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It doesent have to be that way.

It's my experience that people here on mmorpg.com are stuck.  They fixate and stay close minded on so many misconception's.  Out of the many fixations, I would like to talk about just one because it has so much to do with Pantheon Rise of the Fallen.

Ready !!!.................The year 1999.

Why are so many stuck in thinking Pantheon will be stuck in 1999 ?

In my opinion, This game WILL NOT BE  Everquest 1.  In my opinion is not just to attract Everquest 1 players.  I guess there is a popular game called project 1999 to attract nostalgia.....This game is not that !..... It's a new game !

Everquest 1 has a wide range of views.  Some love it because its hard way of life.  Some because the community has to pull together, some simply for nostalgia.  Others view it as old, broken stick figure and bad graphics, that's nasty and unforgiving.  This game was made long time ago......What would you expect ?......Yet, its still loved by many.  But many don't, just the same.


In my opinion :  

Panthion Rise of the Fallen, will be its own game.  My guess is it will have solo content too, just not hand holding.  Players are sick of being taken by the hand in mmos, just to please the 6 year olds.  Universal for everyone games are NOT WORKING AT ALL, for anyone !  This is what makes this mmo stand out

I don't call it a nostalgia game.  I call it a non-butchered with dumb ideas game.  It will have good ideas, not dumb ones like auto everything !

 

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Comments

  • delete5230delete5230 Member EpicPosts: 7,081
    edited January 2016

    I have a question.

    - Will Panthion ONLY have crazy over the top hard content, that's so nasty and unforgiving that only that special player can handle it ?

    - Or will it be a fun community game, that people will log in for simple enjoyment.  Living in a world outside there own for a few hours when they have time to escape  ?

  • CalmOceansCalmOceans Member UncommonPosts: 2,437
    edited January 2016
    Catering to nostalgia is a dangerous thing. Especially with Everquest.

    Classic Everquest can be played today, SoE opens a new classic server at least once a year. There were at least 3 in 2015. Yet, the population on those servers never manages to stay afloat, those people who join those servers full of initial excitement, tend to log in less and less, a few weeks later they stop logging in altogether.

    A lot of those problems, that made people leave classic initially, were fixed later in the game. Raid instances, OOC Regen, OMM missions, flagging the whole raid instead of one person (see Txevu key)...all made the game more enjoyable, it made it possible for people with limited time to enjoy the game too, and it is why after 16 years, the game still has enough players to keep multiple servers alive.

    A lot of things in early EQ were badly designed, a lot of things were improved upon. Ignoring them and simply recreating classic EQ, will give you an initial burst of excited players, but very low retention, after a few weeks players will remember some of the less pleasant things about EQ, and leave.

    EQ grew up around Omens of War, that model is what kept it going for 16 years. Achievements in a reasonable time, using instances to avoid drama over contested content, group gear divided into tiers, named that have a 15% rate of spawning from a placeholder, an easily identifiable  placeholder, flagging system that is fun and straightforward. It's not classic EQ that kept EQ going for 16 years, it's the model that vastly improved upon classic that kept it alive.
  • DullahanDullahan Member EpicPosts: 4,536
    edited January 2016
    There is a lot planned for Pantheon that is not only beyond Everquest and Vanguard, but beyond what is offered by any MMORPG. They are only aiming to draw from the aforementioned games for a foundation. Things like an open world without a golden path to follow, a heavy emphasis cooperative gameplay that fosters the player community, meaningful progression and a virtual world designed to be dangerous and immersive rather than simply cute and convenient.


  • CalmOceansCalmOceans Member UncommonPosts: 2,437
    edited January 2016
    skadad said:
    People leave because it is not classic eq. Its way too easy and classes are too powerful due to "fixes" compared to real classic. That is why people leave.
    People leave because they don't enjoy classic the way it was.

    SoE has tried everything, it has made classic servers with very low XP rate, below how EQ was, it has made servers with faster XP rate. It has made classic were defiant armor drops, it has made classic servers where only classic items drop, painstakingly going through every single item. It has made classic servers where all expansions are unlocked, it has made classic servers where every expansions needed to be unlocked, it has made time locked expansion releases.

    SoE has tried everything, SoE has tried every single version and every single request classic players wanted.

    Yet none of the classic servers stay afloat, they are all merged after a few months with normal servers.

    The funny thing is, that the server that was the least classic, the one where defiant armor drops, where all expansions were all unlocked, the one with a bit faster XP rate, was by far, the most successful. The classic server that was the least like classic EQ, was by far the most successful.

    My experience with classic EQ is, that of the people who say they want classic EQ, less than 1% actually does, and 99% don't stick around after the first week.
  • TamanousTamanous Member RarePosts: 3,030
    edited January 2016
    I was an Asheron's Call guy and never played EQ. I tried EQ2 but couldn't get into it. I for one am looking forward to Pantheon because if it trying to emulate EQ and I will get to play a modern version of it.

    Most classic mmorpgs were ruined by the solo crowd pacification trend which destroyed our genre (AC was actually very solo friendly up to a point but was a different game at it's core really. What was lost in later games was it's massive open world concept).

    I see a major issue on forums where a game is listed and talked about and the first thing people respond with is "This game will fail because the industry has moved on and has to interest every single person, including me with easy mode game play and a near 100% solo experience!". Bull shit! The industry is stagnant because it watered itself down. We need options in game play and Pantheon gets this.

    If this industry did not have room for different styles of mmorpgs it wouldn't have an indie push for more classic style games currently. This movement is largely player funded proving the point further.

    I see Pantheon (also stated by the devs) as what classic EQ could have become if it was allowed to evolve based upon it's original concept. This is what was lost (ie. Wow). There was no "evolution" to what we have now. Money and big business drove that change. The major issues that hindered games like EQ when they aged were entirely different problems to tackle and it was solved by destroying it's original concept and creating entirely new problems (like the genre vanishing). I applaud these devs for trying to fix these issues while preserving concept ... something not yet done by the industry.

    You stay sassy!

  • CalmOceansCalmOceans Member UncommonPosts: 2,437
    edited January 2016
    Tamanous said:
    I was an Asheron's Call guy and never played EQ.

    I see a major issue on forums where a game is listed and talked about and the first thing people respond with is

     "This game will fail because the industry has moved on and has to interest every single person, including me with easy mode game play and a near 100% solo experience!". Bull shit!
    Maybe it's interesting to note then, that EQ allowed several classes to play the game "100% solo".

     Necromancers, Mages, Wizards, Beastlords, Bards (especially AOE pre-nerf), Druids, could all solo incredibly well. Even classes that couldn't solo well with group gear, could easily do so once they attained some raid gear, paladins with their epic could solo very well against undead for example.

     I spent many days enjoying quad kiting in Halls of Honor on my druid.

    EQ did force players to group in instances, during raids, and some classes simply couldn't solo well (warrior, rogue).

    But EQ wasn't that solo-unfriendly as I think you assume it was.
  • carotidcarotid Member UncommonPosts: 425

    It's my experience that people here on mmorpg.com are stuck.  They fixate and stay close minded on so many misconception's.  Out of the many fixations, I would like to talk about just one because it has so much to do with Pantheon Rise of the Fallen.

    Ready !!!.................The year 1999.

    Why are so many stuck in thinking Pantheon will be stuck in 1999 ?

    In my opinion, This game WILL NOT BE  Everquest 1.  In my opinion is not just to attract Everquest 1 players.  I guess there is a popular game called project 1999 to attract nostalgia.....This game is not that !..... It's a new game !

    Everquest 1 has a wide range of views.  Some love it because its hard way of life.  Some because the community has to pull together, some simply for nostalgia.  Others view it as old, broken stick figure and bad graphics, that's nasty and unforgiving.  This game was made long time ago......What would you expect ?......Yet, its still loved by many.  But many don't, just the same.


    In my opinion :  

    Panthion Rise of the Fallen, will be its own game.  My guess is it will have solo content too, just not hand holding.  Players are sick of being taken by the hand in mmos, just to please the 6 year olds.  Universal for everyone games are NOT WORKING AT ALL, for anyone !  This is what makes this mmo stand out

    I don't call it a nostalgia game.  I call it a non-butchered with dumb ideas game.  It will have good ideas, not dumb ones like auto everything !

     

    I have a question.

    - Will Panthion ONLY have crazy over the top hard content, that's so nasty and unforgiving that only that special player can handle it ?

    - Or will it be a fun community game, that people will log in for simple enjoyment.  Living in a world outside there own for a few hours when they have time to escape  ?

    I have an idea. How about you wait till the game releases. Than you will know all the answers to your questions. Pretty cool concept, huh?
  • DullahanDullahan Member EpicPosts: 4,536
    skadad said:
    People leave because it is not classic eq. Its way too easy and classes are too powerful due to "fixes" compared to real classic. That is why people leave.
    People leave because they don't enjoy classic the way it was.

    SoE has tried everything, it has made classic servers with very low XP rate, below how EQ was, it has made servers with faster XP rate. It has made classic were defiant armor drops, it has made classic servers where only classic items drop, painstakingly going through every single item. It has made classic servers where all expansions are unlocked, it has made classic servers where every expansions needed to be unlocked, it has made time locked expansion releases.

    SoE has tried everything, SoE has tried every single version and every single request classic players wanted.

    Yet none of the classic servers stay afloat, they are all merged after a few months with normal servers.

    The funny thing is, that the server that was the least classic, the one where defiant armor drops, where all expansions were all unlocked, the one with a bit faster XP rate, was by far, the most successful. The classic server that was the least like classic EQ, was by far the most successful.

    My experience with classic EQ is, that of the people who say they want classic EQ, less than 1% actually does, and 99% don't stick around after the first week.
    You either didn't play classic EverQuest, or you didn't play SoE's classic servers, because they are so different there's no comparison.

    First of all, SoE has never had a classic EQ server without most of the changes that have taken place in the last 16 years. They simply don't have the code. They probably don't even have anyone there from the original team.

    Second, SOE has never demonstrated an understanding of what actually made EQ classic a good game. They've only changed it farther and farther from what it once was.

    Lastly, even if they had all the classic assets and server code, there probably isn't more 50k people who would even play the game again. We've been playing it for 16 years now, including on various emu servers, and a game that old (that looks that old) is not going to draw a crowd...

    ... which proves what? That somehow because people don't flock to a bastardized version of classic EQ that people don't want to play a new game based on the same ideas? That just isn't a logical conclusion.


  • CalmOceansCalmOceans Member UncommonPosts: 2,437
    edited January 2016
    Dullahan said:
    You either didn't play classic EverQuest, or you didn't play SoE's classic servers, because they are so different there's no comparison.

    First of all, SoE has never had a classic EQ server without most of the changes that have taken place in the last 16 years.
    I did both, and I remember talking to an EQ developer, painstakingly going through every single zone, checking every single item and spell, to make sure classic didn't drop one single item that wasn't supposed to drop. Going through literally thousands of items for hours. Removing newbee quests, checking how much plat each item was worth, painstaking work to get every single detail right.

    SoE must have launched at least 15 different classic servers by now, all with slightly different rulesets, all on request of players who claim they will play EQ if only, x,y and z was different. Using polls in-game on and forums, so classic players can decide what they want.

    You have players from normal servers, actually making characters on classic servers, just so classic players would feel welcome, inviting them to serverwide chats on normal servers, making guides for them.

    The amount of catering that has been done to please classic players, is beyond anything I have ever seen in any game.

    Almost none of them stick around, all have a plethora of excuses at the ready when they no longer show up on serverwide chat.



    What people claim they want, and what they actually want, is completely different, and it is nowhere as striking as when you talk to nostalgic EQ players who look back fondly onto early EQ, through incredibly rose tinted glasses.

  • DullahanDullahan Member EpicPosts: 4,536
    Rose colored glasses is the argument of the desperate.

    EQ hits 17 in a couple months, and nothing is going to make the game popular again. Like I said, a pristine classic EQ isn't going to suddenly become popular with past and current fans, let alone new players. Its old. However, that doesn't mean people don't want to play a game based on the same concept.

    Arguing against Pantheon on the basis of people's response to Daybreaks progression servers is ridiculous.


  • WizardryWizardry Member LegendaryPosts: 19,332
    keyword "SOME" of those concepts.Even the ones i want to play NEED to be improved,even my favorite class/combat game FFXI NEEDED to be improved.

    Best two combat games are Dragons Dogma and Kingdoms of Amalur and nobody is raving about those games,so what exactly do rpg fans want?

    I feel right now this is nothing more than a popularity contest,not even about quality game play.If Blizzard throws out a game it is auto success.

    What is waiting to happen is a mmorpg with a better world,more interaction and more systems.

    When is the last time we saw secrets,hidden doors things to discover and interact with that didn't have sparklies or hand holding attached to them?When has a game been about REAL discovery other than lame gimmicks like step on a new pixel of land and get soem free xp.

    Perhaps even more importantly when is a game going to look like the designers put some plausible thought into it instead of just trying to find some lame gimmick to create sales like "flying" or COOL mounts "WOW",i can really see how Wow players are attached to their mounts.

    IDK maybe the gamer's don't really want  a rpg,maybe they just want cheap gimmicks like being able to fly or create a character in the character screen that looks like Angelina Jolie or a game that gives them lots of free xp and easy handouts and yellow markers over npc heads,maybe players don't want immersion.


    Never forget 3 mile Island and never trust a government official or company spokesman.

  • DistopiaDistopia Member EpicPosts: 21,183
    edited January 2016
    Wizardry said:


    I feel right now this is nothing more than a popularity contest,not even about quality game play.If Blizzard throws out a game it is auto success.

    What is waiting to happen is a mmorpg with a better world,more interaction and more systems.



    I don't usually see eye to eye with Wizardry, yet on this point I have to fully agree. This is what I want to see in an MMORPG, I certainly don't want a rehash of an old game, I want a game that brings those systems into 2016 while bringing far more as well, as old games were essentially a shell, which was acceptable at the time, not so much any longer. EQ, or any other buzzword doesn't give me confidence in a title.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • NanfoodleNanfoodle Member LegendaryPosts: 10,910
    I want something EQ1ish but not a carbon copy of it. I want the class system, the depth AAs added and a wack of other things. Other things I dont want. Like yelling in the command lands for hours to sell something. AH pls. What I want is the heart of people made MMOing awesome. Content and classes designed to get people teaming. We will see. 
  • SinistSinist Member RarePosts: 1,369
    Dullahan said:
    You either didn't play classic EverQuest, or you didn't play SoE's classic servers, because they are so different there's no comparison.

    First of all, SoE has never had a classic EQ server without most of the changes that have taken place in the last 16 years.
    I did both, and I remember talking to an EQ developer, painstakingly going through every single zone, checking every single item and spell, to make sure classic didn't drop one single item that wasn't supposed to drop. Going through literally thousands of items for hours. Removing newbee quests, checking how much plat each item was worth, painstaking work to get every single detail right.

    SoE must have launched at least 15 different classic servers by now, all with slightly different rulesets, all on request of players who claim they will play EQ if only, x,y and z was different. Using polls in-game on and forums, so classic players can decide what they want.

    You have players from normal servers, actually making characters on classic servers, just so classic players would feel welcome, inviting them to serverwide chats on normal servers, making guides for them.

    The amount of catering that has been done to please classic players, is beyond anything I have ever seen in any game.

    Almost none of them stick around, all have a plethora of excuses at the ready when they no longer show up on serverwide chat.



    What people claim they want, and what they actually want, is completely different, and it is nowhere as striking as when you talk to nostalgic EQ players who look back fondly onto early EQ, through incredibly rose tinted glasses.


    I never played the classic servers, so I do not know other than through second hand knowledge if they were true. How did they handle various rule aspects that changed in class abilities and powers, rule changes in the content, etc...?

    Did they achieve those as well? Over time, EQ made some pretty major changes to those systems that made the game much easier in many ways.

    Maybe Dullahan could provide you with some details to explain what changes are specifically different between them and how that invalidates your points? /shrug

    As for what people want, I can only speak for those that I know and myself, but I want old EQ (ie systems of old game play, not the mainstream ideals of today), my want and my need for the game to be a certain way are exactly the same. I even comment on the problem of player want vs need many times as a development evaluation in these threads.

    That said, I see your point. There are many out there that claim they want old school game play, but defy attempts to achieve it. I don't think that will matter though as those who claim they want are likely larger than those who truly know what they want and my fear for Pantheon will be that those who "think" they want will be the ones to drive the games focus. Such will only end up with yet another game that is not as bad as today, but in no time will be quickly on its way to being such.


  • carotidcarotid Member UncommonPosts: 425
    Nanfoodle said:
    I want something EQ1ish but not a carbon copy of it. I want the class system, the depth AAs added and a wack of other things. Other things I dont want. Like yelling in the command lands for hours to sell something. AH pls. What I want is the heart of people made MMOing awesome. Content and classes designed to get people teaming. We will see. 
    NO AH! That's too easy.
  • SinistSinist Member RarePosts: 1,369
    Nanfoodle said:
    I want something EQ1ish but not a carbon copy of it. I want the class system, the depth AAs added and a wack of other things. Other things I dont want. Like yelling in the command lands for hours to sell something. AH pls. What I want is the heart of people made MMOing awesome. Content and classes designed to get people teaming. We will see. 
    I personally don't want to see an AH, but I see no real difference to that of mimicking EC trading vs the AH at this point. Same control of the market will happen, same manipulations, etc... only difference is that it will give an advantage to the people who don't work or that is their job (ie plat seller). The EC trading won't stop the eventual abuse, and it will only make it hard on the average player who doesn't have the time to work the market.

    If that is their only change, they would be better off making it an AH system like EQ2 which gives extreme power to the player to search, sort, and analyze the who/what/where/how of the trade. This at least would level the playing field as then as even the most casual player could work the market and make advancement.

    I don't agree with it, I would rather have a more game like system with trade, but the idea that the EC style will solve the problems is wishful thinking.

  • SinistSinist Member RarePosts: 1,369
    edited January 2016
    carotid said:
    Nanfoodle said:
    I want something EQ1ish but not a carbon copy of it. I want the class system, the depth AAs added and a wack of other things. Other things I dont want. Like yelling in the command lands for hours to sell something. AH pls. What I want is the heart of people made MMOing awesome. Content and classes designed to get people teaming. We will see. 
    NO AH! That's too easy.
    Unless they put in a lot of additional restrictions, EC trading will only make it hard for those that don't have the time to sit 24/7 working the local markets. So it takes us back to EQ EC trading where a select few who do not work are controlling the markets, just like they did in early EQ. Difference is that these days, those people won't be the addicted college kid failing out of school as he perm-camps the trading market, it will be the plat selling companies controlling everything. /shrug
  • Kobin24Kobin24 Member UncommonPosts: 28
    Tamanous said:
    I was an Asheron's Call guy and never played EQ.

    I see a major issue on forums where a game is listed and talked about and the first thing people respond with is

     "This game will fail because the industry has moved on and has to interest every single person, including me with easy mode game play and a near 100% solo experience!". Bull shit!
    Maybe it's interesting to note then, that EQ allowed several classes to play the game "100% solo".

     Necromancers, Mages, Wizards, Beastlords, Bards (especially AOE pre-nerf), Druids, could all solo incredibly well. Even classes that couldn't solo well with group gear, could easily do so once they attained some raid gear, paladins with their epic could solo very well against undead for example.

     I spent many days enjoying quad kiting in Halls of Honor on my druid.

    EQ did force players to group in instances, during raids, and some classes simply couldn't solo well (warrior, rogue).

    But EQ wasn't that solo-unfriendly as I think you assume it was.
    It's true the classes you specified could "solo" but I think you're missing the over-all point.  There are always going to be a handful of classes that can "solo" but most likely not efficiently and not be able to kill anything other than basic mobs.  There were a few instances in early EQ where a Necro could solo in Lguk or maybe even an enchanter but this came with extreme risk and needed a large amount of skill.  The most common camp for a Necro to "solo" was the frenzied ghoul.  This camp specifically kept the Necro confined to one spot in the room and often times, they would need help breaking the camp.  In newer content, mobs now "summon" which makes it virtually impossible for any class (sometimes mage) to defeat them solo.  You say "Paladins with their epic could solo very well against undead", how exactly do you think they got their epic?  It took a guild weeks upon weeks (probably months) to help them get their epic, even so, if they came across more than 1 mob of the same level, often times they would die.  So when you say that EQ allowed several classes to play the game "100% solo" I very much disagree.  If your definition of playing the game was killing the same easy mob over and over then you missed out on some of the things that made the game truly great.
  • KiyorisKiyoris Member RarePosts: 2,130
    edited January 2016

    carotid said:
    Nanfoodle said:
    I want something EQ1ish but not a carbon copy of it. I want the class system, the depth AAs added and a wack of other things. Other things I dont want. Like yelling in the command lands for hours to sell something. AH pls. What I want is the heart of people made MMOing awesome. Content and classes designed to get people teaming. We will see. 
    NO AH! That's too easy.
    Commonlands trading only worked because setting up a forum was hard to do yourself.

    Now it's not, times have changed.

    Without AH / EQ Bazaar, you get stupid stuff like forums dedicated to trading.

    You get stupid stuff like this, which is 10 times worse than an AH.

    Having to constantly check forums for items inside the game being traded, is horrible.


  • SinistSinist Member RarePosts: 1,369
    Kiyoris said:

    carotid said:
    Nanfoodle said:
    I want something EQ1ish but not a carbon copy of it. I want the class system, the depth AAs added and a wack of other things. Other things I dont want. Like yelling in the command lands for hours to sell something. AH pls. What I want is the heart of people made MMOing awesome. Content and classes designed to get people teaming. We will see. 
    NO AH! That's too easy.
    Commonlands trading only worked because setting up a forum was hard to do yourself.

    Now it's not, times have changed.

    Without AH / EQ Bazaar, you get stupid stuff like forums dedicated to trading.

    You get stupid stuff like this, which is 10 times worse than an AH.

    Having to constantly check forums for items inside the game being traded, is horrible.


    Yep, same with trying to use chat channel restrictions in game as a means to block communication is pointless these days, also why botting and extreme boxing are also a much bigger threat than they used to.

    As I have said, I don't think an AH is the solution (I already explained my points in another thread), but the emulating EC trading really won't do anything. It is a feel good solution.


  • carotidcarotid Member UncommonPosts: 425
    Hmmm. EQ Bazaar type market wouldn't be so bad. Maybe level restricted, can not enter Bazaar or can not purchase items until level 17 or so. Also preventing that one asshole from ruining things for everybody.
  • SinistSinist Member RarePosts: 1,369
    carotid said:
    Hmmm. EQ Bazaar type market wouldn't be so bad. Maybe level restricted, can not enter Bazaar or can not purchase items until level 17 or so. Also preventing that one asshole from ruining things for everybody.
    I think a centralized market is already out though. The talk I saw was regional markets, but as to the level of searching they will allow, I don't know.

    I don't think low level will really stop much of the abuse as those who are the abusers won't be deterred by having to level an alt up for a mule or multiple sales accounts. This would likely just end up being a deterrent for the average player, and are they really the main problem? I don't know.

    As for preventing one person from controlling things, I honestly don't know how they can do that and keep the system completely uncontrolled and free.

    If you read the arguments by some, apparently EC trading is the savior and everything will be just fine. /rollseyes
  • DullahanDullahan Member EpicPosts: 4,536
    Kiyoris said:

    carotid said:
    Nanfoodle said:
    I want something EQ1ish but not a carbon copy of it. I want the class system, the depth AAs added and a wack of other things. Other things I dont want. Like yelling in the command lands for hours to sell something. AH pls. What I want is the heart of people made MMOing awesome. Content and classes designed to get people teaming. We will see. 
    NO AH! That's too easy.
    Commonlands trading only worked because setting up a forum was hard to do yourself.

    Now it's not, times have changed.

    Without AH / EQ Bazaar, you get stupid stuff like forums dedicated to trading.

    You get stupid stuff like this, which is 10 times worse than an AH.

    Having to constantly check forums for items inside the game being traded, is horrible.


    I see nothing wrong with a forum in addition to player trade. It still gives the advantage to the person who likes to spend time buying and selling. You could also integrate a trade forum into the game, so people can post what they want to buy and sell without everything removing the social aspect. Otherwise, you end up removing trader gameplay and leaving the door open to people gaming the economy, especially using automated tools.


  • SinistSinist Member RarePosts: 1,369
    Dullahan said:
    Kiyoris said:

    carotid said:
    Nanfoodle said:
    I want something EQ1ish but not a carbon copy of it. I want the class system, the depth AAs added and a wack of other things. Other things I dont want. Like yelling in the command lands for hours to sell something. AH pls. What I want is the heart of people made MMOing awesome. Content and classes designed to get people teaming. We will see. 
    NO AH! That's too easy.
    Commonlands trading only worked because setting up a forum was hard to do yourself.

    Now it's not, times have changed.

    Without AH / EQ Bazaar, you get stupid stuff like forums dedicated to trading.

    You get stupid stuff like this, which is 10 times worse than an AH.

    Having to constantly check forums for items inside the game being traded, is horrible.


    I see nothing wrong with a forum in addition to player trade. It still gives the advantage to the person who likes to spend time buying and selling. You could also integrate a trade forum into the game, so people can post what they want to buy and sell without everything removing the social aspect. Otherwise, you end up removing trader gameplay and leaving the door open to people gaming the economy, especially using automated tools.
    As long as the information is provided in such a format, it is completely accessible and able to be sorted and organized in any manner that one needs. So, you won't stop automation if it is a web source like that. Gaming the economy is going to happen regardless. Only way to reduce it is to place the control in the developers hands.
  • TamanousTamanous Member RarePosts: 3,030
    edited January 2016
    Tamanous said:
    I was an Asheron's Call guy and never played EQ.

    I see a major issue on forums where a game is listed and talked about and the first thing people respond with is

     "This game will fail because the industry has moved on and has to interest every single person, including me with easy mode game play and a near 100% solo experience!". Bull shit!

    But EQ wasn't that solo-unfriendly as I think you assume it was.
    Well not really. I never played the game but knew many that did. I was in college when the game was most popular and likely half the IT class playing EQ (I was playing AC so was the odd man out). They told me all the stories of the time as they were complete addicts. 

    I merely mention that the game was far more group oriented than most now and certainly more so than AC was. The quote you picked out from my post is the extreme example, albeit prevalent, of today's mmos and the different crowd now playing them drawn from conventional video gaming based far more around the individual. EQ, despite having some classes having mechanical advantages (kiting is a failure of game design and not one of conceptual design hence why all the anti-kiting mechanics introduced into most mmos today) is not a solo mmo compared to the majority of those today ... hence why Pantheon, at least by concept, even exists now.

    I should state that I actually do not want to play a game 100% group oriented. I want a large and realistic fantasy world which would offer a full range of content from solo through group. If Pantheon were to be hardcore group oriented right from your character spawn point I am sure that game would flop instantly. I can only imagine the developers are smarter than that. What I want most from an mmo is f'ing difficulty.

    Just as some classes could solo in EQ I consider myself an advanced player who enjoys min/maxing. I am an upper crust player so the "standard" difficulty is far below my interests. The core game must be harder even if I am taking on group content solo. I also want to play with 1-2 friends online and be challenged. Today's mmos rarely offer this challenge and I hope Pantheon returns to a game where taking on 2-3 mobs at once solo is a life threatening situation ... instead of packs of mobs to mass grind which seems to be the standard today.

    You stay sassy!

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