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The game is set in a post-apocalyptic world. The player is protrayed in the world by his vehicle.
Community builing is important, crafting is imperative. The game is extremely PvP. Players can band and organise using many kinds of organisations like Clans/Guilds/Nations/... .
What elemends or features do you find fitting for this kind of game
Comments
Kinda sounds like auto assault?
Ah well, it will need a good driving model and twitch based gameplay imo, to make it really feel like a driving game and make it more spectacular. Thats definitely a plus in a setting like that.
Furthermore: A big amount of customizing options for the vehicle, small guild owned villages. Maybe guilds can design their own style for car upgrades, meaning that cars from the same guild will have a comparable style.
A post apocalyptic world probably has a lot of hidden technology from before the apocalypse as well, so maybe add unique technologies hidden throughout the world, that can be found by carefully looking around in the world for all kinds of clues.
the ability to get out and leave the vehicle.....in a battle it wouldnt be nice to be forced to sit and die in your vehicle...if the shit hits the fan jump out and run for cover untill a friend spots you and pulls over for you to jump in his vehicle...then you could either man one of your friends guns to help in the fight and be driven to safety to find another vehcile to use
C
Current MMORPGS: o2jam, Audition, Survival Project
There will be many ways to tweak your vehicle. There will be no guild owned villages. There will be guild owned CITIES, most probably. And of course you can paint and decorate your car the way you want.
You won't be able to leave your vehicle, since the air is very much contaminated.
That's the feature to construct all sorts of buildings.Any more ideas?
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How can you craft if you can't leave your vehicle?
Watch the Road Warrior, then build your post-apocalyptic car game.
'you wont be able to leave your vehicle, since the air is very much contaminated'
hehehe...the air inside the vehicle wont be much better after a few bodily functions
C
Oh! Wait! I'm not making that game.
And how can people craft when they hit an anvil with a hammer with nothing on that, for 10 repetative minutes.
And nothing wrong with a few bodily functions.
Hey, I can't believe that's all that comes out. I see many whiny thread around... No constructive ideas?
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Pussies... Whining and not offering sollutions...
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Theres no problem here for solutions to be ironed out. You aren't making the game, and nobody is. Why iron out things about something non-existant?
Now who's the one?
I said I wasn't making the game. I know someone who IS. It's still in pre-alpha tho. I have to think of features...
So...
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If you're in any way interested in providing ideas for this game: http://www.dunewars.com
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Hello MadAce
As per the thread I created on the Dune Wars forums, I have nothing to add, but that I like the cut of your jib.
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No Userbar here, sorry to disappoint.
Jeez, thanky.
*Wonders why it is so hard to find actual constructive bullshit among the other bullshit*
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You might have more success if you visited: The Developers Corner
The details you supplied are also kind of thin. Myself, I would not really be into a Mad Max type of game.
Is it going to be more FPS or is the combat going to be dicerolls or is it going to be a little bit more complicated than dicerolls but not FPS. My guess is also a game like this would be better on a skill based system, because class based seems silly since you are all in vehicles, can you change vehicles or is it the same vehicle all the time?
I provided little details because I wanted people's opinions, without them adjusting to some fixed set of rules, and because many options are open.
The developers corner isn't really the thing I was looking for, few whiny players there. I figured whiners would have sollutions for the obvious MMO problems. Maybe I was wrong.
Close combat will probably be quite arcade. Long range combat will involve other elements, more tactical mouse combat. No turns bullshit (no offence to other games).
You will be able to change vehicles, but each vehicle will be quite unique, and so will each item in that vehicle be. Changing car will take some getting used to.
There probably won't be specialisations.
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Woopsy, now appears there will be abilities, aka skills. Very much depending on the equipment you have in your car.
And on your experience you have with the particular item, much like in EVE, but item based.
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I always thought it would be cool that the more time/use you put into an item, the better you got with it. Like getting to know how a car performs on certain road conditions you being to "feel" what the car is going to do. The same could be said of weapons or a oven or whatever in real life relation.
Also it would be cool if you only ever use one specific weapon lets say every gun you ever place on your vehicle is a .50 caliber machine but you spend a lot of time grinding the XP on a certain weapon making it better and better each time you gain a new level on that one weapon.
Definitely an interesting way of doing things.
Indeed, and it's fitting to the setting of a world where every relic of the golden ages is extremely valuable.
But that brings me to something that is quite... Hard.
How should deaht work? Scavenging for relics, being items you can use, is extremely important. So I can imagine players will spend much time alone or in small groups crossing the world looking for burried military bases guarded by some ancient automatic defence system. Or they would spend hours tweaking their Smart so it becomes a smart with a hydrogen tank armed with mortars.
But if a car and all the items inside are so valuable... How should death work then?
Perma-death?
But that sounds harsh in a pure PvP world.
Any ideas?
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