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Funny VR article

SEANMCADSEANMCAD Member EpicPosts: 16,775
http://www.forbes.com/sites/toddkenreck/2016/01/27/oculus-rift-cant-compete-with-playstation-vr-or-htc-vive-but-their-marketing-might/#2715e4857a0b32eca67811d3

HTC Vive
1. HTC Vive is 1 year behind on game catalog. So at the moment there are 176+ games that have been verified to work in Oculus and about 2 that have been validated to work in HTC Vive with their different control mechanism.
2. HTC Vive will be more expensive I dont see how it can be any other way. It has considerably more hardware with it.
3. Its not exactly easy to setup. The HTC Vive is a 'home theater room' version of VR and I dont think VR is that popular. yet.

Sony PlayStation:
1. If we assume no extra hardware will be sold to increase its processing power then the Sony VR system is about as good as Oculus Rift DK1 and/or Gear VR. Its 'installation base' for comparison would be most modern PCs on the market and not just the PCs that use Oculus which is easily 4 times higher resolution than the Sony and can actually play games where as the Sony cant because of its low res.
2. If the Sony VR comes with hardware then its pretty safe to assume for it to be as good as the Oculus that the install price of that hardware to get the PS4 up to 1080p per eye is not going to be cheap.


Please do not respond to me, even if I ask you a question, its rhetorical.

Please do not respond to me

Comments

  • CleffyCleffy Member RarePosts: 6,414
    There are several companies working towards standardization to reduce fragmentation, much like what OpenGL did for gpus. The real question is in terms of popularity. If it isn't a big market it will lack adoption, and that won't be known until commercial releases.
    I think the vive will prove to be more popular. It has stronger support in Valve than Rift has in Facebook. The vive also looks better and is more functional. Being the first popular implementation is hardly an adoption indicator.
    As a consumer it makes more sense to wait. If it becomes popular, then a standard will be created. The products will be remade in order to comply, and as a result make the first wave obsolete since the developers will adopt the standard.
  • zanfirezanfire Member UncommonPosts: 971
    1SEANMCAD said:
    http://www.forbes.com/sites/toddkenreck/2016/01/27/oculus-rift-cant-compete-with-playstation-vr-or-htc-vive-but-their-marketing-might/#2715e4857a0b32eca67811d3

    HTC Vive
    1. HTC Vive is 1 year behind on game catalog. So at the moment there are 176+ games that have been verified to work in Oculus and about 2 that have been validated to work in HTC Vive with their different control mechanism.
    2. HTC Vive will be more expensive I dont see how it can be any other way. It has considerably more hardware with it.
    3. Its not exactly easy to setup. The HTC Vive is a 'home theater room' version of VR and I dont think VR is that popular. yet.

    Sony PlayStation:
    1. If we assume no extra hardware will be sold to increase its processing power then the Sony VR system is about as good as Oculus Rift DK1 and/or Gear VR. Its 'installation base' for comparison would be most modern PCs on the market and not just the PCs that use Oculus which is easily 4 times higher resolution than the Sony and can actually play games where as the Sony cant because of its low res.
    2. If the Sony VR comes with hardware then its pretty safe to assume for it to be as good as the Oculus that the install price of that hardware to get the PS4 up to 1080p per eye is not going to be cheap.


    HTC:

    1) They just did a showcase with 12 games last night, not sure how they only have 2 games that work?

    2)Likely it will be more expensive, but i dont think many people saw that Rift price tag  coming (hence the uproar) so it might not be far off from that, but we wont know  until next month.

    3) It is easy to set up, just the same as the Rift, if not easier because you dont have to plug cameras into USB 3.0 ports. The HTC vive can do what the Rift already does (sit down stand up stuff or use a controller) it just pushes the room scale stuff since it does it so much better and out of the box. I never really understood why people think it can only do room size game and not sit down stuff...

    SONY:

    1) its been known for about 4-5 months now (and shown) that the PSVR has an extra "wii sized" processing box that comes with it. It still wont be as good as the PC ones, but it should be pretty solid.

    2)They said it would be new console price, so expect around 400$. Sony is big enough to take a on the hardware just like most console companies do with their hardware, its also likely to not be as good as the PC stuff (even if only slightly) which will drive the costs down.
  • ReizlaReizla Member RarePosts: 4,092
    Cleffy said:
    As a consumer it makes more sense to wait. If it becomes popular, then a standard will be created. The products will be remade in order to comply, and as a result make the first wave obsolete since the developers will adopt the standard.
    I think both will sell pretty well, much like the first video recorders did. Back then you had half a dozen standards in recording, only to end up with the (less superior but cheaper) VHS. Kinda the same thing happened to the 'follow up' for the DVD. You had 3 different systems (one to die really fast), BlueRay (Sony) and HD-DVD (Toshiba).

    I kinda expect the same thing to happen with VR when it reaches big numbers. Either of the devices will most likely become the standard while the other will dies out. Which means that for 'regular gamers' like you and me it's better to wait and see ;-)
  • KiyorisKiyoris Member RarePosts: 2,130
    edited January 2016
    I don't think VR will succeed at all.

    But if one will succeed, it will be Playstation VR.

    -no fragmentation
    -standardized hardware
    -it has the playstation move already

    As far as Oculus Rift. I personally think Facebook has 0 interest in VR.

    I believe Facebook bought Oculus to destroy it. When people play VR, they are not socialising on Facebook but are doing it within the VR headset, which means losses for Facebook.

    Facebook isn't stupid, they knew the price was way too high, they could have subsidized Oculus if they wanted, they didn't, they don't want VR to succeed, they have no interest in it succeeding, it would actually hurt their platform if it did.

    So I disagree with Forbes who says "You will see Facebook advertisements for Oculus"...uhm...no...you won't.
  • ReizlaReizla Member RarePosts: 4,092
    Kiyoris said:
    I believe Facebook bought Oculus to destroy it. When people play VR, they are not socialising on Facebook but are doing it within the VR headset, which means losses for Facebook.
    Why not play FB games in VR :D
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited January 2016
    zanfire said:
    1SEANMCAD said:
    http://www.forbes.com/sites/toddkenreck/2016/01/27/oculus-rift-cant-compete-with-playstation-vr-or-htc-vive-but-their-marketing-might/#2715e4857a0b32eca67811d3

    HTC Vive
    1. HTC Vive is 1 year behind on game catalog. So at the moment there are 176+ games that have been verified to work in Oculus and about 2 that have been validated to work in HTC Vive with their different control mechanism.
    2. HTC Vive will be more expensive I dont see how it can be any other way. It has considerably more hardware with it.
    3. Its not exactly easy to setup. The HTC Vive is a 'home theater room' version of VR and I dont think VR is that popular. yet.

    Sony PlayStation:
    1. If we assume no extra hardware will be sold to increase its processing power then the Sony VR system is about as good as Oculus Rift DK1 and/or Gear VR. Its 'installation base' for comparison would be most modern PCs on the market and not just the PCs that use Oculus which is easily 4 times higher resolution than the Sony and can actually play games where as the Sony cant because of its low res.
    2. If the Sony VR comes with hardware then its pretty safe to assume for it to be as good as the Oculus that the install price of that hardware to get the PS4 up to 1080p per eye is not going to be cheap.


    HTC:

    1) They just did a showcase with 12 games last night, not sure how they only have 2 games that work?

    2)Likely it will be more expensive, but i dont think many people saw that Rift price tag  coming (hence the uproar) so it might not be far off from that, but we wont know  until next month.

    3) It is easy to set up, just the same as the Rift, if not easier because you dont have to plug cameras into USB 3.0 ports. The HTC vive can do what the Rift already does (sit down stand up stuff or use a controller) it just pushes the room scale stuff since it does it so much better and out of the box. I never really understood why people think it can only do room size game and not sit down stuff...

    SONY:

    1) its been known for about 4-5 months now (and shown) that the PSVR has an extra "wii sized" processing box that comes with it. It still wont be as good as the PC ones, but it should be pretty solid.

    2)They said it would be new console price, so expect around 400$. Sony is big enough to take a on the hardware just like most console companies do with their hardware, its also likely to not be as good as the PC stuff (even if only slightly) which will drive the costs down.
    HTC
    1. 12 is still not 176
    2. Sony, Oculus and HTC are all pretty much selling these devices at manufacturing cost because they all know the gold is in the games and the games have to have people with the devices. So the cost of the HTC will not depend on standard market values but rather how much does it cost to build the damn thing
    3. it is NOT at easy to set up as the Rift. It has laser cameras that you have to mount, MULTIPLE laser cameras. Oculus has one, of which you dont even need to use.

    SONY:
    1. unless there is some magic vodo that nobody in the world knows about that little device will have to at LEAST double the resolution and processing speed. So without Vodo dark magic that is going to have a hard manufacturing cost that isnt going to be pretty as long as the physics of reality still apply/
    2. $400 for the headset and $????? for the magic vodo device? 
    3. The hard realtiy is the PS4 can barely push 1080 at 30fps. VR needs about 1080 per eye at 90 fps among other technical limitations. Vodo Magic is the only way they are going to reach near those benchmarks without a similar PC equvant cost. So at $400 it will be about as good as Gear VR, to get near as good as an Oculus the phyics of reality is going to demand that they raise the cost unless they have such an overwehleming confidence in VR that they are willing to take a large loss than any other manfacuture in the VR space

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    Kiyoris said:
    I don't think VR will succeed at all.

    But if one will succeed, it will be Playstation VR.

    -no fragmentation
    -standardized hardware
    -it has the playstation move already

    As far as Oculus Rift. I personally think Facebook has 0 interest in VR.

    I believe Facebook bought Oculus to destroy it. When people play VR, they are not socialising on Facebook but are doing it within the VR headset, which means losses for Facebook.

    Facebook isn't stupid, they knew the price was way too high, they could have subsidized Oculus if they wanted, they didn't, they don't want VR to succeed, they have no interest in it succeeding, it would actually hurt their platform if it did.

    So I disagree with Forbes who says "You will see Facebook advertisements for Oculus"...uhm...no...you won't.
    the Sony VR will not be able to play about 90% of Sony games.
    It has 1/4 the resolution of an Oculus. In fact I think the Gear VR actually has BETTER resolution than the Sony VR without a dark magic vodo device attached to it at a magic vodo cost of $0. 

    Out of all three of them the Sony VR is the one that is more of a gimmick then anything else

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited January 2016
    actually there is a strong likelyhood that Oculus will release the DK1 level technology as a 'budget' vr headset which in so doing will blow Sonys install base completely out of the water by about 50 million units above the Sony install numbers (aka around 125 million units total possible)

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • ReizlaReizla Member RarePosts: 4,092
    edited January 2016
    Just found an article on Apple also jumping in VR and willing to compete with Occulus. Only problem with Apple is that their price is 3x the price of their competiters, making their VR gadget cost $1599 or so :D
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Reizla said:
    Just found an article on Apple also jumping in VR and willing to compete with Occulus. Only problem with Apple is that their price is 3x the price of their competiters, making their VR gadget cost $1599 or so :D
    yeah they are often late to the innovation market and over priced and yet people still throw money at them which is bizzare

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • RoinRoin Member RarePosts: 3,444
    SEANMCAD said:
    zanfire said:
    1SEANMCAD said:
    http://www.forbes.com/sites/toddkenreck/2016/01/27/oculus-rift-cant-compete-with-playstation-vr-or-htc-vive-but-their-marketing-might/#2715e4857a0b32eca67811d3

    HTC Vive
    1. HTC Vive is 1 year behind on game catalog. So at the moment there are 176+ games that have been verified to work in Oculus and about 2 that have been validated to work in HTC Vive with their different control mechanism.
    2. HTC Vive will be more expensive I dont see how it can be any other way. It has considerably more hardware with it.
    3. Its not exactly easy to setup. The HTC Vive is a 'home theater room' version of VR and I dont think VR is that popular. yet.

    Sony PlayStation:
    1. If we assume no extra hardware will be sold to increase its processing power then the Sony VR system is about as good as Oculus Rift DK1 and/or Gear VR. Its 'installation base' for comparison would be most modern PCs on the market and not just the PCs that use Oculus which is easily 4 times higher resolution than the Sony and can actually play games where as the Sony cant because of its low res.
    2. If the Sony VR comes with hardware then its pretty safe to assume for it to be as good as the Oculus that the install price of that hardware to get the PS4 up to 1080p per eye is not going to be cheap.


    HTC:

    1) They just did a showcase with 12 games last night, not sure how they only have 2 games that work?

    2)Likely it will be more expensive, but i dont think many people saw that Rift price tag  coming (hence the uproar) so it might not be far off from that, but we wont know  until next month.

    3) It is easy to set up, just the same as the Rift, if not easier because you dont have to plug cameras into USB 3.0 ports. The HTC vive can do what the Rift already does (sit down stand up stuff or use a controller) it just pushes the room scale stuff since it does it so much better and out of the box. I never really understood why people think it can only do room size game and not sit down stuff...

    SONY:

    1) its been known for about 4-5 months now (and shown) that the PSVR has an extra "wii sized" processing box that comes with it. It still wont be as good as the PC ones, but it should be pretty solid.

    2)They said it would be new console price, so expect around 400$. Sony is big enough to take a on the hardware just like most console companies do with their hardware, its also likely to not be as good as the PC stuff (even if only slightly) which will drive the costs down.
    HTC
    1. 12 is still not 176



    I'd take quality over quantity any day of the week. Hell you could have 10,000 title listed, but if 9,999 of them are crap does it matter?

    In War - Victory.
    In Peace - Vigilance.
    In Death - Sacrifice.

  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    zanfire said:
    1SEANMCAD said:
    http://www.forbes.com/sites/toddkenreck/2016/01/27/oculus-rift-cant-compete-with-playstation-vr-or-htc-vive-but-their-marketing-might/#2715e4857a0b32eca67811d3

    HTC Vive
    1. HTC Vive is 1 year behind on game catalog. So at the moment there are 176+ games that have been verified to work in Oculus and about 2 that have been validated to work in HTC Vive with their different control mechanism.
    2. HTC Vive will be more expensive I dont see how it can be any other way. It has considerably more hardware with it.
    3. Its not exactly easy to setup. The HTC Vive is a 'home theater room' version of VR and I dont think VR is that popular. yet.

    Sony PlayStation:
    1. If we assume no extra hardware will be sold to increase its processing power then the Sony VR system is about as good as Oculus Rift DK1 and/or Gear VR. Its 'installation base' for comparison would be most modern PCs on the market and not just the PCs that use Oculus which is easily 4 times higher resolution than the Sony and can actually play games where as the Sony cant because of its low res.
    2. If the Sony VR comes with hardware then its pretty safe to assume for it to be as good as the Oculus that the install price of that hardware to get the PS4 up to 1080p per eye is not going to be cheap.


    HTC:

    1) They just did a showcase with 12 games last night, not sure how they only have 2 games that work?

    2)Likely it will be more expensive, but i dont think many people saw that Rift price tag  coming (hence the uproar) so it might not be far off from that, but we wont know  until next month.

    3) It is easy to set up, just the same as the Rift, if not easier because you dont have to plug cameras into USB 3.0 ports. The HTC vive can do what the Rift already does (sit down stand up stuff or use a controller) it just pushes the room scale stuff since it does it so much better and out of the box. I never really understood why people think it can only do room size game and not sit down stuff...

    SONY:

    1) its been known for about 4-5 months now (and shown) that the PSVR has an extra "wii sized" processing box that comes with it. It still wont be as good as the PC ones, but it should be pretty solid.

    2)They said it would be new console price, so expect around 400$. Sony is big enough to take a on the hardware just like most console companies do with their hardware, its also likely to not be as good as the PC stuff (even if only slightly) which will drive the costs down.
    I'm gonna be brutally honest here so you don't waste your time:

    Sean isn't interested in an actual discussion of any facts here.  He will persistently ignore anything that doesn't jive with his bias in the realm of upcoming VR devices, such as refusing to even acknowledge the revealed specs of Playstation's VR or anything said by a Sony exec regarding its estimated price.

    There are pages on pages in a thread over in the News & Features section showing a lot of confirmation bias on his part when confronted with what is actually known about the upcoming devices (specifically, for whatever reason, the Playstation device).

    I wouldn't spend too much time trying to convince him otherwise here.

    image
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited January 2016
    PS4 = about 540p per eye at 30fps at best.
    Forbes doesnt understand that Oculus could print out the old version of Oculus as a 'discounted' product that is just as good as that (actually better) and would run on about 125 million of so current gaming PCs.

    p.s. where do I get 125 million number from?
    Current ACTIVE users on Steam(125million) + PC gamers that dont use Steam at all - number of PCs that are used for gaming that cant do 1080p.

    guessitamate that its about 125 million total there

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • zanfirezanfire Member UncommonPosts: 971
    SEANMCAD said:
    zanfire said:
    1SEANMCAD said:
    http://www.forbes.com/sites/toddkenreck/2016/01/27/oculus-rift-cant-compete-with-playstation-vr-or-htc-vive-but-their-marketing-might/#2715e4857a0b32eca67811d3

    HTC Vive
    1. HTC Vive is 1 year behind on game catalog. So at the moment there are 176+ games that have been verified to work in Oculus and about 2 that have been validated to work in HTC Vive with their different control mechanism.
    2. HTC Vive will be more expensive I dont see how it can be any other way. It has considerably more hardware with it.
    3. Its not exactly easy to setup. The HTC Vive is a 'home theater room' version of VR and I dont think VR is that popular. yet.

    Sony PlayStation:
    1. If we assume no extra hardware will be sold to increase its processing power then the Sony VR system is about as good as Oculus Rift DK1 and/or Gear VR. Its 'installation base' for comparison would be most modern PCs on the market and not just the PCs that use Oculus which is easily 4 times higher resolution than the Sony and can actually play games where as the Sony cant because of its low res.
    2. If the Sony VR comes with hardware then its pretty safe to assume for it to be as good as the Oculus that the install price of that hardware to get the PS4 up to 1080p per eye is not going to be cheap.


    HTC:

    1) They just did a showcase with 12 games last night, not sure how they only have 2 games that work?

    2)Likely it will be more expensive, but i dont think many people saw that Rift price tag  coming (hence the uproar) so it might not be far off from that, but we wont know  until next month.

    3) It is easy to set up, just the same as the Rift, if not easier because you dont have to plug cameras into USB 3.0 ports. The HTC vive can do what the Rift already does (sit down stand up stuff or use a controller) it just pushes the room scale stuff since it does it so much better and out of the box. I never really understood why people think it can only do room size game and not sit down stuff...

    SONY:

    1) its been known for about 4-5 months now (and shown) that the PSVR has an extra "wii sized" processing box that comes with it. It still wont be as good as the PC ones, but it should be pretty solid.

    2)They said it would be new console price, so expect around 400$. Sony is big enough to take a on the hardware just like most console companies do with their hardware, its also likely to not be as good as the PC stuff (even if only slightly) which will drive the costs down.
    HTC
    1. 12 is still not 176
    2. Sony, Oculus and HTC are all pretty much selling these devices at manufacturing cost because they all know the gold is in the games and the games have to have people with the devices. So the cost of the HTC will not depend on standard market values but rather how much does it cost to build the damn thing
    3. it is NOT at easy to set up as the Rift. It has laser cameras that you have to mount, MULTIPLE laser cameras. Oculus has one, of which you dont even need to use.

    SONY:
    1. unless there is some magic vodo that nobody in the world knows about that little device will have to at LEAST double the resolution and processing speed. So without Vodo dark magic that is going to have a hard manufacturing cost that isnt going to be pretty as long as the physics of reality still apply/
    2. $400 for the headset and $????? for the magic vodo device? 
    3. The hard realtiy is the PS4 can barely push 1080 at 30fps. VR needs about 1080 per eye at 90 fps among other technical limitations. Vodo Magic is the only way they are going to reach near those benchmarks without a similar PC equvant cost. So at $400 it will be about as good as Gear VR, to get near as good as an Oculus the phyics of reality is going to demand that they raise the cost unless they have such an overwehleming confidence in VR that they are willing to take a large loss than any other manfacuture in the VR space
    1) that was just an example to prove there is more than 2, we dont know how many they will have and they have not said, so lets not jump to conclusions...im sure they arent so stupid as to have nothing to use it with.

    2) If this is true its been reported by goldman sachs that the Vive pre is cheaper to make. IIRC it was 450$ (id have to double check

    3) They dont have to be mounted to be used for seated experiences just like the rift, you would have to set them up on tripods just as the rift cameras do (they have parts on that that work with common tripods) but you can just sit one on a desk next to you if you dont want to deal with it. 

    S1) You should read up into how they render the frames for the PSVR, its how they get it to run at 120fps iirc but it makes the games not look as good. Obviously it works, people have used it at trade shows playing games that are on all 3 HMDs, its not voodoo magic lol.

    S2) they would be bundled together, you need it for it to work. Like i said, Sony can make parts of it cheaper and take a loss like they do with the consoles. 

    S3) They already stated it would cost as much as a console and know they cant make it much more without turning everyone completely away in their market.

    Il get you links to the GS report and how the PSVR thing works when i have some time.
  • zanfirezanfire Member UncommonPosts: 971

    zanfire said:
    1SEANMCAD said:
    http://www.forbes.com/sites/toddkenreck/2016/01/27/oculus-rift-cant-compete-with-playstation-vr-or-htc-vive-but-their-marketing-might/#2715e4857a0b32eca67811d3

    HTC Vive
    1. HTC Vive is 1 year behind on game catalog. So at the moment there are 176+ games that have been verified to work in Oculus and about 2 that have been validated to work in HTC Vive with their different control mechanism.
    2. HTC Vive will be more expensive I dont see how it can be any other way. It has considerably more hardware with it.
    3. Its not exactly easy to setup. The HTC Vive is a 'home theater room' version of VR and I dont think VR is that popular. yet.

    Sony PlayStation:
    1. If we assume no extra hardware will be sold to increase its processing power then the Sony VR system is about as good as Oculus Rift DK1 and/or Gear VR. Its 'installation base' for comparison would be most modern PCs on the market and not just the PCs that use Oculus which is easily 4 times higher resolution than the Sony and can actually play games where as the Sony cant because of its low res.
    2. If the Sony VR comes with hardware then its pretty safe to assume for it to be as good as the Oculus that the install price of that hardware to get the PS4 up to 1080p per eye is not going to be cheap.


    HTC:

    1) They just did a showcase with 12 games last night, not sure how they only have 2 games that work?

    2)Likely it will be more expensive, but i dont think many people saw that Rift price tag  coming (hence the uproar) so it might not be far off from that, but we wont know  until next month.

    3) It is easy to set up, just the same as the Rift, if not easier because you dont have to plug cameras into USB 3.0 ports. The HTC vive can do what the Rift already does (sit down stand up stuff or use a controller) it just pushes the room scale stuff since it does it so much better and out of the box. I never really understood why people think it can only do room size game and not sit down stuff...

    SONY:

    1) its been known for about 4-5 months now (and shown) that the PSVR has an extra "wii sized" processing box that comes with it. It still wont be as good as the PC ones, but it should be pretty solid.

    2)They said it would be new console price, so expect around 400$. Sony is big enough to take a on the hardware just like most console companies do with their hardware, its also likely to not be as good as the PC stuff (even if only slightly) which will drive the costs down.
    I'm gonna be brutally honest here so you don't waste your time:

    Sean isn't interested in an actual discussion of any facts here.  He will persistently ignore anything that doesn't jive with his bias in the realm of upcoming VR devices, such as refusing to even acknowledge the revealed specs of Playstation's VR or anything said by a Sony exec regarding its estimated price.

    There are pages on pages in a thread over in the News & Features section showing a lot of confirmation bias on his part when confronted with what is actually known about the upcoming devices (specifically, for whatever reason, the Playstation device).

    I wouldn't spend too much time trying to convince him otherwise here.
    Ah, lol wish i knew that before i replied. Would rather have facts out there than some of the stuff hes is saying, i like VR and dont want to see it dead because people are not well informed. Oh well lol.
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited January 2016
    zanfire said:

    1) that was just an example to prove there is more than 2, we dont know how many they will have and they have not said, so lets not jump to conclusions...im sure they arent so stupid as to have nothing to use it with.

    2) If this is true its been reported by goldman sachs that the Vive pre is cheaper to make. IIRC it was 450$ (id have to double check

    3) They dont have to be mounted to be used for seated experiences just like the rift, you would have to set them up on tripods just as the rift cameras do (they have parts on that that work with common tripods) but you can just sit one on a desk next to you if you dont want to deal with it. 

    S1) You should read up into how they render the frames for the PSVR, its how they get it to run at 120fps iirc but it makes the games not look as good. Obviously it works, people have used it at trade shows playing games that are on all 3 HMDs, its not voodoo magic lol.

    S2) they would be bundled together, you need it for it to work. Like i said, Sony can make parts of it cheaper and take a loss like they do with the consoles. 

    S3) They already stated it would cost as much as a console and know they cant make it much more without turning everyone completely away in their market.

    Il get you links to the GS report and how the PSVR thing works when i have some time.

    1. The EXACT same thing can be said about Oculus collection. Its 172 THAT WE KNOW OF...we also know 100 more are planned for this year but even that doesnt include list of projects they dont know of

    2. are you 100% sure on that, including the EXACT same metric used against competition?

    3. the ENTIRE Advantage of VIVE over Oculus is the laser sensors. which from what I can see and pretty much every single video of people using the device has shown its not as simple as the Oculus and it requires a good amount of space to be worth its while, setu the lasers and if you are going to walk anywhere you have a cable problem. If you are going to sit and not use the lasers then whey would you buy the Vive in the first place????????????

    4.(all) I am waiting for direct technical evidence that they are going to release this for the same price people have been pontificating AND at the same time increase the resolution and frame rate of the PS4 as it is now by 2 at zero cost all at the same time. Black hole dark magic vodo is the only way I know that is possible.

    and if they CAN double the PS4 resolution and frame rate at a zero cost I gotta ask why didnt they do that a year ago?

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • urbanmechurbanmech Member UncommonPosts: 200
    So because you disagree with the article, its "funny"?
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    urbanmech said:
    So because you disagree with the article, its "funny"?
    did you see how I disagreed?

    I wish I could say the things I stated where just some sort of 'preference stack' but no its really as simple as 'the egg aint ever gonna fry at 90degrees' kinda stuff

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • zanfirezanfire Member UncommonPosts: 971
    SEANMCAD said:
    zanfire said:

    1) that was just an example to prove there is more than 2, we dont know how many they will have and they have not said, so lets not jump to conclusions...im sure they arent so stupid as to have nothing to use it with.

    2) If this is true its been reported by goldman sachs that the Vive pre is cheaper to make. IIRC it was 450$ (id have to double check

    3) They dont have to be mounted to be used for seated experiences just like the rift, you would have to set them up on tripods just as the rift cameras do (they have parts on that that work with common tripods) but you can just sit one on a desk next to you if you dont want to deal with it. 

    S1) You should read up into how they render the frames for the PSVR, its how they get it to run at 120fps iirc but it makes the games not look as good. Obviously it works, people have used it at trade shows playing games that are on all 3 HMDs, its not voodoo magic lol.

    S2) they would be bundled together, you need it for it to work. Like i said, Sony can make parts of it cheaper and take a loss like they do with the consoles. 

    S3) They already stated it would cost as much as a console and know they cant make it much more without turning everyone completely away in their market.

    Il get you links to the GS report and how the PSVR thing works when i have some time.

    1. The EXACT same thing can be said about Oculus collection. Its 172 THAT WE KNOW OF...we also know 100 more are planned for this year but even that doesnt include list of projects they dont know of

    2. are you 100% sure on that, including the EXACT same metric used against competition?

    3. the ENTIRE Advantage of VIVE over Oculus is the laser sensors. which from what I can see and pretty much every single video of people using the device has shown its not as simple as the Oculus and it requires a good amount of space to be worth its while, setu the lasers and if you are going to walk anywhere you have a cable problem. If you are going to sit and not use the lasers then whey would you buy the Vive in the first place????????????

    4.(all) I am waiting for direct technical evidence that they are going to release this for the same price people have been pontificating AND at the same time increase the resolution and frame rate of the PS4 as it is now by 2 at zero cost all at the same time. Black hole dark magic vodo is the only way I know that is possible

    Last time cause im bored right now

    1) Sure i guess, but we cant even name a fraction of those games and they clearly wont all be on that 1 HMD. there is about 80 VR supported games on steam (some not out yet) and most are games that add VR in after which can work easily for both HMDs. 

    2) http://www.199it.com/archives/429782.html its near the bottom, it was actually 400, about 100 less than the rift, HTC makes hardware and are using cheaper outer parts (more plastics and whatnot) so i can see why it would be overall less to make.

    3) Well unless you have personally set them up how do you know its harder? And why would i buy the vive for sit down things...because it can do both and the room scale better than Oculus. Why would i not want to be able to to both?

    4) It costs less to make and like i said uses rendering tricks. It wont ever look as good or be able to run a lot of the things the PC ones can, but its been shown to work multiple time on games that are cross platform. I dont care if its voodoo magic or a direct connection to satans butthole, but if it works well enough and is at a reasonable price it will do just fine.


  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited January 2016
    zanfire said:


    Last time cause im bored right now

    1) Sure i guess, but we cant even name a fraction of those games and they clearly wont all be on that 1 HMD. there is about 80 VR supported games on steam (some not out yet) and most are games that add VR in after which can work easily for both HMDs. 

    2) http://www.199it.com/archives/429782.html its near the bottom, it was actually 400, about 100 less than the rift, HTC makes hardware and are using cheaper outer parts (more plastics and whatnot) so i can see why it would be overall less to make.

    3) Well unless you have personally set them up how do you know its harder? And why would i buy the vive for sit down things...because it can do both and the room scale better than Oculus. Why would i not want to be able to to both?

    4) It costs less to make and like i said uses rendering tricks. It wont ever look as good or be able to run a lot of the things the PC ones can, but its been shown to work multiple time on games that are cross platform. I dont care if its voodoo magic or a direct connection to satans butthole, but if it works well enough and is at a reasonable price it will do just fine.


    1. I am not sure how you translate '12 games but there is likely more' to '176 known games right now, article published explictly stating 100 more are planned this year'. Its a classic example of 'evidence' vs 'making up random assumptions based on zero evidence whatsoever'

    2. where is your link on how much the RIft cost to MAKE not how much they are selling. You have to compare apples to apples. anyone with moderate level of intelligence can see that a setup that has more technology more devices bundled with it is likely going to cost more than one that has less.

    3. its harder because 'setting up lasers' vs ' not setting up any cameras at all' is in fact harder.

    4. a. redering tricks arent going to cut it. we are talking 1080p PER EYE 90FPS BASELINE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    b. the question remains. If PS4 could do this vodo magic with zero cost then WHY DIDNT THEY ADD THAT VODO MAGIC TO THE PS4 WHEN THEY RELEASED THE CONSOLE?!!!!!!!!!!!!!!!!!!!!!!!!!!

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • zanfirezanfire Member UncommonPosts: 971
    Yah, i think im done, should have taken madfrenchies advice from the start lol.
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    zanfire said:
    Yah, i think im done, should have taken madfrenchies advice from the start lol.
    I think the last question is the deal breaker for you

    If PS4 could do this vodo magic with zero cost then WHY DIDNT THEY ADD THAT VODO MAGIC TO THE PS4 WHEN THEY RELEASED THE CONSOLE?!!!!!!!!!!!!!!!!!!!!!!!!!!

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

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