So it has been an awful long time since I last visited this site and it has likewise been an awfully long time since I played an MMO properly. I'd like to get back into the genre but since I've been out of the scene for so long I have no idea what the good current and future games are.
I'd like to play an MMO which has more of a hardcore element to it. I've played games like Guild Wars 2 and World of Warcraft and while they were well put together I found them somewhat boring. EVE Online was another game I enjoyed but I prefer a fantasy setting to be honest. My two favourite MMO games of all time though were EverQuest and Vanguard: Saga of Heroes.
Does anyone know of any current or upcoming MMOs that may appeal to my taste at all? Ever since World of Warcraft came out I get the feeling that the MMO market has just destroyed itself with games that appeal to the masses rather than games that appeal to players who want more of a challenge. So yeah any advice is very much appreciated
. Thanks.
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Scored very highly in last year's readers' poll - for what that's worth!
Although it launched after WoW its development had the same "roots" - EQ, UO, AC, DAoC etc. Unlike WoW however it was never "successful enough" to be "re-vamped" if that makes sense.
And - having been around so long - it has "everything" you would expect to find -= raids, instances, public dungeons, solo content, exploration, crafting, cosmetics .........except millions of players. Grind in abundance as well - whether you approach it as f2p or subscribe; either way you have to work to develop your character. Free to try.
2a. Skyrim - and Oblivion
May seem odd but Oblivion was the first "mmorpg on your hard drive" - except it was single player of course. And Skyrim was its follow up which may work for you?
2b. Which leads onto Elder Scrolls Online.
I suspect that Elder Scrolls is not what you are after though - slick etc. but may not give you the EQ/Vanguard vibe.
http://www.pantheonmmo.com/
http://www.pantheonmmo.com/game/faqs/
the best way to kill a troll is to FLAME ON! ...or with acid...
Everything now is about quest hubs and yellow markers over npc heads,so do not expect to find any non hand holding games with REAL discovery,every is plain black and white in these games.
If you want to at least "HOPE" for something different COE is definitely that game with pvp and lots more.
Anything else on the horizon,nope nothing at all,just more clones of clones but still no matter what it is quest hubs and end game and no REAL GAME.
Never forget 3 mile Island and never trust a government official or company spokesman.
"If I offended you, you needed it" -Corey Taylor
Maybe you just liked these games because you were in a fantastic guild, and (almost) any game would really do, if you had a great community to play with?
I think the thing that annoyed me most about WoW was that the community felt a bit immature compared to the community in EQ and Vanguard. Harder games generally have a more close knit community in my experience.
The group game is easier maybe, you can use mercs, but probably 80% of EQ players right now are raiders.
Well...
FOR ME, EQ is nothing like it was (back in 2000-2004ish).
Ugly revamped zones? Out-of-combat regen? Mercs? Instant travel?
Again, all my opinion but no thanks. Thats cool you like it but I'll stick to Project 1999.
EQ was not created to cater to raiders, it was created to provide various forms of social interaction and challenging cooperative play on a small to massive scale. In 2 sentences you described a fundamentally different game, hence the reason people who loved classic EverQuest probably haven't played it in over a decade. Its not that were "tired" of the game; its simply not the same game.
I play both TLE and live and its a ton of fun. So much content, a nice challenge on TLE, kinda casual for live and Vanguard was pretty much based on EQ2 anyway.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
Wurm Online
Its pretty much fantasy EVE or as close as your gonna get. Its the only game I can sink thousands of hour and still enjoy as a real sandbox mmo, nothing made in the past 5 years is gonna scratch that itch your looking for your only other bet is to hold out for pantheon.
You should as well, the challenge and reward are currently unparalleled in the MMORPG space.
"True friends stab you in the front." | Oscar Wilde
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
So here are once again with a market that has little competition and nobody is moving on it,instead more shallow WOW type clones one after another.
Director applying for a job?
1 Quest hubs ..check
2 yellow markers over npc heads ...check
3 no depth ...check
4 all focus on end game instance dungeons ...check
Ok your hired .
How about ideas ,i have some creative ideas...umm no we don't need that ,just give us a Wow clone and we will ship this puppy out in 1-2 years....with a cash shop of course.
Never forget 3 mile Island and never trust a government official or company spokesman.
I like trinity gameplay, I like massive raids, I like meaningful travel and death penalties...but I don't like just time wasters for the sake of time wasters.
Build a game where people have to spend 3 minutes meditating after every couple of mob and your game is dead after 1 week.
There will probably be games like EQ again, but not like EQ was way back when, where flagging for some zones and getting some mobs to spawn, bordered on masochism. That era is over.
I can do without the 12 hour spawn camping for a fbss or endless hours of camping for JBoots to only get it nabbed by some random passer by. Better to do it like EQ2 did at first before the easy mode soloist changes came. But we do sorely need an old style mmorpg with newer graphics. Not the crap we have had rolling for a number of years based all around quick level to endgame content grind that never stops.
I miss the journey and and adventure and I think many others do as well.
http://projectgorgon.com/
One side effect of the speedy ready-to-go EQ1 was that groups didn't have time between pulls, and the socializing part (talking) faded away. Not only the social aspect suffered, the Healer class quickly figured out that they could solo just as well -- their mana-expensive DD spells weren't nearly as bad as before because they could recover that mana faster. A quick 2-3 minute rest, and the cleric didn't need a group nearly as much as before. When a number of clerics decided in favor of their new-found solo lifestyle, old-style trinity based groups suffered.
If only SOE had tried a slower OOC regen. Not from 30 to 3 but from 30 to 20. It would have been noticeably quicker without the unintentional game damaging new dynamics.
Logic, my dear, merely enables one to be wrong with great authority.