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There are nothing wrong about solo in MMORPG . What wrong is now, MMORPG force you to solo or group

iixviiiixiixviiiix Member RarePosts: 2,256
You know what's problem ? The current generation MMORPG force you to solo and force you to group .
When you in leveling phase , you are forced to solo cause the community get cut a parts by difference questing phase . Even if you want to have group , there are no one willing to group with you .
When you you get max level , you are forced to group in instance or you quit . They force you play group contents then give you LFG button .

THIS IS THE PROBLEM !

Not solo or group , but get forced to play as developers want you to play

THAT IS THE PROBLEM !

I am out of words to say , keep beat the dead horse .
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Comments

  • iixviiiixiixviiiix Member RarePosts: 2,256
    DMKano said:
    Nothing is forced, you don't have to solo or group, the games simply give options for different playstyles.

    Because you have option to quit . Sure , no forced .
  • QuirhidQuirhid Member UncommonPosts: 6,230
    iixviiiix said:
    DMKano said:
    Nothing is forced, you don't have to solo or group, the games simply give options for different playstyles.

    Because you have option to quit . Sure , no forced .
    No. You're just wrong.

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  • immodiumimmodium Member RarePosts: 2,610
    iixviiiix said:

    Not solo or group , but get forced to play as developers want you to play

    THAT IS THE PROBLEM !
    lol....wut?!?!

    Playing not how the developers intended is usually cheating with exploits/hacking etc.

    You want that?

    image
  • esc-joconnoresc-joconnor Member RarePosts: 1,097
    I agree in spirit. I haven't seen a game get group play right for a while now.
    That's why easy grouping is part of the the core of my gaming principles.
  • ClaiesClaies Member UncommonPosts: 76

    This is just full of useless broad generalizations.  I'm pretty sure that the developers don't want you to only play solo;  If that were the case why would they spend time and money developing a grouping mechanic in the first place?   It's not like the developers are going around saying "Yeah, I know there is a group option there, but when someone asks you to group, say you're not willing, because we don't want you to use that feature.". 

    You may not like that out of all the options the developer chose to offer, a large majority of people choose one different from the one you did, but that kind of "group think" isn't something out of your control.  I mean, do you just decide not to go to work because too many people took the highway and you don't want to be stuck in traffic, rather than looking for an alternative route?

  • NanfoodleNanfoodle Member LegendaryPosts: 10,901
    edited January 2016
    DMKano said:
    Nothing is forced, you don't have to solo or group, the games simply give options for different playstyles.


    ESO one of the biggest let downs in MMOs makes in very hard to group. To progress the story you are required to do parts of it solo. Questing is needed in that game to unlock skill point I think. Or something you need to progress. Wife and I spent a week playing ESO and it just felt like bashing our heads on the wall trying to team.

    For the most part most MMOs are not so badly designed when it comes to teaming. But what is missing is MMOs that designs their MMOs for teaming. Classes that are all different flavors of DPS over fixed class rolls. No extra rewards for teaming, fastest and best way to level is solo most of the time. Sadly most MMOs require teaming at end game but most of the community is speced for solo play and their play style/mind set is solo because the game trained them to be. 

    IMO, I think all solo content should scale when you add team mates and give bigger rewards for doing the content teamed. Solo players still can solo and their boost would be the fast turn around of solo play. But for people who take time to team, their reward would be exp boosts and larger loot rewards because of the time it takes to make teams. 

    I think this would make people take the time to make teams and friends and in the end, lower the number of people who MMO hop. Its true, soloing is an option but very few MMOs take time to design their content to think of encouraging people to play every part of the game teamed. Great thing about MMOs is all the people around you but most MMOs are not taking advantage of that.
  • GhavriggGhavrigg Member RarePosts: 1,308
    edited January 2016
    TBH, it reads like English isn't the OP's first language, and he might be trying to say something he can't quite convey properly. Regardless, in terms of what it's coming across as, the OP is entirely wrong. No one is forced to solo or group 100% of the time, you either solo because you don't want to group, don't have the time to invest in group-oriented activities, or there's a small amount of specific content that is solo-only, such as story missions could be.

    Grouping is generally forced upon people however if they wish to complete much of the harder content in games, but these days MMO's do tend to give alternate activities that you can do solo, so you're not technically FORCED to do any of this grouped content if you chose not to. The OP said it as a negative, but having the choice to leave the game is still always there, so technically you're not FORCED to do anything at all. :p
  • Flyte27Flyte27 Member RarePosts: 4,574
    I believe you could say that since there is no persistent world you are either forced to solo in instances or forced to group in instances.  Those who would like a persistent world where everyone can be together weather they solo or group doesn't exist.
  • DistopiaDistopia Member EpicPosts: 21,183
    Nanfoodle said:
    DMKano said:
    Nothing is forced, you don't have to solo or group, the games simply give options for different playstyles.


    ESO one of the biggest let downs in MMOs makes in very hard to group. To progress the story you are required to do parts of it solo. Questing is needed in that game to unlock skill point I think. Or something you need to progress. Wife and I spent a week playing ESO and it just felt like bashing our heads on the wall trying to team.

    F
    My wife and I play regularly we have no such problems, you just have to avoid the main story arc, and come back to it when you're on your own or want to split up for a bit, there is more than enough content to duo in the world proper in ESO.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • NanfoodleNanfoodle Member LegendaryPosts: 10,901
    Distopia said:
    Nanfoodle said:
    DMKano said:
    Nothing is forced, you don't have to solo or group, the games simply give options for different playstyles.


    ESO one of the biggest let downs in MMOs makes in very hard to group. To progress the story you are required to do parts of it solo. Questing is needed in that game to unlock skill point I think. Or something you need to progress. Wife and I spent a week playing ESO and it just felt like bashing our heads on the wall trying to team.

    F
    My wife and I play regularly we have no such problems, you just have to avoid the main story arc, and come back to it when you're on your own or want to split up for a bit, there is more than enough content to duo in the world proper in ESO.
    Not what my wife and I went through. Often getting phased in the middle of a quest. Not seeing each other. We have never been so frustrated playing any MMO together as we did playing ESO. Maybe they have changed things, but at launch, it was not worth our time. Angry Joe had the same problem playing with his wife and made a really funny video about it.  
  • DistopiaDistopia Member EpicPosts: 21,183
    Nanfoodle said:
    Distopia said:
    Nanfoodle said:
    DMKano said:
    Nothing is forced, you don't have to solo or group, the games simply give options for different playstyles.


    ESO one of the biggest let downs in MMOs makes in very hard to group. To progress the story you are required to do parts of it solo. Questing is needed in that game to unlock skill point I think. Or something you need to progress. Wife and I spent a week playing ESO and it just felt like bashing our heads on the wall trying to team.

    F
    My wife and I play regularly we have no such problems, you just have to avoid the main story arc, and come back to it when you're on your own or want to split up for a bit, there is more than enough content to duo in the world proper in ESO.
    Not what my wife and I went through. Often getting phased in the middle of a quest. Not seeing each other. We have never been so frustrated playing any MMO together as we did playing ESO. Maybe they have changed things, but at launch, it was not worth our time. Angry Joe had the same problem playing with his wife and made a really funny video about it.  
    I think they did work on the group phasing issue long ago ( before we bought it).. I can't recall being split up during non solo content.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • ForgrimmForgrimm Member EpicPosts: 3,069
    Not sure why we have 3 different threads about the same thing, all on the first page of the pub, when there's a sticky thread specifically for this topic http://forums.mmorpg.com/discussion/263753/the-group-play-vs-solo-play-in-an-mmo-thread#latest
  • cameltosiscameltosis Member LegendaryPosts: 3,847
    Of course you are "forced" to do content a certain way. 

    Developers have to, you know, develop the content. Content has a target audience in mind and so it is designed and built for that target audience. The audience might be lvl 8 - 10 solo players, or it might be 12 level 50 players. If you are not part of the target audience then you are "forced" to change your playstyle in order for you to be able to play the content as it was designed. 


    The only way around this is to develop scaling technology to a point where it is viable, thus opening up the possible target audience to a much larger range. However, scaling either has to be done manually (i.e. create 100 different versions of the same content) or involves some seriously clever dev work to get scaling done automatically.

    Manually creating multiple versions is too costly and also relies too much on instancing (you couldn't have a max level raid version of a quest in the open world next to a lvl 2 solo version of the same). Clever algorithms is very difficult to get right and again relies on instancing. 


    Until a developer comes up with a really good way to scale *all* content then at some point or another, you will be forced to change your playstyle in order to complete certain content. 


    So far, I've only played 2 MMORPGs that scaled content reasonably well:

    1) SWG - This game didn't have quests as we know them. XP was gained purely from mob grinding. There were quest vendors in game, you could get 2 quests at a time. The quests lead you out into the wilderness and when you got close enough to your destination, it spawned a nest of mobs for you to grind through. These quests scaled with group size and (i think) gear. the concept worked really well, but was only possible because of the nature of the quests. Wouldn't work with standard story-telling quests. 

    2) LotRO - The skirmishes feature scaled content based on level and group size. There were 6 possible group size options: solo, duo, 3-man, 6-man, 12-man and 24-man. For every single NPC that spawned in a skirmish, the devs manually set what skills they had available depending on the group size. For actual health and damage output, these were controlled by an algorithm depending on the level of the skirmish (e.g. if you're level 37, you'd probably select the enemy level to be 37 or 38). This worked really well, however it is only possible because all skirmishes are instanced. 
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  • KopogeroKopogero Member UncommonPosts: 1,685
    edited January 2016
    Good morning OP. I stop playing games that force you to depend on individuals that most of the time are not online or simply not even exist to progress long time ago.

    It's just a matter of time before more wake up and realize that great games are those that give you things to do and enjoy in 6 am, noon, 6 pm or midnight.

    When it comes to group play the game must have a system in place that makes getting into groups at any time accessible/simple.

    Marvel Heroes Online is a great example where you can select to automatically have others join you on your story/terminal missions as well as featuring channels designed for "Looking for Group".

    When it comes to raiding during the first 1-2 days after reset or the last before it's best to find groups.

    image

  • Andel_SkaarAndel_Skaar Member UncommonPosts: 401
    iixviiiix said:
    You know what's problem ? The current generation MMORPG force you to solo and force you to group .
    When you in leveling phase , you are forced to solo cause the community get cut a parts by difference questing phase . Even if you want to have group , there are no one willing to group with you .
    When you you get max level , you are forced to group in instance or you quit . They force you play group contents then give you LFG button .

    THIS IS THE PROBLEM !

    Not solo or group , but get forced to play as developers want you to play

    THAT IS THE PROBLEM !

    I am out of words to say , keep beat the dead horse .
    GW2 doesnt force you do solo while leveling, and in some mmorpg's you can get so overpowered that you can solo most of the instances.

    The thing that you might consider most, is why is leveling rushed so much, when it can be a great and fun experience , more challenging and less casual/grind oriented.

    After players reach endgame in 1 week of grind leveling, they than cry how there is no endgame xD
  • AnirethAnireth Member UncommonPosts: 940
    There are at least several MMOs that feature solo instances during main quests and/or accompanying quests, and there are several MMOs with (almost) no quest sharing, making groups not only pointless, but actually detrimental. Not only do you have to kill 50 rats instead of 10 when you are 5 people, every rat you slay once you got your 10 makes your friends take even longer.

    Other games do not allow you start an instance until the party is full. Unfamiliar dungeon? Well, better wait two hours to get a full party that will kick you the moment you slow down because you don't know the layout, instead of allowing you to take a look or even try it on your own.

    They don't have to make it easier, it's your problem if you take five hours instead of one etc.

    So yes, you get forced into solo play, and you get forced into group play, both times arbitrary.

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  • LacedOpiumLacedOpium Member EpicPosts: 2,327
    The first thing developers should aspire to do regarding the promoting of group activities is to slow down the leveling curve.  It's very difficult to engage in group content when from one hour to the next, much less one day to the next day, the friends you've made from your last grouping session have out-leveled you by 10 levels or more.  But many of those same players complaining that there is no grouping are the same one's to complain when the leveling curve is increased by calling it a grind.  This is just one example of many highlighting the fickle relationship between players and MMO's.  You complain about one thing but when they fix it by implementing a mechanic that would address that issue, you complain about that putting developers in a no win situation.  
  • waynejr2waynejr2 Member EpicPosts: 7,771
    Ghavrigg said:
    TBH, it reads like English isn't the OP's first language, and he might be trying to say something he can't quite convey properly. Regardless, in terms of what it's coming across as, the OP is entirely wrong. No one is forced to solo or group 100% of the time, you either solo because you don't want to group, don't have the time to invest in group-oriented activities, or there's a small amount of specific content that is solo-only, such as story missions could be.

    Grouping is generally forced upon people however if they wish to complete much of the harder content in games, but these days MMO's do tend to give alternate activities that you can do solo, so you're not technically FORCED to do any of this grouped content if you chose not to. The OP said it as a negative, but having the choice to leave the game is still always there, so technically you're not FORCED to do anything at all. :p

    Maybe he thinks there shouldn't be group content and that any 'group' content is forced if it requires more than one to play it.

    I don't think all content should be for all playstyles.  No solo raiding for instance.  Have content for solo, group and 'raid'.
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  • AxehiltAxehilt Member RarePosts: 10,504
    If grouping-while-leveling isn't providing competitive XP per hour then I agree that's a balance issue deserving of change.  It has been balanced through much of WOW's lifetime, but as of when I played last grouping was underpowered and distinctly slower than questing, and that definitely should be fixed.

    But yeah, the balance of each activity doesn't really speak to being "forced" to do one. You're not forced. You can choose in many games.  (And the games which don't offer a dungeon-leveling choice are sort of just worse off for not providing that option.)

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  • KyleranKyleran Member LegendaryPosts: 44,057
    edited January 2016
    Forgrimm said:
    Not sure why we have 3 different threads about the same thing, all on the first page of the pub, when there's a sticky thread specifically for this topic http://forums.mmorpg.com/discussion/263753/the-group-play-vs-solo-play-in-an-mmo-thread#latest
    Thanks, I thought I had posted in this thread already and I was looking for my reply.

    I now realize that was one of the other threads; they're getting so repetitious I can't tell them apart.

    Forced grouping sucks, soloing blows, MMOs in general are total shit these days, devs are all lying bastards, my games is better than yours.

    That should basically cover the bases.

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  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Kyleran said:
    Forgrimm said:
    Not sure why we have 3 different threads about the same thing, all on the first page of the pub, when there's a sticky thread specifically for this topic http://forums.mmorpg.com/discussion/263753/the-group-play-vs-solo-play-in-an-mmo-thread#latest
    Thanks, I thought I had posted in this thread already and I was looking for my reply.

    I now realize that was one of the other threads; they're getting so repetitious I can't tell them apart.

    Forced grouping sucks, soloing blows, MMOs in general are total shit these days, devs are all lying bastards, my games is better than yours.

    That should basically cover the bases.
    if not for repetition, this forum would have a lot less traffic. Most topics are the usual flames .. solo vs group, ffa pvp, lack of death penalty, sandbox vs themepark.

    .. oh .. you miss "MMOs are no longer "true" MMOs anymore". 
  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Kyleran said:
    Forgrimm said:
    Not sure why we have 3 different threads about the same thing, all on the first page of the pub, when there's a sticky thread specifically for this topic http://forums.mmorpg.com/discussion/263753/the-group-play-vs-solo-play-in-an-mmo-thread#latest
    Thanks, I thought I had posted in this thread already and I was looking for my reply.

    I now realize that was one of the other threads; they're getting so repetitious I can't tell them apart.

    Forced grouping sucks, soloing blows, MMOs in general are total shit these days, devs are all lying bastards, my games is better than yours.

    That should basically cover the bases.
    if not for repetition, this forum would have a lot less traffic. Most topics are the usual flames .. solo vs group, ffa pvp, lack of death penalty, sandbox vs themepark.

    .. oh .. you miss "MMOs are no longer "true" MMOs anymore". 
    I know right?
    People who post the same messages
    over and
    over and
    over and
    over and
    over and.......
  • CecropiaCecropia Member RarePosts: 3,985
    Kyleran said:
    Forgrimm said:
    Not sure why we have 3 different threads about the same thing, all on the first page of the pub, when there's a sticky thread specifically for this topic http://forums.mmorpg.com/discussion/263753/the-group-play-vs-solo-play-in-an-mmo-thread#latest
    Thanks, I thought I had posted in this thread already and I was looking for my reply.

    I now realize that was one of the other threads; they're getting so repetitious I can't tell them apart.

    Forced grouping sucks, soloing blows, MMOs in general are total shit these days, devs are all lying bastards, my games is better than yours.

    That should basically cover the bases.
    if not for repetition, this forum would have a lot less traffic. Most topics are the usual flames .. solo vs group, ffa pvp, lack of death penalty, sandbox vs themepark.

    .. oh .. you miss "MMOs are no longer "true" MMOs anymore". 
    This joint is hurting big time due to the pathetic repetitious nature of discussion that stems from a diseased genre that has led places like this to purposely fuck up the very definition of what they (by name) originally stood for in a desperate attempt to merely survive; it's not a good thing regardless if you do the happy dance rejoicing in your rather odd and unusual obsession.

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  • KilrainKilrain Member RarePosts: 1,185
    There was never an issue if grouping was either "forced" or solo play was "forced", but feeling forced due to the content of the game not welcoming groups.

    Here's an example of being "forced" out of a playstyle. I personally hate questing (tasking fwiw), but when I started playing WoW, I very soon realize that there really isn't an alternative to questing when it comes to character development. You can't just find a good grind spot and have fun killing NPC's and expect to gain levels at the same rate or even anywhere near the rate that you would if you quested. Therefore in WoW, you are "forced" to quest.

    Comparing that to group/solo I'll use Neverwinter as an example (could also use 90% of WoW and many, many other games). I was excited to see a game that me and my friends could play together and enjoy together. We all started out at the same time, all talking in voice over Mumble, and started learning the game. As we pushed through content w/o effort and hit around level 12-15 or so we wondered, "when are we going to enjoy this content together?". So we decided to group up and start running the missions together only to realize that the content was just THAT MUCH EASIER which made it even more boring. So while we were not "forced" to play solo, we pretty much had to run solo in order to face any sort of challenge. Forced solo play imo.

    Eve Online, EQ1 (Hell, eq2 for that matter), Darkfall, SWG, and few others had TONS of content that would be challenging and/or engaging to take on with friends, but not one, not one of those games was I unable to play solo. It was just more challenging.

    This is what is missing with so many (most) of the newer generation of MMO's.
  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601
    Vardahoth said:
    Personally, I prefer the old system where these decisions were just left up to the players. the ones who thrived were the ones who did things as a group. Everyone else was just a nobody on the server.

    The nobody's could show up to an end game raid (because it wasn't instanced), but they would most likely get pk'd to avoid the ninja-looting.

    Everything else was left up to the players...
    YOU decide if you want to level off these solo-able mobs, or form a group to play with and level together (was not faction-limited).
    YOU decide who you want to level and progress with by having a friends list and setting YOUR own play times.
    YOU decide what clan you want to join, and what kind of people you want in your clan (was not faction-limited).
    YOU decide who the officers of your clan is, and delegate responsibilities to those officers to organize YOUR clan events (raid times and rewards, pvp, exp parties, ect...).
    YOU setup spies to check when raid bosses are up and group your friends and clannies together. Or spies to check for enemies locations and port-in spots.

    This linear quest-line zip through state to state world with instances everywhere has removed all of that.




    I agree this is one thing i absolutely believe old school games did better.  Stop ask this group and solo content and just have content.  Let people tackle it how they want. 
    Just because you don't like it doesn't mean it is bad.
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