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Let's just squash this right here, right now

SnaKeySnaKey Member Posts: 3,386

No more arguments. I'm right. You're wrong. So there. I'm a huge MMO buff and I've played almost every single game to the left, plus alot more. Not to mention, I want to be a game designer and I am working on my own IPA MMO in C++ w/ a buddy of mine, so I look at actual mechanics of games, not just the flashy stuff that's in your face.

I just got GW this week, but I knew when it was in beta that it wasn't really a MMO just from the stuff I read on forums about it. Then I started looking into it and knew it wasn't.... I don't read FAQs much though :) The only reason I got it recently, was because I thought it was more like D2 (which I hate) than anything else.... I realized it was about PVP competition and I rock at PVP competition, so I got it.

------------------------------------------
Linkage to the ACTUAL Guild Wars FAQ where this is written

Is Guild Wars an MMORPG (Massively Multiplayer Online Role Playing Game)?

Guild Wars has some similarities to existing MMORPGs, but it also has some key differences. Like existing MMOs, Guild Wars is played entirely online in a secure hosted environment. Thousands of players inhabit the same virtual world. Players can meet new friends in gathering places like towns and outposts where they form parties and go questing with them. Unlike many MMOs, when players form a party and embark upon a quest in Guild Wars, they get their own private copy of the area where the quest takes place. This design eliminates some of the frustrating gameplay elements commonly associated with MMOs, such as spawn camping, loot stealing, and standing in a queue in order to complete a quest.

Guild Wars takes place in a large virtual world made up of many different zones, and players can walk from one end of the world to the other. In Guild Wars much of the tedium of traveling through the world has been eliminated. Players can instantly return to any safe area (town or outpost) that they have previously visited just by clicking on it in the world overview map.

Rather than labeling Guild Wars an MMORPG, we prefer to call it a CORPG (Competitive Online Role-Playing Game). Guild Wars was designed from the ground up to create the best possible competitive role-playing experience. Success in Guild Wars is always the result of player skill, not time spent playing or the size of one's guild. As characters progress, they acquire a diverse set of skills and items, enabling them to use new strategies in combat. Players can do battle in open arenas or compete in guild-vs-guild warfare or the international tournament. Engaging in combat is always the player's choice, however; there is no player-killing in cooperative areas of the world.

Players in Guild Wars can play with or against players from around the world in the global tournaments and arenas. And while players are initially placed in a region based on their selected language (so that there is a greater likelihood that others will be speaking their language) they can join up in the always-available International District to form parties and to play with anyone from anywhere in the world.

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Comments

  • DuckyboyDuckyboy Member Posts: 6
    Ok so it's not a MMOG and they want to be called a CORPG. Rather than start a new category to describe that one game, and remember yet another abbreviation for someone's business model, I'd rahter call it a MMORPG, MMO, MMOG, whatever  :)
  • Ranma13Ranma13 Member Posts: 747

    You've quoted the same reason that EVERYBODY ELSE quotes. Guild Wars IS a MMORPG, but it's not a conventional MMORPG. Once in a while, a game will come along that creates its own genre. But there will also be games that improve on a certain genre or create a different version of it. Guild Wars doesn't create any new genres, it's simply a different implementation of an existing one.

    Using the Guild Wars FAQ as proof is simply stupid. That's like if I were to create a game and say "It's not a First Person Shooter, it's a First Person Action Adventure with Role Playing Elements, abbreviated FPAARPG." Does that mean it's not a FPS, SIMPLY because I called it something else? To cite a real game example, what would you call Thief? It's definitely not a traditional FPS, but it is definitely a FPS.

    So hence, Guild Wars is a different TYPE of MMORPG, but still is a MMORPG. To further the proof, Guild Wars instances everything. Well, would you call EQ2 a MMORPG? You do? Did you know that the zones in EQ2 can only support around 80 people per INSTANCE of the zone? So does that mean EQ2 is not a MMORPG then?

  • HuntnHuntn Member Posts: 284

    I see your argument, but MMORPG is good enough for me. Yes all of GW's questing space is instanced, but you have the ability to interact with the thousands in town before you head out on a quest, hence MMO. I don't feel this is enough of a difference to create a new category.

    -Hunt'n

    -----------------------
    Past MMOs- Planetside, WoW.
    Current MMO:
    Current Games: L4D, Skyrim
    Tried- ATITD, EQ2, SoR, Vanguard,SL,LOTRO,SotNW,SWTOR.
    Anticipating- GW2, Planetside2

  • PhoenixsPhoenixs Member Posts: 2,646

    Yes it's a corpg. Or like I like to call it, a persistent rpg version of UT.

  • aranhaaranha Member UncommonPosts: 171

    Well its still a mmorpg.. Why wouldnt it be an mmorpg? becouse of the instancing? And it has a shitload of players so if gw isnt an mmorpg then what is? still an rpg game in a mmo world..

    What more can u ask?

  • BlurrBlurr Member UncommonPosts: 2,155

    I have to agree somewhat with aranha here. MMORPG, or even just MMO's, are characterized by that phrase (Massively Multiplayer Online games). I find it rather a dumb phrase, but that's what SOE (go figure) came up with when they made EQ and started brandishing it around to label the genre.

    The ONLY point of contention that Guild Wars has as an MMO is the first M. "Massively".

    What qualifies something as massive? Well the context of the usage in the phrase basically means large game, large number of players. If you look at the actual game area of GW, it's pretty big. (atleast I find it big, and yes I have played EVE) The only contention is the number of players, because everything is instanced. This means that if 500 people are in the town of Old Ascalon, you won't necessarily be able to see all those 500 people. It doesn't mean they're not playing. They don't just magically disappear (ok well maybe they do, but they're still connected and playing).

    So you can't really fault someone who wants to say it is, but you can't really fault someone who wants to say it isn't an MMO. It's a matter of opinion, not fact.

    "Because it's easier to nitpick something than to be constructive." -roach5000

  • SnaKeySnaKey Member Posts: 3,386


    Originally posted by aranha
    Well its still a mmorpg.. Why wouldnt it be an mmorpg? becouse of the instancing? And it has a shitload of players so if gw isnt an mmorpg then what is? still an rpg game in a mmo world..What more can u ask?
    No, it's not a MMORPG not because of instancing. It's not a MMORPG because it's main purpose is to provide combat between players in competitions. The PVE and instancing (in the traditional sense) is a very very small part of the game.

    That's really why I don't like ppl calling it a MMORPG. The game is not about bossing, the game is not about PVE at all. PVE is mearly a way to become more powerful than if you make a PVP char only... and really.... not much more powerful.


    How many MMORPGs do you know that let you start off as max lvl?

    To me. GW resembles the Warcraft Mod on Counter Strike more than any other game I've ever played.

    But some of you made some very good points.

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  • SpiritofGameSpiritofGame Member UncommonPosts: 1,332

    Reaches way the hell down into the bag of "Do I Give a Crap About This?" and comes up empty.

    image

    ~ Ancient Membership ~

  • ianubisiianubisi Member Posts: 4,201

    This discussion has been to the glue factory already.

  • aranhaaranha Member UncommonPosts: 171

    1. Its a massive multiplayer online game - Check!

    2. Its a Roleplay friendly and rpg based as intended - Check!

    If its instanced or not doesnt matter.. its still a mmorpg from the above facts image

  • SpathotanSpathotan Member Posts: 3,928


    Originally posted by ianubisi
    This discussion has been to the glue factory already.

    Yes, and the OP brings this argument up in every single thread he post in. I think he has a bet with somebody to see how many people he can bore into paralysis with his argument. Well...hes just got 1 more victim, me.

    "There's no star system Slave I can't reach, and there's no planet I can't find. There's nowhere in the Galaxy for you to run. Might as well give up now."
    — Boba Fett

  • r0hnr0hn Member Posts: 185

    Look the OP is an idiot.

    Why?  Not because of his opinion of what GW is, whether it's right or wrong, but the fact that there is nothing about what he wrote up for disagreement.  How can someone be right when he doesn't even make a point, or try to present an argument in favor of something.  Read his post, this is not a smart person.

     

     

  • apocalanceapocalance Member UncommonPosts: 1,073



    Interesting thought process. You hate D2, and since GW is more like D2, you got GW.


    Originally posted by SnaKey
    No more arguments. I'm right. You're wrong. So there. I'm a huge MMO buff and I've played almost every single game to the left, plus alot more. Not to mention, I want to be a game designer and I am working on my own IPA MMO in C++ w/ a buddy of mine, so I look at actual mechanics of games, not just the flashy stuff that's in your face.I just got GW this week, but I knew when it was in beta that it wasn't really a MMO just from the stuff I read on forums about it. Then I started looking into it and knew it wasn't.... I don't read FAQs much though :) The only reason I got it recently, was because I thought it was more like D2 (which I hate) than anything else.... I realized it was about PVP competition and I rock at PVP competition, so I got it.------------------------------------------
    Linkage to the ACTUAL Guild Wars FAQ where this is writtenIs Guild Wars an MMORPG (Massively Multiplayer Online Role Playing Game)? Guild Wars has some similarities to existing MMORPGs, but it also has some key differences. Like existing MMOs, Guild Wars is played entirely online in a secure hosted environment. Thousands of players inhabit the same virtual world. Players can meet new friends in gathering places like towns and outposts where they form parties and go questing with them. Unlike many MMOs, when players form a party and embark upon a quest in Guild Wars, they get their own private copy of the area where the quest takes place. This design eliminates some of the frustrating gameplay elements commonly associated with MMOs, such as spawn camping, loot stealing, and standing in a queue in order to complete a quest. Guild Wars takes place in a large virtual world made up of many different zones, and players can walk from one end of the world to the other. In Guild Wars much of the tedium of traveling through the world has been eliminated. Players can instantly return to any safe area (town or outpost) that they have previously visited just by clicking on it in the world overview map. Rather than labeling Guild Wars an MMORPG, we prefer to call it a CORPG (Competitive Online Role-Playing Game). Guild Wars was designed from the ground up to create the best possible competitive role-playing experience. Success in Guild Wars is always the result of player skill, not time spent playing or the size of one's guild. As characters progress, they acquire a diverse set of skills and items, enabling them to use new strategies in combat. Players can do battle in open arenas or compete in guild-vs-guild warfare or the international tournament. Engaging in combat is always the player's choice, however; there is no player-killing in cooperative areas of the world. Players in Guild Wars can play with or against players from around the world in the global tournaments and arenas. And while players are initially placed in a region based on their selected language (so that there is a greater likelihood that others will be speaking their language) they can join up in the always-available International District to form parties and to play with anyone from anywhere in the world.

    so...

  • CelestianCelestian Member UncommonPosts: 1,136


    Originally posted by Duckyboy
    Ok so it's not a MMOG and they want to be called a CORPG. Rather than start a new category to describe that one game, and remember yet another abbreviation for someone's business model, I'd rahter call it a MMORPG, MMO, MMOG, whatever :)

    They should just call these things Muds cause thats all they are. Multi-User dungeons. Brad McQuad had to coin a new term for whatever reason but it's the same damn thing.

  • RammurRammur Member Posts: 575
    GW is a mmorpg not the type we really like but it fall into the mmorpg catergory just like a MUD or LARP or MUX,MUD they all fall into the MMORPG catergory MMORPG thats all it really is a catergory of game.its massive its multi and its Online and its a roleplaying game there fore it fits all of that sure its instanced and it lacks alot of stuff in the typica mmorpg but its simply in its own catergory.and yes ive been playing online game since 94-95 in old muds and muxes.MMORPG isnt really6 a name its just a gaming catergory.hell you can take the RPG out of the danm thing now since 90% of the modern online gamers dont even do it anymore.No im not tryin to say any of you are wrong i know by the standerds now days it isnt considered a mmorpg but thats just a state of mind and a fancy word for our genra of gaming. But hey who cares to me its a mmorpg to others it isnt so no need to argue about it.
  • SnaKeySnaKey Member Posts: 3,386


    Originally posted by apocalance

    Interesting thought process. You hate D2, and since GW is more like D2, you got GW.



    Yeah. I worded that weird.

    I meant it as in: I waited so long to get it because I thought it was like D2. I ended up getting it because I learned it was about PVP Competition moreso than anything else.

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  • apocalanceapocalance Member UncommonPosts: 1,073

    Oh come on! No credit for me butchering your post a bit? ::::16::

    so...

  • Kaos&LightKaos&Light Member Posts: 105

    In an attempt to derail this conversation into something else you've probably heard before...

    SnaKey: about your pictures in your .sig. At first glance it looks like you're saying WoW is a puddle (shallow) and Eve is a tundra (cold, harsh and even more shallow.) Is that supposed to be a damning condemnation of Eve, or is the second picture just getting obscured in thumbnail form?

  • Kaos&LightKaos&Light Member Posts: 105


    Originally posted by Rammur
    GW is a mmorpg not the type we really like but it fall into the mmorpg catergory just like a MUD or LARP or MUX,MUD they all fall into the MMORPG catergory MMORPG thats all it really is a catergory of game.its massive its multi and its Online and its a roleplaying game there fore it fits all of that sure its instanced and it lacks alot of stuff in the typica mmorpg but its simply in its own catergory.and yes ive been playing online game since 94-95 in old muds and muxes.MMORPG isnt really6 a name its just a gaming catergory.hell you can take the RPG out of the danm thing now since 90% of the modern online gamers dont even do it anymore.No im not tryin to say any of you are wrong i know by the standerds now days it isnt considered a mmorpg but thats just a state of mind and a fancy word for our genra of gaming. But hey who cares to me its a mmorpg to others it isnt so no need to argue about it.

    LARP is live action role-play, and therefore completely disqualified from any category of computer game. And anyone who's calling their MORPG a "LARP" is an idiot.

    On a more semantical note... to be an MMORPG a game must be *massive* in addition to being multiplayer, online and having RPG characteristics. To be a MUD, a game must be multi-user and focus on dungeoins. The two may coincide on occasion, but frequently do not (many MUDs don't hit 'massive,' and most MMORPGs don't do much dungeon-crawling if any.)

  • Nerf09Nerf09 Member CommonPosts: 2,953

    I have found guildwars to be structured somewhat like WoW.  You get an "X" amount of players in your groups for some quests and instances, X-1 players sometimes your screwed like when 1 player goes AFK.  X-2 players usually means your screwed.  X-3 players means give it up, reform a new group or get someone to powerlevel you.  X-4 players means your solo. 

    Instanced or not, the feeling I get is the same force-fed ratmazes I played in Quake 1 with either game.  They are ratmazes.

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