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We’ve been playing Blade & Soul alongside the million-plus new players to NCSOFT’s latest game over the past week and a half. In that time, we’ve leveled up an Assassin to 25, a Blade Dancer to 25, and several other alts. One thing’s for sure… B&S combat is superb. But is there more to it than that? Read on for our review in progress.
Comments
Awesome, thanks!
"It's fun and looks pretty lol questing" is getting really, really old...
So it's pretty, action packed, and more shallow than a kiddy pool - or pretty much the exact same thing as just about every MMO released in the last 5 years.
Awesome, thanks!
"It's fun and looks pretty lol questing" is getting really, really old...
According to the first reviews coming out, its even more shallow than your average MMO in the last 5 years. Besides the good Beat'emUp combat, the game seems to miss everything else.
But wait, its got boobs and tons of bots and spammers.....at least....
Hodor!
The devs KNOW the current playerbase - they come play a new MMO for 2-6 weeks and majority jumps ship - this happens *regardless* of depth, quality of game etc....
Then people come back for a week or so to check out a new patch etc...
So the new games are designed for short term crowd, and short term play and patch rush.
Whats the point of in depth systems when 80% of playerbase won't even care to try, so the devs focus on immediate features for the locust playerbase - combat, arenas etc....
This is how it is for mainstream MMOs
Stop making excuses for this Kano. Players jump ship because it is shallow. This review says it all, the fighting is the only fun thing about it and there is not much to do outside of that. How long would that last for ANY game? Of course people will get bored of this quickly, just like they have all the other crap that has been put out lately.
And you claim "regardless of depth/quality", which I think is absurd. First of all, enlighten us to the MMO's that have been release in the past 2 years that feature any kind of depth to them. Your opinion is anecdotal at best, you are just speaking from your point of view. This is fact because you don't have enough MMOs with depth to even apply any kind of logical assessment. Share with us all of these MMOs with depth that the masses left after 5 weeks just because. And don't say AA, we all know why there was a mass exodus out of that train wreck.
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I've spent a lot of time on this game. This review points out some things, but it's really a bad thing to generalize the whole game ariund the 25th or so initial levels.
This comes from someone who never loved tera and only leveled in rift/GW2 and Wow.
Guess it's also worth mentioning:
1) The ridiculous size constrains on clans and what it takes to rank them up. We're Rank 4 (I think) and can only have 60 members, kinda kills it for a worldwide guild as large as the one I'm in.
2) Getting copper and coin is a ridiculous grind. I'm level 29 and only have like 32 silver! Part of it is the ridiculous cost to place/deliver a crafting order remotely.
Like what are you expecting? a new wheel being invented every time there's a new MMO out? And secondly the reason people play Blade and Soul is because of it's PVP depth and for the PVE main storyline.
I've watched Bill Murphy play MMOs, and I don't understand this mentality of players who are terrible at games delving into a game trying to "explore" its depth. You clearly don't spend the time to explore the area you should be exploring like the PVP part of the game. You are looking at it like it's a casual PVE mmo. This game is made for pvp. You didn't even explore the pvp side and you are like are streamers gonna stick to it? This is bad journalism; how can you ask questions, when you do not test out your own hypothesis or even attempt to understand the game?
Is MMORPG that starved for content? This is like a typical 18 year old's highschool essay for a Friday assignment. Let me ask superficial questions on top of my superficial report in progress, and then report some superficial facet of the game that every MMO has. This "report" will pretty much work for ANY game that's out right now.
I'm not defending BnS in any shape or form, but what gets me is the this type of incomplete and none-specific "reports" that act as content for a website that is suppose to generate good content and non-superficial information.
That's true.
Instead of saying "just about every MMO released in the last 5 years" I should have said "every MMO released in the last 5 years except for ESO, FFXIV, and GW2."
I hope BDO is entertaining beyond the combat/questing. I'm currently trolling through ArcheAge, but already getting quest fatigue - I'd love to explore the deeper elements in trade and housing etc. but I'm way too late for that party.
I like that BDO is doing housing in the open world that is phased so multiple people can "own" the same house. To me that is the perfect solution to how to do housing in an MMO. The trade system looks interesting, I just don't like that it is apparently "powered" by questing, seems counterintuitive.
거북이는 목을 내밀 때 안 움직입니다
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
My Review Manifesto
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omidus said:
I'm not defending BnS in any shape or form...
Keep telling yourself that... /rollseyes
WTG to address the posters valid points regarding amateur journalism.
The devs KNOW the current playerbase - they come play a new MMO for 2-6 weeks and majority jumps ship - this happens *regardless* of depth, quality of game etc....
Then people come back for a week or so to check out a new patch etc...
So the new games are designed for short term crowd, and short term play and patch rush.
Whats the point of in depth systems when 80% of playerbase won't even care to try, so the devs focus on immediate features for the locust playerbase - combat, arenas etc....
This is how it is for mainstream MMOs
As always you are spot on.
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
(Also known as - me realizing that opinions are like assholes, and it's all OK if we don't like the smell or sight of one another's... opinions.)
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
My Review Manifesto
Follow me on Twitter if you dare.
The combat is good enough to carry the rest of the game, it's a fightingame / mmo. Most of my friends who hate MMO's normally and only play games like streetfighter and tekken love B & S
I have to agree with this. It doesn't really feel like a mmo to me. Its an online fighter game. It would be perfect as a console game.
Look, I'm not saying that all MMOs need to have a million and one different features and things to do. My point is that beyond its admittedly wonderful combat, Blade & Soul is shallow. That doesn't mean it's bad... just lacking depth.
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
My Review Manifesto
Follow me on Twitter if you dare.
The weapon system that I liked at 1st has now become just blah. The high level dungeons aren't offering anything to run them, drops aren't worth anything as most aren't tradeable, money is a joke, costumes are bound, ect.
Weapons and jewelery are just food for your main stuff so that doesn't sell.
Soulstones lemme tell ya about those, you need them for EVERYTHING. You wanna upgrade, need 50 for each piece (so far). Wanna cook some meat on crafting you need 10 (WTF). You need to either do dailies (netting a couple here and there) or pvp (which I stay away from) to get them.
Basically at 45, atm, just run dailies for cash. That's it.
I hate games that are relying too much on dailies and making them the only thing to do.
The devs KNOW the current playerbase - they come play a new MMO for 2-6 weeks and majority jumps ship - this happens *regardless* of depth, quality of game etc....
Then people come back for a week or so to check out a new patch etc...
So the new games are designed for short term crowd, and short term play and patch rush.
Whats the point of in depth systems when 80% of playerbase won't even care to try, so the devs focus on immediate features for the locust playerbase - combat, arenas etc....
This is how it is for mainstream MMOs
If players leave shallow games because they are shallow, the answer is to make them even more shallow?
The devs KNOW the current playerbase - they come play a new MMO for 2-6 weeks and majority jumps ship - this happens *regardless* of depth, quality of game etc....
Then people come back for a week or so to check out a new patch etc...
So the new games are designed for short term crowd, and short term play and patch rush.
Whats the point of in depth systems when 80% of playerbase won't even care to try, so the devs focus on immediate features for the locust playerbase - combat, arenas etc....
This is how it is for mainstream MMOs
not FF XIV ARR or ESO or WoW.