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Laundry List of Crafting Changes Detailed in New Dev Post

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited January 2016 in News & Features Discussion

imageLaundry List of Crafting Changes Detailed in New Dev Post

The Star Wars: The Old Republic site has been updated with along, detailed post from Bioware's Eric Musco. In it, Musco lays out all of the massive changes coming to crafting with the v4.1 update. The goal, Musco writes, is to make crafted gear an effective alternative to gear earned in Missions and Operations, including a new tier that will be the highest craftable gear in the game that does not require exotic materials to complete.

Read the full story here



¯\_(ツ)_/¯ 


Comments

  • hammarushammarus Member UncommonPosts: 196
    The best gear in the game should come from a combination of raiding/missions/operations and crafting combined, ie. a piece or component required for crafting from each area. But alas, crafting is a joke and this won't do much to fix that. Ahh the glory days of slicing in Galaxies.
  • TalonsinTalonsin Member EpicPosts: 3,619
    edited January 2016
    I'm all for a tier without needing to buy cartel packs for exotic materials

    Also, why is this not in the Star Wars section?
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  • Azaron_NightbladeAzaron_Nightblade Member EpicPosts: 4,829
    Meh, their last attempt at making crafting "viable" was 4.0... and it has never been more useless than it is now. So color me skeptic by their claims of fixing it now.

    Then again... at this point it can't get any worse, so... there is hope yet. xD

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  • MachinationMachination Member UncommonPosts: 70
    Glad to see Crafting getting a hug. Keep going in that direction guys.
  • Walkyier70Walkyier70 Member UncommonPosts: 67
    just more butchery
  • StubbyGBStubbyGB Member UncommonPosts: 2
    The crafting in this game has always been designed as a crafting system for people who don't like crafting. With all the solo content in the last update, it is becoming an MMO for people who don't like MMO's.
  • waynejr2waynejr2 Member EpicPosts: 7,771
    Should crafting even exist while we are leveling? The item isn't useful for very long and is quickly replaced through various means.  Perhaps crafting should start at end game............
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  • daltaniousdaltanious Member UncommonPosts: 2,381
    Worst par of my belowed Swtor I guess was and it is crafting. Total joke I lost long ago any wish to meddle with. For long have been just selling crafting parts. And for sure I'm not now returning and gathering low to increase my crafting high. Still on the other side ... if very good pieces could come out of that ... will see.
  • Dr_BinksDr_Binks Member UncommonPosts: 271
    I really dont craft in SWTOR because you cant craft the best gear. If they would set it up where you could make the best gear in the game then I would most likely do it. They should look at GW2 although its not perfect at lest the gear you make is the best.
  • OlgarkOlgark Member UncommonPosts: 342
    Crafting in this game has always been a joke even in Beta and release. Everything that could be crafted you either got in quest rewards or could buy.

    They have a good foundation though with the ability to keep the look of armour and upgrade mods in that armour to give it different/ new stats. For me crafted items should be equal to anything that can be found in loot drops or raids. People put as much time in crafting as those who raid, so why handicap the crafters in mmo's?

    The best crafting systems I have seen are SWG, Eve Online and Ultima Online. And the one thing they all have in common. Item decay or destruction. Bring this back into MMO's and then make crafted gear the same as that which can be found in loot.

    I could make a better crafting system than most devs, and market place systems to sell them on. Stop with the server wide Auction Houses for a start.

    image

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