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Feb 10th Update to See Significant Patron Reward Changes

13

Comments

  • zaberfangxzaberfangx Member UncommonPosts: 1,796
    edited February 2016
    Eadan1 said:
    Eadan1 said:
    Aren't the games advertised as "free"? They are just assuming companies are honest and not scammers.
    Game advetised you are free to play thats mean you can play for free don't mean everything in the game is free.
    No. Free to launch means not everything in the software may be free. Playing isn't launching a "software", the same way "watching a movie" doesn't mean looking at a movie with no audio. Everything in the cash shop is integral to the play activity, and some greedy companies don't have a right to change the meaning of playing which had it's meaning established long before these companies. 
    Taking free to play to a new level when the name says it. Even if the game is free to play don't mean is not like the other stuff like p2w or grind to win. But one thing the name does not say everything is free come play. People think they can ignore the play only see the name is free.

    The cash shop it self don't stop someone from playing the game even if there locked away from content they just will not enjoy playing for free but there still playing for free.

    It's like any mmo really I can pay or play for free there will be content I can't get too due to all types of walls but with free to play I can avoid alot of the wall if I enjoy it with the wall or not I'm still playing for free.

    Still saying I don't agree with greedy company and rift was greedy doing the change to ear slot and few other stuff yes but people still aloud to play for free just alot not to happy about it.
  • HorusraHorusra Member EpicPosts: 4,411
    Nicco77 said:
    More cash grab from Trion is hardly a news,I wonder what they do with all this money because it's sure that don't go on games improvements.

    are sure they are making much money?
  • zaberfangxzaberfangx Member UncommonPosts: 1,796
    edited February 2016
    Horusra said:
    Nicco77 said:
    More cash grab from Trion is hardly a news,I wonder what they do with all this money because it's sure that don't go on games improvements.

    are sure they are making much money?
    For me I think Rift still making money not alot needed for content update people been asking to for and to get more content what people asking for and keep up with a dated game they needed to something soon even If I agree with it or not.

    Trion other games not sure how there doing other who do play they games alot they know best.
  • TiamatRoarTiamatRoar Member RarePosts: 1,689
    edited February 2016
    Removing F2P privileges and putting them behind a pay wall means that Trion either gets more people to pay than previously in order to get those privileges back, or Trion shoos out the F2Pers who weren't willing to pay for those privileges back.

    I'm sure the execs at Trion are probably thinking, "Either way, we win!"

    As shown by R2Games' business presentation, companies that care about profits couldn't really care less about how many F2P people stick around.  It's all about netting the whales.
  • zaberfangxzaberfangx Member UncommonPosts: 1,796
    edited February 2016
    Eadan1 said:
    Taking free to play to a new level when the name says it. Even if the game is free to play don't mean is not like the other stuff like p2w or grind to win. But one thing the name does not say everything is free come play. People think they can ignore the play only see the name is free.

    The cash shop it self don't stop someone from playing the game even if there locked away from content they just will not enjoy playing for free but there still playing for free.

    It's like any mmo really I can pay or play for free there will be content I can't get too due to all types of walls but with free to play I can avoid alot of the wall if I enjoy it with the wall or not I'm still playing for free.

    Still saying I don't agree with greedy company and rift was greedy doing the change to ear slot and few other stuff yes but people still aloud to play for free just alot not to happy about it.
    No, people don't ignore the "play" part. Playing isn't the ability to launch a software. Playing isn't any activity that someone may possibly want to do. People like to eat, but eating isn't playing.
    I can launch most software but your not really playing really. If I can log and play with out paying to get in I'm playing for free even if that game have gated walls that player still playing for free until they hit the walls in the game and stop them from playing until that point.


    Free to play just a word your still aloud to play for free if the game did say oh wait stop need to pay to keep on playing like moble games and not aloud them to play anymore after that then it's not free to play at all.
  • fodell54fodell54 Member RarePosts: 865

    pinktailz said:

    sub in F2P game it is hilarious



    you either have P2P game or F2P/B2P



    when sub appears in non P2P game it clearly indicates greed and failed F2P model



    not to mention they sell earring slot, this is just lmao; this game need to die with greedy company



    who plays it anyway, animation looks like 2 students made in one evening with beers



    You're to mmo's aren't you?
  • zaberfangxzaberfangx Member UncommonPosts: 1,796
    edited February 2016
    Eadan1 said:

    The walls exist right after launching the software, it's just that it takes time to see that they were there, and some people try to ignore the walls hoping them to disappear.
    I do agree there are people try to ignore the walls hoping them to disappear is why I stop playing sub mmo to many walls need raid for this need a raid for that and all the unbalance in pvp.

    Must have this class you pick the wrong class it's to weak go relevel being told by other players to even play in the right level of balance the game offer.

    So I moved over to games like free to play and buy to play even with there walls I'm not keep paying them money each month for part of the game being locked away to me even I know it's not free but I'm still not paying for a game only enjoying mid level of part of the game but I will support them time to time if I feel like I'm still enjoying there game.
  • syriinxsyriinx Member UncommonPosts: 1,383

    kitarad said:

    I can never quite figure out what runs through the brain of players who never support the games they play. What do you think will be the longevity of these games ? When you want to play the game ,enjoy it but refuse to contribute a single cent for it to prosper. In this scenario when the game shuts down you go 'oh my god these greedy people shut the game down that still had so much life to it'. It might have helped if you had bloody well supported it when you had the chance.



    The percentage of people that pay nothing and actually care about the game is very small.

    Most 'freemium' games have a predominantly sub population among the active community. Rift is a little more skewed to f2p but still think the loyal people moistly sub. I think they take a hit because the patron status is weakened by no cash shop currency stipend like most other freemium games have, so that turns away some from subbing.
  • holdenhamletholdenhamlet Member EpicPosts: 3,772
    Rift- the cloniest of all WoW clones.  I stopped playing this game when they put equipment slots behind paywalls.  I tried it again and saw they had a whole zone underwater just like WoW did.

    Well, it was pretty fun when it was released.  Not sure why anyone would play nowadays since it's so dated and has gone through numerous waves of cash shop mutations.
  • DXSinsDXSins Member UncommonPosts: 324
    edited February 2016
    http://massivelyop.com/2016/02/06/archeages-costumes-will-soon-come-with-stats-and-levels/

    Has any company ever been so aggressive to go across their selection of games for a cash grab in a very short period. 

    All of these changes seem like they could push people away from their games. Hope it works out for them... shame they turned their Sub/B2P games to F2P only to now show F2P isnt working for them.

    Wonder what core gameplay they going to charge for in their upcoming game instead of just charging for the game... i don't want to imagine a new game being developed base on all the changes they been making recently.
  • cronius77cronius77 Member UncommonPosts: 1,652
    i think a lot of people here are forgetting that rift was a failure as a mmorpg and at the time they decided to finally go free to play the games server populations sucked. The game play mechanics are not going to make people want to stay and play a wow clone forever , match that with the age of the game itself and the normal people leaving because they are bored and thats why you have to milk the whales much more now. Honestly I think this game is about dead in the water soon anyways and it wouldn't surprise me if you see a shutdown notice this year or next just from the age of the game alone. Its not like this game had super good numbers ever anyways for players and retention rates. Usually when you see companies getting much more greedy its because they are more worried about their jobs and revenue not because they really want to just stick it to their playerbase.
  • MargraveMargrave Member RarePosts: 1,371
    edited February 2016
    Sorry, posted in the wrong.

    My bad.
  • TiamatRoarTiamatRoar Member RarePosts: 1,689
    edited February 2016
    Eadan1 said:
    Removing F2P privileges and putting them behind a pay wall means that Trion either gets more people to pay than previously in order to get those privileges back, or Trion shoos out the F2Pers who weren't willing to pay for those privileges back.

    I'm sure the execs at Trion are probably thinking, "Either way, we win!"

    As shown by R2Games' business presentation, companies that care about profits couldn't really care less about how many F2P people stick around.  It's all about netting the whales.
    No, "f2p" people are necessary to make the game lively for paying people. R2Games probably lied to make "f2p" players look unimportant.
    It was a business presentation to investors.  I highly doubt R2Games would lie.  What benefit would they give by making F2P players look unimportant anyways?  If anything, you'd think they'd lie in the opposite direction and try to pretend they are important.  The only possible reason why they didn't is that either they don't think F2P players will care that R2Games called them unimportant, or that they really ARE unimportant.  Or both (personally, I suspect both)

    I remember another company (though I forget which company) stating that they added a bunch of P2W stuff to the cash shop and the forums were FILLED with complainers.  However, their revenue SOARED and they didn't notice any significant loss of players either.  ......so yea, I suspect it's both (that F2P players don't care if you add a bunch of stuff that implies they're unimportant, and that they're unimportant).

    But hey, F2P players are free to consider themselves important.  It doesn't seem to really be influencing Trion's business direction on the matter for Rift (or for the F2P industry in general, even!), that's for sure.
  • R3dbudR3dbud Member UncommonPosts: 23
    Eadan1 said:
    Removing F2P privileges and putting them behind a pay wall means that Trion either gets more people to pay than previously in order to get those privileges back, or Trion shoos out the F2Pers who weren't willing to pay for those privileges back.

    I'm sure the execs at Trion are probably thinking, "Either way, we win!"

    As shown by R2Games' business presentation, companies that care about profits couldn't really care less about how many F2P people stick around.  It's all about netting the whales.
    No, "f2p" people are necessary to make the game lively for paying people. R2Games probably lied to make "f2p" players look unimportant.
    It was a business presentation to investors.  I highly doubt R2Games would lie.  What benefit would they give by making F2P players look unimportant anyways?  If anything, you'd think they'd lie in the opposite direction and try to pretend they are important.  The only possible reason why they didn't is that either they don't think F2P players will care that R2Games called them unimportant, or that they really ARE unimportant.  Or both (personally, I suspect both)

    I remember another company (though I forget which company) stating that they added a bunch of P2W stuff to the cash shop and the forums were FILLED with complainers.  However, their revenue SOARED and they didn't notice any significant loss of players either.  ......so yea, I suspect it's both (that F2P players don't care if you add a bunch of stuff that implies they're unimportant, and that they're unimportant).

    But hey, F2P players are free to consider themselves important.  It doesn't seem to really be influencing Trion's business direction on the matter for Rift (or for the F2P industry in general, even!), that's for sure.
    Oh F2P Players are NOT important for a Company, they come and go, the ones who stick around and pay are the ones who are important, next to the "whales"

    Thing is, and thats what a most ppl here dont see, either because they dont play Rift themself(or only log in once a while) what Trion is doing right now isnt pissing F2P Players off, it isnt hurting them really much either, Its the Veterans/ppl who payed and still pay quite a bit for/in Rift. Because guess what, ppl dont like to be lied at.

    What ever you or others think the reasons are, there will be more and bigger changes to Rift in the Future, They lose players left and right, and as soon as T3 is done there will be more Vets gone. Maybe some of them come back, but even if, in the mean time there is no one to take their places.
  • R3dbudR3dbud Member UncommonPosts: 23
    DMKano said:
    Eadan1 said:
    DMKano said:

    However making the game more profitable doesn't make it worse universally - it just makes it less affordable for those with less money.

    It actually makes it "better" for those willing to spend money - as in this case much better Patron bonuses.
    You are speculating about the future. Consider the mentioned changes alone. The game will stay as good as before for patrons, but will get worse for free players. So, in general the game will get worse from this change alone, without taking into account how players and Trion may react to it. It's also likely the game will become more profitable if Trion know what they are doing.

    Edit: The changes will also make the game worse for patrons if access to certain content is cut from free players, making group finding for these content harder for patrons.

    Possibly yes.

    However the patron bonuses are in fact better than before - this is no speculation, which is specifically what I was talking about. 

    What the impact on the rest of the game will be is uncertain at this time.


    No, no they are not better, they just give me something i allready had anyway...

    And if you mean the 1-2 platin a day i save becuase of the changes, you are really not playing Rift. Btw its hilarious that they admit the economy is fucked, and announce the patron changes that save me Platin in the same time frame. Just shows you that Trion is in dmg controlle mode pretty hard right now.
  • HorusraHorusra Member EpicPosts: 4,411
    DMKano said:
    cronius77 said:
    i think a lot of people here are forgetting that rift was a failure as a mmorpg and at the time they decided to finally go free to play the games server populations sucked. The game play mechanics are not going to make people want to stay and play a wow clone forever , match that with the age of the game itself and the normal people leaving because they are bored and thats why you have to milk the whales much more now. Honestly I think this game is about dead in the water soon anyways and it wouldn't surprise me if you see a shutdown notice this year or next just from the age of the game alone. Its not like this game had super good numbers ever anyways for players and retention rates. Usually when you see companies getting much more greedy its because they are more worried about their jobs and revenue not because they really want to just stick it to their playerbase.


    Failure as a MMORPG?


    You have a very interesting definition of failure.... Rift had 100 million revenue in less than 8 months post launch with Rift.

    What a failure....

    http://www.gamespot.com/articles/rift-revenues-reach-100-million-in-2011/1100-6348954/

    I think most game studios would kill for a failure like that



    Failure as a company and failure as a defining product are different things.  Rift failed to dominate the market.  It failed to set a standard.  It failed to be a contantly growing IP base.  While making money is nice it does not make a game a success to the gaming community.
  • HorusraHorusra Member EpicPosts: 4,411
    DMKano said:
    Horusra said:
    DMKano said:
    cronius77 said:
    i think a lot of people here are forgetting that rift was a failure as a mmorpg and at the time they decided to finally go free to play the games server populations sucked. The game play mechanics are not going to make people want to stay and play a wow clone forever , match that with the age of the game itself and the normal people leaving because they are bored and thats why you have to milk the whales much more now. Honestly I think this game is about dead in the water soon anyways and it wouldn't surprise me if you see a shutdown notice this year or next just from the age of the game alone. Its not like this game had super good numbers ever anyways for players and retention rates. Usually when you see companies getting much more greedy its because they are more worried about their jobs and revenue not because they really want to just stick it to their playerbase.


    Failure as a MMORPG?


    You have a very interesting definition of failure.... Rift had 100 million revenue in less than 8 months post launch with Rift.

    What a failure....

    http://www.gamespot.com/articles/rift-revenues-reach-100-million-in-2011/1100-6348954/

    I think most game studios would kill for a failure like that



    Failure as a company and failure as a defining product are different things.  Rift failed to dominate the market.  It failed to set a standard.  It failed to be a contantly growing IP base.  While making money is nice it does not make a game a success to the gaming community.


    According to you then - every MMO other than WoW failed.

    As none dominated the market, none set the standard - "constantly growing IP base" is arguable.


    Also as far as online games go - LoL dominated the market way more than WoW - does that mean that WoW failed as an online game?

    Hehe

    Again bizarre definition of failure you got there.


    Many have set standards.  Things that have made them standout.  WoW set a population standard, but stole many standards from games that will be remembered in history.  Rift will not.  EQ, AC, and DAoC all set standards.  Eve made a stable PvP game that will be remembered.  UO brought up the graphical MMORPG to a larger market.  All remembered. 


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  • R3dbudR3dbud Member UncommonPosts: 23
    DMKano said:
    R3dbud said:
    DMKano said:
    Eadan1 said:
    DMKano said:

    However making the game more profitable doesn't make it worse universally - it just makes it less affordable for those with less money.

    It actually makes it "better" for those willing to spend money - as in this case much better Patron bonuses.
    You are speculating about the future. Consider the mentioned changes alone. The game will stay as good as before for patrons, but will get worse for free players. So, in general the game will get worse from this change alone, without taking into account how players and Trion may react to it. It's also likely the game will become more profitable if Trion know what they are doing.

    Edit: The changes will also make the game worse for patrons if access to certain content is cut from free players, making group finding for these content harder for patrons.

    Possibly yes.

    However the patron bonuses are in fact better than before - this is no speculation, which is specifically what I was talking about. 

    What the impact on the rest of the game will be is uncertain at this time.


    No, no they are not better, they just give me something i allready had anyway...

    And if you mean the 1-2 platin a day i save becuase of the changes, you are really not playing Rift. Btw its hilarious that they admit the economy is fucked, and announce the patron changes that save me Platin in the same time frame. Just shows you that Trion is in dmg controlle mode pretty hard right now.


    Not to split hairs - but they are better - they just don't mean much to you which is fine.

    50% discounts and no vitality loss - these are new, correct?

    Are they better than what was there before?

    Yes they are.



    Oh come on;

    But its what i thought, Ah discount doesnt even matter for 90% of the player base (biggest/ most expensive stuff like mounts/essences will still go over the chat and only over the ah in a % of the times)

    No Vitality lose is a save you will not even see in the long run, you earn more platin just doing your 1 dungeon run then you lose in 1 day most times anyway.

    Anyway, only way someone could say this changes matter or are really "better" / are a selling point for patron, is if they dont really play the game themselfs.
  • HorusraHorusra Member EpicPosts: 4,411
    DMKano said:
    Horusra said:
    DMKano said:
    Horusra said:
    DMKano said:
    cronius77 said:
    i think a lot of people here are forgetting that rift was a failure as a mmorpg and at the time they decided to finally go free to play the games server populations sucked. The game play mechanics are not going to make people want to stay and play a wow clone forever , match that with the age of the game itself and the normal people leaving because they are bored and thats why you have to milk the whales much more now. Honestly I think this game is about dead in the water soon anyways and it wouldn't surprise me if you see a shutdown notice this year or next just from the age of the game alone. Its not like this game had super good numbers ever anyways for players and retention rates. Usually when you see companies getting much more greedy its because they are more worried about their jobs and revenue not because they really want to just stick it to their playerbase.


    Failure as a MMORPG?


    You have a very interesting definition of failure.... Rift had 100 million revenue in less than 8 months post launch with Rift.

    What a failure....

    http://www.gamespot.com/articles/rift-revenues-reach-100-million-in-2011/1100-6348954/

    I think most game studios would kill for a failure like that



    Failure as a company and failure as a defining product are different things.  Rift failed to dominate the market.  It failed to set a standard.  It failed to be a contantly growing IP base.  While making money is nice it does not make a game a success to the gaming community.


    According to you then - every MMO other than WoW failed.

    As none dominated the market, none set the standard - "constantly growing IP base" is arguable.


    Also as far as online games go - LoL dominated the market way more than WoW - does that mean that WoW failed as an online game?

    Hehe

    Again bizarre definition of failure you got there.


    Many have set standards.  Things that have made them standout.  WoW set a population standard, but stole many standards from games that will be remembered in history.  Rift will not.  EQ, AC, and DAoC all set standards.  Eve made a stable PvP game that will be remembered.  UO brought up the graphical MMORPG to a larger market.  All remembered. 



    Rift set the standard for the Rift invasion system - that can overtake entire zones.

    It will be remembered.

    I highly doubt people outside trade shows will remember Rift for that due to the lack of impact and uniqueness of the game. 
  • R3dbudR3dbud Member UncommonPosts: 23
    DMKano said:
    Horusra said:
    DMKano said:
    Horusra said:
    DMKano said:
    cronius77 said:
    i think a lot of people here are forgetting that rift was a failure as a mmorpg and at the time they decided to finally go free to play the games server populations sucked. The game play mechanics are not going to make people want to stay and play a wow clone forever , match that with the age of the game itself and the normal people leaving because they are bored and thats why you have to milk the whales much more now. Honestly I think this game is about dead in the water soon anyways and it wouldn't surprise me if you see a shutdown notice this year or next just from the age of the game alone. Its not like this game had super good numbers ever anyways for players and retention rates. Usually when you see companies getting much more greedy its because they are more worried about their jobs and revenue not because they really want to just stick it to their playerbase.


    Failure as a MMORPG?


    You have a very interesting definition of failure.... Rift had 100 million revenue in less than 8 months post launch with Rift.

    What a failure....

    http://www.gamespot.com/articles/rift-revenues-reach-100-million-in-2011/1100-6348954/

    I think most game studios would kill for a failure like that



    Failure as a company and failure as a defining product are different things.  Rift failed to dominate the market.  It failed to set a standard.  It failed to be a contantly growing IP base.  While making money is nice it does not make a game a success to the gaming community.


    According to you then - every MMO other than WoW failed.

    As none dominated the market, none set the standard - "constantly growing IP base" is arguable.


    Also as far as online games go - LoL dominated the market way more than WoW - does that mean that WoW failed as an online game?

    Hehe

    Again bizarre definition of failure you got there.


    Many have set standards.  Things that have made them standout.  WoW set a population standard, but stole many standards from games that will be remembered in history.  Rift will not.  EQ, AC, and DAoC all set standards.  Eve made a stable PvP game that will be remembered.  UO brought up the graphical MMORPG to a larger market.  All remembered. 



    Rift set the standard for the Rift invasion system - that can overtake entire zones.

    It will be remembered.

    Fun fact;

    even Rift got rid of that feature,,,,honestly when did you really play rift the last time, no offense ?
  • syriinxsyriinx Member UncommonPosts: 1,383
    DMKano said:


    Rift set the standard for the Rift invasion system - that can overtake entire zones.

    It will be remembered.

    Most will still associate this with the game that popularized public quests, WAR.
    Yes, invasions are obviously on a bigger scale but they have had zero impact on the genre.
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  • jesteralwaysjesteralways Member RarePosts: 2,560
    R3dbud said:
    DMKano said:
    Horusra said:
    DMKano said:
    Horusra said:
    DMKano said:
    cronius77 said:
    i think a lot of people here are forgetting that rift was a failure as a mmorpg and at the time they decided to finally go free to play the games server populations sucked. The game play mechanics are not going to make people want to stay and play a wow clone forever , match that with the age of the game itself and the normal people leaving because they are bored and thats why you have to milk the whales much more now. Honestly I think this game is about dead in the water soon anyways and it wouldn't surprise me if you see a shutdown notice this year or next just from the age of the game alone. Its not like this game had super good numbers ever anyways for players and retention rates. Usually when you see companies getting much more greedy its because they are more worried about their jobs and revenue not because they really want to just stick it to their playerbase.


    Failure as a MMORPG?


    You have a very interesting definition of failure.... Rift had 100 million revenue in less than 8 months post launch with Rift.

    What a failure....

    http://www.gamespot.com/articles/rift-revenues-reach-100-million-in-2011/1100-6348954/

    I think most game studios would kill for a failure like that



    Failure as a company and failure as a defining product are different things.  Rift failed to dominate the market.  It failed to set a standard.  It failed to be a contantly growing IP base.  While making money is nice it does not make a game a success to the gaming community.


    According to you then - every MMO other than WoW failed.

    As none dominated the market, none set the standard - "constantly growing IP base" is arguable.


    Also as far as online games go - LoL dominated the market way more than WoW - does that mean that WoW failed as an online game?

    Hehe

    Again bizarre definition of failure you got there.


    Many have set standards.  Things that have made them standout.  WoW set a population standard, but stole many standards from games that will be remembered in history.  Rift will not.  EQ, AC, and DAoC all set standards.  Eve made a stable PvP game that will be remembered.  UO brought up the graphical MMORPG to a larger market.  All remembered. 



    Rift set the standard for the Rift invasion system - that can overtake entire zones.

    It will be remembered.

    Fun fact;

    even Rift got rid of that feature,,,,honestly when did you really play rift the last time, no offense ?
    They did not totally get rid off it, now if we fail a zone invasion and it took over all the outposts, it stays that way for about 1 hour and then all the invasion forces disappears. Before this change if a zone invasion failed high level players would have to come and clear out the invasion forces otherwise they would stay there until the daily reset. 

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  • R3dbudR3dbud Member UncommonPosts: 23
    R3dbud said:
    DMKano said:
    Horusra said:
    DMKano said:
    Horusra said:
    DMKano said:
    cronius77 said:
    i think a lot of people here are forgetting that rift was a failure as a mmorpg and at the time they decided to finally go free to play the games server populations sucked. The game play mechanics are not going to make people want to stay and play a wow clone forever , match that with the age of the game itself and the normal people leaving because they are bored and thats why you have to milk the whales much more now. Honestly I think this game is about dead in the water soon anyways and it wouldn't surprise me if you see a shutdown notice this year or next just from the age of the game alone. Its not like this game had super good numbers ever anyways for players and retention rates. Usually when you see companies getting much more greedy its because they are more worried about their jobs and revenue not because they really want to just stick it to their playerbase.


    Failure as a MMORPG?


    You have a very interesting definition of failure.... Rift had 100 million revenue in less than 8 months post launch with Rift.

    What a failure....

    http://www.gamespot.com/articles/rift-revenues-reach-100-million-in-2011/1100-6348954/

    I think most game studios would kill for a failure like that



    Failure as a company and failure as a defining product are different things.  Rift failed to dominate the market.  It failed to set a standard.  It failed to be a contantly growing IP base.  While making money is nice it does not make a game a success to the gaming community.


    According to you then - every MMO other than WoW failed.

    As none dominated the market, none set the standard - "constantly growing IP base" is arguable.


    Also as far as online games go - LoL dominated the market way more than WoW - does that mean that WoW failed as an online game?

    Hehe

    Again bizarre definition of failure you got there.


    Many have set standards.  Things that have made them standout.  WoW set a population standard, but stole many standards from games that will be remembered in history.  Rift will not.  EQ, AC, and DAoC all set standards.  Eve made a stable PvP game that will be remembered.  UO brought up the graphical MMORPG to a larger market.  All remembered. 



    Rift set the standard for the Rift invasion system - that can overtake entire zones.

    It will be remembered.

    Fun fact;

    even Rift got rid of that feature,,,,honestly when did you really play rift the last time, no offense ?
    They did not totally get rid off it, now if we fail a zone invasion and it took over all the outposts, it stays that way for about 1 hour and then all the invasion forces disappears. Before this change if a zone invasion failed high level players would have to come and clear out the invasion forces otherwise they would stay there until the daily reset. 
    thing is, doesnt matter, they dont overrun anything you would go wihtout a invasion running anyway. btw they stack a debuff, so after a short time they a free kills anyway. Invasion are a joke since years and only good for Weeklys.
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