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Skill Trading Begins with Latest Update

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited February 2016 in News & Features Discussion

imageSkill Trading Begins with Latest Update

The ability for EVE Online players to extract skills to create a Skill Injector has arrived with the latest game update. Skill Injectors can be traded or even sold for in-game currency via markets with buyers able to use them to boost skill levels on a character of their choosing.

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Comments

  • AlomarAlomar Member RarePosts: 1,299
    Even though I've played Eve on and off for over a decade and never really liked their sp over time system, this just reeks of a potential p2w. Yes there's a system where people with more overall sp get less, but whether or not that actually makes a difference is yet to be seen. In the end the game's always been p2w due to the ability to buy plex, sell plex, and buy accounts so this probably won't change much.
    Haxus Council Member
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  • DeathengerDeathenger Member UncommonPosts: 880
    P2w doesn't apply to EvE. Get over it.
     
  • TalonsinTalonsin Member EpicPosts: 3,619
    I will be watching the average player login charts over the course of the next 6 to 10 months to see what kind of effect this change has had on the game. It could go the entire opposite way and cost CCP money since there wont be a need to transfer/trade characters much anymore which cost players $20 to do.
    "Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game."  - SEANMCAD

  • DeathengerDeathenger Member UncommonPosts: 880
    Personally I think the starting skills should be raised much higher for new players. T1 bc and down and higher support skills imho.
     
  • Quazal.AQuazal.A Member UncommonPosts: 859
    Personally I think the starting skills should be raised much higher for new players. T1 bc and down and higher support skills imho.
    and in this case what new player can even understand the nuances of frigates, lets alone 60mill hulls, unlike any other mmo you cannot just give a player the shiny item and then expect them to increase their skill..
    All this would do is allow players to start new toons to get extra BC styled pilots.
    But, in the past players started with varying levels of sp. Originally was near 0 sp, then went to 1mill sp, then back to 70k and so it keeps bouncing to where it is now (been a long time since i started a toon but 500k) 

    And as for people that think eve is P2W i can link many many many  losses that show that eve isn't p2w, and as ive stated in previous post, to P2W you need a Win... and in EvE there is no win..... As someone said in haulers channel, You dont own a ship, you merely rent it until it blows up, as any ship that undocks will eventually be blown up .... 

    The new injectors are pointless imo, the only benefit is for 2 groups, 1 the Altoholics who can boost alts, and the players donating the spare SP they have used in random/pointless skills
    New players wont have the 600m isk (or there abouts) to buy these, and even then low sp toons will need  a fair few until they are capable. They migth as well buy a few plex and buy a toon with full skill sets plugged

    Buti have said in public channels a part of me is thinking that CCP have gambled EvE on the upcoming changes, this being one of them, and the other being the citadels.... I am worried that we are seeing the deathrows of an epic game.... when (if) this game dies it will be a  truly sad day

    This post is all my opinion, but I welcome debate on anything i have put, however, personal slander / name calling belongs in game where of course you're welcome to call me names im often found lounging about in EvE online.
    Use this code for 21days trial in eve online https://secure.eveonline.com/trial/?invc=d385aff2-794a-44a4-96f1-3967ccf6d720&action=buddy

  • HorusraHorusra Member EpicPosts: 4,411
    Quazal.A said:
    Personally I think the starting skills should be raised much higher for new players. T1 bc and down and higher support skills imho.
    and in this case what new player can even understand the nuances of frigates, lets alone 60mill hulls, unlike any other mmo you cannot just give a player the shiny item and then expect them to increase their skill..
    All this would do is allow players to start new toons to get extra BC styled pilots.
    But, in the past players started with varying levels of sp. Originally was near 0 sp, then went to 1mill sp, then back to 70k and so it keeps bouncing to where it is now (been a long time since i started a toon but 500k) 

    And as for people that think eve is P2W i can link many many many  losses that show that eve isn't p2w, and as ive stated in previous post, to P2W you need a Win... and in EvE there is no win..... As someone said in haulers channel, You dont own a ship, you merely rent it until it blows up, as any ship that undocks will eventually be blown up .... 

    The new injectors are pointless imo, the only benefit is for 2 groups, 1 the Altoholics who can boost alts, and the players donating the spare SP they have used in random/pointless skills
    New players wont have the 600m isk (or there abouts) to buy these, and even then low sp toons will need  a fair few until they are capable. They migth as well buy a few plex and buy a toon with full skill sets plugged

    Buti have said in public channels a part of me is thinking that CCP have gambled EvE on the upcoming changes, this being one of them, and the other being the citadels.... I am worried that we are seeing the deathrows of an epic game.... when (if) this game dies it will be a  truly sad day

    That is because you have a limited view of what winning in EVE is.  The ability to opt out of resource collection with real money = winning.  Ability to replace loses with real money = winning.  The ability to create Alts with varied skills to fly different ships you already have personal knowledge of their use, but no SP to fly with real money = winning.
  • GdemamiGdemami Member EpicPosts: 12,342
    Horusra said:
    That is because you have a limited view of what winning in EVE is.  The ability to opt out of resource collection with real money = winning.  Ability to replace loses with real money = winning.  The ability to create Alts with varied skills to fly different ships you already have personal knowledge of their use, but no SP to fly with real money = winning.
    ...such irony in that post.
  • itchmonitchmon Member RarePosts: 1,999
    You can do something very similar in Entropia.. chip out a skill for money.

    Seems well within the lore of eve.

    RIP Ribbitribbitt you are missed, kid.

    Currently Playing EVE, ESO

    Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.

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  • anemoanemo Member RarePosts: 1,903
    The math gets really really devastating when you look at it.

    considering I used it to pillage a research/production alt, I somewhat enjoyed it.   but probably will never use the system again.

    Though the price is steep and profitable to CCP.   somewhere around $30 to $50 to advance one month(after you take into account sub and extractor costs).

    Practice doesn't make perfect, practice makes permanent.

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  • simsalabim77simsalabim77 Member RarePosts: 1,607
    Personally I think the starting skills should be raised much higher for new players. T1 bc and down and higher support skills imho.
    I completely agree with you. In my case, it wasn't so bad because I decided very early on to be fly a stealth bomber roaming low-sec killing belt ratters, explorers, and PVE'ers in FW space. To be able to do that took well over a month of focused training. Sure, a two day old character can be a tackle and gate scout for a fleet (gotta love it when they start calling NPC's on gate.), but cannon fodder just isn't really very enticing to me. 

    CCP needs to do two things.
    1. Fix the goddamn NPE (again), which is absolutely abysmal. 
    2. Seriously prune down support skills so players don't fall into the pitfalls of sitting in station waiting for their Raven training to finish. 
  • AlomarAlomar Member RarePosts: 1,299
    edited February 2016


    P2w doesn't apply to EvE. Get over it.



    Actually it does, while it may not influence your ability to win every, it does some, scenario you encounter it does however determine your long-term success with the ability to constantly have a new ship, a better equipped ship, and a bigger ship. Sorry to interrupt the blind fanboism, but anyone who has put a significant amount of time into Eve without the use of illegitimate means or buying plex will tell you, the ability to continue to operate (pve and pvp) relies on the ability to cover your losses. A p2w system does in fact affect this and therefore does in fact happen in Eve. None of that even takes into consideration the ability to run various accounts at the same time much easier, which is common place in Eve.
    Haxus Council Member
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  • GdemamiGdemami Member EpicPosts: 12,342
    edited February 2016
    Alomar said:
    Actually it does, while it may not influence your ability to win every, it does some, scenario you encounter it does however determine your long-term success with the ability to constantly have a new ship, a better equipped ship, and a bigger ship. Sorry to interrupt the blind fanboism, but anyone who has put a significant amount of time into Eve without the use of illegitimate means or buying plex will tell you, the ability to continue to operate (pve and pvp) relies on the ability to cover your losses. A p2w system does in fact affect this and therefore does in fact happen in Eve. None of that even takes into consideration the ability to run various accounts at the same time much easier, which is common place in Eve.
    With no offense but you could not be more wrong... You just make very gross, waterbased assumptions. 

    Your ability to cover your loses is related to your ability to make ISK and financial management, nothing to do with your skillpoints.


    If there is some genuine interest into the game between all that ranting and trolling, hit me up with PM and I will start a new account and show you the ropes how game works. Same applies to Horusa, or in fact to anyone...

  • AreWeLiveAreWeLive Member UncommonPosts: 202
    lol just because new players loose a lot of ships does not mean this game has not gone pay to win, it has been pay to win for some time, this is just a new twist in it.


    You have the ability to get in game currency with real money via the plex system, you have the ability to buy high skill trained chars with this, you have the ability to buy ships, mods, materials and BPO/BPC with this. Now you have the ability to buy and sell skill points.

    This is total PTW for those that know what they are doing and how to play.

    To say Eve-Online is not or does not have PTW in it just means you have not accepted it.
  • AdamaiAdamai Member UncommonPosts: 476

    Quazal.A said:



    Personally I think the starting skills should be raised much higher for new players. T1 bc and down and higher support skills imho.


    and in this case what new player can even understand the nuances of frigates, lets alone 60mill hulls, unlike any other mmo you cannot just give a player the shiny item and then expect them to increase their skill..
    All this would do is allow players to start new toons to get extra BC styled pilots.
    But, in the past players started with varying levels of sp. Originally was near 0 sp, then went to 1mill sp, then back to 70k and so it keeps bouncing to where it is now (been a long time since i started a toon but 500k) 

    And as for people that think eve is P2W i can link many many many  losses that show that eve isn't p2w, and as ive stated in previous post, to P2W you need a Win... and in EvE there is no win..... As someone said in haulers channel, You dont own a ship, you merely rent it until it blows up, as any ship that undocks will eventually be blown up .... 

    The new injectors are pointless imo, the only benefit is for 2 groups, 1 the Altoholics who can boost alts, and the players donating the spare SP they have used in random/pointless skills
    New players wont have the 600m isk (or there abouts) to buy these, and even then low sp toons will need  a fair few until they are capable. They migth as well buy a few plex and buy a toon with full skill sets plugged

    Buti have said in public channels a part of me is thinking that CCP have gambled EvE on the upcoming changes, this being one of them, and the other being the citadels.... I am worried that we are seeing the deathrows of an epic game.... when (if) this game dies it will be a  truly sad day



    I started with 500k sp. bqck in 2007.. its essential new players start at the bottom. you guys forget how steep the learning curve is.
  • GdemamiGdemami Member EpicPosts: 12,342
    AreWeLive said:
    This is total PTW for those that know what they are doing and how to play.
    Funny how "those that know what they are doing and how to play" just /facepalm at P2W comments...
  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    AreWeLive said:
    ...

    To say Eve-Online is not or does not have PTW in it just means you have not accepted it.
    To say that EVE is P2W makes it clear that you don't really have a clue how EVE works, lol

    Most active PVP corps in EVE will replace their members' ship losses out of corp funds. EVE is not really solo-friendly, but it works really well for groups.

    You can certainly attempt to buy "win" in EVE, but you'll just waste a great deal of money and still get nowhere. Individuals don't "win" in EVE, only groups do, and they don't need RL cash to do it.
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