It looks like you're new here. If you want to get involved, click one of these buttons!
Divinity: Original Sin was one of the most exciting RPGs of the year when it released. This year, Larian will unleash its sequel, Divinity: Original Sin 2. It promises to improve the original in nearly every way and other RPG developers need to take notice. Here’s what RPGs need to learn from Divinity: Original Sin 2.
Comments
I recently resubbed to SWTOR with a buddy, feeling all nostalgic from The Force Awakens, and wanting to experience some Dynamic Duo, Jedi, Bad-Assery... Neither of us can believe what a struggle it is to actually co-op through that game. Not only is it designed in a way that makes me feel like the devs expect everyone to solo, their's portions that don't even offer you the option for multiplay. The further you progress, the more you're pigeonholed, up until 60+ where it turns into a completely Single Player experience, with combat so easy and not engaging, it might as well be a Telltale game. It was always just barely an MMO, if that. Now it's like a Shared-Single Player experience.
I recently resubbed to SWTOR with a buddy, feeling all nostalgic from The Force Awakens, and wanting to experience some Dynamic Duo, Jedi, Bad-Assery... Neither of us can believe what a struggle it is to actually co-op through that game. Not only is it designed in a way that makes me feel like the devs expect everyone to solo, their's portions that don't even offer you the option for multiplay. The further you progress, the more you're pigeonholed, up until 60+ where it turns into a completely Single Player experience, with combat so easy and not engaging, it might as well be a Telltale game. It was always just barely an MMO, if that. Now it's like a Shared-Single Player experience.
But the story is good!
But the story is good! ;)
Can't disagree with that! As well as its told, I do wish their was a bit more variation/deviation to the story though. And that it wasn't basically impossible to keep from severely out leveling the content. As good as Telltale stories are, I need a little bit more than story to consider something a game, much less an engaging one.
Besides that i agree with the general sentiment. While i didn't play Divinity Original Sin yet, so i don'T know if they really created the holy grail of coop-rpg-experience, i'd love to have some more coop (role playing) games available.
I'm fortunate enough to have some friends who are also interested in playing together, and who (usually) have more free time than i have, so when we *do* have a game available, it's rarely an issue to find at least some time to play together. One issue is though if you try to coordinate too many people. Two people? No problem. Three? Works out usually. Four? Works if everyone is looking forward to continue playing each day. But with each person, it becomes more difficult, especially if some are less enthusiastic.
Like, we had like 8 people playing Minecraft on our own little server, but almost never there were more than 4 at once online.
I'll wait to the day's end when the moon is high
And then I'll rise with the tide with a lust for life, I'll
Amass an army, and we'll harness a horde
And then we'll limp across the land until we stand at the shore
Shootin' the shite with friends while mowing down baddies seems like a good time but when I'm playing alone I can really lose myself in the world and what I'm doing.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I have been interested in it and its easier and more comfortable with my disease to play it on the couch while laying down but i also want to get the full experience and PC usually offers that. So i am looking for some outside opinions.
Would you guys recommend getting the enhanced edition on PC or on console?.
I have been interested in it and its easier and more comfortable with my disease to play it on the couch while laying down but i also want to get the full experience and PC usually offers that. So i am looking for some outside opinions.
PC if you have a good enough PC for it.
In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.
I think Dragon Age can learn allot from Divinity, namely "Don't screw your fans over just to please to mainstream gamers and console gamers". Remember how Dragon Age was a PC game first that just so happened to have a console version too (even though the game was developed long before the xbox even excisted). But nope, Dragon age 2 had to become a mainstream friendly game, going from RPG to a action game with RPG mechanics so people wouldn't be confused about all the skills and that you could actually build your character the way you wanted (want a 2h sword wielding mage with plate armor, you could do that in Dragon Age origin, it came with penalties but you could!). Dragon Age Inquisition was made for Console first, the fact that the game plays better with controllers then mouse and keyboard say's enough. They tried to go a bit more RPG again then DA2, but it was still shallow compared to what you could do in DA:O.
Divinity alway's did what they wanted to do. Not giving in to mainstream and what hardware has the biggest player base. And i think you can make a deep RPG even for consoles as you have enough console gamers who want a deeper game too and not just mainstream stuff. Mainstream gamers are the biggest group out there and most often play on consoles but that doesn't mean all console gamers are mainstream gamers, just like not all gamers in general are mainstream gamers. So developers/publishers should look at Divinity and learn from that. Cause even the Beloved Elder Scrolls is going more and more mainstream just like Fallout, it steps further and further away form being a RPG and more into a action game with RPG mechanics.
Would love to se emore RPG's like Neverwinter Nights again. Providing a great singleplayer experience as well as having a big multiplayer part where you can do the whole campaign in coop or just make your own worlds and have hundreds of players play at the same time on your server. NWN 1 still has a relative big player base online with all kind of servers, COOP, PVP, RP, with many different worlds created by players. We need that back, stop making a seperate MMORPG and just provide players access again to multiplayer without additional fee's and able to rent their own server to host it on.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Challenging I can enjoy; Pillars of Eternity is a nice challenge. D:OS just feels unfair to me. Oh, and AFAIK GOG still doesn't support MP through Galaxy despite promising it would be added shortly after release. If I do get this installment, I'll most likely stick with Steam.
I'm still glad I bought the game. Larian is an incredible studio, and other than the difficulty D:OS is a lovingly crafted game. They're very passionate about their fans and their games, and that deserves to be rewarded in the era of soulless cookie cutter trash like CoD or Assassin's Creed's later installments. Edit: I'd also like to say that D:OS 2 so far looks like what everyone expected from Sword Coast Legends. God that game was disappointing.
AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!
We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD.
#IStandWithVic
I have an earth/fire mage, a crossbow ranger with huge amount of status arrows which I craft using teeth and antler horns among other things. I make molotov cocktails for Madora and she goes to town with them and her two hand weapon which I crafted. I have my air/water mage in Jahan. Between all the skills they have each turn is like "what shall I use now " ? Honestly limiting yourself to two characters makes the game in my opinion less spicy and varied as you're missing out on so many skills.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
D:OS though is not unfair at all. In a way it is same like Dark Souls is to other action RPGs. Great combat system with high difficulty, but definately not made in unfair way.
Would you guys recommend getting the enhanced edition on PC or on console?.
I have been interested in it and its easier and more comfortable with my disease to play it on the couch while laying down but i also want to get the full experience and PC usually offers that. So i am looking for some outside opinions.
Get it on steam, and check out the steam link. I haven't used it myself, but I think I'm going to get it. Looks awesome! You could play on pc, or your couch depending how you feel. You can also use a Keyboard and Mouse.