It looks like you're new here. If you want to get involved, click one of these buttons!
I'm not saying this to bat down the game, whatever you say about WoW people always seem to get the opinion of that you are trying to slay it. I hope you are mature enough to realize this.
This is the first time a MMORPG was born out of a RTS game, when people play WoW for the first time (if they enjoyed WC3) their feeling will be COMPLETELY different from someone playing a MMORPG which is made in a world of it's own.
Those who already loved the world of WarCraft are surely people who will play on for a long time.
But let's face it, if we look at WoW from a completely natural perspective where WC3 and so never existed, we can obviously say it isn't the game with nearly as much free-choise and content which other MMORPG's might have.
Without WC3, WoW at birth would not get nearly as much Hype as it would have had, people would think "Hmm might be cool ... looks like something I might want to play". The hype which started and never ended would have shorten out it's huge success.
With a hype like it had and still has, no wonder so many play it. Everywhere you turn there's WoW, people who were not interested at first and said "What's with all the hype?", truly just gave up for all the hyping and just had to test it because to figure out what all this hype was about.
Then many who maby not liked it that much still play it because such a large majority play it and of course it's always funnier to play a MMORPG with real friends rather than playing it alone. Many might have even left their beloved MMORPG's just to play WoW with their other friends who plays it.
I don't have a problem with WoW, truly, I have my own games, I play them and enjoy them and when I do I only think about them, I just like to ponder about WoW and upon it's success.
But the thing I do have a problem with is it's people, since the large part which has it as it's first MMORPG doesn't really get the whole idea of how you shall act and behave in such a world. Also too many of them seem to put cotton into their ears and completely block everything else that has nothing to do with WoW, like never even trying some other MMORPG. All too many forge opinions with too little backup since they truly haven't tested the other games. It's all "WoW is the best game ever" and so on.
Yup, no wonder people discuss it so much, it's in our humanity, when something gets big humans will always critizise it. No matter if it's good or bad. We all feel like we are part of it.
$OE lies list
http://www.rlmmo.com/viewtopic.php?t=424&start=0
"
And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "
Comments
I never so much as looked at any Warcraft game.
I don't like any fantasy MMORPG.
I really like WoW.
Take that for what you will.
Shayde - SWG (dead)
Proud member of the Cabal.
It sounds great, so great in fact, I pitty those who canceled - Some deluded SWG fanboi who pities me.
I don't like it when you say things. - A Vanguard fan who does too.
09f911029d74e35bd84156c5635688c0
i think this kinda of dicussion is not entirely proper.
What WoW would be without Warcraft? it probably would not exists, because Blizzard would not be the software giant they are today and so not have the resources to pull WoW off (5 years of development are a reaaaaally big investment for any upstart company).
For sake of the argument let's consider that Blizzard would still make the game without all the previous baggage. Would the game still be enjoyable, casual friendly and well programmed? of course.
Would it have as many subscribers as it has now? Probably not as many as all the Warcraft lore would be new stuff and not taking from history of games, but i don't really think just that would transform a giant mega-hit in a secondary game.
WoW can stand on its own legs, in my opinion, and no amount of Hype will have people play the game for more than couple weeks, after that, you play it because you like it.
After all, we have plenty of examples of games taking from great names of the past in either game industry (Everquest 2, Asheron's call 2, Ultima online that had like 9 of the most popular CRPGs of all time behind them, The Sims Online backed by the best selling pc games of all time), or outside the game industry (SWG, Matrix Online, upcoming Stargate MMo, star trek online etc).
Still none of them managed the to have the incredible succes of WoW, not even near it. On the other hand, sleeper games like Lineage, albeit in their own local market, taking from nothing at all but their own world went and became the Biggest thing to happen in South Korea...
What this tell us? You can be Steven Spielberg or Sid Meyer himself but if your game is not worth 5 cents out of my pocket, is still not worth 5 cent out of my pocket, no matter if it is called "indiana Jones Online" or "Adventurous Archeologists MMO". That scam might work with a single player game, but with a MMO.... not really.
Have a nice day
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
I know, right! I love the way some people come up with things to complain about when the "logic train" comes to a dead end.
It's like saying lets have SWG without ever having SW movies or books to back up and give a preface to the universe the MMORPG is offering. What will LOTR:O be like if no one ever read the novels or watched the movies? The preconvived notions that come with prior content make a world of difference. Without that kind of hype or link for the player...what's the point?
As the previous post states...5 years of dev time. They wouldn't do that unless they KNOW the fan base is there. Another example...the single player platform Starcraft Game. How long is Blizzard going to tease us with that...but thats another rant all together. But it will be worth the wait cause the fans love the world it's set in and can't wait to be a part of it.
$OE lies list
http://www.rlmmo.com/viewtopic.php?t=424&start=0
"
And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "
$OE lies list
http://www.rlmmo.com/viewtopic.php?t=424&start=0
"
And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "
So in the end, My opinion is that, yes, WoW would have less subscribers, maybe drastically so, but it would still be a mainstream market game and would enjoy a certain amount of popularity.
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
I think the point is fairly moot to say the least. Without WC3 there would probably not even been a WOW. However if they had decided to do it just off of WC2 or what have you, maybe they do this good, maybe they dont.. They still had a real good following from SC and WC2 as well as D2 to give them enough advertising .
Also I think alot of people underestimate the game it self. There are still a ton of players....and Id venture to say even half the players playing that never played a Blizzard game. They play it on shear advertising and by word of mouth how good it is. I for one didnt even want to buy it. Im a big Blizz fan but as a mmorpg fan, I thought the graphics were too cartoony for my liking. So I got EQ2 on release and quit ater 1 month.
In short...I think it would have still succeeded by mmorpg standards. Its Blizzard and imo they dont do bad games and still havent. Im sure a few people would chew my head off for saying it. But that damn game is polished, it may not have everything soem people are lookign for but it appeals to a vast majority as alot fo there games have done in the past.
Star Wars Galaxies had the backing of one of our generation's greatest stories, and yet failed. There was a ton of hype built around the game; I first noticed it from a CNN article. SWG had great concepts, but that's about it.
When I first read about WoW, I cringed at the thought of another 'orcs and elves' game. However, I got into beta and found that I really enjoyed WoW. Not because of it's lore, but for the game's fun factor, mechanics, and polished feel.
I never really liked the WC series; preferring StarCraft.
Would WoW have been successful without Blizzard's prior game? Maybe not at first, but I'd wager it would've in the long term. The game is simply fun.
Hype and a company's previous success will only carry a title so far. After 1.5 years, I think it's safe to say that WoW stands on it's own legs.
Ico
Oh, cruel fate, to be thusly boned. Ask not for whom the bone bones. It bones for thee.
I think Blizzard has enough hype from Diablo and Starcraft that, WoW would have still gotten alot of attention. Then again, would Dialbo/SC ever been made had WC never existed?
The lore for WoW wouldn't be the same. Perhaps it would be set in the Starcraft or Diablo universe. Regardless of lore/hype, I think WoW would still be popular due to its great interface and low learning curve. Whether you love or hate WoW, most would agree that its the most polished of any MMORPG. That alone would make it popular in my opinion.
I hate RTS, never played Warcraft.
I love mmorpg and really like WOW.
It's a very good game and stands on its own.
im not over powered! look it took me 10 minutes to kill that guy
Here's my take... I think if there was never any Warcraft, there are two possibilities:
1) Blizzard still would have made Diablo, and in 2004 would have launched "Diablo Online" instead... and it would be very similar to WoW, except with a lot more dungeon crawling maybe. In that world of "Diablo Online", that game would probably have the same amount of success, impact, and complaints as WoW does. Of course, we'll never really know.
A "1a" here is that they may have made "Worlds of Starcraft" instead of WoW... which obviously would have been way different, may not have been as popular, etc. Or it may have been a huge hit...
2) Blizzard may have still made Diablo and Starcraft, but never really gotten into the MMO market.
In WHICH case, I think what we would have at this point in 2006 is that, in some form, "Warhammer Online" would probably have been developed and launched years ago, possibly for all we know, in synch with the schedule that WoW followed in "our world". I'd also say that if there was never a Warcraft, the Warhammer games (which as a license predate Warcraft by about 12+ years) would have done much better commercially. Maybe Warhammer and Warhammer 40K video games would be to that world/reality what Warcraft was to ours. Now, would this Warhammer Online game have been the original "dark" version which was scrapped, or more colorful like the current one... who knows. All I do think is that without Warcraft ever existing, Warhammer might be a HUGE video game empire today.
There are great things about Warcraft, but really... you have to admit that in many ways they kinda copied Warhammer. In fact... I didn't even realize for several years that they weren't the same franchise. I knew Warhammer games from back in the 80s, and when I first heard about Warcraft, I got confused, I think and thought the tabletop game was called Warcraft. Only years later did I realize Warcraft did not equal Warhammer. Given how much Warcraft "borrowed", visually, thematically, even the title... I don't think I was alone. But you know... that was Games Workshop/Warhammer's own problem I guess. They should have done a better job of spreading their license in video games with quality products, then there wouldn't have been an opportunity for Blizzard to do it. They *did* have that 12 year head start, after all.
V
I dispise RTS,I dispised WC3 (it was comical though).
Yet I heard a lot about WOW being the 'next best MMORPG' while playing Risk Your Life. What a truely awful game that was,even before P2P. From this alone,and the fact on my other games people were saying 'WOW looks good'. And when I heard about the gamecards,I bought the game. For gamecards alone I tried WOW.
And I liked it. I think the appeal of having easy-to-access gamecards helped WOW a hell of a lot to be honest. And the WC background was just a bonus; it would have been easier for WC-people to be sceptical of this game. I think a better question would be;
What would WoW be today without WC,SC or Diablo?
Blizzard has a record of making very well-made, polished, and just simply irresistably fun games that runs well on old hardware. It is for this reason that World of Warcraft has soared to such heights of popularity, simply because of the fan-base. However, I have no doubt that if World of Warcraft was released as Blizzard's very first game, it would still gather a hefty audience. Just not as much as they would have with their previous games and prestigious name.