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World of Warhammer... lol

Saw the trailer and was really excited!!!!!!! It looked dark and dirty and a great short teaser. Then i saw some screenshots and thought "well this aint my vision of Warhammer Online".

Tbh the graphics engine looks like DAOC (which for 2007 is very old) and the graphics look all bright like WOW! 'm sorry but i don't want anything about Warhammer online to be bright :S

This is how it should look: http://www.gametrailers.com/player.php?id=3115&pl=game&type=wmv

 

Ok then theres onlyy six classes and you putting them all on 2 sides :S Makes no sense for Warhammer to me :S I mean where are Lizzardmen for a start?
EQ2 has much better graphics and has 16 races!!!!!!! Warhammer online is a game for 2007 and looks worse and only has 6!!!!!!!!!!!!

Sorry but it sounds like your turning Warhammer Online into WOW, screenshots even look that way too.

 

Your putting RVR in it too and alot of sfeatures sound like they're coming from DAOC :S I want a original game! If anygame could do sandbox itrs Warhammer online.

humph.

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Comments

  • VolkmarVolkmar Member UncommonPosts: 2,501

    let's see.

    For start it would do you good to look around the other posts of this forum to find out the info about this game. there is a great dev recap at www.warhammeralliance.net . feel free to go there and read all that Mark Jacobs has said about developing this game.

    You are right on one thing, the engine is DAoC's one, improved.

    Where are lizardmen? In the future. their plans is to start with 6 races (7 if we count goblins ;)) and structure the game so that there is space to insert all others further away. Beside, Lizardmen, in the Warhammer world, live in Lustria ie: south america and are like light years away from anybody else... a quite isolated place to say the truth.

    If you would have read something about this, you would realize that this game has not much to do with WoW. Screenshots might looks similar, but that is because Warhammer looks similar to WoW, or better Blizzard took inspiration from Warhammer to create Warcraft.

    If you delve a bit deeper you will find a career system like SWG pre-NGE, a no-level system, a "what you see is what you get" system where you start as a pretty big ork and become a huge one over time, a PvP system that seems to combine the best features of DAoC and WoW plus give actually a meaning to it all by having actual zone conquering and a campaign that can lead to one race razing another's capital.

    Dividing the races in 2 factions does make some sense, it happened before in Warhammer history even if the original 3 realm division was more coherent as Chaos usually allies with no one that is not Chaos.

    Have a nice day

    "If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"



  • scaramooshscaramoosh Member Posts: 3,424

     Warhammer does not liike like WOW

    Warhammer = dark/dirty grim not a nice place to be. Like the old trailer said "this is no fantasy"

    WOW = a 5 year old game

     

    Now if Mythic wants to ruin Warhammer with this game then go ahead, but i'm not gonna be playing it when it looks like that.

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  • NalaephNalaeph Member Posts: 37


    Originally posted by Volkmar

    Dividing the races in 2 factions does make some sense, it happened before in Warhammer history even if the original 3 realm division was more coherent as Chaos usually allies with no one that is not Chaos.
    Have a nice day

    When did that change?

  • KaneKane Member Posts: 780

    Having played Warhammer for about 10 years now, I have to say this DOES look like Warhammer and Warcraft stole the look from Warhammer first. Just look at these pics:
    http://personal.telefonica.terra.es/web/carmonafantasy/WH/WH_Minituras_en.htm
    http://www.knight-quest.de/galerie/dragonrune_goblin_kom.htm
    Look at the mini style and tell me it doesn't look right. Thats what the minis have always looked like. Very bright colors. Exagerated features. Warhammer, despite being a dark WORLD has bright CHARACTERS and I think the game is looking about like I expected.

    Gameplay wise, I am happy to see a skill system over a class/level system. SHOCKED, but happy.

  • VolkmarVolkmar Member UncommonPosts: 2,501



    Originally posted by Nalaeph




    Originally posted by Volkmar

    Dividing the races in 2 factions does make some sense, it happened before in Warhammer history even if the original 3 realm division was more coherent as Chaos usually allies with no one that is not Chaos.
    Have a nice day


    When did that change?


    Well, it was never 100% clear that there were 3 realms. all started by Mark Jacobs' comment that "Chaos is its own realm" but now the article on the recently released pc gamer speaks of 2 factions, Chaos (including Dark Elves, Orks & goblins and Chaos) and Order (with Empire humans, High elves and Dwarves). Of course it is possible the magazine published a wrong edition, but... i find it not so probable.

    About the Dark and Gritty of Warhammer, this has always been more a feature of WH 40K. Fantasy darkness was present mostly in the RPG. The tabletop game has always had very colorful units together with others a bit more sober. just take a look at a cavalry regiment from bretonnia or some infantry regiments of the Empire and see what i speak about.... oh, High elves too are pretty colorful.

    It is the "evil" races that tends to be more dark and grim, but then we have yet to see anything about dark elves and chaos, 2 of the darkest.

    "If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"



  • ScottElwoodScottElwood Member Posts: 202

    To add on to Volkmars posts,

    The realms aren’t very static in this game, and they are designed to add more of a community element.

    The main focus is between:

    Dwarfs and Orcs and Goblins
    Dark Elves and High Elves
    Chaos and Empire


    The reason for the Realms is that, if you were a High Elf and in battle with a Dark Elf, you could call upon a friend who is a Dwarf or Human(Empire) to help you. It is exactly how the background story describes it, at first there are no alliances at all between any of the races in their respectable realm, but they have been attacked by an opposable race and need help.

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    | www.40ksource.net - 40k MMO fansite

  • CaedesAstrumCaedesAstrum Member Posts: 83
    well there is one problem with the ops statement, that video is from the sega game that was abandoned, mythic is starting new with the newly acquired license, so we have no idea what the game that mythic is making will look like
  • RemyVorenderRemyVorender Member RarePosts: 4,006



    Originally posted by CaedesAstrum
    well there is one problem with the ops statement, that video is from the sega game that was abandoned, mythic is starting new with the newly acquired license, so we have no idea what the game that mythic is making will look like


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  • paadepaade Member Posts: 471

    scaramoosh wrote:

    "Now if Mythic wants to ruin Warhammer with this game then go ahead, but i'm not gonna be playing it when it looks like that."


    Judging a game, especially MMORPG, by how its graphics look makes your whole opinion worthless.

    If Mythic can make a game with good gameplay and pvp that actually has some feel of excitement and meaning to it, then you can count me in ::::20::
    Graphics? Couldnt care less.

  • flea1flea1 Member Posts: 250

    While i do give slack to new development teams and game companies on graphics vs content. I disagree on mythic. Mythic blizard sony all have established games and money comming in from said games. I do expect more from them in graphics department along with game play. Why cant a game have it all ?

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  • ScottElwoodScottElwood Member Posts: 202

    Simple: This is an MMORPG

    Honestly, the reason why MMORPG's arn't at par with games like half-life and F.E.A.R is because they have to be stable enough to hold at least a hundred people in a semi-condensed area. I don't think I've ever entered a game of CS:Source where it didn't lag a little, and those games were limited to 32 players.

    Take a look at Pirates of the Burning Sea for instance, they are going to only support subscribers with broadband connections, and their servers are going to be limited to around 3,000 people. Even those graphics aren’t the best that could be pulled off (Though they are quite detailed).

    W.A.R still has months and months of designing left to do, and more mobs and character options are being designed daily, so I wouldn't be surprised to see a polygon count raised as the game progresses. That isn't to say that it will be a very dramatic raise, but it should be enough to satisfy.

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  • VolkmarVolkmar Member UncommonPosts: 2,501



    Originally posted by ScottElwood

    To add on to Volkmars posts,
    The realms aren’t very static in this game, and they are designed to add more of a community element.
    The main focus is between:
    Dwarfs and Orcs and Goblins
    Dark Elves and High Elves
    Chaos and Empire

    The reason for the Realms is that, if you were a High Elf and in battle with a Dark Elf, you could call upon a friend who is a Dwarf or Human(Empire) to help you. It is exactly how the background story describes it, at first there are no alliances at all between any of the races in their respectable realm, but they have been attacked by an opposable race and need help.




    That is good to know. It actually makes a lot more sense.

    It of course rise the doubt that.... so they are basically making 6 factions as i think all of them will have their own capital and zones. Are they gonna do it Ala WoW with 2 areas specific to each race and the rest of the zones common to all? or will we see the world a bit more divided in 6 areas, each specific to their own race?

    I'm not actually sure which design i would like best actually :)

    "If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"



  • tenaestetenaeste Member Posts: 4

    Mark explained in one of his posts that the area shown in those screenshots was a relatively boring zone, and that many other areas will have a darker look.

    I actually really like the orc screenshots. They just need to add more lighting/reflection effects.

  • DarktongueDarktongue Member Posts: 276

    OMFG people are now whinging about games that arent even in alpha yet.

     

    Lets wait and see eh

  • LackeyZeroLackeyZero Member Posts: 640

    I think it may end up too similar to WOW from the way it sounds and screenshots...

    The main turn off I think is that their concept for pvp is allowing the players to take over the other factions, but then it resets...

    Just my thoughts at the moment...

  • VagnerVagner Member UncommonPosts: 51
    I have been a warhammer fan since the mid 80's, They had this look first, I like WOW but  Warhammer  has had that look we are all talking about for OVER 20YEARS!!  If the games from the makers of DAOC I know  I'll be happy.
  • darktravestydarktravesty Member Posts: 199

    According to one of my friends who really likes Warhammer the tabletop strategy game and all, BLizzard and the designers of Warcraft got a lot of their ideas from Warhammer. So, it was not WoW ----> Warhammer, but Warhammer ---------------------------> WoW. Warhammer far preceded it in the idea, but yeah, the graphics do look similar. Despite the graphic similarity, I think this will be a great game, and definitly on the top of my list of anticipated games.

  • VolkmarVolkmar Member UncommonPosts: 2,501



    Originally posted by LordDarkmist

    I think it may end up too similar to WOW from the way it sounds and screenshots...
    The main turn off I think is that their concept for pvp is allowing the players to take over the other factions, but then it resets...
    Just my thoughts at the moment...



    what? you wanted it would not reset? and then what? Yeeeh! Chaos Won! So... then? who you fight? nobody? and the guys that wanna do an empire character what they do? "Oh Sorry, your capital was razed and all the humans are dead, can't make an imperial, go make a chaos human like everybody else on this server"....

    Reset is kinda required in this kind of situations, or then you don't make a persistent world, but one that "ends" every 2 weeks and restart from scratch just after... but that is what MMORTS usually do, not RPGs

    "If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"



  • LackeyZeroLackeyZero Member Posts: 640

    That's basically restarting...

    That totally destroys immersion IMO...

    Have an open mind... you saying there's no other better way?

    Ex: Lets say they were to still allow taking over the other side or whatever ( Chaos take Orc side... or they supposed to be on same side? I don't know much if any about Warhammer... ) ... Anyways, so now the Orc have to fight back for their side...

    1. Put in mechanism to even out playing field ( 1. only allow newer players to join orcs 2. even distribution of players for each faction and [see 2.] 3. something else [see 3.] )
    2. Put in mechanism that would somehow make it so that players the "Chaos faction" is now spread out (minimizing their army in a given area), because they have control of another area now
    3. give some sort of morale boost to the "Orcs"... Maybe a Hero shows up to help them reclaim their place or take over another place... etc...

    I know my example still pertains to the question " Will the losing faction at the moment leave and jump onto a diff server/change factions/etc...? "... But there may be ways of dealing with trouble... Okay, maybe this example might not work or be too complicated... (From the look of things.. maybe this game should have incorporated some form of perma-death... Or if they had try to make the world "Dynamic" with ability to construct and destroy buildings, something better could have been done...)

  • AlanthusAlanthus Member Posts: 119

    Well, anything at this point is basically pure speculation but the way it's described is that the metagame (the overall program running various parts of the game and keeping track of rulesets etc.) will do a "reset" when a capital is sacked. The "reset" will essentially be in the form of massive npc reinforcements (guard pops) that will run the invaders out, the game will then run from there but the sides will have short or long term effects applied to them based on the conclusion of the previous chapter in the long term war, in addition you will be able to gain loot when sacking a capital.

    This is actually pretty similar to the way war has worked in some places in historic times, when a deciding victory is scored you exchange prisoners, pay ransoms, some land may change hands and/or some sort of penance is payed etc. The concept itself is certainly flexible enough to allow a big step towards a better RvR implementation while still leaving enough safeguards in place to allow the system to work and be fun when people attempt to abuse it in various ways. It will be interesting to see how they succeed, the one thing we do know is that it won't be WoW, this is an RvR centric game, not an EQ killer aimed at large groups repeatedly killing scripted mobs for a small chance at "the trinket of uber l33tn3ss".

  • LackeyZeroLackeyZero Member Posts: 640

    O? okay that's something I suppose... Eventually, it'll still hit people that they'll never truly be able to take over another side...

    We'll wait and see I suppose...

  • RemyVorenderRemyVorender Member RarePosts: 4,006



    Originally posted by ScottElwood

    Simple: This is an MMORPG
    Honestly, the reason why MMORPG's arn't at par with games like half-life and F.E.A.R is because they have to be stable enough to hold at least a hundred people in a semi-condensed area. I don't think I've ever entered a game of CS:Source where it didn't lag a little, and those games were limited to 32 players.
    Take a look at Pirates of the Burning Sea for instance, they are going to only support subscribers with broadband connections, and their servers are going to be limited to around 3,000 people. Even those graphics aren’t the best that could be pulled off (Though they are quite detailed).
    W.A.R still has months and months of designing left to do, and more mobs and character options are being designed daily, so I wouldn't be surprised to see a polygon count raised as the game progresses. That isn't to say that it will be a very dramatic raise, but it should be enough to satisfy.



    It's not so much the quality of the graphics (they look fine to me), it's just the fact that it looks exactly like WoW. I know Warhammer has been around way longer than Warcraft, but the vast majority of people don't care about that. People are going to say this game looks just like WoW because WoW came out first....simple as that.

    Personally, I was kind of looking for a darker, slightly less cartoony look. But if the gameplay is solid (It's from Mythic, I'm sure it will be) I can get around the fact that it looks like WoW's little brother.

    Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!

  • Trickster58Trickster58 Member Posts: 65

    Funny how people are comparing a released game like World of Warcraf to a game like Warhammer Online which has only been in development for a few months... honestly think about it insted of trying to compare a finnished product with a new born MMORPG.::::28::

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  • VrashkVrashk Member Posts: 56

    Errr...What's wrong with that?

    If the developers have released screenshots, people who don't like them have a right to say so. I didn't find the screenshots all that similar to WoW... but I'm pretty apalled that they're turning this into a stupid realm vs realm game. I love roleplaying in MMORPG, but the realm vs realm concept which Mythic introduced with Daoc is not roleplayer-friendly.
    The inability to have internal armed conflicts (except words, "duels" and emotes..), the restricted communications (Can't speak to other factions...*Rolls eyes*) etc.
    Realm vs Realm games are not Fantasy warfare games, they're far more similar to Starship troopers-style conflict (as an example), with a unified earth fighting against an alien threat.

    One thing is for sure, the different factions in the warhammer world are most certainly NOT unified (Maybe the dwarfs and High elves are..). Orcs and goblins are constantly infighting, Half of the Empire citizens are actually chaos cultists or criminals, Beastmen herds and servants of the different chaos gods are in a continual war against eachother, only stopping hostilities very occasionally for great events, like the storm of chaos. I don't know too much about the Dark elves, but I'm pretty sure there's quite a bit of internal power struggles there as well.

    I wish Climax never quit producing WHO (for whatever reason they did). They focused on adventure rather than conflict, and they would've done a good job, whereas Mythic will most likely misuse the license into producing a sequel to DaoC.
    ::::27::


    Ps. I do not doubt it will be a good game, but it can be so much better, deeper, more immersive and involving (and closer to the Warhammer lore...) and I truly think a license as popular as warhammer deserves that.

  • makkahmakkah Member Posts: 72
    If you honestly think the Warhammer world isn't perfect for RvR style battles... you need to pack a few more sandwiches in your picnic basket.
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