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The Shatterer Reborn

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited January 2016 in News & Features Discussion

imageThe Shatterer Reborn

One of the more anticipated parts of the Guild Wars 2 January 2016 update will be a reworked Shatterer world boss encounter that ArenaNet has been working on behind the scenes for some timw now. Tyrians looking for a challenge will not be disappointed. We caught up to Game Designer Andrew Gray to find out more about how this boss fight is taking advantage of gliding and more in central Tyria.

Read the full story here



¯\_(ツ)_/¯ 


Comments

  • GhavriggGhavrigg Member RarePosts: 1,308
    edited January 2016
    Now this actually does sound like fun. Not a lot of fun, but fun.
  • cerulean2012cerulean2012 Member UncommonPosts: 492
    There will be an uproar after this launches just like Tequetal since those farming it will now have to re-learn the fight.
  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    I'm sure ANET will fulfill their part and screw something up.
  • APThugAPThug Member RarePosts: 543
    This is a much needed change and was bound to happen. Some people might get mad at the change, but for the rest of us; we'll learn to adapt, overcome, and enjoy.

    image
  • eye_meye_m Member UncommonPosts: 3,317
    GeezerGamer said:
    I'm sure ANET will fulfill their part and screw something up.


    Of course there will be mistakes. They aren't doing something simple like being a useless critic.

    Looking forward to there finally being some new dynamics to this fight!

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

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  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    Nice. Looking forward to this one. The old one was boring. Adding more places to use the gliders sound great.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    eye_m said:
    GeezerGamer said:
    I'm sure ANET will fulfill their part and screw something up.


    Of course there will be mistakes. They aren't doing something simple like being a useless critic.

    Looking forward to there finally being some new dynamics to this fight!
    It's half at ANET, and half at the player base. There was a toucch of sarcasm there, I am not trying to imply that ANET is totally incompetent......Althought they do seem to make their fair share of mistakes lately. But, it's really a no win situation I think. There is no way they can please everyone here.

    However, ANET's biggest mistake in this is that it's taken too long to resolve these welfare events.
  • AnirethAnireth Member UncommonPosts: 940
    I'm pretty sure that the easiest way to beat him is to simply throw enough people at him, like with every world boss. Why would people that farm him complicate that matter with dropping bombs or whatever?

    While i agree with ArenaNet, that fighting a giant dragon and never getting hit is stupid, just some small mechanics update won't fix that. Especially if you introduce a way to attack him where he can't hit you with most of his attacks - unless they introduce a lot of new ones, aimed at gliding guys, or simply make every attack spherical. Which would be even more boring.

    Take a look at Vindictus or maybe Monster Hunter on how to to interesting fights Not having 500 people zerging the boss also helps.

    I'll wait to the day's end when the moon is high
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    And then we'll limp across the land until we stand at the shore

  • SiphaedSiphaed Member RarePosts: 1,114
    edited January 2016

    Anireth said:

    I'm pretty sure that the easiest way to beat him is to simply throw enough people at him, like with every world boss. Why would people that farm him complicate that matter with dropping bombs or whatever?

    While i agree with ArenaNet, that fighting a giant dragon and never getting hit is stupid, just some small mechanics update won't fix that. Especially if you introduce a way to attack him where he can't hit you with most of his attacks - unless they introduce a lot of new ones, aimed at gliding guys, or simply make every attack spherical. Which would be even more boring.





    Take a look at Vindictus or maybe Monster Hunter on how to to interesting fights Not having 500 people zerging the boss also helps.


    So I take it you completely missed reading the article and decided to jump on posting here instead?.

    1) Electrical storms above knock gliders out of the air so that they can't glide forever/avoid the fight or damage (fall from high enough = instant death).

    2) The minions are getting replaced with newly crafted minions with updated AI -similar to the HoT monsters- and better varied attacks.

    3) The AoE scope range of attacks is being widened so that there are no "safe spots" around the dragon from which to AFK attack from.

    4) There will be crystals that have to be destroyed to prevent the dragon from healing all the damage being done to it.



    They're not simply "small mechanics update". It is a whole rework of the fight. If you were here pre and post Tequatl, you'd totally understand and be excited for it. If you have no idea about Tequatl prior to its current version, I can see your misunderstanding of the rework.


  • ArthasmArthasm Member UncommonPosts: 785
  • Furion-HunterFurion-Hunter Member UncommonPosts: 48
    CAN WE GET MOUNTS PLEASE!!!!!!!!!!!!!!!!!!!!!
  • GhavriggGhavrigg Member RarePosts: 1,308
    edited January 2016
    CAN WE GET MOUNTS PLEASE!!!!!!!!!!!!!!!!!!!!!
    No, they're unnecessary and a waste of development resources.
  • Dr_BinksDr_Binks Member UncommonPosts: 271
    Well I sure hope it's optimized because it sure to suck at 10 fps
  • UrncallerUrncaller Member UncommonPosts: 167
    cerulean2012 said:
    There will be an uproar after this launches just like Tequetal since those farming it will now have to re-learn the fight.


    relearn or Adapt...I mean in real life we as you say relearn(adapt) do it and get over it.
  • Loke666Loke666 Member EpicPosts: 21,441
    Anireth said:
    I'm pretty sure that the easiest way to beat him is to simply throw enough people at him, like with every world boss. Why would people that farm him complicate that matter with dropping bombs or whatever?

    While i agree with ArenaNet, that fighting a giant dragon and never getting hit is stupid, just some small mechanics update won't fix that. Especially if you introduce a way to attack him where he can't hit you with most of his attacks - unless they introduce a lot of new ones, aimed at gliding guys, or simply make every attack spherical. Which would be even more boring.

    Take a look at Vindictus or maybe Monster Hunter on how to to interesting fights Not having 500 people zerging the boss also helps.
    Just having many people doesn't work in all fights, TEQ for instance needs you to co-ordinate (or did, they might have nerfed him since it was a few months I took him down last).

    And yes, I assume that he will attack gliding guys, otherwise the whole vamp would be rather pointless.. When you airbomb the planthing in AB you do sometimes get smashed to the ground unless you are careful and there is no reason something like that wont happen here as well (but I need to fight him to be sure).

    I am for anything making boss fights more interesting. While GW2 have some good ones there are too many huge bosses that are easy. The Teq revamp were good, the changes to Claw were not enough since that one is still far too easy and going back and fixing up stuff like this is good. Killing Shatterer is painfully easy righty now even with a small team.
  • Loke666Loke666 Member EpicPosts: 21,441

    Dr.Nicktu said:
    Well I sure hope it's optimized because it sure to suck at 10 fps
    Uhm, if you get 10 FPS (or even worse, a slideshow) in GW2 you have the same problem as many other players: a crappy GFX card. My GTX 790  is a few years old and still never drops me down to 20 or worse ever with graphics maxed out.

    I do have heard a lot of people complaining in the chat though but whenever I asked what card they have it have always sucked badly. So basically: lower the settings (the particle effects especially) or get a better card. Of course it might also be that you have too many background programs running in the background or ancient drivers.
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    I was hoping this isn't an extension of HoT.  It's probably going to be like those fights.  Make the dragon difficult to even get to.  If you die, make it difficult to get back to the fight by having to fight waves of minions and increased traveling times to fight.  Gliding needed just to get to the fight so more people have to buy the expansion.  

    And mounts would be nice.  One thing I like about ESO, I can be a cat, riding a cat, with cat for a pet.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004

    Loke666 said:
    Anireth said:
    I'm pretty sure that the easiest way to beat him is to simply throw enough people at him, like with every world boss. Why would people that farm him complicate that matter with dropping bombs or whatever?

    While i agree with ArenaNet, that fighting a giant dragon and never getting hit is stupid, just some small mechanics update won't fix that. Especially if you introduce a way to attack him where he can't hit you with most of his attacks - unless they introduce a lot of new ones, aimed at gliding guys, or simply make every attack spherical. Which would be even more boring.

    Take a look at Vindictus or maybe Monster Hunter on how to to interesting fights Not having 500 people zerging the boss also helps.
    Just having many people doesn't work in all fights, TEQ for instance needs you to co-ordinate (or did, they might have nerfed him since it was a few months I took him down last).

    And yes, I assume that he will attack gliding guys, otherwise the whole vamp would be rather pointless.. When you airbomb the planthing in AB you do sometimes get smashed to the ground unless you are careful and there is no reason something like that wont happen here as well (but I need to fight him to be sure).

    I am for anything making boss fights more interesting. While GW2 have some good ones there are too many huge bosses that are easy. The Teq revamp were good, the changes to Claw were not enough since that one is still far too easy and going back and fixing up stuff like this is good. Killing Shatterer is painfully easy righty now even with a small team.
    Teqs the same but so many people have done it so often it's pretty easy now for vets like CoJ.  It's still the fight I do the most.  It use to pretty much require guilds but not so most now.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • austinmawaustinmaw Member UncommonPosts: 10
    Tequatl was a nice change. It took a while for the people to get organized enough to get it done, it is definitely one of the better world boss fights. It is also nice it is not in HoT. I still will jump in to go to the world boss fights and do a daily. I was hoping they would revamp all the bosses to the Tequatl level.
  • WizardryWizardry Member LegendaryPosts: 19,332
    Sounds like they didn't put enough thought/testing in their ideas.
    Sounds like the fight was just way too easy.Even now it sounds like they are thinking one dimensional "we need players to get hit"just because it is a big badass dragon and for no other reason.That is really weak system designer thought.

    Of course someone always "defensive" will say oh Wiz you just look at the negative ,think fo the positive "they are fixing it".No next time put more thought into your game and system design "combat" before just releasing trivial combat.Like i said it still sounds like they will get it WRONG,you create ideas where players "might" get hit if they don't pay attention,you don't create damage "just because".
    Gliding such a bad idea,now the game will be full of gliding 24/7,how is that even a PLAUSIBLE idea,are players walking around carrying wings or a glider with them at all times?This is why i say "put some thought" into your design decisions before you implement them.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • WizardryWizardry Member LegendaryPosts: 19,332
    I could write a book on how to create an immersive /challenging Dragon fight and it would work really well and that is what it takes to make a BOSS or a giant Dragon a really immersive fight.

    The Dragon should be giving subtle tells that players have to watch "NOT those dumb red carpet ideas" we see in a few games.Dragons should change their "stance" from offensive to defensive from ground fighting and taking to the air which changes the combat.Then you have ideas like triggers that cause a Dragon to change hate and damage to enemies in behind or enemies in front or enemies in a cone vision.

    Sometimes magic damage is best but maybe sometimes if heals the Dragon instead of damaging it.Sometimes certain types of damage cause the Dragon to use an AOE or to change it's target.You just need to make sure ALL scenarios can be avoided with thought and by paying attention.The Dragon should have a powerful attack that is triggered every so often like at 20/40/60% damaged but you have to watch for the tell as to what type of damage it might be,radial,conal,frontal,side,behind,magic melee etc etc.

    Far too many games are just everyone keeps spamming dps and healers keep healing non stop.If you heal while Dragon is resetting hate,then guess what your healer is now the target.Even better if a Boss or giant Dragon fight forces a group to change or move hate around,instead of just having a constant one tank idea.Each player takes dangerous damage when hit but is safe for a couple heals when hate changes.So healers have to spread out but at the same time stay within "reach" to heal fellow players.

    No healers?? ,well then fix your entire game design lol.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • botrytisbotrytis Member RarePosts: 3,363
    edited January 2016
    Wizardry said:
    I could write a book on how to create an immersive /challenging Dragon fight and it would work really well and that is what it takes to make a BOSS or a giant Dragon a really immersive fight.



    The Dragon should be giving subtle tells that players have to watch "NOT those dumb red carpet ideas" we see in a few games.Dragons should change their "stance" from offensive to defensive from ground fighting and taking to the air which changes the combat.Then you have ideas like triggers that cause a Dragon to change hate and damage to enemies in behind or enemies in front or enemies in a cone vision.



    Sometimes magic damage is best but maybe sometimes if heals the Dragon instead of damaging it.Sometimes certain types of damage cause the Dragon to use an AOE or to change it's target.You just need to make sure ALL scenarios can be avoided with thought and by paying attention.The Dragon should have a powerful attack that is triggered every so often like at 20/40/60% damaged but you have to watch for the tell as to what type of damage it might be,radial,conal,frontal,side,behind,magic melee etc etc.



    Far too many games are just everyone keeps spamming dps and healers keep healing non stop.If you heal while Dragon is resetting hate,then guess what your healer is now the target.Even better if a Boss or giant Dragon fight forces a group to change or move hate around,instead of just having a constant one tank idea.Each player takes dangerous damage when hit but is safe for a couple heals when hate changes.So healers have to spread out but at the same time stay within "reach" to heal fellow players.



    No healers?? ,well then fix your entire game design lol.

    Well then go ahead and write a book. Better yet, why don't you publish a game, since you seem to think you are an expert. I love these 'arm chair quarterbacks' who have no clue as to how hard it is to write a game that is complex like many MMO's are.
    Your post is about as insightful as a blind man describing an elephant. We don't need healers. That is the point of the design. You want healers, go play another game. I myself am happy there are no healers - no one can complain that they didn't get healed when they did a "Leroy Jenkins'.

    I am happy there are no mounts in game either - just more excuses for players to aggro everything and bring them to you.

    We shall see how this plays out.

    Now they need to fix WvW and badly.


  • XiaokiXiaoki Member EpicPosts: 4,045
    botrytis said:

    Your post is about as insightful as a blind man describing an elephant. We don't need healers. That is the point of the design. You want healers, go play another game. I myself am happy there are no healers - no one can complain that they didn't get healed when they did a "Leroy Jenkins'.

    I am happy there are no mounts in game either - just more excuses for players to aggro everything and bring them to you.

    We shall see how this plays out.

    Now they need to fix WvW and badly.
    Uh, what are you talking about?

    Know what a Druid is? Or done the raid?

    A dedicated healer is needed for the raids. The fights were definitely designed with at least 1 Druid healer in the group.

    Revenants, Elementalists and Guardians can off heal but they are not main healers.

    If you had said that tanks are not needed then you would have had something.

  • Fallen5Fallen5 Member UncommonPosts: 99
    edited January 2016
    stoked! love this game
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