It looks like you're new here. If you want to get involved, click one of these buttons!
The Hex: Shards of Fate team has posted a notice that patching to bring the Chronicles of Entrath PvE component online will be starting at 10:00 pm Pacific / 1:00 am Eastern. The process is expected to take approximately twelve hours, though technical issues could cause an extension to down time.
Comments
Some cards are just way too ridiculously o/p compared to others.Some of the mechanics i don't like other example the Buried mechanic.
The main reason these card games are not as good as they can be is because they far too often contain game play where one guy just watches while the other guy otk hims.
The flip side is to allow another mistake like MTG did and that is to allow every play to be countered,you need a fine balance,the game needs to be well thought out and there lies problem #2.Your making money selling cards,so there needs to be a lure so you get more powerful cards.The original cards cannot be planned for future cards that are not even a thought process yet.So you slowly gets cards run out of play or you get nerfs or fixes.
I don't know the perfect answer to fixing the high rng factor or the $$ factor or the balance factor,we just need a LOT more planning before these games pop up.MTG for example started out atrocious,some ridiculous o/p cards,over time they did a better job of balancing the game but then started to resort right the other way again.
Long story short,i i see too many areas in Hex that make it tough to take it serious just as i don't take Hearthstone seriously,the development ideas behind all these card games are just not good enough.One thing i can say is that HEX and MTG got one aspect correct...the STACK you need that for a proper pvp game.
Never forget 3 mile Island and never trust a government official or company spokesman.