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While not precisely MMO or RPG related, mismanagement of funds raised through crowd-sourcing is a hot topic. In one of the more inglorious tales of epic malfeasance, Ant Simulator is now dead in the water due to two of three company founders using money raised for restaurants, alcohol and exotic dancers.
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In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
https://www.youtube.com/watch?v=nzYof5GjhQ8
That's why Derek Smart exists...to hold the video game industry accountable! (disclaimer: may or may not only apply to a single game which Derek considers direct competition).
Kidding aside, I agree Kickstarter is highly flawed as currently structured; no accountability for funded projects nor any legal responsibility from Kickstarter (and yet they always take their 10%).
However, Kickstarter is a form of patronage not a 'store'. With liability and accountability implemented, the root of Kickstarter's model is destroyed (the concept and purpose is a double-edged sword).
But let us at least be happy for him that his so called partners where more interested in covering their own arses short term than really put the squeese on him. All in all he came away fairly well.
But yeah... He got funked over for real. Front to back and twice on sundays. But as he says, they did good enough to cover their own arses, and by the time he actually sought legal counsel it was to late. So always spend that little extra before you sign a contract.
This have been a good conversation
Part of the problem was he associated himself with drunks,hence why they also made such a game.
Never forget 3 mile Island and never trust a government official or company spokesman.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
I think it only shows that "no strings attached" business model does not work.
If a developer does not have any responsibility for the money, what stops him for quitting when a project hits a "hurdle" ? Or even why not just take the money and not develop the game ?
If you as a consumer gets 12 great games a year from non-KS/Early Access models but you get 24 great games from KS/Early Access do you as a consumer come out ahead or behind?
That is providing of course you have a consumer IQ over the number of 1
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
So in terms of numbers, KS has certainly done that for early access for games to purchase. But, that's as a consumer on Steam and not as a KS contributor. As a percentage, I don't know anyone who has contributed to 6-8+ without seeing 2-3 of those games cancelled or failing to release.
So being a 'consumer' of early access is great; being a KS contributor to games in concept stage hasn't been (you generally come out behind).
"It is impossible to go through life without trusting someone at some point, let alone people you've known for eleven years."
That might be true, but it is not hard to have a impartial legal representative give all the papers a once over. That is just common sense when starting a venture together.. or stuff like this happens.
As for him not having to comply with anything... That is not how reality works. If they got him to sign a contract that said they where to be paid no matter what they did and gave them the right to use company funds for representation and consultation (his *"friends" had them self hired as consultants) without specifying how that should be done... He´s borked. It would be a long and costly affair that he would most likely lose. Next stop would be financial colpas of the private sort... Not fun.
This have been a good conversation
I hate these self appointed advocates. I suspect a lot of them love attention or are somehow using the situation for some other kind of benefits. Hardly selfless.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Not as entertaining or dramatic as the Greedmonger debacle, but still worth a large chuckle.
How much money did this game raise in funds, anyways? Can't seem to find the original kickstarter or information on the backing amount.
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.