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The Star Wars: The Old Republic site has been updated with along, detailed post from Bioware's Eric Musco. In it, Musco lays out all of the massive changes coming to crafting with the v4.1 update. The goal, Musco writes, is to make crafted gear an effective alternative to gear earned in Missions and Operations, including a new tier that will be the highest craftable gear in the game that does not require exotic materials to complete.
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Also, why is this not in the Star Wars section?
Then again... at this point it can't get any worse, so... there is hope yet. xD
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
They have a good foundation though with the ability to keep the look of armour and upgrade mods in that armour to give it different/ new stats. For me crafted items should be equal to anything that can be found in loot drops or raids. People put as much time in crafting as those who raid, so why handicap the crafters in mmo's?
The best crafting systems I have seen are SWG, Eve Online and Ultima Online. And the one thing they all have in common. Item decay or destruction. Bring this back into MMO's and then make crafted gear the same as that which can be found in loot.
I could make a better crafting system than most devs, and market place systems to sell them on. Stop with the server wide Auction Houses for a start.