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I would like to get everyone's opinion on what they think the best and worst qualities are about DDO. I think a thread like this could really help people who are looking at the game and unsure whether they want to try it or not. Now, this isn't a thread for flamers or fanbois. Just pick the best and worst thing and tell us what you think it is...
Edited: I'm a tool...
Comments
Ehe best thing about DDO:
Taking on a quest with a solid group of roleplayers.
Worst
Repeating a quest with a bad group of d00ds
Ddo is great if your really into roleplaying... its well thought out but its pretty simple to me. I personally enjoy WoW better. Wow has soo much content in the game that it keeps on going. I think DDO will be a lot better when they have more patches and a Expansion... but for not I think its just good for one month Sub.
Rank 5 Wizard, Rank 5 Ranger- DDO
60 Shaman, 60 Warrior- WOW
70 Wizard, EQ
DAOC- lvl 30
so...
The best thing in my opinion is the wide variety of ways to customize your character classes.
The worst thing is if you want to roll an alt., you have to do the same content again.
Gameplay
DDO is best for playing in bursts, u knock out several dungeons sell or trade loot with buddies lvl up log out and repeat process at a later time. Unlike WoW where once ur in the game expect to spend 4-6 hours to accomplish anything. So if u value time DDO > WoW
Graphics
WoW takes the cake in my opinion, although both have a limited character creation system and u can argue that DDO does allow for more variation (although very slightly) WoW's characters feel more alive to me even though they are cartoony, they are also much larger as the world in WoW is much larger over all. DDO's characters seem a lil more plastic and don't have the same fluid animated motion as WoW's. Weapon and Armor graphics, WoW once again beats DDO with its many graphically displayed items such as capes, hoods, gloves and boots. DDO is much more limited although the armors weapons and shields they have are very nice (not WoW nice but nice), you won't see any capes, hoods, gloves or boots on your character which is something that would really add to having ur character stand out amongst other players.
Age Demographics
DDO a winner for me, I've noticed more 20's+ demographic in DDO compared to WoW. My guild in DDO is actually run by a 30 something yr old, as oppossed to a 16yr old in my WoW guild (I didn't know he was 16 at first ) I'm one of those ppl that don't have a mic, but I do listen and its nicer to have a much mature playerbase, u won't hear a bunch of highschool kids screaming out "Owned!" and "Uber!" And although I've seen some Chuck Norris references in DDO its almost non existant unlike in WoW
Best thing for me about DDO is that its rules system is practically canonized and hopefully impervious to nerfbats. Worst thing for me is the UI which needs some attention. It's not easily customized and the chat windows are clunky at best.
Those that complain of lack of content have a legitimate concern but so far, I've not advanced fast enough for it to be an issue for me so for me. I'm away from my gaming computer for several days at a time and can't press this game like I have others.
D&D Online has a lot of content to draw from however in the pen and paper game, in particular the Eberron campaign which is where this MMO is set. I imagine it's going to be easy to develop more content.
The level cap of 10 isn't much of an issue for me either due to the reasons I've already mentioned but again, it's no secret what happens after level 10, just look up the D&D 3.5 rules for a sneak peak. Will that be difficult to code in? I imagine several levels beyond 10 are already being privately tested and it's likely that it's only a matter of implementation on live servers.
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Best thing - Combat. You either love it or hate it, i love it. Allows for a ton of freedom to do alot of things that you just dont get in other MMO's. No more watching TV and hitting macro 1, macro 2, repeat, Zzzzzz
Worst thing - Inventory managment. Yeah i know that sounds stupid, but i really dislike how inventory is handled in DDO. A thimble full of sparkling dust takes up the same amount of room as a suite of fullplate.
Best thing about DDO: Actually using many D&D rules and feats
Combat would be great IF they have gotten rid of the "you get (-) to hit if you move, but the MOBs jump all over and don't" and the infinite spellpoints/spamcasting of the MOB casters. If this has been changed since the end of beta, please feel free to correct me
Worst thing about DDO: Forced Grouping/Inability to solo/casual player unfriendly
I define a casual player as one who can only play an hour or so at a time - you will not get anywhere in terms of xp/character advancement in less than an hour unless you repeat the same few short dungeons many, many times. Even then, it will take you an awful long time to advance...
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Good: Good grouping system, nice look, when its working solid engine, generally very good at what it does.
Bad: Complete system hangs (on my PC anyway ), Too quick to "max" (already several level 10's), No crafting, pvp (not that I'm a fan but its important to many), basically no long term lastability.
Currently Playing: GW2
Currently Following: Elder Scrolls Online
Games in my wake: Anarchy Online, Archlord (beta), Asherons Call, Asherons Call 2, City of Heroes, Dark Age of Camelot (SI to Catacombs), DDO, EVE Online, EverQuest II (beta), Guild Wars, Horizons, Lineage II,LORTO, Rift, RF Online (beta), RYL, Saga of Ryzon, Shadowbane, Star Wars Galaxies, Vanguard, WAR, WoW
In my opinion:
The best feature of Dungeons & Dragons Online is the quest system, because it's very interactive, feels like real content (not just the "go kill 6 bugs over there and come back to me" type of quests), and allows some repetition if desired.
The worst feature of Dungeons & Dragons Online is the combat system, because of the total randomness of hits and misses. I've yet to experience a skill system that increases with rank or level, but rather a random roll of the dice for every action. I don't like it.
Best: Still to find it.
Worse: It's been released about 6 months too early - it just doesn't have the features expected in an online RPG, and many of those it has are just not working properly/efficiently. The lack of solo content after 20 minutes combined with this makes it very hard to get into.
Favorite parts - Getting to a dungeon quickly, building my character
Least Favorite parts - Everyone just rushes through the dungeons most of the time, making a new character means doing EXACTLY the same thing as before.
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