly graphics,they wanted to build a cheaper less risk game.Their changes going f2p were meaningless,just a new way to reinvent the interest ,if you want to fix your game you need to FIX IT not change the monetary system.I assume that is why they pay a lot of people good money,to think and make good decisions,this team is not making good decisions,the ONLY thing they ever got right was the early marketing videos.
Never forget 3 mile Island and never trust a government official or company spokesman.
Harder part is selling someone a game that have same system as wow about 90% of it and just a new combat and skin. There is not much blowing people out the water making the game stand out that many people like damn I want to log in and play again.
I think people who running wildstar taking things in steps slowly having it free to play was a good thing to do if they did anything new and exciting then people not resisting not to check it out then having a pay wall what alot sub games have.
But I don't agree with alot free to play model some become to much pay to win other just use the money and not pour it back to the game after people supported there hard money to see better and new stuff in it.
And I know you said they wanted to make a cheaper less risk game spending 9 years on it cost them guesting over $100mil to $150mil that day of age is a lot. I can't find info in how much it did cost them but it was not cheap there alot more go's in to the game then just it's graphics looks.
" This is not 1980,if you have any game at all people will know of it.It is a convenient place to keep our games as users but i still don't much like the system.Steam does not support ANY game that is not a Valve game, and that part is super annoying,their support is total rubbish. "
This is so untrue. There are so many games that I would have never known about, let alone bought and played if it weren't for Steam.
Steam is the way to go, 30% or not. Their game que alone makes it worth going to Steam as I browse that thing like crazy looking for possible up and comers.
That would be a disgusting deal if so, I can't believe that's true.
An MMO on Steam is a waste of time honestly, I have yet to see any MMO have more than a few thousand Steam users. Steam is for games that aren't an mmo
This should be a lesson, MMO's need to consider their initial release straight on Steam to begin with, not a few years later. Just look at FF14 on Steam, it's currently at 3500 Steam users online and roughly over 6000 at peak hours. BUT those 3500 - 6000 P2P, so imagine if WildStar was on Steam to begin with, I'm pretty sure it would of still been P2P and wouldn't be the hot mess it's in now.
Well looking at the trend, it looks like most of these games thought they were able to reach the audience on their own the first few years. They all think they had something unique to bring to the table and it turns out they didn't. So the next step is obviously finding a platform that has the biggest audience.
It is rather ignorant to say their initial launch need to be released on Steam. If they don't have the marketing power to reach the wide audience like Blizzard, EA, Sony; then yes it is a good strategy. But if you are any of those companies, why would you bother?
And to your other point, Steam was seem more as a single player game distribution platform for a long time. No one thought about releasing MMOs' on Steam. And no one even knew Steam would take them. So stop making assumptions like you are on the inside.
I retired retroactively..Haha
"I don't think this thread exists on a hunch,........
Often the price on steam will be far less than normal,so it's more than a 30% loss,that is the loss i am talking about.."
I could see it being a hunch - Steam has been suggested before. And your suggestion - that there would be a loss - would be the reason NCSoft wouldn't.
Clearly Wildstar will be no cheaper via Steam - its already free after all! Steam will want paying - obviously - and with no cut of any "sales" that might be an upfront payment. I assume they will have thought about it when they re-launched and opted not to; if they change tack I assume it would be a "final" gamble. (Can't see them putting the work in to port it to console.)
Honestly, knowing how NCSoft is, I would be shocked if W* was still active by the end of 2016.