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Ubisoft has laid out the details on the next year of content coming to The Division after it launches in March. Pass holders can expect three expansions that are rooted in group game play mechanics.
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I think most everyone realizes The Division will be fun but not nearly a complete game,instead a nice start but are going to sell us the rest in bits and pieces.
You can NOT call anything FREE when you rip customers off,by time people pay for a few dlc's they likely would have spent well over 100-120+ for what would amount to ONE game worth of content.
FREE is just another part of the marketing strat,tell they are getting something for free they might overlook that we are ripping them off.
It really is too bad,i like the Division i even feel the Director/Producer are good honest people but the marketing of this game i am not happy with and might be enough that i do not support it.
Likely since they plan on trying to gouge more than it is worth,i just wait for a 15 dollar Steam sale or something.Maybe even wait until Steam sells a complete package deal with the DLC's and the game for 20 bucks,that is what i did with Dishonored,that made me feel a lot more happy inside
Never forget 3 mile Island and never trust a government official or company spokesman.
Where as we, as PC players, see these little things, and think of that as little more than a patch in any normal MMO. Given that the Division was developed with consoles in mind (x-box) first and foremost. I wouldn't expect to see massive expansions over time. Just little nickle and dime DLC's that add minor things. Much how destiny ended up being.
These sounds like basic game modes. Expansions? Unless there's more to them, Underground sounds like a dungeon. Survival sounds like Horde mode. Hopefully they're more robust than that.
Their words, not mine! I thought the same though.
¯\_(ツ)_/¯
good to know to wait a 2 month to see the price dropping like a brick
"War. War never changes!"
I hate this so much! It is like Destiny all over again! FFS! Stupid money garbing ubisoft, and people that make preorders and support this kind of robbery!
I'm sorry that I have a full time job and the money to blow however and where ever I feel like it... $60-120-180.00 is not that much in a 6 month period, I bet most people will spend more on useless shit. At least I will get some excitement from these, even if it is only for a few hours/days.
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if u can remember some mmo games like wow or gw2, they didnt have announced expansions before game release, no season pass, every patch and update was free, expansions were fair for the price, and so on.
these new money grabbing trends are ruining the games.
"War. War never changes!"
And from what I understand, the game will be heavily story-driven, so those 3 DLCs will most likely be the episodes that push the story. I read it as "expect new main story content every 4 months".
Still, they have a Season's Pass out, so it does make perfect sense to tell people what's in it.
I think alot of people miss the point. I remeber back in the day you bought a game on a disk and that is ALL you got. There was ZERO additions to that game. IF you where lucky the devs might release a patch to fix a bug but thats if you had internet access and if the developer wanted to support the game after the release.
Now I am not saying releasing a half finished gme and then charging for the other half is a good or bad thing. I am just saying MMO's have really ruined the PC Gaming market overall. People now EXPECT any content addition to be free and to be a large amount. Heck I remember the days when it felt good to just get a sequal to a game. Any type of content addition to the game would have been a dream come true.
As far as the DLC it's gotta be better than Battlefront.
Well, we can carry the trend over and say you missed a point there as well. The reason why content was more scarce was due to cost. Since there was no high speed internet, delivery of content meant investing a lot of resources and logistics (kind of how it is expensive to develop content or patches for consoles as the developer has to pay a hefty sum to the console manufacturer for that "privilege").
Not to mention the industry was smaller and less prominent with less resources. People expect content because it can be provided with so much more ease than ever.
The problem lies with the publishers. They want to make more and more money at any cost because they have unreasonable expectations and think everything must sell as good as Call of Duty or it's a bust not worth investing. This leads to bad practices such as overworking their employees, firing them at a whim, changing project's direction over it's development and so on. For us (customers) it means chopping off the title into pieces (DLC), doing "pre-order" of digital goods, season passes that you buy blind and now actually breaking the game apart into "episodes".
So yeah. It's not a matter of people not having money complaining, or people wanting to be cheap, as the other guy who seem to eat that bullcrap argument by the spoonful, it's a matter of indulging these companies in these bad behaviors to the point the industry is going to the toilet as they don't understand their customers and it is driving their sales to the "toilet" (Not that the sales figures are actually bad, they just perceive it as so).
Well, we can carry the trend over and say you missed a point there as well. The reason why content was more scarce was due to cost. Since there was no high speed internet, delivery of content meant investing a lot of resources and logistics (kind of how it is expensive to develop content or patches for consoles as the developer has to pay a hefty sum to the console manufacturer for that "privilege").
Not to mention the industry was smaller and less prominent with less resources. People expect content because it can be provided with so much more ease than ever.
The problem lies with the publishers. They want to make more and more money at any cost because they have unreasonable expectations and think everything must sell as good as Call of Duty or it's a bust not worth investing. This leads to bad practices such as overworking their employees, firing them at a whim, changing project's direction over it's development and so on. For us (customers) it means chopping off the title into pieces (DLC), doing "pre-order" of digital goods, season passes that you buy blind and now actually breaking the game apart into "episodes".
So yeah. It's not a matter of people not having money complaining, or people wanting to be cheap, as the other guy who seem to eat that bullcrap argument by the spoonful, it's a matter of indulging these companies in these bad behaviors to the point the industry is going to the toilet as they don't understand their customers and it is driving their sales to the "toilet" (Not that the sales figures are actually bad, they just perceive it as so).
this is the point.
maybe if we (customers) invest our money with more caution and with some brain (no ea, no preorders, ...) big publishers will be forced to slow development and stop delivering half made shallow games!
If u dont give them money in advance, thane they have to prove to you that their game is worth your money, so they will put more effort to it!
If the consumers could be united, with their money they could control the market, atm market is controlling the consumers, that is sad!
"War. War never changes!"
MaliMirko said:
frealms said:
Well, we can carry the trend over and say you missed a point there as well. The reason why content was more scarce was due to cost. Since there was no high speed internet, delivery of content meant investing a lot of resources and logistics (kind of how it is expensive to develop content or patches for consoles as the developer has to pay a hefty sum to the console manufacturer for that "privilege").
Not to mention the industry was smaller and less prominent with less resources. People expect content because it can be provided with so much more ease than ever.
The problem lies with the publishers. They want to make more and more money at any cost because they have unreasonable expectations and think everything must sell as good as Call of Duty or it's a bust not worth investing. This leads to bad practices such as overworking their employees, firing them at a whim, changing project's direction over it's development and so on. For us (customers) it means chopping off the title into pieces (DLC), doing "pre-order" of digital goods, season passes that you buy blind and now actually breaking the game apart into "episodes".
So yeah. It's not a matter of people not having money complaining, or people wanting to be cheap, as the other guy who seem to eat that bullcrap argument by the spoonful, it's a matter of indulging these companies in these bad behaviors to the point the industry is going to the toilet as they don't understand their customers and it is driving their sales to the "toilet" (Not that the sales figures are actually bad, they just perceive it as so).
this is the point.
maybe if we (customers) invest our money with more caution and with some brain (no ea, no preorders, ...) big publishers will be forced to slow development and stop delivering half made shallow games!
If u dont give them money in advance, thane they have to prove to you that their game is worth your money, so they will put more effort to it!
If the consumers could be united, with their money they could control the market, atm market is controlling the consumers, that is sad!
The trend was brought with single player games which you could finish in 6-8 hours, but the graphics were still so damn good that you couldn't resist buying. Poor in content, but rich in graphics/soundfx art. This new design perspective is growing since many years now. Every known company slices their games into hot pieces nowdays. Writing such posts and asking people to not buy games in early state won't change anything - those who got money will still buy unfinished games, because they want their toys NOW. And unfortunately I'm one of them.