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John Smedley is ready to reveal what he's been up to for the past several months after leaving Daybreak Game Company last summer. He has formed a new studio called Pixelmage Games that is already hard at work on Hero's Song, a 2D pixel art action RPG. Pixelmage is hoping to raise $800,000 to complete development on Hero's Song and grow the team from the thirteen that currently are working on the game.
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Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
Don't get me wrong it does seem kind of expensive but also keep in mind quality doesn't come cheap.
what is the old saying you can have cheap, fast or good but you only get to choose two. That October deadline clearly shows one of their choices.
거북이는 목을 내밀 때 안 움직입니다
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
But man, Smedley... ugh...
I'll sit this one out thanks
Every MMORPG is AWESOME, until it's released!
I don't want a game so much as I want a WORLD!
--
o·pin·ion noun
1. a belief or judgment that rests on grounds insufficient to produce complete certainty.
2. a personal view, attitude, or appraisal.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
I'm still a bit confused regarding what you would do in-game, does the game "End" if you ascend? There was brief mention that the game world your character is on continues to evolve based on stuff that happens, but what does that mean? Can you help one faction destroy another faction? Does it permanently alter the game world? Can I move my character from world to world? Just so many questions.
Also, that timeline seems a bit short, so I have a feeling what they're building is a set of blocks (background art panels, lore bits, pixel people) and then will have the game procedurally generate worlds by piecing together the blocks. God A = xyz background art panels, These particular art panels relate to these races = populate by these particular pixel people, this combination of God A + pixel people = this set of a lore bits, and lore bits = these skills are available to learn in this world. Then it just runs permutations at world creation.
I dunno, I hope they do an AMA, need more info.
A bit odd that they got $1M in equity funding but not the rest - maybe Smed is funding all/most of that (kudos if so).
1.8 million? for a 2D pixel art game? WOW!!! Maybe i should start a game developer company too. /sarcasm off
Actually, as someone working in game development. If 1.8 million is all they have - we will get one real crappy game - or posibly jack shit.
I have worked on 2D game for mobile and our expanses got to 2.5 million , and it was nowhere as complex as what they promise here.
The cost is mostly paying all the people for 2-3 years + office space + billls. Its sad but true.
I understand doing a 2D for a startup but needing 1.8 million for a 2D RPG is a bit silly unless Smed is trying to keep a large salary
A salary sure, large salary doubt it. More likely to own some (a large) percentage of the company and then who knows.
What would $1.8M get?
Well if you were to ignore stuff like an office (assume folks are in a garage!), legal paperwork, PCs etc. then maybe 15 people for a year @ $100k (salary + employer taxes etc.) Or 20 people for 9 months etc.
Now maybe the team starts smaller, gets bigger and then could shrink again if people are contracted for just their bit but is this enough for what might be an online book with pictures along the lines of King's Quest maybe? (Patrick Rothfuss could be on some sort of royalty deal of course.)
seriously?
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Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Concept is great,graphics are not and implementation will not be either.
I know 12-18 months used to be common place for console or mobile games but those were still large teams ,therefor high costs.18 months would still not be out of the question but developers now a days see a VERY easy gamer base,just quickly get something out and many will come with open wallets.
To me this game belongs back in 1995,i would play it then,but 20 years later this is simply not going to be good enough.
Never forget 3 mile Island and never trust a government official or company spokesman.
Crowdfunding FTW
"Be water my friend" - Bruce Lee
I am asking a question.
did he abandoned H1Z1
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Don't get me wrong, there is nothing wrong with graphics less than bleeding-edge if the story is there but the description on Kickstarter for this turd in the making is just comical; tactical, skill-based, blah blah...I'm sure... Your little pixelated guy will be blocking and moving just like a fully realized model in Tera.... :)
And, I'm sorry if I hear "Rogue-like" one more time. How about doing something original? Almost $2 Million for this?
Pass...passs..pass..pass..... No thanks... Nope... Pass...and I wasn't even a Smed-hater.. Color me reborn...
Seaspite
Playing ESO on my X-Box
7 Days to Die first kickstarter was $200,000
not to mention John needs to finish H1Z1
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